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@wonkaytry
@wonkaytry 20 сағат бұрын
moar!
@barbaraquirogabopp5299
@barbaraquirogabopp5299 23 сағат бұрын
It doesnt let me to apply the texture I downloaded from Substance. I did the same you did.
@djmx9237
@djmx9237 Күн бұрын
This is Insane!
@acedesiena2882
@acedesiena2882 Күн бұрын
Does anyone have a link to that pbr guide from Wes McDermott? I see articles on 80lvl and the allegorithmic website referencing a free pdf, but the links now redirect to the adobe website and I hanven't been able to find the doc there.
@WillGibbons
@WillGibbons Күн бұрын
The tessellation setting is not available in my version of Designer... any ideas? Under height, it only shows Height, Height Scale and Height Level. I can't find anywhere how to access tessellation.
@StijnWindig
@StijnWindig Күн бұрын
How do you control stamp resolution? My stamps are a lot more low-rez than my layers.
@Grilled_-_cheese
@Grilled_-_cheese Күн бұрын
She sounds like coach from rec room
@shadows1235
@shadows1235 2 күн бұрын
Thank you sooooo much!! You helped me understand so much! THANK YOU!
@Knivesmatter
@Knivesmatter 2 күн бұрын
does it work with adobe fonts ?
@_Nomad_
@_Nomad_ 2 күн бұрын
I found the tutorial really brilliant. However, I followed it with French subtitles, it would be really great if Adobe could do the same training totally in French :-)
@nitinsurvase9245
@nitinsurvase9245 4 күн бұрын
this wrap projection not display in my pc
@shadowmurlock282
@shadowmurlock282 4 күн бұрын
how can I get HD fabric references like the one in the video?
@louisemelin1129
@louisemelin1129 2 күн бұрын
This one comes from Stock but you can find HR images on pretty much any library: Wikimedia, Unsplash etc
@bsko3D
@bsko3D 4 күн бұрын
Very nice series, thank you
@MaryIam13
@MaryIam13 4 күн бұрын
Amazing series! Learned a lot and I really feel like I now know how I should go about customizing fabrics with trims :D!
@Andrea-Agostini-9971
@Andrea-Agostini-9971 4 күн бұрын
Great video! Just a question: is this flow available even for other renderer such as Corona?
@benjaminszilagyi8661
@benjaminszilagyi8661 5 күн бұрын
cabin crew ready for landing
@shismarg
@shismarg 5 күн бұрын
And any kind of geometry-snapping to align vertex, lines or polygon normals? And has any funtion for UVW mapping textures? i love this program and i think it may be a cool and complex software!!!
@Davisjt23
@Davisjt23 5 күн бұрын
Hello, I am following the playlist of this magnificent tutorial and I love it, but there is a tool that you used to overlay the image of the fabric and extract the color with the gradient map node, I would like to know what tool it is, and Also another thing, it didn't work for me to change the connections in the height map to correct the smooth curvature node, I did the same steps but something must have affected it I guess and the solution was to break the inheritance.
@louisemelin1129
@louisemelin1129 4 күн бұрын
Hey! The tool I'm using to overlay my image reference is Pureref, it's free and very handy. As for your other question it's hard to tell without seeing your graph, like you said, when you're not sure where the problem comes from just change the inheritance of the node manually :)
@nickbeyeler
@nickbeyeler 5 күн бұрын
For some reason, non of my imported meshes are showing up within wrap. Does anyone have that same issue?
@octaviordz9160
@octaviordz9160 5 күн бұрын
lack of information in set the last part
@Substance3D
@Substance3D 5 күн бұрын
Hi there - Thanks for your feedback. Could you please specify what information you found missing in the last part? We'll do our best to help clarify any question you may have.
@CH3RYT
@CH3RYT Күн бұрын
for the final part you type this - input["input_selection"]==3 the symbol you need is a " I at first thought this was a * due the resolution of the video. Essentially I am assuming it is just a line of script to identify the custom ornament section being visible if the third custom input is being used, rather than appearing when option 1 and 2 are in place. Correct me if I am wrong!
@jjsole5927
@jjsole5927 5 күн бұрын
dude, you can't see me but When you where done I stood up and claped!! whay to go brother thanks
@mateuscaetano380
@mateuscaetano380 6 күн бұрын
I know you guys want to show all the capabilities of the software but making all the anatomy of a human head from the skeleton to the muscles and finally to the skin only to end up with a very uncanny and artificial dude with not even his mouth properly modeled is... a choice.
@kevinhogan7814
@kevinhogan7814 6 күн бұрын
What the hell is this? This is an 01 level introduction? I have no idea what is hoped to be accomplished here. LOL
@AgroFro
@AgroFro 6 күн бұрын
This is crazy. I just need a feature for using the path tool in 2d view. Getting into crevettes and not being able to use it where there's an obstruction is pretty unfortunate
@IR-RA
@IR-RA 6 күн бұрын
I am so happy you have done the tutorial for the Substance Designer 2024. Please update your substance painter tutorials :c they are very challenging to follow
@IR-RA
@IR-RA 6 күн бұрын
a really good tool! I hope you guys update SPainter tutorials because those are a bit old
@xawiomarr6641
@xawiomarr6641 6 күн бұрын
When I add sbsar files to Unreal Engine 5.4.1, it crushes.
@TheIcemanModdeler
@TheIcemanModdeler 6 күн бұрын
Always use this workflow to transfer the topology from my sculpted Hercules full body on to new sculpts, the cool thing is all the high frequency details on the higher divisions remains so u can keep using it. No need to redo the skin pores, wrinkles, veins, etc.
@tommarquis
@tommarquis 6 күн бұрын
When I drag .sbsar into C4d some turn black and some work. Any ideas why some import as black? (When you open the node editor all node preview thumbs are also black)
@wes.mcdermott
@wes.mcdermott 4 күн бұрын
Hi, we are talking with Maxon about this issue. This is a known bug.
@coffeestalgia90
@coffeestalgia90 6 күн бұрын
Some people ask for thousand of dollars for such info
@blackjew6827
@blackjew6827 6 күн бұрын
Make videos of work flow for game assets or for animation. People know how much of their work can be done in Substance 3D from start to finish. And don't make things in the uncanny valley.
@madog666
@madog666 7 күн бұрын
Hi! Great tutorials, and thank you! Quick question, the metal weld, is it done as a texture or as a bake from high poly?
@wes.mcdermott
@wes.mcdermott 4 күн бұрын
Hi, the weld marks are a bake from high poly.
@sionandtatev
@sionandtatev 7 күн бұрын
Hi, I'm following everything exactly as the video shows but for some reason my (RATO) node doesn't show fiber shape as it does on my normal node connected to the base material. Would you please explain what I'm doing wrong or missing? time stamp 12:38 -12:45
@Substance3D
@Substance3D 7 күн бұрын
Hi there! If you need any advice on that, come on down to the Forum & ask our experts about it. Let’s have a conversation here: [adobe.ly/3KjYLbp] ^Rohan
@kagan8579
@kagan8579 7 күн бұрын
keep 'em coming
@AlvarGG
@AlvarGG 7 күн бұрын
I have the latest Sampler beta version. I dont se the "pattern" option or the "add image as a reference "
@FullCaber
@FullCaber 7 күн бұрын
STILL NO clear layer with out removing effects :v
@felipebaul1119
@felipebaul1119 7 күн бұрын
This was a great tutorial for a beginner, but i would like to say that for an ABSOLUTE beginner this project might be a little too complex. Other than that, thank you for the great work!
@MaryIam13
@MaryIam13 7 күн бұрын
I've always wondered how to do gems and sequins in SD; this is such a perfect series! easy to understand, and you definetly feel that you can apply the knowledge for your own projects!^^
@mustafaayhan5264
@mustafaayhan5264 7 күн бұрын
Took you years to add features that are so simple. You are lucky there are not many competitors.
@ThalesSimonato
@ThalesSimonato 7 күн бұрын
Amazinggg tip!
@LilGnomeGames
@LilGnomeGames 8 күн бұрын
The fact you can now enter text straight from the program is huge. I've always wondered why it wasn't a feature for the longest time.
@ujjwalmonty
@ujjwalmonty 8 күн бұрын
Thanks a lot.
@rw9207
@rw9207 8 күн бұрын
NO!... AI is going to do it all... I'm giving up on modelling and becoming a bum!
@virtualdesignbereswill6123
@virtualdesignbereswill6123 8 күн бұрын
where can i find this feature? i am using the current version (4.3.3). I have not found it there?
@matuszwalus9295
@matuszwalus9295 7 күн бұрын
Steam? You're out of luck... :(
@shoshanapisan
@shoshanapisan 8 күн бұрын
Yas
@bendvfx
@bendvfx 9 күн бұрын
Such a great tutorial and way to use textures in UE
@ujjwalmonty
@ujjwalmonty 9 күн бұрын
Very Impressive Teaching Style you have Ma'am. Easy, Time Saver & Knowledgeable. Thanks
@Sophia-rm9zz
@Sophia-rm9zz 9 күн бұрын
This tutorial has been not only so well organized and clearly explained, but its a very fun project too! Its complicated enough to learn many different tools and techniques, but simple enough to follow along as a beginner. I'm in college as an environment artist, going into my senior year, and this program isn't taught formally at my school but will be so useful for me to improve my work. Would love to take many more classes from Louise. Thanks again!
@louisemelin1129
@louisemelin1129 8 күн бұрын
Thanks a lot for this very kind comment!
@spikebor
@spikebor 9 күн бұрын
This is not just a fix seams tutorial, see: 2:38 Seams fix by stamping 4:10 adjust height by slope blur the previous input 4:52 color correction 5:12 sharpen 5:47 use height channel to generate AO 6:20 use anchor point + height to generate roughness