Is Blender even Good?
10:07
Ай бұрын
Why do Studios Ignore Blender?
8:52
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14:46
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11:30
7 ай бұрын
Blender Vs. Cinema 4D
7:17
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Blender Vs. Unreal Engine 5
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How to scare an audience
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Is Blender Worth Learning?
5:18
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How WETA SELLS Their Effects
6:49
How VFX are made (Using Blender)
9:49
Is Blender Worth Learning?
11:47
2 жыл бұрын
Пікірлер
@BehradHassani
@BehradHassani Сағат бұрын
Limitless what? Bruh you do drugs before making these kind of videos? It's like comparing bicycle with some BMW car, the annoying part is that you are comparing maya with the worst 3D programs that exist to do work with.
@BehradHassani
@BehradHassani Сағат бұрын
If you don't agree, make some smoke simulation with more than 500 million voxels or simulate a cloth that has more than 500k polygons and if you haven't crash your pc or program than just reply to me.
@devakritbagchi2787
@devakritbagchi2787 4 сағат бұрын
Only time will make blender popular with professionals.
@markerwinargenti
@markerwinargenti 5 сағат бұрын
The only people disappointed are the ones that keep screaming. Blender is pro and standard... lol! It's not. It's not that is isn't quality it just isn't proficient
@nicolaspereyra8917
@nicolaspereyra8917 6 сағат бұрын
Great video, im new in this but is it possible to add rendering tutorials? maybe is something simple but theres a couple of options and i am currently jumping from video to video gathering tips. Great list 🎉
@dovos8572
@dovos8572 12 сағат бұрын
by now blender IS an industry standard. it is just not the only one. blender is really good in more general setups. we have entire movies made in blender + some editing and composition software. the thing is that blender isn't the best in everything. programs like hudini are really specialised apps that do one thing really good and it's used for the scenes where it is needed or partially used and composed together with a blender render of the surrounding environment. scenes are made out of hundreds to thousands of layers composed together and these layers come from different apps that do the specific layers task really good. for example hudini makes the layer that has the destructions but it won't do the color and general modeling of models that don't get destroyed.
@paulocarvalho7877
@paulocarvalho7877 12 сағат бұрын
The reason is not technical. The problem with Blender, from a business standpoint, is that you don't have technical support should things go awry. You may be well facing a bug holding you back for a month hoping someone from the community helps, increasing the risk of your business considerably. If you have costly deadlines, the investment on a commercial license pays off.
@olexp9017
@olexp9017 13 сағат бұрын
Blender has no C/C++ API, it moved away from VFX platform which was probably a right step for Blender but bad from a studio point of view. It lacks so many basic features that are vital for a modern pipeline / workflow. I would recommend to have a look at Houdini. It will tell why.
@based-p2b
@based-p2b 22 сағат бұрын
clickbait, sellout, begging for likes and subs, disliked
@Jotunkottr
@Jotunkottr Күн бұрын
Maybe tax write-offs are also something to consider, at least in the states. I heard some companies need to spend a certain amount of money to keep some benefits(?) between fiscal years. Software licensing could be a part of that. I'm not a business owner though 😁
@tmac8396
@tmac8396 Күн бұрын
Pretty much everything you described falls under a "Sunk Cost Fallacy", also known as a "Gambler's Fallacy". It pretty much relies on the studios looking at what they have spent, and thinking only in the short term. Pretty much all of the issues resolve out over a long term use of the program if they were to invest in it, leading to larger profit margins down the road at the cost of narrower ones now. Even the issue of support falls under that, as the switch would allow for the company to either hire in-house programmers to create add-ons specific to the needs of the studio, or contract out for the same. The advantage of the open source nature of Blender means that they can create exactly what they need, when they need it, without having to put up with something that gets generic'd to fit as many companies as possible. The biggest issue that you raised was the fact that Blender is NOT best-in-class for any of the things it does, it is good at them, just not the best. This is, and will always be, the biggest pitfall for Blender. Blender is a jack-of-all-trades not a master at anything, and studios are all currently striving for the top in this regard.
@Liza-z6t
@Liza-z6t Күн бұрын
Studios just prefer using more expensive softwares because of a more advanced interface. Not that they hate blender
@sillyseriouspro
@sillyseriouspro Күн бұрын
Cinema 4D forever
@DanieleNiero
@DanieleNiero Күн бұрын
You are still missing the point, like anyone that comments on why Blender is not taking over. The point is that it doesn't matter how many good tools a software has. Let me repeat it *it doesn't matter how many good tools a software has.* What really matters, is how much flexible a software is, how much it can bend, without breaking, to adapt to the very particular needs of each studio. This translate into how well its API (Application Programming Interface) are designed, how well they are exposed, how easy is to plug into them. This, and only this, was the base of the success of Maya back in the late 90s, when ILM adopted it and abandoned Softimage (no XSI, the original Softimage, the one used for Jurassic Park). Back then Maya was revolutionary. Fast forward today, studios have 20/30 years of pipeline development with Maya. hundreds of thousands of lines of legacy code. Maya is really terrible this days. It is amazing the original design was able to scale from the requirements of the late 90s, to the what we do today, but it shows it is old, and it has been showing it for quite some time now. Studios would love to move to something new, modern, efficient, built on top of all the things we learnt in the last 30 years. *Unfortunately this is not Blender.* Blender is older than Maya. Blender Addons system looks less powerful than Maya's plugin system. Its API is in pure C... Nobody is going to restart to build their Pipeline for something that might have the same problems, probably more, than Maya. So I understand you "artist" fell strongly about this and you struggle to understand why Maya, with all its flaws, still immovable. The answer is, again, that *your comfort with a software is irrelevant in the bigger picture of a production.* There are many other aspects that you don't even see, that are more fundamental. I hate Maya, I always did, but Blender is not the answer that you think it is.
@ripLunarBirdCLH
@ripLunarBirdCLH 2 күн бұрын
Studios will not use Blender even if it becomes the best. *BECAUSE IT'S FREE.* And because it's free, you cannot pay and get support like in commercial software. You rely on community instead and there's nobody you can sue if you don't get said support. In short the studios are alergic to anything they cannot unleash their lawyers on.
@andriy1958
@andriy1958 2 күн бұрын
As I remember, there are country that sue you're studio with tax evasion if use Blender or open source program.
@korhandemirel115
@korhandemirel115 2 күн бұрын
In my humble opinion, in the profit oriented world of business the major professional projects, which have serious schedules and deadlines, need to rely on the shelter of law. In case of a production fail or delay caused by a software crash or something, someone should blame someone for saving the own ass and sue someone for compensation of the loss. It would be irrelevant to sue a software supplier, whose product you do not pay for. Therefore few thousand bucks paid for software should not bother a company who plays with such production budgets of zillion bucks. I am not sure, if the business works this way; just speculating.
@Tomy_Yon
@Tomy_Yon 2 күн бұрын
I try to follow one or two teachers at the time, just for structure and the way they work. The worst thing you can do is not finish projects. Anyway, that's a massive treasure of links. Thanks!
@filmstop7828
@filmstop7828 2 күн бұрын
Glad I could be helpful!
@GoddaryuTUBE
@GoddaryuTUBE 3 күн бұрын
Because it's free and studios are retarded and like to make things cost as much possible for the worst possible result, so they find some super expensive one that used to have a monopoly back when it was the only one around and clings onto decades old lore as if it means they are the best and useless retarded marketing majors in the companies say you need to use it because the reputation and social view on using it.
@michaelluyimbaazi4529
@michaelluyimbaazi4529 3 күн бұрын
Studios would use the best software 😂
@KhyrisEidan
@KhyrisEidan 3 күн бұрын
Which one is woke and which one isn't woke?
@DarkTechnoAIDancer
@DarkTechnoAIDancer 3 күн бұрын
Good video, I don't agree on calling blender garbage.
@DarkRaikon
@DarkRaikon 4 күн бұрын
6:10 agree but not just that, config and add-ons made for Maya version x....so they stay with that version of Maya for years till everything is ready to be switched to a newer version but for me it's the render....it looks cheap and the controllers are weird
@yyhhttcccyyhhttccc6694
@yyhhttcccyyhhttccc6694 4 күн бұрын
I HATE BLENDER I HATE HATE HATE IT ITS SO WORTHLESS AND STUPIDLY COMPLICATED FOR NO REASON EVEN MICROSOFT PAINT IS BETTER THAN IT CAUSE AT LEAST IT DOSENT HAEV 30k+ BUTTONS THAT DONT DO ANYTHING BLENDER IS WHY I WENT INTO THE HE11 THAT IS CODING CAUSE BLENDER IS SO MUCH WORSE ID RATHER USE AI GENERATED GARBAGE THAN BLENDER
@to6135
@to6135 4 күн бұрын
For individual artists blender is a good choise but for studios where tens or even hundreds of artists are working on the same shot, blender just falls behind. I hope that it is on the road map for blender, but when talking about multi million dollar projects where profit margins are thin as a razorblade, no one in their right mind would choose to do the majority of their cg work in anything other than maya, houdini, etc. basically anything other than blender. The studios need flexibility as sometimes more than a 100 iterations are done per shot and multiple artists need to contribute to them every time. And the render times don't matter cos you can buy either a GPU far or a CPU farm for the same price. You make some good points but what is lacking is the big perspective and the capitalist nature of film making that unfortunatelly excists. It is all aboout the money and time. Currently blender does not equal time saved for any other than a single person. Lets hope it changes in the future.
@BrentLeVasseur
@BrentLeVasseur 4 күн бұрын
A lot of studios have proprietary pipelines that are built around Maya, 3DS Max and or Houdini with Arnold or Renderman as their primary renderer. They have probably spent upwards of $10 million or more just to code and create that pipeline, which is why they don’t just chuck it for Blender. If there was a new studio startup that had no pre-built legacy pipeline, then Blender probably would be an option. And I agree that finally, after 30+ years of development, Blender is finally coming into its own and is now a contender against the big boys. So Kudos to the Blender team and community.
@WeNeedComms
@WeNeedComms 5 күн бұрын
Good video lad. Simple, concise and articulate. Subbed and liked!
@filmstop7828
@filmstop7828 4 күн бұрын
Thanks man! I appreciate it
@KingBigBabyJesus
@KingBigBabyJesus 5 күн бұрын
Then donate dingle nuts
@that_guy1211
@that_guy1211 5 күн бұрын
Short answer: Studios would rather pay money for the software vendor's tech support than having their employees depend on a community, they're on a short time schedule, and they can't wait around for their employee to ask a question on discord and get ghosted for 3 months, so they'd rather pay money for the software tech support to help them at all times
@thesecretreviewer8242
@thesecretreviewer8242 5 күн бұрын
nah you're right. they do that. plus open source has too much movement. If something is fixed then you get whatever they changed also not just the fix
@jaromor8808
@jaromor8808 5 күн бұрын
i love Blender but i wouldn't say it is intuitive
@CaseyFulton-OrchestralAudio
@CaseyFulton-OrchestralAudio 5 күн бұрын
Despite studios not using Blender much, most artists who work in the games industry use Blender in their spare time which means Blender should eventually be a true competitor with autodesk.
@CaseyFulton-OrchestralAudio
@CaseyFulton-OrchestralAudio 5 күн бұрын
The new update looks amazing and inspired by industry standards in maya and motionbuilder. The main hurdle for studios to use Blender would be tech artists porting and learning to replicate their tools in Blender. They would be a bottleneck for the modelers and animators.
@daffertube
@daffertube 5 күн бұрын
no mention of the fact that blender's interface doesn't have the wide range of useful icons? the brain thinks in pictures. autodesk designed maya and 3DS max to have useful iconography. Blender has completely neglected iconography
@Pxilez3d
@Pxilez3d Күн бұрын
i almost Don't click any of them. i remember a lot of shortcuts for them to save time
@arbozaliyan
@arbozaliyan 5 күн бұрын
I don't agree with the software change hardships because of artists don't know how to use blender. I work at a company that uses Solidworks for design but if autodesk proposes a better deal they would change to it in a sec. It is easy. You just need to motivate the artists (engineers in my case).
@user-xc1qy7ed8l
@user-xc1qy7ed8l 6 күн бұрын
while the best uncensored videos are made with blender, lol
@challengingstardarshanfanb6720
@challengingstardarshanfanb6720 6 күн бұрын
Ur insta id pls..?
@safwanthahmid
@safwanthahmid 6 күн бұрын
Can you suggest a playlist for product animation in blender?
@M.EdwardBorasky
@M.EdwardBorasky 6 күн бұрын
Studios ignore Blender (and GIMP) because they are too hard to use!
@kmjgsdkmjgsd
@kmjgsdkmjgsd 7 күн бұрын
Like AI, reusing assets is only good for getting work projects done quickly and making money with as little effort as possible, not for our personal enjoyment, nor improving our skills. BS copyright-trademark-fair-use laws (to the dismay of passionate projects everywhere) need not apply to the fufillment of learning and creating art where we put in the effort and, dare I say, ""soul"". It may feel a bit gatekeepy for my lazy side, but your true professional system 2 and 3 are absolute fax. Thanks for the great video! :)
@filmstop7828
@filmstop7828 6 күн бұрын
Glad you enjoyed the video!
@lugovoy1
@lugovoy1 7 күн бұрын
Just make models in blender and render or make particles in cinema
@Albukhshi
@Albukhshi 7 күн бұрын
@ 11:42 They also won't do anything to make sure you can repair your installation. So if it gets borked, and it's an old version, you're SOL.
@lordrgb4082
@lordrgb4082 7 күн бұрын
Blender is a big Competitor for all paid softwares. But the historical roots which was made by paid software is very deep and impossible to shift on blender.
@MiTheMer
@MiTheMer 7 күн бұрын
Blender is not intuitive.
@Dale-p2l
@Dale-p2l 7 күн бұрын
Slow? Blender spent 33.3% of its performance on pretty buttons from 2.79b to 2.8 Pre 2.8 blender was WAY WAY faster
@Immortal_BP
@Immortal_BP 7 күн бұрын
you can still use all those other programs with blender... you see it a lot with newer companies, they are VERY successful as well
@roastinpeace2320
@roastinpeace2320 8 күн бұрын
Dislike solely that you call Blender a "actual trash". You are clickbait trash.
@pauliusmscichauskas558
@pauliusmscichauskas558 8 күн бұрын
The only thing I disagree with is "Blender is worse". At this point, it isn't.
@filmstop7828
@filmstop7828 7 күн бұрын
Fair enough. I'm especially excited after Blender Con this year.
@ATearThroughReality
@ATearThroughReality 8 күн бұрын
5:18 Mmm... Mmm? MMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!
@herrremo
@herrremo 8 күн бұрын
thanks for this, it's really a good guide for us, cheers!
@filmstop7828
@filmstop7828 7 күн бұрын
Glad it was helpful!