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@LeFlamel
@LeFlamel 4 күн бұрын
thanks for this, was wondering if it was still relevant as a library.
@brockoala2994
@brockoala2994 Ай бұрын
Thank you!! I love how clear and professional it was delivered, even better than codemonkey's. Strange that this only has 15 likes, should be like thousands at least!!
@SamuelAsherRivello
@SamuelAsherRivello 26 күн бұрын
Wow, thank you!
@gfifplayer4691
@gfifplayer4691 Ай бұрын
Why didn't you include babylonjs? Seems more interesting then threejs, but maybe i'm wrong
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Great! I would like to cover both BabylonJS and ThreeJS in the series.
@gfifplayer4691
@gfifplayer4691 Ай бұрын
@@SamuelAsherRivello awesome. Good luck with that.
@gfifplayer4691
@gfifplayer4691 Ай бұрын
Cool stuff
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! What part do you find most interesting?
@gfifplayer4691
@gfifplayer4691 Ай бұрын
@@SamuelAsherRivello about all that engines and frameworks. I knew only about three.js before the video. Want to see more about them, something like overview with pros ans cons, so you could choose between them
@chadm6777
@chadm6777 Ай бұрын
Just bought the course
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Awesome. How do you like it?
@vini_artist
@vini_artist 2 ай бұрын
Thank you for the content! have a professional game dev using the industry foundation and best practices on web game world and sharing it is amazing. It’s perfect for my needs! As an illustrator I want make interactive/ small game illustrations on web accessible by phone or computer that have image size files, and pixijs looks perfect. thank you again!
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@AdityaYadav-py9yz
@AdityaYadav-py9yz 2 ай бұрын
great set of videos samuel, looking forward to more
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@yusarimahubara
@yusarimahubara 2 ай бұрын
The installation it's unnecessary difficult. I just have a singleton base class where I can reuse everywhere with generic types. Trying to reinvent the wheel like the Javascript weirdos
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Awesome. What's the GitHub url to your shareable code?
@kiyasuihito
@kiyasuihito 2 ай бұрын
What benefit does this plugin offer that auto loads don't already give?
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Autoloads must extend specific base types.
@musabkara1684
@musabkara1684 2 ай бұрын
I was started to a dots state machine yesterday. I will check this out. Thanks :)
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@P4r4d0x1c4l
@P4r4d0x1c4l 2 ай бұрын
I still don't know why, in your medium article you mentioned C instead of C#. The difference is quite huge.
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Any reference to "C" is likely a typo. What's the url of the article?
@al8905
@al8905 2 ай бұрын
awesome overview, looking forward to the next one
@SamuelAsherRivello
@SamuelAsherRivello 2 ай бұрын
kzbin.info/www/bejne/rpW7YqWah91md9U
@al8905
@al8905 2 ай бұрын
@@SamuelAsherRivello oh you didnt upload them sequentially, I thought the next part is still coming soon
@daniel3dart
@daniel3dart 3 ай бұрын
Sweet
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@SamuelAsherRivello
@SamuelAsherRivello 3 ай бұрын
Yes!
@pierreabounaoum3713
@pierreabounaoum3713 3 ай бұрын
DO you use the concept of routing in your MVC architecture?
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Nope. Tell me more.
@halivudestevez2
@halivudestevez2 3 ай бұрын
my additional principle: let "intelli-sense work, and stay productive"
@GrzegorzKiernozek
@GrzegorzKiernozek 3 ай бұрын
Very nice & clear example!
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@lizaonate-ui6vu
@lizaonate-ui6vu 4 ай бұрын
Nice sir thank u
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@christinanorman4144
@christinanorman4144 4 ай бұрын
In a fresh unity project on unity 2022.3.27f1 I installed the rmc-dots package along with the dependencies. I'm getting the following error trying to run the Stateful Physics Demo: [ClientWorld] The default physics world contains 1 dynamic physics objects which are not ghosts. This is not supported! In order to have client-only physics, you must setup a custom physics world: - Entity(438:3)
@OSSSA2030
@OSSSA2030 4 ай бұрын
Great, keep going I'm so excited.
@daniel3dart
@daniel3dart 4 ай бұрын
Sweet, glad I found the channel, can't wait to learn!
@mrbinggrae5954
@mrbinggrae5954 4 ай бұрын
I'm interested in learning how to leverage Addressable in DOTS.
@mrbinggrae5954
@mrbinggrae5954 4 ай бұрын
I also want to learn about SkillSystem.
@SamuelAsherRivello
@SamuelAsherRivello 3 ай бұрын
What is the skill system? Add a link here...
@ragerungames
@ragerungames 4 ай бұрын
Just wondering Is it not possible to use authoring the data from traditional Box Collider component to DOTs system? I haven't had any hands-on experience with DOTS yet. I'm just starting to learn from your videos and some other KZbin channels.
@SamuelAsherRivello
@SamuelAsherRivello 3 ай бұрын
You can add a GameObject with a BoxCollider to a subscene and it will be properly converted to dots
@ragerungames
@ragerungames 4 ай бұрын
Thanks for another great lesson. Pretty well explained!
@mrbinggrae5954
@mrbinggrae5954 4 ай бұрын
Is it possible to make an RPG game with Unity DOTS 1.2.0?
@mrbinggrae5954
@mrbinggrae5954 4 ай бұрын
thank you!! I want to learn deeply about DOTS!!
@ragerungames
@ragerungames 4 ай бұрын
Nicely explained, thank you. Looking forward to the next lessons.
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@ragerungames
@ragerungames 5 ай бұрын
Such a nice overview. Thanks Samuel!
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@Test-uk1jl
@Test-uk1jl 5 ай бұрын
Is the source file still available? Where can I download? Thanks
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Sorry. no.
@kellymaxwell8468
@kellymaxwell8468 5 ай бұрын
SO CAN A GAME LIKE DAWN OF THE DRAGONS BE DONE OR REMADE or Legacy of 1000 suns
@SamuelAsherRivello
@SamuelAsherRivello 3 ай бұрын
Yes
@Arnav_Verma325
@Arnav_Verma325 6 ай бұрын
Can i get a reply from you??
@SamuelAsherRivello
@SamuelAsherRivello 3 ай бұрын
Yes!🎉
@bel5510
@bel5510 6 ай бұрын
Thank you very much for Sharing 😊
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@AndikaacengAndikaaceng
@AndikaacengAndikaaceng 7 ай бұрын
Mantap sukses trus
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@seansopata5121
@seansopata5121 8 ай бұрын
Problem is, ui toolkit is like much of unity these days. A half finished product that's been in development for years
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Good point. More videos are coming that expand on this topic. Super cool.
@ReligionAndMaterialismDebunked
@ReligionAndMaterialismDebunked 8 ай бұрын
Nice. Also, second. Haha
@thobraa
@thobraa 8 ай бұрын
Adobe should hire you :) They are the masters of overcomplicating UI.
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@thobraa
@thobraa 8 ай бұрын
Thank you! Super useful for a noob like me.
@SamuelAsherRivello
@SamuelAsherRivello Ай бұрын
Thanks! Stay tuned. More videos are coming that expand on this topic. Super cool.
@dmitryzolkin7904
@dmitryzolkin7904 10 ай бұрын
Thank you so much, Samuel! I have been interested in your courses for a long time, but I don`t have opportunity to buy your courses from Russia. This free course is an amazing gift! 🙏
@SamuelAsherRivello
@SamuelAsherRivello 10 ай бұрын
You are very welcome!
@supertenchoo4271
@supertenchoo4271 10 ай бұрын
Cant wait for this, and one thing am always wished to learn with Unity is CI /CD with unity I think it is worth learning it
@SamuelAsherRivello
@SamuelAsherRivello 10 ай бұрын
CI/CD is not part of this course at launch. It may be added to the course soon. Thanks!
@newogame1
@newogame1 11 ай бұрын
Just another plugin to learn on top of the mountains of plugins that I already have. :(. But in general it's doesn't seem very impressive because I can see you are making alot considerations for it's limitations.
@ReligionAndMaterialismDebunked
@ReligionAndMaterialismDebunked 8 ай бұрын
You're first, and I'm second. Hehe
@SamuelAsherRivello
@SamuelAsherRivello 3 ай бұрын
Very true
@MustaphaAjermou
@MustaphaAjermou 11 ай бұрын
You missed Voicely 2.0
@SamuelAsherRivello
@SamuelAsherRivello 3 ай бұрын
Thanks!
@RobelGetnet-m6g
@RobelGetnet-m6g 11 ай бұрын
Hey Samuel, I'm Robel from the SDK team at ChainSafe. Thank you for using out SDK! and thank you for your feedback! The errors you've been facing are due to your chain Id/configured network. While the SDK supports any EVM based chain and/or network currently the samples are configured to work exclusively for Goerli (Ethereum Network, chain ID = 5). This is due to a lot of hashes and addresses already configured/used are based on Goerli, most of these values can be updated on a sample script attached to the specific sample button through the Unity Inspector (serialized values). I've already requested a documentation update to point this out. On our next release we'll also update this sample to log and display a descriptive error when chain ID is different from Goerli. We apologize for any frustration/inconveniences this might have caused :)
@SamuelAsherRivello
@SamuelAsherRivello 11 ай бұрын
Thanks. I'll do another pass over the full sample project for a new video.
@SamuelAsherRivello
@SamuelAsherRivello 3 ай бұрын
Thanks !
@n_mckean
@n_mckean Жыл бұрын
In CSS at least, padding goes INSIDE a container, margin goes OUTSIDE a container.
@SamuelAsherRivello
@SamuelAsherRivello 11 ай бұрын
Great info. Thanks!
@MansGottaCode
@MansGottaCode 9 ай бұрын
Margin traditionally goes outside of the container in CSS. However, it looks like Unity UI Toolkit by default is basically doing the CSS equivalent of using the border-box option for the box-sizing property. So a margin/border actually is included inside the container.
@mwanikimichelle170
@mwanikimichelle170 Жыл бұрын
👏🏾This is great Jeff. Proud of you🔥🔥
@SamuelAsherRivello
@SamuelAsherRivello 11 ай бұрын
Great developer, game, and team!
@karanjamutahi5250
@karanjamutahi5250 Жыл бұрын
Cool stuff Jeff 🙌🏿
@SamuelAsherRivello
@SamuelAsherRivello 11 ай бұрын
👍 Agreed
@ZOMGbies
@ZOMGbies Жыл бұрын
Bah. Just trying to find a way to use images for the ui without janky convoluted code to approximate the images aspect ratio poorly. Spent 2 days trying to get this toolkit working on more than a single res. Seems unity ui kit is poorly designed for ui.
@SamuelAsherRivello
@SamuelAsherRivello 11 ай бұрын
That is a challenge
@simonnordon8421
@simonnordon8421 Жыл бұрын
Great video, watched the whole thing. This made dots far less scary and hybrid approach makes a lot more sense to me now. Essentially it seems like rendering, transforms, physics and game logic can be transferred to dots, but everything else is still OOP for now. I like the idea of dots modularly optimising update loops, and sitting inside an OOP framework
@SamuelAsherRivello
@SamuelAsherRivello 11 ай бұрын
Thanks.
@devvorpian7255
@devvorpian7255 Жыл бұрын
I really utilize your teaching. Thanks sir!
@faimenDev
@faimenDev Жыл бұрын
Местный Нефентус :)