when i press alt d my blender closes dude wth is this tutorial?
@SATVIKSAHASRAКүн бұрын
Fun fact: You can use this to create almost any weapon
@fredo.thelinКүн бұрын
grate tutorial
@ryanignites59233 күн бұрын
Honestly this is one of the best tutorials I've ever watched. Quick, concise, clear, and the results are perfect. Good stuff!
@mojoGameDev3 күн бұрын
thanks
@a1kio3604 күн бұрын
worst tutorial ever
@mojoGameDev3 күн бұрын
bruh
@gmb6856 күн бұрын
blender
@TheJesnaca6 күн бұрын
nice vid thanks bro
@damonmlinaric92548 күн бұрын
Gonna give blender a good go but man you guys make it look easier than it is haha cheers for not going too fast as it makes it begginer friendly
@ironicivan49289 күн бұрын
thank you... you are AMAZING. the other tutorials were like 30 minutes, there are tears rolling down my cheek tysm
@GFym_15 күн бұрын
Never have i thought i really can learn to create such complex (For me as a person who just started using blendr) thing with just 4 minutes video, 2 minutes in, i comprehend, i understand, i try it with my own model, and i succeded. You're just.... Wow.
@scuffed108217 күн бұрын
Isn't the reference from Bran Sculpts playlist - Blender Character Sculpt Tutorial?
@mojoGameDev17 күн бұрын
Yeah. It is We both used a reference made by an artist on Artstation.But it's free. Our Workflows are Completely different tho
@scuffed108217 күн бұрын
@@mojoGameDev Okay that's all good then, thank you for clarifying.
@ShadowingEnglish-pro18 күн бұрын
bro your work deserses 2 likes in a row, so brilliant work
@mojoGameDev18 күн бұрын
thanks
@Relaxed.gamer1219 күн бұрын
So underrated!!! I'm a beginner, but this is broken down so well and in a simple enough way that it isn't stressful or overwhelming. Thank you! ❤❤❤️
@YesNo-h7j20 күн бұрын
how do i select 2 vertises cuz wheni do it i can only do 1
@mojoGameDev20 күн бұрын
hold shift to select multiple vertices
@MindslidegameworksDEV-42012 күн бұрын
select one then hold shift and select the other
@veniaminsinitski291021 күн бұрын
I'm modeling my sword in subsurf. This is hell, watching for the topology not to screw up, examining the mesh and finding out that some faces are clipping into each other BECAUSE THE BLADE HAS INSANE CURVES WHICH ARE ALMOST IMPOSSIBLE TO MAKE WITH SUBSURF MODELLING
@codecakeee23 күн бұрын
nice vid brother keep it up ✨
@Faithdrawn25 күн бұрын
This is EXACTLY what I've been needing, wow! TY
@AnxoulАй бұрын
Damn Man
@HybridizedGamingАй бұрын
Reference material in the workspace with the mesh is a game changer.
@jon1kastrАй бұрын
do those shines and stuff save over roblox? pretty sure its not so simple uv colors would work right?
@mojoGameDevАй бұрын
if roblox supports metallic maps,then it should work
@TheBobo203Ай бұрын
just use free CC character rig. It also has face blendshapes
@Carnifex20Ай бұрын
Even though I already knew about the skin modifier for this kind of thing, I really appreciate the tutorial! Well done!
@eric24gАй бұрын
This is really good precise tutorial and straight to the point. Quick question. Are you using a mouse a table with pen to do this
@mojoGameDevАй бұрын
I Just used a mouse to make this base mesh. But if i need to add details in sculpt mode,i MIGHT need to use the tablet
@eric24gАй бұрын
@@mojoGameDev nice good work. Right now, im following your tutorial and im stuck. After adding the skin and subdivision surface modifier the cube doesn't change like what yours does. It seems something is wrong and im not sure what. The subdivision surface doesn't do anything. But when i add the remesh modified it seems to work. Only issue is i have to do it in object but once i go to edit mode to start extrude the mesh goes back to being s cube. Im googling and trying to find out why. Im using 4.2 version
@mojoGameDevАй бұрын
@@eric24g make sure you add the skin modifier BEFORE the Subdivision modifier. after adding the skin modifier to the single vertex,it should become a cube,then you can add the subdivision modifier.
@eric24gАй бұрын
@@mojoGameDev yes, I added the skin modifier which became the cube then added the subdivision surface and it didn't work. Not sure why, but what seemed to work is using the remesh modifier. Its not exactly what i wanted but it still seems to do the trick. The subdivision modifier seems to not do anything. I'll continue researching why.
@ChompyBoiАй бұрын
that’s a fork
@mojoGameDevАй бұрын
lol
@lostsunsrising9635Ай бұрын
Thank you so much for this man for all the videos. I’ve watched on this subject. This is by far the easiest one to follow along and get exactly the results I was looking for.
@mojoGameDevАй бұрын
Glad you liked it
@venkadesh7603Ай бұрын
Could you provide a detailed video on how you did this please.
@quick2517Ай бұрын
I have blender 3.6 because my computer is shit and extend vertex isn’t there when I search with f3 is it just not a tool in my version?
@mojoGameDevАй бұрын
Try to find a name related to that In Blender 2.9 For example,it is "Rip vertices and Extend"
@yogithesymbianАй бұрын
the shortcut on video so small :(
@mojoGameDevАй бұрын
Alright.Will think about increasing it next time
@HemWriАй бұрын
I thought its gonna be different than Bran Sculpt but I see now that u are completely copying him and telling its ur own
@mojoGameDevАй бұрын
He Provided the Reference Image but You can see the result is Completely different
@sethp.11Ай бұрын
sooo are you ever gonna credit Bran Sculpts for this or just play it off as your own?
@HemWriАй бұрын
I thought its gona be different but he is fully copying him
@sethp.11Ай бұрын
@ yeah it’s really pathetic to see, didn’t even try to change it a little bit
@mojoGameDevАй бұрын
Just using the Same Image Reference Which is Free BTW. He doesnt own the Skin modifier
@mojoGameDevАй бұрын
@@HemWri Just using the Same Image Reference Which is Free BTW. He doesnt own the Skin modifier
@sethp.11Ай бұрын
@@mojoGameDev you're still taking something from another creator without giving credit, don't act like you're doing no wrong
@ryandan9591Ай бұрын
Brilliant! Thanks for sharing this mate!
@mojoGameDevАй бұрын
Glad it Helped
@motionANDmeshАй бұрын
Will this method work for games?
@mojoGameDevАй бұрын
Yeah. Just reduce the polygon count and do some retopology. NB:There's free and paid softwares and addons for that.
@sethp.11Ай бұрын
@@motionANDmesh look up Bran Sculpts, they’re who this tutorial is copying and goes over the whole process including retopology to get your models game-ready
@jackhuang8482Ай бұрын
That's extremely fast
@rorregalerg8932Ай бұрын
thanks this is usefull
@rr7347Ай бұрын
i dont see unpack into all files
@proghostzgamecreed6555Ай бұрын
This is neither fast, nor simple.
@OmniTAFАй бұрын
buddy said a simple sketch lol
@santitanexАй бұрын
Does it works with unsymetrical sword?
@mojoGameDevАй бұрын
Don't Use the mirror Modifier if the sword is unsymetrical. You will have to make each side .
if it in 360 resolution only? cant see numbers in shader
@IveNeverStoodUpАй бұрын
oh I'm totally gonna watch a video by man who can't afford a microphone
@hakodevvАй бұрын
amazing
@FriskerloverАй бұрын
Whats the keybind for the cut?
@mr_piko1592 ай бұрын
this video helps me i made my own sword with thanks
@mojoGameDev2 ай бұрын
I'm glad it helped
@mr_piko1592 ай бұрын
oh nice gift
@mr_piko1592 ай бұрын
its going to be w video or its l video lets find out
@Regalman2 ай бұрын
bro the shader part you went by to fvking fast, but thank you I had to pause the video a lot but I think that is better than watching a 50 minute video so thanks