Random Drops in Unity
3:41
3 жыл бұрын
3D Tilemap in Unity
3:54
3 жыл бұрын
3D Particles in Unity
0:53
3 жыл бұрын
Пікірлер
@tylersloeper
@tylersloeper 2 күн бұрын
Yes it was helpful.
@harharrr9810
@harharrr9810 12 күн бұрын
Soxute❤
@DeLongFreelance
@DeLongFreelance 20 күн бұрын
Thanks for the simple demo. Been using Unity for years. Always saw that mesh option but never messed with it or knew how to really use it. Created my first 3D debris explosion in minutes, with an up force, gravity and collisions to create a slight bounce when they hit the ground. Also realized you can have up to four unique meshes emit randomly by clicking the [+] button below the Meshes reference. 🤯
@arvineugenio3327
@arvineugenio3327 22 күн бұрын
Thank you!
@TheAtticus82
@TheAtticus82 Ай бұрын
Great video, dude! Just subbed.
@selin9218
@selin9218 Ай бұрын
You are such a AWESOME guy. Thanks a lot.
@MrNosounder
@MrNosounder 2 ай бұрын
Great video brother
@abhinavangirekula3339
@abhinavangirekula3339 2 ай бұрын
This channel is genuinely so incredible. Obviously, you have no obligation to make more videos: I refuse to be an entitled fan who demands someone else take the time out of their day to do ME a favor. However, I just wanted to know that your videos are genuinely the most straightforward and helpful unity tutorials I've had the pleasure of finding.
@vectorbread
@vectorbread 2 ай бұрын
@@abhinavangirekula3339 Thanks!! I appreciate the support. I’d like to start making video again when I get the chance.
@mickssss
@mickssss 2 ай бұрын
hey, im encountering a problem where the ground is uneven. As a result, my character can't move smoothly across the ground. Do you have a potential fix for this problem?
@vectorbread
@vectorbread 2 ай бұрын
@@mickssss there are a lot of possible ways you can run into this problem. If you’re using a Mesh Collider for your ground tiles then it’s possible the vertex positions need to be updated to be exactly the same between tile edges. Also the normals on those vertices might need to be fixed depending on your if your movement scripts use them. If possible I’d make simple tiles using box colliders to avoid having to deal with the 3D meshes.
@PhirstyMehn
@PhirstyMehn 2 ай бұрын
Not what I was looking for but wow, this is cool!
@BerlinKoeln
@BerlinKoeln 2 ай бұрын
You said "any kind of model you like". That does not work. I can only use the standard meshes like cube or sphere, but not an individual mesh, i made in blender. Is there a way?
@vectorbread
@vectorbread 2 ай бұрын
Hi BerlinKoeln I'm not sure what issue you ran into, but I just tried using a blender model in Unity 2022 LTS in the Particle System and it worked for me. The only thing I noticed is the Particle System takes just 1 mesh so you'll need to expand your blender file in the Unity Project window and drop the mesh and material onto the particle system. If your blender file is made up of multiple meshes you'll need to make a version where they are combined into 1 mesh so the whole model gets used by the particle system.
@BerlinKoeln
@BerlinKoeln 2 ай бұрын
@@vectorbread thanks for reply. When i add the mesh from my blender file, there is no emission at the particle effect. I see no particles.
@vectorbread
@vectorbread 2 ай бұрын
@@BerlinKoeln If you drop the blender model into the scene on its own outside of the particle system do you see it? The few times I had trouble with Unity and Blender files was because Unity couldn't find the Blender program on my computer and the models would not appear at all in scene. Also sometimes I have to adjust the scale factor on my Blender files in Unity so they aren't way too big or way too small and appear. Older versions of Blender would import into Unity 100x off from the size they should be.
@AlirezaR5
@AlirezaR5 3 ай бұрын
Thank you
@irfyninja6843
@irfyninja6843 3 ай бұрын
your vids are great. hope to see more in the future!
@hahahahahahahaha587
@hahahahahahahaha587 3 ай бұрын
OHHHHHHHHH! Are you a genius?
@АнтонАнтонович-л1д
@АнтонАнтонович-л1д 4 ай бұрын
Спасибо, что ты есть ♥
@tienvantheten8924
@tienvantheten8924 4 ай бұрын
great video! quick question tho is there a way to give the tiles collistion without creating 1 collider per block painted (the performance doesn't like that so much if i give the prefab where i paint with a collider)
@BRtn-nn9nr
@BRtn-nn9nr 2 күн бұрын
The answer is yes and no. You can build your own script that will generate optimized box colliders from your tilemap (it's not easy), or you can extract the mesh from the tilemap and use it in a mesh collider (which is unoptimized, but still better than the example in this video) Best option to me is to use an asset on the Asset Store called Autotiles 3D
@mr.creature1252
@mr.creature1252 5 ай бұрын
I have been f*cked up in making a tiled map for my 3D Pac Man game by making it manualy before I understand what tilemap is😂
@twentyonepotatoes0792
@twentyonepotatoes0792 6 ай бұрын
Great for beginners, Thank you!
@tomasz4848
@tomasz4848 6 ай бұрын
This is so great, thank you mate!
@McPatoo
@McPatoo 6 ай бұрын
Holy duck, i was really wasting my time doing a level with probuilder, this looks better :D
@FC-BS
@FC-BS 7 ай бұрын
how do you switch to game object brush? unity isn't allowing me to
@JDee06
@JDee06 7 ай бұрын
Is it possible that I can place in-game gameobjects like roads on the tiles?
@FC-BS
@FC-BS 8 ай бұрын
Already lost from step one. It took me like 10 minutes to find the assets.
@ALZHEM
@ALZHEM 8 ай бұрын
Incredible tutorial. One of the best I have ever seen, and I'm not kidding.
@beanieMp4
@beanieMp4 9 ай бұрын
LIFESAVER THANK YOU
@DahaiLi
@DahaiLi 9 ай бұрын
2 years later, it's still hot dog water
@jonathaneytchison6841
@jonathaneytchison6841 9 ай бұрын
Thank you! I always appreciate videos that just cut to the chase and get you exactly what you want quickly.
@Sandleaf
@Sandleaf 7 ай бұрын
100% agree!
@niyaziemre8540
@niyaziemre8540 10 ай бұрын
Thanks for the video its basic and efficent. But i want to ask you guys something my models size doesn't match with other models when using GameObject pallette (some are big some are small). How can i edit my models easily.
@sanogku474
@sanogku474 10 ай бұрын
Great video! got it working in minutes. Additional question, is there a way to programmatically add to the tilemap at runtime?
@vectorbread
@vectorbread 10 ай бұрын
Thanks! Yeah if you `Instantiate()` your prefabs with the Tilemap as the parent and use the Tilemap's `GetCellCenterWorld()` function to calculate the world position of the prefabs.
@sanogku474
@sanogku474 10 ай бұрын
@@vectorbread ooh that does work, thanks for the fast response !
@tigranavagyan5922
@tigranavagyan5922 11 ай бұрын
Thank you!!!
@connorgibes709
@connorgibes709 Жыл бұрын
Commenting to boost engagement. You're great at making videos like this, you didn't waste time with an intro, your voice is calm and slow and not annoying to listen to. Thank you!
@CabrielUngroid
@CabrielUngroid 8 ай бұрын
Totally agree. I would love to see some more videos on this subject from you. Great work!
@sulaimation6253
@sulaimation6253 Жыл бұрын
please make more tutorials
@GemGameDev
@GemGameDev Жыл бұрын
Strong video, thanks for explaining that. Are you working on a game rn? Keep it up!
@franciscotoro1937
@franciscotoro1937 Жыл бұрын
Thank you! For anyone who wants to use polyperfect assets, set grid cell size to X=30 Y=30, Otherwise you will generate hundreds of objects
@SlyzDev
@SlyzDev Жыл бұрын
oh my.. love you
@AimedX3
@AimedX3 Жыл бұрын
Your video is so helpful, thanks. But i have a question, what if i wanted to make a mountain or a hole? Should i make a separate 3d model or make new tilemap layers?
@iR3dyOfficial
@iR3dyOfficial Жыл бұрын
Is there a more efficient way to add mutliple levels vs adding new tilemaps for every tier?
@vectorbread
@vectorbread Жыл бұрын
Great question unfortunately I don't know of a better approach yet. Ideally Unity will come out with a version of the Tilemap with 3D in mind which has a more natural way to handle multiple levels.
@phatly
@phatly Жыл бұрын
with tilemap, which collider should be used? It's won't work with tilemap collider 2d
@vectorbread
@vectorbread Жыл бұрын
Hi Phatly the Tilemap Collider 2D only works for with the other 2D Colliders and if you have 3D models like the above video then you probably can't use it. You will probably want to use regular 3D Colliders on the individual game objects.
@kombosabinho
@kombosabinho Жыл бұрын
Get this fucking like Get this fucking subscribe You are fucking awesome
@CheesePizza_GameDev
@CheesePizza_GameDev Жыл бұрын
straight up man , bada bing bada boom
@Mimimimikimi
@Mimimimikimi Жыл бұрын
If you make a cube and use it to make the map, the parts that the player can't see are still loaded by the computer?
@vectorbread
@vectorbread Жыл бұрын
Yes they are still loaded by the computer. If you wanted to improve performance you could write a script to group the cubes into chunks and hide / show the chunks depending on the distance / direction from the camera. But I would avoid adding this extra logic until you start seeing issues in performance. Usually the computer can handle a lot more cubes than we'd expect.
@Mimimimikimi
@Mimimimikimi Жыл бұрын
@@vectorbread thks
@nightcorerelax2560
@nightcorerelax2560 Жыл бұрын
nice
@dogo1604
@dogo1604 Жыл бұрын
One of the best videos i have watched about level design. Thank you.
@JokaHrast
@JokaHrast Жыл бұрын
bro you are amazing you deserve more attention and more subs the tutorials are great thank you.
@diamondgelato
@diamondgelato Жыл бұрын
very informative and concise video, it was very easy to understand and implement but when i started paintint the tiles unity editor crashed :(
@TheAsarath
@TheAsarath Жыл бұрын
I watched multiple tutorials that were much longer than this one that didn't explain it as well as this video did in 4 minutes, thank you.
@milosancheztv8432
@milosancheztv8432 Жыл бұрын
this awesome omg !!
@SwitchZetto
@SwitchZetto Жыл бұрын
That's interesting! Is it as optimised as 2D tiles?
@vectorbread
@vectorbread Жыл бұрын
No its not optimized like 2D. I'd love for Unity to release an update with true Tilemap support for 3D. But you'll probably be surprised how far this unoptimized approach will go in a lot of games it will work fine. If you do run into issues the first optimization I would try is writing a script to group the tiles into chunks and hide and show chunks based on how close they are to the player.
@calendulaprox2155
@calendulaprox2155 Жыл бұрын
Thank you for your knowledge
@JoshWeeks
@JoshWeeks Жыл бұрын
Just had to add to the chorus. This is a fantastic and extremely useful tutorial. Much appreciated.