thanks mr beast! i finally learny how to do animations in godoink
@Meaty-ks3kd7 күн бұрын
godaddy. what a jackass. click away from the moron
@atoldvalda53328 күн бұрын
I was not ready for godaddy😂😂
@John_Henry8313 күн бұрын
Good video I gave it a thumbs up. BUT I was confused when he kept on saying "Go Daddy". I thought I was watching the wrong video.
@gamerlag862114 күн бұрын
Bro what is this godoink Mr. Beast keeps yappin about
@phoenixastra442915 күн бұрын
me screaming everytime you say godoink like its torture ahahhahaha
@_Junker21 күн бұрын
Why would you blur the part that is the most important ? Did you export the mesh and the armatur ?
@daniboy261922 күн бұрын
I was having a seizure using the "game ready rig and animation" plugin adding all these NLAs and me having no idea why Godoink was fucking it up. Ill try it in Godot now.
@jaredjones657023 күн бұрын
The plural form of vertex is vertices.
@jaredjones657023 күн бұрын
Did you intentionally say Godoink?
@biggierocc193526 күн бұрын
Didn't know about the Non-Linear Animation viewport at all, that clears so many problems I was worrying about when importing to Godoink from Blender
@biggierocc193526 күн бұрын
Bro why did it symmetrize your head bone?
@Wenedi26 күн бұрын
Thank you Mr Beast. Very cool 👍
@McNoobyy27 күн бұрын
thank you mrbeast
@AdrianoPalmeriАй бұрын
4:35 , i don't have the key+ button please help :((
@TriviaQuizocityАй бұрын
Never thought Mr. Beast would teach me shaders 😂
@amazinganthony12Ай бұрын
There something i’ve been wonder since rigging and animating from blender into godot. Ok, so i made a model in blender then rig, animate, and import into godot and it works. What i want to know is what if i wanted to add more animations to my model. Do i go back into the blender file, create the new animations, then export the glb file over the current glb file in godot? Would that work?
@Ashash99Ай бұрын
Bro cool video
@cernos7230Ай бұрын
Why is Mr Beast here?
@HanProgramerАй бұрын
L O Deez
@c4nvmАй бұрын
thanks, mr beast!
@dumpworth9473Ай бұрын
I'm trying to rig for godot not godoink!
@KainEdenАй бұрын
Good video! Good to have an overview of options.😽
@mkjyt12 ай бұрын
this was hilarious
@grarldbrown68122 ай бұрын
Welp. this seem alot promise
@sunny991792 ай бұрын
Does it recognize rigify rig ? (I mean godot)
@sozellicus2 ай бұрын
I’ve been apprehensive about animating in Godot and this helped a ton thank you
@asdfghjkl-jk6mu2 ай бұрын
thank you mr beast
@merlinperlin2 ай бұрын
1:38 dat ass
@Apebek2 ай бұрын
Godoink lol
@samorwhatever44852 ай бұрын
This is just the video I needed!!!
@colly60222 ай бұрын
cool sphere
@Taimisverycool2 ай бұрын
Thx mr beast
@TheFinalMB2 ай бұрын
“Or maybe you’re just bored” …. Are you an actual psychic?? I feel very seen right now :pppp
@EightFaun2 ай бұрын
Thanks, Mr. Beast
@GregX9992 ай бұрын
I just did a test and it seems that myArray.pick_random() DOES respect the random seed. (I created a small loop that uses seed(1234) and then uses pick_random() a bunch of times, and each iteration through the loop the items picked by pick_random() were the same (the same each loop, not the same each "pick").
@toupocallen90052 ай бұрын
Godancer..?
@seeking91453 ай бұрын
Goy-doyng
@shirotonbo63153 ай бұрын
Godoink
@kiri99793 ай бұрын
didn't expect Mr Beast to teach me about GoDaddy today but thanks
@Arad.d3 ай бұрын
School ❌ | KZbin Ryan games godot✅
@NoobGaming973463 ай бұрын
Didn't know that Mr.beast's part time job is voice_over, how much he charged?😂 Godaddy is the best game engine.
@PenguinGuy173 ай бұрын
my subdivision modifier doesnt transfer
@danieldrew23562 ай бұрын
you have to apply sub div before you export i think
@NeonfireStudio3 ай бұрын
Good but please add a destruction system so that I can build/destroy the cave
@RaubeR6663 ай бұрын
why not import .blend to Godot directly?
@RyanGamesOfficial3 ай бұрын
Accessibility, it's harder for those who do not have that integration to follow.
@RaubeR6663 ай бұрын
@@RyanGamesOfficial in absolute number of words and screens it even seems shorter to describe the "integration": just set "Blender 3 Path" and now BLENDs are as good as WAVs or PNGs.
@RyanGamesOfficial3 ай бұрын
How the cave generation was done: kzbin.info/www/bejne/rXjXiHicrZqgos0
@dgn21173 ай бұрын
Question, I am trying to optimize something and I haven't found a way on the internet When I try to instantiate a pre-loaded scene that contains a mesh with a 3d shader the game has a small lag-spike with some FPS drops, is there a way to pre-load a shader before so it does not happen?
@RyanGamesOfficial3 ай бұрын
Try instantiating all your scenes once in your loading screen before you get into your game. Or save all your shaders in the file system, and have a script to sequentially apply them onto a material in your loading screen.