Hey hii.... When I tried to remove a car on road in a ground rotation movement shot, the road textures are like pulling may i know the reason?.....not in this method in any method I use for road or ground with texture area the textures are pulling may i know why this happen?
@nilsiebob2 күн бұрын
A LOT of great techniques in one video 🙌
@cocboss33294 күн бұрын
thans sir .helpfull video
@summer.vfX-trem9 күн бұрын
nice tuto: I'm just surprise you are using so often the merge mask (not easy to read in script)
@gunternikodim633918 күн бұрын
Very nice approach! I'd have a question though: Instead of creating a sharp version of the blurred frame, couldn't you have just done it the opposite way and blur a number of sharp frames and use that as dataset? Shouldn't that give similar results and would be easier and the dataset bigger as you would get multiple frames to train on easily?
@michaelbonanno747629 күн бұрын
Great showcase of the nodes. I wish you had this video out 10 years ago - when I started using Mari.
@kenmorris2858Ай бұрын
This is a very confusing tutorial. Why not do something very simple instead of a sneaker. The narrator is more interested in the design of the shoe then explaining Mesh Fusion.
@Serkan-e8qАй бұрын
Cmmm
Ай бұрын
as Foundry company you created new feature but there are no tutorials all over internet
@pousthemocoАй бұрын
it took you 15 minutes to me was an entire day
@alexeyzenkin13092 ай бұрын
finally
@ShadrackMaponyane-z8i2 ай бұрын
Wow
@ShadrackMaponyane-z8i2 ай бұрын
Wow
@aristorenfilmworks15682 ай бұрын
Great methodology! BUT,..what was the on set vfx sup thinking putting all those silly red markers in the first place? they do it all the time thinking its cool on set but causes more trouble that its worth :0
@METATRONRUBEDO-d5d2 ай бұрын
With features like this Modo is on the right track of optimizing user workflow and simplifying user modeling workflow while still producing better quality and results. Things like this should have been the main development goal of this software from the beginning. Simplifying modeling methods while still producing good results.
@METATRONRUBEDO-d5d2 ай бұрын
You guys are really killing this software just when it was starting to come back. New ideas, new features are being created and it could really help optimize and speed up the user's work like this feature and you are killing it just when it had hope to come back. Probably the biggest problem lies in the software marketing strategy and your neglect of this software for too long that it lost a period of time to catch up with other software. Now there will be too many new and good features that will be lost and wasted. Modo should have more chances and the team that created and developed it should have more chances. If you really want it to die, then either you free it and its team so they have more hope to create a great software like that or you should consider creating a new software from the lessons and foundation of Modo with a fresher, more modern interface and attract users with a marketing strategy with the promotional support of many famous individuals in the industry so that the best that Modo has created does not die in vain.
@joe_rockhead2 ай бұрын
Oh! So you relink by using the relink function. Very "helpful."
@lxrd_uzi77710 күн бұрын
did you not figure it out?
@giozhirutvfx2 ай бұрын
Conheço Thiago Porto! Muito fera na Composição isso quando ele estava ainda no Brasil, foi ele que me inspirou a estudar vfx!
@ДНПСИгрыИСервисы3 ай бұрын
It's almost like Blender.
@michaelmitchell54293 ай бұрын
Excellent! Could you do a particle tutorial on using replicator vs using blobs and which is better in what circumstances.
@rinhu88643 ай бұрын
foundry found the american alfie vaughan 😂 great tutorial
@RottenCapital4 ай бұрын
9:50, Thanks a lot man. Now I need a new keyboard. :)
@SatendarKumar-rl2zh4 ай бұрын
🌜
@SatendarKumar-rl2zh4 ай бұрын
😂
@SatendarKumar-rl2zh4 ай бұрын
😂🎉😢😮😅 0:02 ❤ x 0:02
@create_bymathis4 ай бұрын
When its an tutorial from the Foundry you know its just perfect love it!!! Thanks a lot
@garip_abi4 ай бұрын
lütfen daha yavaş konuş...
@JoshToonen4 ай бұрын
It is hilarious how many times the phrase "allows you to work faster/easier/more efficiently" is said when the new USD system has only added more confusion and headaches to anyone who uses it.
@doctorkj56404 ай бұрын
Why on earth this has to be so time consuming? Why cannot Arnold install procedure handle all of this like in maya?
@MagmaPaulo4 ай бұрын
"This is very helpful! Thank you."
@derooter5 ай бұрын
How did you get the img arrow to appear? You don't say, it just shows up when you pull the corner of the node. I've tried every alt/cmd/shift combination, and I can't get it to appear. I'm dead in the water if I can't connect the 2D source. Thanks in advance.
@ibmbazarra3 ай бұрын
same problem here... do you find a solution?
@janchristopherheling71135 ай бұрын
It doesnt work: „The knobs have not been initalized for the chosen hostname and port. Please connect to the server“. So I basically cant even change any of the properties
@JorgeIvanovich5 ай бұрын
can you plase record the nodes smaller?
@YayaSow-ne8nw5 ай бұрын
Pls how can I get the logiciel
@behrampatel48725 ай бұрын
Thanks for this getting started tutorial. I hope you update it with an example showing how to convert SAM2 into a cat file. Cheers, b
@ContentMonsters5 ай бұрын
TRÈS MAGNIFIQUÈ!
@ContentMonsters5 ай бұрын
EXQUISITE.
@ContentMonsters5 ай бұрын
COOKIN! 👨🏾🍳⚡🍳🤖
@Stuff-3D-creations5 ай бұрын
Great tutorial thanks!!!!
@ContentMonsters5 ай бұрын
BRILLIANT.
@DonquijoteDC5 ай бұрын
For nodes like the bump at 50% grey or the and for the metalness where you are creating one white and one black node. Is there a specific reason why they should not be color nodes set to Scalar? Is there a clamp issue or another consideration?
@UseYourIllusionssАй бұрын
It's because they are working in a different color space than the BaseColor channel. Scalar and Linear maps works with values usually within a range from 0 to 1. So the 50% Grey it's also called Midpoint in the Displacement map and it defines the point in bewtween negative and positive values of that map. So you can't have your BaseColor set to Scalar otherwise you're going through some issues within the PBR workflow you're trying to follow as it would break it.
@ContentMonsters5 ай бұрын
PHENOMENAL.
@Phuey5 ай бұрын
hey mam , do u have a discord or instagram i would like to learn from you i dont find what i want on youtube much :)
@Rubika-e8e6 ай бұрын
❤❤❤❤
@myxsys6 ай бұрын
Seems my comment got deleted for the bug in the python script file. Simply replace the last line 231 with the statement: print('DRAFT FAILED')
@myxsys6 ай бұрын
For the Edge Slice tool, the shortcut is now G for modo v17
@VisitBeforeHumanPollute6 ай бұрын
*How to match distortion, grains, levels?* 😢
@Aaronnoraator6 ай бұрын
Can I texture in the UV map viewport instead of the 3D viewports?
@Aaronnoraator6 ай бұрын
Super cool tools! Why don't people use Modo more? 😭
@behrampatel48726 ай бұрын
Thank you for making such an in-depth how to tutorial on this process. It is educative and useful. Wonder if we can get something to look like a Tin - Tin cartoon with this process. Cheers