Does not work on stair ascending and descending animations. How to fix???
@AnimeTamАй бұрын
Nice one for blender. I started learning 3d 1 month. And love blender. Now i am a full time cont3nt creator. I hope ur channel got lot of tips for beginner blender and animator. 😊
@bigheadbrogames3757Ай бұрын
Many thanks!!!!!
@yesdadbut9602 ай бұрын
Yes yes yes
@TheEnglishTailor2 ай бұрын
when I type the pip install fake-bpy-module into the VSC terminal I get an error message that pip is not recognised as a name of a cmdlet
@fatihpehlevan2 ай бұрын
Assuming you downloaded Python from python.org, pip should already be available. If you can't use pip, visit this page for installation instructions: pip.pypa.io/en/stable/installation/
@RUPROBASS3 ай бұрын
This is a maximo animation, sooo that probably explains it I believe!! xD
@cgstuff873 ай бұрын
if I'm making it more modular and my addon is made up of several folders, when I import my operators to my panel script can I still use the Id name to draw it? I usually write layout.operator(operatorClassName.bl_idname)
@fatihpehlevan3 ай бұрын
Yeah of course. I did that in one of my addons. You can have your panels and operators in different files. Once you import all your modules in your __init__.py, I don't think there would be any problem.
@cgstuff873 ай бұрын
the poll method is like a condition? like when will this operator be allowed to execute? and can the poll method have multiple conditions? like must be a mesh and must have a material or something?
@fatihpehlevan3 ай бұрын
Yeah you can check for anything you want there. Let's say you want the operator to be available only if there are 2 or more objects selected. One way to do this: return len(context.selected_objects) > 1 If your operator is meant to work only with two objects selected, it makes sense to use the poll function because sometimes users will forget to select the objects first and try to use the operator and get and error. As a result you'll get lots of emails from them saying the addon doesn't work properly. So, it's a nice way to minimize errors. You can also use the poll function for panels. You can check for the context.mode and only add your panel to the sidebar if it equals to pose mode for example. But I don't like using it this way because it's confusing for users when they don't see a panel after installing the addon.
@cgstuff873 ай бұрын
Amazing, I agree ChatGpt is very useful in helping with blender addons, it tends to be a bit dumb in the sense that the user needs to be knowledgeable in the blender API to troubleshoot, if the code gives errors to guide GPT in the right direction
@fatihpehlevan3 ай бұрын
Absolutely. GPT-4o is better at writing Blender code compared to earlier versions. However, some API knowledge is still ideal to detect when GPT starts to hallucinate and give outrageous suggestions lol
@cgstuff873 ай бұрын
Awesome stuff <3
@fatihpehlevan3 ай бұрын
Glad you like it!
@cgstuff873 ай бұрын
awesome stuff
@timarlow80074 ай бұрын
Hi - I'm having trouble getting root bone reverse to work with ARP - I must be doing something wrong. I have character walking in -y direction. C_root_master.x is facing +z in local. I assume I need to select c_root_master.x then the c_pos control bone in ARP pose mode and then do source bone z, z? Cant seem to get it to work, any advice? Thanks
@fatihpehlevan4 ай бұрын
Hey, I replied to you back on Blender Market
@maleeshamevan5 ай бұрын
this what i was looking for my whole life!! Thankssss!!!!!!
@gesh_talt5 ай бұрын
I used Animazing with Blender 4 when I installed it, but In place does not work with Blender 4.0.2?
@kenalpha35 ай бұрын
Ty. Can someone show the code for how to Eyedropper select a folder (and it selects meshes) or Eyedropper select a set of specific meshes (one at a time), then add a panel or toolbar to toggle those meshes on/off, without using Outliner? The reason is I have 50 meshes organized in 10 folders. I want a way to have 10 of those meshes all in the same panel, to toggle, without having to look thru the long (expanded folder) list in Outliner.
@user-mx4xj1ts1m5 ай бұрын
동물도 가능한가요?
@gavnersworld6 ай бұрын
I need your help. I sent you an email a few days ago. Can you help?
@fatihpehlevan6 ай бұрын
I replied to your e-mail 👍
@olivermartin72856 ай бұрын
When I open the model in blender its just a tpose even though when i import this model to blender it has the animation
@Cine_Coverop6 ай бұрын
Simplistic addons are blessing in disguise
@moatef15867 ай бұрын
Wow, that's exactly what I needed (seriously lol) thank you so much
@imrano49067 ай бұрын
LIFESAVER THANK U VERY MUCH!! SUBSCRIBED AND LIKED :D
@sorgulabiraz31617 ай бұрын
Thank you. I get "two bones must be selected to proceed" warning. When I choose two bones then I get Python traceback error.
@fatihpehlevan7 ай бұрын
There could be couple of reasons. Can you send me the blend file via email? I'll get back to you asap.
@sorgulabiraz31617 ай бұрын
@@fatihpehlevan Thank you for your answer. I used a simple Mixamo rig with along path animation. I directly selected the bone, not rig parent. What's your e-mail adress?
@fatihpehlevan any update with this? I got the same issue with Blender 4.0. Btw, great thanks for this addon!
@gavnersworld6 ай бұрын
did you get this issue fixed?@@sorgulabiraz3161
@alexcas8 ай бұрын
Incredible, thank you for the addon!
@squishtech21528 ай бұрын
Wow, that's exactly what I needed - no joke been searching for this solution for an unreasonable amount of time. My anims don't display the keyframes the same way that other videos rely on so the graph view really helped me a lot
@PhantomWong-f6c8 ай бұрын
Is the Foot Locker addon only works for animations with Mixamo rig? I am using Auto Rig Pro and it is not working for me.
@fatihpehlevan8 ай бұрын
It must be working with any type of rig. If you're sure you're selecting the right axes then there must be something else. You can send me the animation or the blend file via email. I can have a look at it
@PhantomWong-f6c8 ай бұрын
Thank you@@fatihpehlevan . Will send you the blend file.
@lazydog69388 ай бұрын
support blender 4.0?
@fatihpehlevan8 ай бұрын
Yes it works in 4.0
@Dr.R.8 ай бұрын
thx
@zentec0108 ай бұрын
Excellent !!
@A7MED3D9 ай бұрын
Literally straight to the point Love this kind of tutorial !
@LeooAi9 ай бұрын
is there a particular theme ur using? ur blender dark mode looks good lol
@fatihpehlevan9 ай бұрын
It's a custom made one. I put the link in the description for it. Cheers!
@LeooAi9 ай бұрын
tysmmm <3@@fatihpehlevan
@PlanetXtreme9 ай бұрын
I've animated quite a bit at this point and I didn't even think it could get easier. Cool to see someone else is figuring out that problem for me lol
@SlartyBart9 ай бұрын
I can't get this to install I have Blender 3.6
@fatihpehlevan9 ай бұрын
Can you send an email with the error you get? I've tested it on 3.6 but there could be a problem on your side. I would be glad to help
@MayKayy9 ай бұрын
Abi amerikada mı yaşıyorsun? İngilizceni nasıl bu kadar akıcı hale getirdin merak ettim de.
@fatihpehlevan9 ай бұрын
Türkiye'de yaşıyorum. Videoda söyleyeceklerimi önceden hazırlıyorum, o yüzden akıcı gelmiş olabilir. İngilizce'yi yabancı dizileri İngilizce altyazılı izleyerek öğrendim büyük ölçüde. Bu yönde kendini geliştirmek gibi bir amacın varsa kesinlikle tavsiye ederim
@MayKayy9 ай бұрын
@@fatihpehlevan Çok teşekkür ederim ayrıca videolarınız da çok öğretici lütfen devam edin🙏
@RairAffair9 ай бұрын
Woah! Amazing! Thank You Fatih!
@XUNYOONG9 ай бұрын
i buy the foot locker,and i found it's just lock the controler, if i have a local cycle walk animation. it cant make the body go out while lock the foot ,maya can do this, i wish you can join this fountion in future
@fatihpehlevan9 ай бұрын
I'm aware of this situation and working on it at the moment
@XINN1X9 ай бұрын
amazing addons! Foot Locker is only available with the link its not displayed in your profile
@fatihpehlevan9 ай бұрын
Thank you so much for letting me know! I had no idea lol Did you get Animazing? If not, I would love to send you one. Check your email :)
@ZimMabu_GameDev.9 ай бұрын
its not working for me i have every thing right right import option for fbx and all the other stuff but the character still make the same issue
@fatihpehlevan9 ай бұрын
Can you send your animation to [email protected] ? I'll have a look at it and get back to you
@akael835010 ай бұрын
You saved my day 😆
@therustedmonkie478710 ай бұрын
Freaking 3 years later and it's still banging. I love you man.
@bernkbestgirl10 ай бұрын
For Mixamo animations with a lot of Z movement like jump up or drop down it's harder, I'm not sure how to do it in Blender. I ended up figuring out how to do it in Unreal thanks to the Udemy climbing tutorial, you can do it fairly easily in the Sequencer by repositioning the root_ctrl on a few keyframes.
@slavago_110 ай бұрын
Thank you very much!
@micah320911 ай бұрын
Wonderful tool, thank you!
@davidmonteiro682211 ай бұрын
Very handy anim tools!
@heckensteiner4713 Жыл бұрын
Those in-place features are incredible! Great job!
@RyanYeo98 Жыл бұрын
Phenomenal, cant wait to give this a go. Thanks for your hard work!
@athenjananu9047 Жыл бұрын
Can you make footlocker add-on like in maya
@fatihpehlevan Жыл бұрын
Great recommendation! Surely will work on that for the next update.
@athenjananu9047 Жыл бұрын
@@fatihpehlevan thanks
@3dmonkeybizz Жыл бұрын
Thanks so much. Excellent tool and wonderful gesture!
@kenalpha3 Жыл бұрын
Wow. Ty for showing how to do [whatever] in Blender, then showing how your asset improves it. (Helps teach me what Blender can do slowly, and then why your asset would be helpful.) I'll buy tomorrow. Request: can you add something that fixes Mixamo animations? Maybe people know the problems they have or not. But a few issues. Im using ARP to remap Mixamo anims to my ARP rig. 1) Easy pose presets: we set a Pose for the Armature, then can Name it and save the exact rotations? (Ive been reimporting different versions of the same character in a new file. So I constantly loose my work. And sometimes it is before the character is rigged with the same Bone names as the other character. So the Rigs dont match, so I cant import/use anims from old file? But is there something you can make that we tell which is the Arm, Leg, Hand bones. And then pose them, then Save. And Blender performs that exact rotation when we click the preset? E.g. I need it to go from A to T pose, when I can only save 1 as Rest pose. Ty) 2) Thumb rotation is wrong. Idk if Mixamo uses Quat or if someone knows that Mixamo anims have bugs? Or if I forgot to apply Rotation after I edited my thumbs to match Mixamo hands? But when I retarget, my thumbs and 2 fingers are bent wrong. (Idk the axis, but it is rotated in a way that the finger does not naturally move. So something is wrong.) 2b) And/or can you add a reminder "Quick Apply" button or a Tool tip reminder/checklist: Press it before retargetting, so it Applies [anything that Blender needs to work correctly for anims and Game engines]. E.g. apply Scale, Rotation, and Transform? (Im not sure. Thats why a Quick Apply button would be helpful to apply the correct settings we need for anims. Everything ive learned from Blender was for specific things. Thus if they dont tell me or why, then I dont know how to find the answer or what a setting does in Blender.) 3) Leg and arm scale wrong. Request match proportional scale of bones: Select 2 Rigs > Pose mode > select Goal bone (my character's Leg size = Desire scale), then Shift click Mixamo's Leg bone >> and it scales Mix bone to match my Leg bone. So that when I retarget Mixamo anim to my character, the Mix character has my scale and the animation looks better. (ARP has a scale I think? But it only scales the Root bone and thus all bones, and thus not a solution. My arms are shorter, but Root size is the same.) Or maybe have a preset for Mixamo, UE4, UE5, and ARP bone naming. So we can select the bone name template, then scale all the bones to match proportions of the other Armature. These are things that have wasted so much time, thus I request a script fix. Thanks.
@fatihpehlevan Жыл бұрын
Thank you for your comment. I'll also show how to make animations in place using only the graph editor without needing an addon in another video. I see people have some problems with ARP. One of the users had a problem where the root bone and master bone rolls was different so Root Bone Reverser didn't work properly. I made some changes for him to solve that. I'll probably add that functinality to the addon in the next update. Right now, I'm crazy busy with a project for Unreal Engine and it's a tight deadline so I think I won't have time for developing new features at least for a couple of weeks. I'll be keep in touch and we can even maybe set a discord talk for later, you can show me the problems you're having so that I can understand them better. Then I can work on some automation tools to eliminate all the hassle.
@dotarsoga Жыл бұрын
Thank you so much! Youre life saver!
@buttons_ Жыл бұрын
Hey I sent an email adressing a problem I have with Root Bone Reverser under the name Boo. Hope to find a way to fix this issue. Thanks
@fatihpehlevan Жыл бұрын
I replied to your email. Keep me updated on the issue please.