4:50 6:25 order, enrichment and expression 7:43 order (orientation and spatial definition) 18:14 enrichment (approach, surface articulation, spatial composition, manipulation of enclosed space, novelty and tension) 33:08 expression (world expression, inhabitant expression, symbolism)
@RamonChiNangWong0785 сағат бұрын
lol, I'm currently working on it and my code is like old, based C and uses Milkshape3d for 3d models and animation. But I think it's doable, For some reasons I utterly HATE Engines, it doesn't give freedom I want in a game project
@mannyc197 сағат бұрын
Comics to Games: Great Adaptations. I am a collector and love reading them. This last few years there have been none so far. DC Based have been pure Propaganda so far, sadly.
@TravisBerthelot7 сағат бұрын
I have my own game engine. Speaking on technical innovation I support Android without native libraries. This allows my deployments to be smaller and/or have less builds since I don't need to worry about CPU architecture. I do this while still supporting Windows and the Browser.
@Infernal_toast10 сағат бұрын
If you like godot and you are fighting this fight, check out Bevy. Writing systems in rust with ECS and magic has been incredible
@twonumbernines918510 сағат бұрын
Lesson #21: If you design card games for 20 years, you'll no longer be able to present text without an image above it!
@musicmikemn13 сағат бұрын
Decent talk for the subject matter. If you are new to leadership and culture, this is worth watching. If you already know about these things, you can safely skip this as there is nothing new here.
@SuperRKO9214 сағат бұрын
ID "No guitars" Mick "And so I took that personally"
@MuguetsuКүн бұрын
10:20 - 15:00 linear level design 15:00 - 17:41 open world level design 17:28 open world does not mean more or better choice 17:46 in multiplayer there are higher levels of autonomy because choices really matter
@MuguetsuКүн бұрын
10:47
@KleebКүн бұрын
Nice cover photo! Those arcade cabinets are part of Death By Audio Arcade from Maker Faire NY in 2014.
@BrandonL-g1vКүн бұрын
What brand VR would I need to get to have the best experience with Google Earth?
@IThePrototypeКүн бұрын
My dad loved this game, because it was about saving the lemmings. And there were very few games at that time about saving anything 😊
@MuguetsuКүн бұрын
04:26 comedic and tragic scenes 10:40 an interesting reading of Portal 21:20 summary of architectural aspects of level design in BotW
@LionKimbroКүн бұрын
4:00 - hunh- I always thought what distinguished a framework from a library, is that a framework generates a prescribed code base that you start from, but a library is something you write all the connector code to, in your own way. I’ve been coding since the early 80’s. I’d never call tkinter a “framework,” but Django certainly is.
@hydriden1986Күн бұрын
I'm not a programmer, but an engineer. I absolutely love this talk, I've listened to it about a dozen times in the last year and a half and have sent it to coworkers.
@soggy_devКүн бұрын
4:25 he means "RenPy" here when he says "pygame" just in case anyone misunderstands
@timc183Күн бұрын
Well this talk aged like milk... Now loot boxes gate exclusive event items instead of progression...
@nenirouvellivКүн бұрын
7:20 Amazing how small beginnings the Vigilants had and now you have a ton of mods and DLCs built around them.
@pajeetsinghКүн бұрын
My game engine don't even have an UI. You don't need that.
@AllanSavolainen19 сағат бұрын
How does the user interact with the game if there is no user interface? Command line arguments?
@pajeetsingh18 сағат бұрын
@AllanSavolainen Yes I pass in arguments. Although after I load the rendered world into I display certain parameters which can be tuned from the rendered world, can be changed from cmd as well.
@fun-epersonnproductions4002Күн бұрын
Every horror dev should see this.
@ulysses1685Күн бұрын
Unsub.
@scottcastle91192 күн бұрын
Creating your own tech will be huge in the future.
@KhabibNelson2 күн бұрын
GDC has fallen off hard
@Hukur_2 күн бұрын
👏
@mannyc192 күн бұрын
Garbage. Make escapist ENTERTAINMENT, no messaging. THANKS.
@ninjadodovideosКүн бұрын
Only someone who hates games would be dumb enough to suggest that games cannot have things to say, like any art form.
@BonesMcHollow2 күн бұрын
Peak gamedev in the year 2025
@Maturas2 күн бұрын
HR word vomit
@amslu2 күн бұрын
Buzzword salad much GDC?
@endofthelinejoel2 күн бұрын
Oh dear.
@djtomoy2 күн бұрын
unless it will increase my profits i don’t see the point
@TheExtremeCube2 күн бұрын
I've been making a game with a custom engine for almost two years now and no regrets, it made me realise I definitely want to not only finish my game but further pursue engine and graphics programming. It also seems to have been the right choice as my game relies heavily on physics simulation and lots of joints so having direct access to the physics engine proved useful.
@monstermonster7882 күн бұрын
he forget to explain how to milk the player money.
@thepolyglotprogrammer2 күн бұрын
Sacrifice a chicken… 😂😂😂
@HumanityAsCode2 күн бұрын
28:25 😂
@gnatinator2 күн бұрын
Misleading. Fine for 2D games but for anything beyond basic 3D: the renderer, platform support and physics are things which will kill you.
@pepeien2 күн бұрын
Vulkan is a serial killer for sure
@TheExtremeCube2 күн бұрын
@@gnatinator physics will definitely not kill you, you just integrate a physics engine like Physx or jolt, rendering is more complex and can't say much about platform support especially consoles
@panampace2 күн бұрын
Missed the point. Nobody is making their own renderer/physics engine - that’s what libraries are for.
@xProErax2 күн бұрын
22:00 I do think in a lot of aspects especially trying to have more people be interested in playing it is a good aspect to have this game not point out your errors but at the same time it would have been fun to hear and see aspects of the game criticize you in minor ways. Just hearing the guitar rift laying you know when you miss an input during certain segments was really a nice touch to let you know that you're not performing properly along with just being funny seeing your friends not grasp the concept when playing for the first time
@lialpie16 сағат бұрын
It also works in a way to let the player re-focus, less effects and flashes will help you re-adjust to the beat and get back into the flow to snowball from there
@TheBlueMuzzy3 күн бұрын
I love seeing Eric Lang in the Industry Engagement section :D He's prolific.
@deniskushnirenko76003 күн бұрын
14:25 can anyone post a link to this talk? Thanks!
@mtgpleb62993 күн бұрын
If there's one thing to take away from this talk it's that the major "build your own engine" success stories of the last decade fit on a single slide
@zekenebel3 күн бұрын
I feel like a lot of it has been rooted in ego and many points contradict themselves. Don't use X game engine because of bloat and unnecessary features, but don't forget to import all of those library's your going to need to get a level editor working and not use 90% of it. Your not trying to build the next best game engine but its definitely going to be more performant. There's no monopoly on the market but tread as if there was one. Personally I feel the best argument ever put across for this is. Take the steps necessary to achieve whatever you set out to achieve. If you want to make a game, use an engine like unity, godot etc. If you want to build an engine, build an engine. Don't just build an engine for the sake of it. If the game demands its own engine then go for it.
@Capewearer2 күн бұрын
The Witness, The Talos Principle, Minecraft, No Man's Sky, Space Engineers, Elite:Dangerous, Total War series, Dreams, Teardown. These all use custom engines.
@mtgpleb62992 күн бұрын
@@Capewearer This is a talk given at the independent games summit. I'm not sure the Total War series (EA/Activision/Sega) or Dreams (Sony) are development models that indies should be looking to emulate.
@FrancoSciaraffia3 күн бұрын
On the other hand. Is building your engine easier than fighting/extending unreal/unity for what you need? The cases where building your own engine makes sense are extremely scarse. All the games on his list of custom engines could have 100% been made on unreal/unity... If you're tempted to build your own engine, really really think about if you really need to.
@boccobadz3 күн бұрын
If you have a game like Noita, yeah, you pretty much save time by writing an engine from scratch. Otherwise, there's no need, just go with UE and Cpp.
@nathanfranck58222 күн бұрын
Definitely depends on what you are trying to sell and what your team is, if it's an art-heavy narrative experience where there's more than 1 artist, an engine would help. If you are building new tech that needs to run fast with no gotchas, a custom engine is a place to start. Ideally a custom engine can be abstracted from the rendering and input into a new framework, even if it needs to be plugged into Unity at the last minute for cross compatibility
@ViRiXDreamcore3 күн бұрын
The first guy asking his question sounds like Acerolla. He does a bunch of game dev explanations.
@Entropy673 күн бұрын
funny I get this video, I just started making my own game engine.
@ferinzz3 күн бұрын
Most jams are requiring versions that work in browser... I'm not at the point i can build something with Webgl so I'm stuck with the design paradigms enforced by engines.
@HumanityAsCode2 күн бұрын
I've had issues with that as well because I wrote my engine for Vulkan. I have used WebGL but I'm not willing to port to that just for jams.
@heller-games3 күн бұрын
Shoutout to Raylib for Android/other mobile exports.
@paryonix3d66573 күн бұрын
I went from professionally building custom engines to professionally using unity for a longtime to building a custom engine again 🙂. Couldn't be any happier.
@TripDerve3 күн бұрын
I've been to WASD and Pocketgamer connect and heard a lot of the talks and the panel by large has pushed for not working on your own tech when there are engines to use and it left me scratching my head because how can that be a consensus in an industry that has programming at it's core? leaving all the innovation and knowledge on systems to the game engine companies just feels strange. I'm currently doing a thesis on ML and making my own C++ game environment for training so this this talk has been a nice boost, it's really reaffirming thanks Rez
@ferinzz3 күн бұрын
And now those engines are pushing for tech that sacrifices real optimisations for blurry smears to hide the frame gen and low framerate Because they have no idea what game you're making. How could they ever optimise for you?
@boccobadz3 күн бұрын
Most junior devs can't code and create whole games via blueprints - that's why most AAA Unreal games are slops that run like sh*t.
@goga.games183 күн бұрын
Im 6 years late vut i tried to implement gory kills in my game and holy shet it's so hard to do Props to ID these guys are wizards
@adamrushford3 күн бұрын
He's right btw... tokyospliff and sudo love me baby both made pseudo engines, slmb works for egosoft now apparently, tokyo has a game he likes... I made a full engine so nobody need bother again