One thing I would highly suggest for internal guidance is to attach a radar or sonar bouys, as this limits the launcher to only one missile out at a time This can save you a lot of excess load preparation hassle as well as a very small amount of detection and tracking to boot
@pastexpiration2160Ай бұрын
What is culling?
@scottwright7177Ай бұрын
@@pastexpiration2160 I was just showing someone that the game uses an optimization technique. One that stops the GPU from rendering objects that are hidden by other objects.
@pastexpiration2160Ай бұрын
@@scottwright7177 oh so they call that culling? Interesting
@Jhin966Ай бұрын
in 2024 and i found this really helpfull thank you
@frankg7786Ай бұрын
I sometimes wonder how much CO2 emission it would save if the game automatically built those walls for you
@thefrubАй бұрын
Yep! That's one of the best ways to improve your FPS in this game is by boxing everything up. It's a really good optimization solution considering you're going to build thousands and thousands of buildings on a normal playthrough
@typhoonoftempestАй бұрын
Given Culling is a staple of Open World games, this isn't surprising BUT it is welcome to know it is there, giving us frames and the GPU a break
@FurryGram3 ай бұрын
With fires being a thing now, i wonder if IR guided missiles can lock onto blocks that are getting roasted?
@emanuelgendusa31817 ай бұрын
where's part 2 a long time ago I heard someone made LUA torpedoes that went under ships and attacked directly from beneath basically the opposite of the one "like artillery" you mentioned
@NinjaInTheFirstDegree8 ай бұрын
my problem is my Missles have 83 seconds of thrust but no matter the range they keep detonating about 20 feet before the target.. its my first craft and have not seen that issue in the 53 episodes ive seen before starting my first build.. like wth id be one hitting these test mauraders but can only get light frag damage... even cut frag heads
@NinjaInTheFirstDegree8 ай бұрын
i removed 2 reinforced heads and now I'm getting like 3 or 6 strikes out of 80 Volley(20 smalls)
@NinjaInTheFirstDegree8 ай бұрын
im only using the radar seeker heads so far but X/Y seems good just don't strike
@anubismacc81658 ай бұрын
Hi, are you always going to do part 2 of Lua Guided Missiles on From the Depths??
@scottwright71778 ай бұрын
I had stopped playing but I could look into trying to finishing the second video.
@anubismacc81658 ай бұрын
@@scottwright7177 Thank you, there aren't many videos about LUA and yours is very detailed regarding how the code works, it would be fantastic if you continued the guide
@anubismacc81658 ай бұрын
Where's Part 2 ??
@andreipoplauschi1809 ай бұрын
This might be late but i wanted to thank you for this tutorial, i am working on a new Missile AA platform and will use your code for the missiles, might add some other stuff later on
@Lall-E11 ай бұрын
no part 2? sad face
@Blyter7 Жыл бұрын
i made a proximity fuse version for air targets: function Update(I) target_position = I:GetTargetInfo(0, 0).AimPointPosition target_velocity = I:GetTargetInfo(0, 0).Velocity proximity_radius = 10 -- Adjust this value to set the proximity radius time_threshold = 2 -- Adjust this value to set the time threshold for detonation after passing the target for t = 0, I:GetLuaTransceiverCount() - 1 do for m = 0, I:GetLuaControlledMissileCount(t) - 1 do missile_info = I:GetLuaControlledMissileInfo(t, m) missile_position = missile_info.Position missile_speed = Vector3.Magnitude(missile_info.Velocity) target_distance = Vector3.Distance(target_position, missile_position) target_vector = Vector3.Normalize(target_position - missile_position) relative_speed = missile_speed - Vector3.Dot(target_vector, target_velocity) lead_factor = 1.5 -- Adjust this value to control the amount of lead prediction = target_velocity * target_distance / relative_speed * lead_factor point = target_position + prediction I:SetLuaControlledMissileAimPoint(t, m, point.x, point.y, point.z) -- Check if the missile has passed the target and exceeded the time threshold if target_distance <= proximity_radius and I:GetTime() - missile_info.TimeSinceLaunch > time_threshold then -- Detonate the missile I:DetonateLuaControlledMissile(t, m) I:LogToHud("Missile detonated at proximity radius and time threshold") end end end end
@baraodocerroazul Жыл бұрын
Wait... It's all just a bunch of space dust?
@jjeeqq10 ай бұрын
Everything in universe is just space dust
@baraodocerroazul10 ай бұрын
That's pure poetry.
@thexlonewolf671 Жыл бұрын
A bit unfortunate that the asteroids aren't collidable, not that I was expecting them to be in this stage of development, but the fact that you can see them whizzing by is astounding.
@thenotsogood_gamer Жыл бұрын
As rocky as KSP2's launch is, I genuinely think they've knocket it out of the park when it comes to graphics, atmosphere and sound design.
@Choo_Choo_Oreo Жыл бұрын
Did you made this?
@scottwright7177 Жыл бұрын
Yeah. That version is very basic and without input validation yet.
@Choo_Choo_Oreo Жыл бұрын
@@scottwright7177 You are very smart. First you know how to play FTD, second you make a helpful tool.
@aaaowski7048 Жыл бұрын
thanks for the video. very explicative.
@riancox782 Жыл бұрын
Great video! The are two things that would be great to have tutorials on. They both stem from FtD targeting and guidance systems not taking into account water drag (for crams) nor gravity's altitude dependence. The first is tutorial is for semi ballistic or high altitude launched lau glide 'bombs' with the most difficult type effectively being a drone that acts as a interceptor decoy while getting into a good position and heading relative to the target for the most effective use of its payload of short range missiles or mines (example 1: A glide bomb with payload of short range one-turn single pixel AA missiles to set off enemy flares and get the AA missiles behind an enemy jet which is too far away for accurate vehicle based detection. Example 2: Glide bomb that looks at life-time vs time-to-target and computes whether to glide or dive, taking into account that the gravitational field strength and air resistance varies with altitude.). The second tutorial would be using lua to aim CRAM cannons
@brothertyler Жыл бұрын
Great job explaining all that, thank you for taking the time.
@Nesetalis Жыл бұрын
Sadly spinners with props are no longer the way ;.;
@TyProductionsfull2 жыл бұрын
Wow an actual tutorial without cuts or bs thanks
@TUMLG2 жыл бұрын
Can’t explain how helpful this was bro genuinely a good use of the blocks as you make that seem so easy to explain could you do general tutorials on everything please I’ve just got into the game and the videos online and the lack of online info is poor please do some
@WarpForged2 жыл бұрын
What game is this?
@scottwright71772 жыл бұрын
From the Depths
@darth_dan88862 жыл бұрын
Part 2 when? XD Am currently trying to figure out how to take gravity into account for an orbiting missile. This vid certainly refreshed my memory on stuff like game tick length.
@scottwright71772 жыл бұрын
I'm sorry, everyone, for the silence on FtD videos. I'll see if there is any time to get back into the game and finish some of what I started. I've been busy... really busy. I mean I've been helping start up a company, moving, finishing my Master's, and now raising a daughter. It's been over a year since I've touched FtD.
@IamusTheFox Жыл бұрын
@@scottwright7177 Good luck on the startup. Congratulations on your daughter. Hopefully your Master's isn't taking too much out of you!
@aetwit2 жыл бұрын
came back again hoping for a follow up and sad to see no followup.
@Milk-ew4pf2 жыл бұрын
getting a bow/stern to look good is probly one of hardest thing in ftd
@dylanrawls36652 жыл бұрын
Anyone notice that IR missiles just dont hit their targets? My IR missiles only have a hit rate of like 45% on stationary targets, worse if their moving.
@FuturPlanet2 жыл бұрын
Im programming in Unity. Helped a lot to understand. Thank you
@Z.O.M.G2 жыл бұрын
Can I get some help? My ship keeps almost capsizing, it reaches like a 45 degree angle, but then it goes back. This causes it to quickly capsize when it takes some damage and it looks really wierd. How do I stop this?
@guntergunterson96062 жыл бұрын
using lead didnt work so i refunded fuk this
@micklivi922 жыл бұрын
Great video
@SheepyTaggerNep2 жыл бұрын
Great video!
@WolvesAssault2 жыл бұрын
I tested medium & small missiles vs fast over 150m/s small planes keep missed only few hit not good vs fast small planes only good vs big slow plane/airship under 110m/s & only worked small missiles vs under 110m/s small planes. Best laser & 1000m/s ballistic vs small fast planes over 150m/s. I used EMP small missiles vs under 110m/s small planes go BOOM! AI dead is awesome lol.
@RandoNetizen272 жыл бұрын
Can't wait for part 2
@coffeezombie2442 жыл бұрын
@11:35 That is where this video should of started.
@uroskra772 жыл бұрын
Hey Scott, thnx for this video. Pretty please if you can do a next video on this subject, especially for "rain from above" code that you have on Pastebin. Thank you!
@AndrewDawnbringer2 жыл бұрын
This is still very useful, thanks!
@miltoska97082 жыл бұрын
Still waiting for part 2
@baseddino2 жыл бұрын
Description says impractical for combat use next tutorial but there is no other tutorial rip
@baseddino2 жыл бұрын
Thanks bro 👌
@RevolverOcelot792 жыл бұрын
Fantastic video, sir! Any idea when part 2 will released?
@fiddleriddlediddlediddle2 жыл бұрын
The fact that the shit at the start is even possible makes me sad about this game's physics.
@MrRestr3 жыл бұрын
thank you
@_mwk3 жыл бұрын
Big thanks, very helpful
@TristanPope3 жыл бұрын
Gotta edit this down please!!! :) Or add timecodes to the description :)
@drewnelson6683 жыл бұрын
I think the point is to prove he didn’t change arrows back or do anything else to modify the test.
@ryokkeno3 жыл бұрын
Adding a pitch adjustment on propellers(its and option in the proppellers interface) to keep them pointed more towards the center of mass can also prevent wheelies. I usually keep mine no more then -5 so i dont send the proppellers out of the water but you might need to tweak it depending on how much thrust you have and the weight/balance of the ship.
@grossmanjake343 жыл бұрын
Hey I was trying to make a middle that would work like a javelin and hits the top of the target can this be done and how should I do it?
@Klint_Izwudd3 жыл бұрын
I think the biggest problem with the laser pointer is that it bugs out constantly.