[TAS] Croc (GBC) in 10:21.238
12:08
[TAS] Croc (GBC) - bonus games
1:35
[TAS] Simon (GBA) in 6:02.295
6:07
Пікірлер
@archdawg5688
@archdawg5688 Күн бұрын
2024 and I just seen the end of a game i sunk HOURS into and never got 1/10th as far as this dude! Let alone beat it in 41 mins!!! EPIC!!!
@michaelkoerli3815
@michaelkoerli3815 2 күн бұрын
I cannot finish this game... liked it as a child
@mosheahvows5071
@mosheahvows5071 6 күн бұрын
THE IRON OUTPOST! Aha! Lol
@scramblesthedeathdealer
@scramblesthedeathdealer 7 күн бұрын
You are aweaome man!
@firesickle
@firesickle 10 күн бұрын
For some reason I was expecting a telepad to be up there
@ClementineFlFlFl
@ClementineFlFlFl 11 күн бұрын
Trolling a cyclone
@ClementineFlFlFl
@ClementineFlFlFl 11 күн бұрын
Damn this is insane 🤣
@firesickle
@firesickle 11 күн бұрын
yo wtf how you double jump
@Winslinator
@Winslinator 11 күн бұрын
description explains it!
@lunard8690
@lunard8690 12 күн бұрын
Have you heard of the game Thumper on steam?
@RandomIyProductions
@RandomIyProductions 12 күн бұрын
When is episode 15 coming out?
@gamblincabbie9505
@gamblincabbie9505 12 күн бұрын
Looks like it's truncating the level number, would expect 248 to give u credits again, but what I'd really love to see is level 256, as the game should treat it as 00 as most games from that era would have trouble and/or a death glitch (game ending bug) Wonder what Flicky would do at that point.
@Winslinator
@Winslinator 11 күн бұрын
The game simply goes back to round 1 after round 256 - no crazy fanfare or anything!
@culoblando4582
@culoblando4582 13 күн бұрын
ola
@williamcarlson9638
@williamcarlson9638 14 күн бұрын
This is up there with my favorite channels
@denzelgeorge4339
@denzelgeorge4339 15 күн бұрын
Moving so fast dang 😳
@wildside4822
@wildside4822 15 күн бұрын
Never knew about this area, doesnt look like theres much there
@whiteingale
@whiteingale 17 күн бұрын
this is best video ever i am liking it!
@angelsassin
@angelsassin 21 күн бұрын
Ouch! Bummer...
@Favini01
@Favini01 21 күн бұрын
I was able to do this in Desert Void with the elevator block 2 years ago while playing around, but I didn't fully understand why it happened. Thanks for the showcase!
@Winslinator
@Winslinator 20 күн бұрын
I think this even happened to me TWICE on the final marathon, too. One of those times I'm pretty sure was caught on stream. I'll see if I can find it
@Kid_Kazoo
@Kid_Kazoo 21 күн бұрын
👏 bravo lol
@pnoyd3132
@pnoyd3132 21 күн бұрын
That’s what I’m talking about
@snakestriker568
@snakestriker568 21 күн бұрын
Hello! More more kid chameleon thank you !
@ericdanielski4802
@ericdanielski4802 21 күн бұрын
Nice TAS.
@theNeonfrequency
@theNeonfrequency 24 күн бұрын
talk about a throwback i remember this im so old lol
@midasvijfwinkel6116
@midasvijfwinkel6116 24 күн бұрын
11:12 how did you pass straight through that pufferfish? Junior helper is off and you didn't fire a bubble right?
@Winslinator
@Winslinator 24 күн бұрын
There is a long invulnerability period after getting hit by an enemy, and it was still active from when I got hit by the last anglerfish.
@midasvijfwinkel6116
@midasvijfwinkel6116 24 күн бұрын
@@Winslinator damn, I didn't know it was THAT long. Anyway, nice run!
@Obzen88UK
@Obzen88UK 27 күн бұрын
Insane skill, nice!
@Favini01
@Favini01 Ай бұрын
I had a while ago the idea of doing an interesting individual level TAS. I'm talking about Juggernaut beats Frosty Doom. In this level, there are some drips that are needed to access in some areas with Juggernaut. Kid would airwalk from the telepad area to the flag, and Micromax, thanks to his ability to cling, would pass through a hole at the right of the level. Sometimes the drips don't even spawn. From the Kid Chameleon Wiki: "If you take the Cyclone's path, there are two Drips that strangely don't appear when you cross that part of the level for the first time. These drips are set to be respawning enemies, and their delayed appearance is likely due to a bug in this programming. As a side effect of their delayed loading, you will see a drop of yellow goo slowly rise up the screen before the drip fully activates." How do I manipulate the drips to generate as soon as possible after they spawn and to let them go in the right direction after they generate? The RNG depends not only on the frame in which the level starts, but also on the player's X position in the frame in which the drip finishes rising when it fully activates, and also on the player's X position in the frame in which a drop splashes on the ground. I thought the UFOs were hard to manipulate, but the drips are even worse. I'm unable to do an optimized TAS of this right now. Finally, these are some questions I've been wondering for a long time: - Is there a way to search for a certain RNG? - How can I know what type of RNG I have? - How can I know when a certain enemy spawns?
@Winslinator
@Winslinator 29 күн бұрын
Now that is a very interesting level TAS idea and would love to see how that would play out fast! Looks like you would need the assistance of two sets of drips to make the level possible and I agree this could be a nightmare to manipulate. In an earlier comment, I sent you a link to a list of RAM addresses on the Kid Chameleon Wiki, but this game also has a disassembly which has a much more complete cataloguing of RAM addresses here: github.com/sonicretro/kid-chameleon-disasm/blob/master/doc/ram_layout.txt To answer your first and second questions, you can Ctrl+F for the term "rng" to find the RAM addresses which control that. I have never attempted to do a deep-dive into the RNG for this game, and have personally preferred to just use trial and error to get an outcome I like! For your third question, you would want to navigate to the section where it discusses GfxObjects. In RAM, the data for each GfxObject is stored in blocks of size 0x4C, starting at 0x2448. Given the offsets provided in the disassembly, the important RAM addresses for the first object slot are therefore as follows: Object 1 X position: 0x2462 Object 1 X subposition: 0x2464 Object 1 Y position: 0x2466 Object 1 Y subposition: 0x2468 Object 1 X speed: 0x246E Object 1 X subspeed: 0x2470 Object 1 Y speed: 0x2472 Object 1 Y subspeed: 0x2474 Then if you wanted to find the X position of Object 2, you would just do 0x2462 + 0x4C = 0x24AE, and do so on and so forth to save these values for all object slots. You would know when an enemy spawns if there is a sudden change in the values in one of these slots. For instance, if you're moving along and suddenly all the Object 5 RAM addresses change from null or garbage values to things that suddenly make sense, something probably just spawned. As an even more specific example, if 0x2592 (the address for Object 5's X position) changes value from 0 to say 512 (a sensible X position), you know something spawned on that frame.
@dugthefreshest
@dugthefreshest Ай бұрын
Question, how come you let some of the enemies beat you down for so long before you kill them? Please realize this is my first time every actually seeing this game.
@Winslinator
@Winslinator Ай бұрын
It's a quick and easy but also risky way of building up experience
@Slooper18384
@Slooper18384 Ай бұрын
the music hits hard🔥🔥🔥🔥🗣🗣🗣🗣
@dotfoxtom5942
@dotfoxtom5942 Ай бұрын
"I HEARD CYCLONE TALKIN SHIT!" - Probably Juggernaut.
@UnwantedNPC
@UnwantedNPC Ай бұрын
Man this reminds me of my childhood. So much nostalgia Also, there is no way this is recommended in your feed, if you're watching this video you have exactly searched for it.
@luscamolulo6173
@luscamolulo6173 Ай бұрын
songs seem a little different
@Winslinator
@Winslinator Ай бұрын
Yes, this was played on the Sega Smash Pack 2 port
@jacobkelly243
@jacobkelly243 Ай бұрын
love that game! I've still got my original tandyvision!
@mightydigebuge
@mightydigebuge Ай бұрын
OMG, this game brings back so many cool memories of when I was young in the 80's. I can barely recognize the items on the left and what the numbers do on the right =)
@yasinabbas869
@yasinabbas869 Ай бұрын
no no Mayro you 4
@yasinabbas869
@yasinabbas869 Ай бұрын
no Mayro🤢
@joedimaggio3687
@joedimaggio3687 Ай бұрын
These graphics were great for the time, but the game play sucked.
@snared_
@snared_ Ай бұрын
CALL A BAD BABY DUMB? Was this intentionally put in the game, or is this just an insane coincidence?
@Winslinator
@Winslinator Ай бұрын
It was intentional. Many other cheat codes in the vectorman games spell out pneumonics like this, such as: CALL A CAB CALL DAD ALABAMA LLAMA RADAR DRACULA ABRACADABRA UR A BAD LAD
@Moziin
@Moziin Ай бұрын
Cool I am lite time very like Forgotten Warrior
@BruceVayne
@BruceVayne 2 ай бұрын
Hughie?
@Narhijan
@Narhijan 2 ай бұрын
Good work!
@zowezowan9778
@zowezowan9778 2 ай бұрын
How this ended in my recommandations...? 😅
@aaamdacuaga
@aaamdacuaga 2 ай бұрын
That was awesome, I enjoyed the run! Love Flicky~ Also it was totally sick when you nailed him right in the face with the present 41:44
@SaulXLvampire
@SaulXLvampire 2 ай бұрын
It look cool I always get stuck at the 23-25 jump due to the sliding the stylus curvly is hard and responing poorly
@djtoxicdhg
@djtoxicdhg 2 ай бұрын
One of the best games we wer aloud to play in computer class soo meny fun memories
@intret74
@intret74 2 ай бұрын
Bro help me
@gonzhanibal7585
@gonzhanibal7585 2 ай бұрын
9:08 las 2 manos no tocan el teclado o joystick
@Winslinator
@Winslinator 2 ай бұрын
The hoverboard guy automatically moves in the direction he's facing, I don't need to be pressing left or right.
@joedimaggio3687
@joedimaggio3687 2 ай бұрын
The graphics for this game were great for its time. However, the game play for this game sucked ass. The game Star Strike was the same in that the graphics were great, but the game play sucked. It looks as if they used the graphics from Star Strike for this game.
@ahmed.1a
@ahmed.1a 2 ай бұрын
Yes 👍 😂😂😂
@HectorHernandez-fd3ky
@HectorHernandez-fd3ky 2 ай бұрын
What the hell is this graphics💀
@hollerican
@hollerican 2 ай бұрын
In real life never!!!!!!!!!!!!!!!....I beat this once after losing 10 lives and figured out how to avoid all of this nonsense......lol