Isn't this a repost? It was posted before... What's different? EDIT: Oh, the other one was freely available on the GDC vault but not on KZbin.
@thelol17594 сағат бұрын
Did… did he really not play 1 or 2 before making the tabletop game?
@saulocpp5 сағат бұрын
"hhhhhhhhhmmmmmmmmmmmm"
@dennis77825 сағат бұрын
Great!
@argonaut9996 сағат бұрын
kind of funny that this guy says "i got every bit of source material i could" but very clearly has only played fallout 4 and has no idea how the earlier, better, Fallout games play. the "games" have settlement systems? nope, just F4. VATS is a "bullet time slo mo"? nope, just in fallout 4! hey, it's hard to balance damage-subtractive armour systems? remember how fallout new vegas handled that really nicely? nope, because that wasn't in fallout 4... etc
@thelol17594 сағат бұрын
Dang, this comment isn’t giving me great hope for the video…
@TKsh13 сағат бұрын
The setting is clearly inspired in Fallout 4, yet that doesn't mean they straight up ignored earlier games. Are Fallout fans that dense?
@thomgizziz3 сағат бұрын
VATS is bullet time slow mo in 3, 4 and New Vegas and isn't in 76 because it is a live service and you cant be in slow mo while others are running at normal speed. You seem to be fronting just as much if not more than the person who made this game.
@thomgizziz3 сағат бұрын
@@thelol1759 Well the dude that made the comment doesn't know that 3 and New Vegas has slow mo VATS also... so I wouldn't put much stock into his comment. Unless your comment was just an attempt to conform to something that seems to fit your biases. You know an NPC reading that script so they can be included in the echo chamber.
@thomgizziz3 сағат бұрын
@@TKsh1 Some of them tend to be but only because they are acting like ideologues. They come in assuming that things are bad because it doesn't fit their narrative and belief system.
@lexmarovsky66676 сағат бұрын
Classic Fallouts already were digitalized tabletop
@StefanLopuszanski2 сағат бұрын
If you think you can just covert a "digitized tabletop" game like any of the Fallout games into an actual physical board game then either you don't know much about game design or you're one of the best designers ever. It isn't as simple as just going from 1:1 at all.
@KTJMProductions6 сағат бұрын
Whoever made that dice comment, I hope they found peace because nothing can fill the hole they have in their hearts
@sciencemathematics6 сағат бұрын
Timestamp?
@sciencemathematics6 сағат бұрын
Nevermind 6:40
@thomgizziz3 сағат бұрын
The equivalent of "Who hurt you"... still isn't an argument and you jumping to conclusions doesn't make you correct and probably means you are projecting. Get a grip.
@AlexGorskov6 сағат бұрын
Interesting!!!
@WekBenHelix7 сағат бұрын
Pyloon's was brilliant. It was easily the most immersive cantina in a Star Wars game that I've seen. It almost lived up to the unreachable (and unrealistic) *memory* of cantinas in Star Wars Galaxies 20 years ago, and it was so meticulously crafted and enjoyable to visit. Some of this sounds non-value-adding, but that just makes me so happy that *this* level of TLC went into something as 'sideshow-y' as a cantina.
@treppas8 сағат бұрын
WOW, what an amazing load of knowledge and my time was well used here.
@MissNorington9 сағат бұрын
Having Nintendo actually showing prototypes, and having the Main Programmer talk = surprising!
@chrislagos449 сағат бұрын
Ok so he likes to work on 30 frames a second. Does that mean that on a animation that is 1.5 seconds long he needs to create 45 sprites!
@SYLin-rs8ob18 сағат бұрын
I love how george made plants vs zombies, probably the greatest phone game of the early 2010s, and instead chose to talk about mario 😂😂
@masonguyman307418 сағат бұрын
Wow, what a great critique of Starfield!
@TheGladGolemКүн бұрын
How to get fired in the game industry.
@acllhesКүн бұрын
I really want to know what that last section was lol. If anyone knows please share
@markrolle2527Күн бұрын
Is the translator the Warden from Superjail?
@pissmilker2313Күн бұрын
Finally some creative use of the MMX feature set. It's been a good while since someone has used it for other than multimedia/encoding stuff. Besides, GPU computation has pretty much completely replaced most of the MMX features lately...
Personally it's not their strongest 2D mainline Mario game, but as long as they had fun making it, it's all the shareholders could ask for. 😅
@REXanaduКүн бұрын
If only the games industry would stop closing studios en masse for whatever reason. Maybe enough people in the games industry would have enough skills making tons of games to accommodate older players in current ones
@timmygilbert4102Күн бұрын
Mgs4
@Sanker1Күн бұрын
cool
@jabberw0k812Күн бұрын
Change the thumbnail, you monsters.
@Onioncreature2 күн бұрын
🙃
@ShinPepsiman2 күн бұрын
I think it's really impressive how the prototype hardly differs from the final game. They knew exactly what they wanted to do. Please find a new home Tango 🤞
@olegvegan2 күн бұрын
Shitting on platformers for 27 minutes, basically 😂
@GoofyToony2 күн бұрын
Tango Gameworks proved they could adopt a new genre (from horror to rhythm) learn a new engine, create an original game mechanic, and on top of it have unique characters and story in such a short timeframe. Microsoft execs are complete idiots.
@tasseiviews29472 күн бұрын
Man, I can't watch this right now😥
@razputinshow2122 күн бұрын
The RaC series should have followed the tone of Deadlocked.
@FhargaZ2 күн бұрын
This is sad 😢 Every GDC should starts with"suits...suits ruin everything"
@NeostormXLMAX2 күн бұрын
Didnt get the game before but now that the devs got fired im definitely
@uhhmir2 күн бұрын
is there any cut of this talk with only the english dub? i find it very hard to concentrate while switching from japanese to english
@darbyl38722 күн бұрын
Great video. The first game is the most important one, like a first impression. Getting the rulebook and the components focused on the ease and usability in the first game is a big deal, and Leder does a good job in that regard. Root is popular, in part, for making something complex easy to learn and play, with a little bit of effort from the player.
@AnAngelineer2 күн бұрын
This couldn't be more ironic, considering how brutally those very people were betrayed just a few days ago... Kinda sends a message of "it doesn't matter how well you worked and how clearly you can teach it to the world, big money will kill you anyways", which sadly has become the reality of our world, and the entertainment industry in particular.
@5MadMovieMakers2 күн бұрын
Quick summary: Rediscovering the Essence + Breaking Conventions. Not passive additive gameplay but active multiplicative gameplay. Player action combined with field and objects to move in many ways from situation to goal. Action game = collision + movement + state, made up of physics and chemistry. Our solution is to connect everything in the world! BOTW is about freedom. We want players to think, whoa, I’m a genius! Combining the Courage to Say, the Power to Make, the Power to Show. Art style to combine playability and reality. Refreshing AND full-flavored! Neither too childish or too mature. Gutto Kuro = Stir the Soul!
@MI-ll3xy2 күн бұрын
54:00 This lady's advice is super useful, Thank you
@mandisaw2 күн бұрын
Great talk! Been proselytizing for older-gamers as a "Blue Ocean" demographic for at least 15 years!! Grandparents sharing a nostalgia-toy with their digital-era grandkids made my first commercial game a success. Unfortunately, there's widespread resistance in the industry to even acknowledge older gamers, even as the populations age in the largest markets (US, Japan, S. Korea, most of Europe). Studies like the AARP's help, but it's not unlike the pushback against other underserved demographics (esp. women) despite decades of hard data disproving "conventional wisdom". Fine by me - less competition as a dev for that prime audience 🤑
@AndrewPronin-qi5mt2 күн бұрын
interesting
@retropwned2 күн бұрын
burger battles
@JackieMB922 күн бұрын
Im 32 not 50 but i observe that with age it takes me longer (or maby feel longer cause of frustration)to get hang of things in new games, i fell overwelmed with ui, quest logs etc
@IceForgeOfficial2 күн бұрын
The badge system was a very clever game design that introduces maximum replayability.
@Osmoh-nq1bo2 күн бұрын
I see @2:00 and I'm sold
@arisweedler47032 күн бұрын
This game was an awesome part of my childhood. Gosh - I wish I could still play it!!
@lucymariposa3 күн бұрын
Immortality became one of my favourite games of all time. Its an absolute masterpiece and Sam continues to create games unlike anybody else and to keep evolving the way he does it. I really cant wait for his next project.
@spacebroad21923 күн бұрын
Great talk. Saved it so I can watch again and then prolly again.
@GENERIC_CHANNEL_HANDLE3 күн бұрын
Boy, what an insightful video about a game that Microsoft said 'exceeded their expectations by all metrics' and won universal acclaim. Really look forward to seeing more from this studio. 🥲