hello, this kind of tutorial on one simple thing should be 1 minute long and not 5, sorry but they are really inefficient, lot of repeat words and sentances. By the way cad transform addon has probably a solution for 3d rotation.
@blender3darchitect3 сағат бұрын
Thanks for the feedback. But, I disagree. Since I was trying to provide context and a reason to find a solution for the 3D Rotation, I needed to demonstrate how it works on other tools (Rhino) and explain how it relates to Blender. Besides that, I never assume people knows all the steps. It will end up being a long video.
@bim-age3 сағат бұрын
@@blender3darchitect The length of the video doesn't make it efficient and that's my point; you could explain all this steps without repeating 3 times the same thing or with big blank. Probably just need some more editing, just saying.
@bim-age2 сағат бұрын
@@blender3darchitect And by the way it would be a 15s video with CAD transform. Even if it's a paid addon (and I've no fee on this) it would be much more encouraging for people who really want to do CAD with blender.
@blender3darchitect2 сағат бұрын
Absolutely! I will include more Add-ons later as topics for videos/tutorials. I still have to start a series on CAD Sketcher and many others. Thanks again for the feedback!
@bim-age2 сағат бұрын
@@blender3darchitect yes, sorry if I have the critic a bit rude but your themes/subjects are appealling but the length / content importance and attention required are not yet coherent I feel, which could make one hesitant to watch them. Anyway keep up the good work. You should have a look at TechSec and section box addon too which are very good and usefull.
23 сағат бұрын
Simply moving, rotating, aligning and snapping in Blender had alway driven me absolutely insane. Like the 'Right Click" nonsense that went on for so long, these most basic functions are so unintuitive it must have stopped countless thousands of people learning this application. What on earth is the point of "Grab" moving objects around in the 2D screen space by default?? Why? What is the possible use is that? Even Sketchup destroys Blender when it comes to these very simple tasks.
@GGReaver21 сағат бұрын
what should be the default?
20 сағат бұрын
@@GGReaverAnything, readily comprehensive to anyone other that an obsessive, aspergers recluse.
@blender3darchitect3 сағат бұрын
That is one of the reasons we see many Add-ons trying to give solutions to those problems. In many ways, it is almost mandatory to use Add-ons to develop any design with Blender.
@carl10xКүн бұрын
If you are having the issue where no extensions are showing up at all and the repository is not syncing, something that seemed to have helped me was either that i installed python 3.12.5 and / or installing visual studio for installing c++ support. Did them both back to back so I'm not sure which one did it. When I started Blender up again, it seems to no longer give me that blank extensions issue. This is a recently restarted computer where I'm adding all my things back in.
@DiThi2 күн бұрын
This is fantastic for minor tasks like what I frequently do. But for full CAD designs it's better to use an addon like CAD Sketcher.
@blender3darchitect3 сағат бұрын
I think you should use both. Each one has specific uses in many design workflows.
@DiThi2 сағат бұрын
@@blender3darchitect I agree, even though I do a bit too much _without_ addons.
@patwood77453 күн бұрын
Am I correct in assuming that Tiny CAD only works within one object. If you select two objects and go into EDIT mode, Tiny CAD does not work? How do you join two separate objects into one, so that Tiny CAD features will work? Thanks
@blender3darchitect3 сағат бұрын
Yes, you are correct. TinyCAD will work on the same mesh. If you need to merge two objects you can select them and press CTRL+J (Join) or use the Object → Join menu. This works in Object Mode.
@patwood77453 күн бұрын
Thanks for your videos. One suggestion. Please can you install a button display add on. It would help to see what you are actually doing on the keyboard and the cursor.
@blender3darchitect3 сағат бұрын
Hi Pat, maybe I forgot to turn it on. But, on all recent videos I'm using the screencast keys Add-on to display my keys and mouse.
@spectre.garden3 күн бұрын
Thanks, this is helpful. I am just digging into PDT.
@misanthrope_014 күн бұрын
not revolutionary. shit is mid evolutionary at best.
4 күн бұрын
Why is precision drawing just such an utter nightmare in Blender?
@spectre.garden3 күн бұрын
Because it was designed to be a polygonal modeling suite, not a CAD tool. The fact that the gap is being bridged with tools like we are being shown here, is something to celebrate.
@evilotis01Күн бұрын
as the other commenter said, it's because polygonal modeling isn't CAD, nor vice versa. if you need precise CAD-style 3d tools and you don't want to/can't just pony up for AutoCAD-in which, case i certainly wouldn't blame you, bc it costs a fortune-you could try something like Plasticity.
23 сағат бұрын
@@evilotis01I'm sorry, that's a totally false distinction, however common it appears to be. The reason Blender is so lacking in mechanical design orientated precision is because it was never a development priority. It been playing about with this application for about 25 years. It's always aimed at animated cartoons, filmic visualisation, entertainment and games. It's absolutely nothing to do with the basic geometry engine ie. Polygonal vs, Nurbs vs Brep etc. It's that the developers just didn't know, understand or care much about real world use cases like mechanical design.
@evilotis0112 сағат бұрын
um... ok, if you say so
@marc3dartist6014 күн бұрын
The fact that we cannot save profiles, import profiles is so limitating.
@MrLelopes4 күн бұрын
We can't even create a wall without a prompt window. Lol
@marc3dartist6014 күн бұрын
@@MrLelopes Blender BIM, Achimesh, Archipack...
@benveasey74746 күн бұрын
Can you update this tutorial using a Geo Node with an Index Switch node to drive the Material (using Set Material Node)?
@juanseverino56516 күн бұрын
That is Crazy to do all that clicking for one ad-on or other things that is to much, maybe is for more security.
@ziebertriggpestano67827 күн бұрын
Thank you for this. very helpful.
@StefanoVerugi7 күн бұрын
Very useful tip, thanks
@mind_of_a_darkhorse7 күн бұрын
It's good to know! Big thanks!
@bclaus07 күн бұрын
BLIM
@geeffeeg23438 күн бұрын
Finally
@bughuulscurse15359 күн бұрын
Thank you very much <3 <3
@giuseppeconsiglio51679 күн бұрын
grazie
@mipe775510 күн бұрын
You've gotta be kidding me.
@shirazigs11 күн бұрын
I think making assets in Blender is too complicated compared to C4D.
@oblivion150111 күн бұрын
but why they dont add a simple material manager fffs
@Arjjacks10 күн бұрын
They did. There's been one in Blender as a built-in addon for years now. You need to turn on Material Library and Material Utilities in the addons (or install via Get Extensions in 4.2+) tab, in preferences. A Material Library VX dropdown will appear in the materials tab for you to manage your own materials with, as well getting two material library examples. Shift Q in the viewport will also give you bunch of functionality there for organising materials in your scene.
@oblivion150110 күн бұрын
@@Arjjacks I just checked! Material Ulitities looks quite usefull! Not sure about Material Library VX. I still have to manually add materials to library just like marking an asset for asset browser. Would have been way better if something autodetects all the materials in the scene file and manages them accordingly because deleting a material from VX doesnt delete the material from the scene file.
@Arjjacks10 күн бұрын
@@oblivion1501 Yeah, I suppose the Material Library is basically just a proto Asset Browser at this point. Mainly it just opens up a couple of preset libraries for you to browse that come shipped with Blender. Still, Mat Utils lets you manage materials directly in the viewport, it just doesn't filter or categorise anything.
@misanthrope_014 күн бұрын
yeah all other DCCs have a material manager. Once again Blender devs need to find time to copy others, but they're too busy doing shit we don't need like screwing with the video editor or faux real time compositor. QOL features are what blender needs, not shit features no professional uses.
@Arjjacks3 күн бұрын
@@misanthrope_01 If you're not compositing or doing any kind of postprocessing to your renders after the fact, then you're miles from being any kind of professional. And the VSE isn't just for video editing, it's for sequencing scenes within Blender itself, allowing for the organisation of multiple animation scenes in a production and synchronising in the audio to boot.
@MrLelopes11 күн бұрын
This is my problem with open source architecture softwares for now. It aims on developers and not the user. No architect will look for a tab for adding and rotating walls. We want to trace and draw it with our mouse. We want to feel the model, find the correct angle or curvature slowly tracing it. Was trying BlenderBim and FreeCad, couldn't find an easy way to draw a "wall chain". I know it feel natural for devs to just click a tab, a button or even a shortcut... but when transitioning we need to see what we are doing, to experience and feel it.
@blender3darchitect11 күн бұрын
This type of feedback is what can move their development in that direction. I face it all the time when I'm giving a workshop on both of them. People ask me: "Why can't it be like SketchUp?" One of the main problems both of them face (BlenderBIM/Bonsai and FreeCAD) is lack of devs to implement features. In FreeCAD we have basically Yorik (Architect and Dev) handling the BIM/Arch Workbench. Bonsai has more people working on it, but if you look at the release notes of each new version, we have 3-6 people responsible for most of the commits. One way to change that is make more people use the software. With more usage we might have the necessary funding to hire more devs push them forward. Thanks for your input.
@MrLelopes11 күн бұрын
@blender3darchitect it really feels like demanding stuff from free software. If you watch a recent tutorial (2023 is as recent as it gets) and one from 7 years ago, the workflow is exactly the same and by now it is kind of a given that a 3d modeling tool should show the modeling in real time, ask any blender mesh modeler if they could model as is proposed in bim addon or at the arch bench in freecad. Architects are not really different from that. I did contribute donating for a few times, but I honestly gave up when I understood that the software (freecad) wasn't going anywhere. It's the dog chasing it's tail: It can't go anywhere without users donating, it won't get users cause no architect could actually project beyond the most basic shed on it. Architects can't project on it cause the tools needed aren't developed, they aren't cause there is no money, there is no money cause there are no users donating, there aren't user because.....et ,etc,etc😢
@DuongHoang-xu3iw11 күн бұрын
@@blender3darchitect I truly understand the challenges the development team is facing, but it's very difficult to convince people with such an unintuitive basic operation
@1irsti112 күн бұрын
My version is different to yours. Only 1 door and window template. I'm sure it will allow for adding our own designs?
@blender3darchitect12 күн бұрын
Yes, you can create or load external libraries. In the video, I'm using the Demo Library that ships with the Add-on. I installed the latest update. Do you see more options? Different libraries?
@1irsti111 күн бұрын
@@blender3darchitect I installed it a few minutes into watching your video. It's an awesome addon. Thanks for the tutorials.
@stephenpauljones12 күн бұрын
have you tried GG then C with auto merge and split enables bit of an easier way to bridge that gap. too as long as you get the points connected thats all that matters.
@zlatnidukat763912 күн бұрын
Waited years for an add on for import.max. Thanks for showing this to us.
@mind_of_a_darkhorse12 күн бұрын
It is easy to forget about Tiny CAD and just how beneficial it truly is! Thanks for the reminder!
@IvanPortfolio12 күн бұрын
Select edges , select normals in orientation transformations , and create an orientation . Then extend to the intersection.
@3DEmporium12 күн бұрын
Exactly this. That face duplication method was a bit ridiculous.
@workflowinmind12 күн бұрын
4:45 if you already know the asset browser
@mipe775513 күн бұрын
Such a waste of time and human resources to even discuss shit like this.
@mipe775513 күн бұрын
I will go to my kitchen now, open a drawer, take my blender and say: "You are a smoothie maker from now on. You can no longer be blender. I'm sorry, but that's Blender Foundation trademark policy".
@mipe775513 күн бұрын
So, does this mean the Blender OSM, Blender GIS and all Blender XYZ addons have to rebrand? I'm sorry, that's stupid. I get Blender needs to protect their trademark, but stuff related to Blender should be allowed to have "blender" as part of its name, since it actually helps identify and popularize Blender-related content, which is certainly in favour of Blender Foundation itself!
@MrLelopes14 күн бұрын
This seems awesome. And will make it easier to migrate from suites like 3dsMax and Maya.
@heisenberg320614 күн бұрын
materials does not import it shows reflective. What is the problem and how it can be fixed????
@rogalewskip14 күн бұрын
Dynamic blocks?
@blender3darchitect14 күн бұрын
Nope, just old-fashioned static blocks. :(
@phils202315 күн бұрын
Hi, I like the focus of these tutorials since I used Sketchup for many years -Can you tell me which of your courses has tutorials like these. I am interested in folding sections of a mesh without stretching the dimensions of adjacent sections - thanks
@blender3darchitect14 күн бұрын
Glad to know you are liking the tutorials :) The workshop that has this type of project is this one: blender3darchitect.gumroad.com/l/technicaldrawingBlender But, it is outdated. I'm currently recording a new batch of workshops and this one will get a new version. With more content and downloadable assets. As soon it is available, I will post a video or article here on the channel.
@s.patterson569814 күн бұрын
@phils2023 Do it in Edit mode. Switch from Object Mode to Edit mode. Also toggle on X-ray mode. Then, in Edit Mode toggle on the Vertex Selection. Then select all the parts of the object you want to stretch. For example, if you want to enlarge the width of a cabinet door, simply select one-half of the door and then use 'Grab' G-key to pull to your desired distance. For more precision, simply type in distance as you are pulling. It will snap to the desired location. Hope that helps.
@georg247815 күн бұрын
good information, thanks for that.
@Comoarroz16 күн бұрын
eh yo what is the video cover
@phils202319 күн бұрын
Can this method be used to rotate a section around an edge?
@blender3darchitect19 күн бұрын
Absolutely! The secret is to align the 3D Cursor and use it as a pivot. You can rotate objects or shapes from anywhere.
@phils202318 күн бұрын
Thank you I want to learn to do this as easily as in Sketchup - in Blender the local setting keeps jumping back to global - do you cover this in your books or courses about blender?
@unn35719 күн бұрын
what happened?
@basspig19 күн бұрын
I have about 20 years of Maya binary files I produced, but no longer subscribe to AutoDesk. I wish there was an import filter for .mb files. That would really be useful to me.
@blender3darchitect19 күн бұрын
It will depend on Autodesk. They usually don't provide easy access to their binary file formats. But, it would be incredible to have a Maya importer in Blender.
@basspig18 күн бұрын
@@blender3darchitect I thought independent programmers wrote these import filters?
@blender3darchitect14 күн бұрын
@@basspig They are independent programmers, but in some cases they need the "keys" to read certain types of data. For instance, in Maya we have MB files that are binary. The MA file is a plain-text version, which you can easily ready anywhere. At some point, Autodesk needs to release documentation on how to read those MB files to create a viable importer for any software. A company might also pay royalties to license the code to read those files, which is the case for many "compatible" tools. A popular example of that is the DWG format. Many companies get to a deal with Autodesk to license the software required to read it.
@basspig14 күн бұрын
@@blender3darchitect thank you for that explanation. I have downloaded a .max file to test the new .max import. It was a kitchen. The import sorta worked, but many cabinet faces are missing or rotated, the sink was all in pieces and rotated different ways. About 70% good import, but textures and faces area mess.
@basspig19 күн бұрын
I see a Wavefront OBJ and a 3DS Max import on the menu in 4.2. But I'm concerned if it will import a model I was thinking of purchasing. It's expensive, so I don't want to waste money if it won't import properly. The format of the model for sale is: 3dsMax 2010 + obj Is it safe to assume 4.2 can open this?
@blender3darchitect19 күн бұрын
I can't guarantee it will open or import all files. However, if you want a reference, the model I'm using to test the add-on in the video is from 3ds Max 2018.
@basspig18 күн бұрын
@@blender3darchitect I downloaded a file from CG Trader last night and imported it. It go most of the basic geometry, but some surfaces were missing or flipped normals, some objects were in a 90 degree position relative to the example image, and many textures were wrong or completely missing. It was a model of a kitchen in max format. Cabinet doors were flipped up vertically in a few places, some faces were missing, and textures were the right color but the wrong scale (wood grain was solid brown, no grain).
@ozgureren892519 күн бұрын
Great
@8Yaron820 күн бұрын
At the moment it does not support skeleton/armature import, instead of bones there will be empty ones, but in the future it should add this feature.
@Shourod12 сағат бұрын
so, no bone's and animation?
@DaToTao20 күн бұрын
Thanks for the info
@oCycleb-co1cl20 күн бұрын
Thank you for pointing out these new changes to Blender, they are really a very necessary option for Blender users
@javierresendizalvarez749720 күн бұрын
Is there a way to synchronize a model already imported to Blender? assuming Sketchup model has changes
@blender3darchitect20 күн бұрын
Unfortunately no. Since it is a different type of data, you need to manually import the new versions to Blender.