May 25th 2024   June 30th 2024 Timelapse
10:23
Saw Blade vs 31K Keva Planks
4:32
21 сағат бұрын
Fun With Rigid Body Physics
4:23
Centripetal Fluid Particles
3:55
Flip Fluids Flooded Garage
1:12
4 ай бұрын
Topaz Photo AI   Object Remover
5:38
Пікірлер
@SnowInHere
@SnowInHere 17 сағат бұрын
THANK YOU
@BlenderRookie
@BlenderRookie 16 сағат бұрын
You are welcome.
@veganath
@veganath Күн бұрын
Soon as you mentioned 'Star Trek Voyager' yep this is the tut for me... Live long and prosper mate!
@BlenderRookie
@BlenderRookie Күн бұрын
LOL
@pawezukowicz6122
@pawezukowicz6122 2 күн бұрын
You saved me. I have a masive project and blender could render only one or two frames and get stuck in initialization stage. I was going nuts... Thank you.
@BlenderRookie
@BlenderRookie Күн бұрын
You are welcome. Glad it was helpful.
@captureinsidethesound
@captureinsidethesound 3 күн бұрын
It’s VERY relevant to mention that it’s wise to have a game plan and storyboard setup before rendering animations. Especially, with moving cameras. Having dual GPUs is VERY beneficial if you want to save time because having multiple instances of Blender can be used like a layer system (foreground, middle ground, background) when rendering scenes. It’s also important to have optimized folder layouts to output to because otherwise it could be a like a highway too many cars driving in the wrong lanes. For instance, the background doesn’t have to be as high of quality (texture quality and resolution) as the foreground due to bokeh so render the background on a different instance of Blender using the slower GPU or CPU. I render each instance in the same root folder named “scene 1” but each render is named “scene 1.1” and “scene 1.2”. I’ll later combine the image sequences in Davinci Resolve and export to the same folder and name it “scene 1.0”. I’ll then delete “scene 1.1 and 1.2” or put them as backup on an external drive. Lens bokeh in general can lowers rendering times while also making its more natural and “cinematic”. I always design my scenes around whatever camera aperture I plan to use.
@BlenderRookie
@BlenderRookie Күн бұрын
I agree.
@Islaminenglish01
@Islaminenglish01 4 күн бұрын
Fix crashes and complicate it
@BlenderRookie
@BlenderRookie Күн бұрын
Not really. But the CMD does seem more complicated if you aren't use to rendering that way. But it really does make the rendering more stable on very large scenes or scenes with huge bake filed like fluid simulations.
@Islaminenglish01
@Islaminenglish01 Күн бұрын
@@BlenderRookie believe me, i had to work 5 hours and plus just to fix an issue with my scene. I saved your video for later, I would like to use this method for future. Not critical comment at all, indeed you help through simplification. Really appreciate it.
@BlenderRookie
@BlenderRookie Күн бұрын
@@Islaminenglish01 Glad it was helpful.
@rahmandesigns
@rahmandesigns 5 күн бұрын
Great tutorial 🫡 please it didn’t work for a cloth simulation
@BlenderRookie
@BlenderRookie 5 күн бұрын
Of course it won't work for a cloth simulation. Cloth sims and rigid bodies are two very different things. But you can still convert it to something similar using shape keys. Here's a video that shows how to do it. I have it queued to that point. kzbin.info/www/bejne/r5jbXol6qcaNlcksi=c8oxgQmR06aiUeim&t=125
@Xenuos
@Xenuos 6 күн бұрын
is this irl or blender pls confirm
@BlenderRookie
@BlenderRookie 4 күн бұрын
LOL It's real life.
@mr.gebien
@mr.gebien 6 күн бұрын
thank you lols
@BlenderRookie
@BlenderRookie 6 күн бұрын
You are welcome.
@Numocron
@Numocron 7 күн бұрын
Oh wow man😃
@juanc.saravia8668
@juanc.saravia8668 8 күн бұрын
Amazing level of detail. I didn't know force fields could separate blender molecular particles by color groups. Do you happen to have a link for tut?
@BlenderRookie
@BlenderRookie 8 күн бұрын
Yeah I have a tut. I believe I used particle fluids as the example but it works the same with molecular. kzbin.info/www/bejne/aWeuqWmuasSJfck
@AsemKhaled-lf8hh
@AsemKhaled-lf8hh 8 күн бұрын
thanks
@BlenderRookie
@BlenderRookie 8 күн бұрын
You are welcome.
@user-ff9rx7kq2g
@user-ff9rx7kq2g 9 күн бұрын
Says what it does, does what it says.... Just like Listerine
@jellyfish0311
@jellyfish0311 10 күн бұрын
It's satisfying to see how far you've come when compared to the other keva plank videos from when I began following your channel.
@BlenderRookie
@BlenderRookie 10 күн бұрын
Thanks.
@praveenjaiprakash3422
@praveenjaiprakash3422 11 күн бұрын
Hey nice video, only thing that caught me off-guard was you not using subdivide in the edit mode😅😂
@BlenderRookie
@BlenderRookie Күн бұрын
As far as I know there's no difference in terms of which is better. The only real difference is when in edit mode there's never a need to apply the subdivision because changes in edit mode are always applied.
@henrydiamond8736
@henrydiamond8736 11 күн бұрын
I like this
@henrydiamond8736
@henrydiamond8736 11 күн бұрын
I like this
@oneplusfour14___
@oneplusfour14___ 13 күн бұрын
It was the og prototype
@BlenderRookie
@BlenderRookie 12 күн бұрын
Prototype of the SR72 UAV?
@oneplusfour14___
@oneplusfour14___ 12 күн бұрын
​@@BlenderRookienah it's a f117
@BlenderRookie
@BlenderRookie 12 күн бұрын
@@oneplusfour14___ Yeah, I can see how it could be that.
@denizcarta9915
@denizcarta9915 14 күн бұрын
genius stuff , i wish i could do stuff like that, cant even install the molecular add on in my blender
@BlenderRookie
@BlenderRookie 14 күн бұрын
In all likelihood the reason you can't install the molecular plus add on is you are using an older version of Blender or Molecular Plus that are not compatible with each other or the python version is a mismatch. I use Blender 3.6 for all my molecular sims and I get my molecular plus addon from here 1.13.2 github.com/u3dreal/molecular-plus/releases There has been a lot of changes to blender over the last few years and addon makers have been chasing the changes in order to keep their addons working. It's been kinda confusing.
@denizcarta9915
@denizcarta9915 13 күн бұрын
@@BlenderRookie i see, i will try it with blender 4.0 keep going this genius work
@BlenderRookie
@BlenderRookie 13 күн бұрын
@@denizcarta9915 But if you use Blender 4.0 you will need molecular plus version 1.14.1. They changed python versions somewhere around 4.0 and 4.1 and it caused a compatibility issue. Essentially: 1.13.1 for older than 4.0 1.14.1 for 4.0 1.15.1 for 4.1
@Unizuka
@Unizuka 15 күн бұрын
i love seeing these, I watched this with my nephews and nieces and they enjoyed it, thanks sir <3.
@BlenderRookie
@BlenderRookie 15 күн бұрын
Cool beans...
@sonimarlm5092
@sonimarlm5092 15 күн бұрын
Bro the intro is 9/11
@BlenderRookie
@BlenderRookie Күн бұрын
Nope. Any resemblance is a result of happenstance.
@juliensorel5535
@juliensorel5535 16 күн бұрын
It is $200. I have been researching it for several months, and I am going to get it. One important thing: Topaz has GREAT customer support.
@AurelienQ-oq6me
@AurelienQ-oq6me 17 күн бұрын
C😊c
@AurelienQ-oq6me
@AurelienQ-oq6me 17 күн бұрын
C
@user-xc3vl3rg3n
@user-xc3vl3rg3n 17 күн бұрын
Thanks for sharing🔥🔥🔥
@BlenderRookie
@BlenderRookie 17 күн бұрын
You are welcome.
@strangedatajp
@strangedatajp 20 күн бұрын
eevee render, but you didn't render, waste of time
@BlenderRookie
@BlenderRookie 19 күн бұрын
If the viewport rendering is that responsive, the actual renders are only going to take a couple of seconds. In this case each frame would take 5-6 seconds with a noticeably better quality than seen in the viewport, especially with shadows.
@strangedatajp
@strangedatajp 19 күн бұрын
@@BlenderRookie i have gtx 1650, i have a 3 million verticles and 7 million edges, 4 million faces, 4 million triangle. my render time is 1.35 seconds per frame. so my gtx is better than that gpu :< planning to upgrade soon.
@canplxl6563
@canplxl6563 20 күн бұрын
clutch
@Anna-tc6rz
@Anna-tc6rz 20 күн бұрын
I'm so tired of people having excuses as to why they can't keep their animals under control. I have 3 dogs, 2 are animal aggressive after being attacked at least half a dozen times by dogs People just let roam. They claim they "accidentally " get out of their yard but when they're out of your yard at least 3-4 times a week thats not a damn accident that's pure laziness. Only once in 8 years I've owned dogs has one of them ever gotten out of my control due to fireworks, causing them to jump a 6 ft privacy fence, which i didn't think was possible. If you care for your dogs, keep them under control. If you don't, give them to someone who will.
@BlenderRookie
@BlenderRookie 19 күн бұрын
100%
@EmyajNosdrahcirEniacSovereign
@EmyajNosdrahcirEniacSovereign 20 күн бұрын
The pictures original texture resolution themselves are held as the base for any other resolutions used. Therefore real life photos still look real life because they are a 1K to 2k picture/monitor resolution image of a 32k real life object or person, etc. Therefore concerning texture resolutions, most assets and texture packs are rarely above 8k in actual image pixilation. While that most game assets were still only 1-2k texture pixel rates until very recently. Whereas authentic textures up to 8k can be found in some works now. And they look almost real life like at true 8k texture resolution even on a 2k monitor.
@BlenderRookie
@BlenderRookie 19 күн бұрын
I agree. I tend to stick to 4K because it's hard to tell a difference above that.
@travismartin9671
@travismartin9671 22 күн бұрын
Awesome job! I love seeing what the capabilities of physics in Blender can do. Keep up the good work!
@BlenderRookie
@BlenderRookie 22 күн бұрын
Thank you.
@hansolis1689
@hansolis1689 23 күн бұрын
1:20 Reminds me of a scene straight from a Pixar film
@michuuu84
@michuuu84 25 күн бұрын
how to merge videos tho
@BlenderRookie
@BlenderRookie 25 күн бұрын
I don't think it's meant to combine two different clips. It's meant to cut out parts of the same clip without having to reencode. There are programs to combine clips, but if the clips have different encode settings, then it will need to reencode. Most clips will have different encode settings unless it was recorded with the same camera with the same settings. That said, the freeware I use to combine multiple clips with the same settings is mkvtoolnix.download/ It does a good job but it will glitch out if the clips have different settings. It can combine several hours of clips of the same settings in a matter of minutes. There are also a lot of tutorials out there on how to use it.
@michuuu84
@michuuu84 25 күн бұрын
@@BlenderRookie No, it actually does - I found out later you can do that from Tools menu, and it combines all videos from the list into one.
@BlenderRookie
@BlenderRookie 25 күн бұрын
@@michuuu84 Really, I will have to look into that.
@KarThik-bm6gi
@KarThik-bm6gi 24 күн бұрын
@@BlenderRookie this app is great , can u suggest an lossless image joiner ..
@BlenderRookie
@BlenderRookie 24 күн бұрын
@@KarThik-bm6gi There's no such thing as a lossless image joiner, as far as I know. There are however, lossless image formats like BMP and PNG. There are other formats but those are the two I am familiar with. BMP is an old format and PNG is a more modern format that allows lossless quality while still being compressed. Maybe you are asking about joining an image sequence into a lossless video.
@sun_beams
@sun_beams 25 күн бұрын
The answer is at 1:11
@TheRickenB
@TheRickenB 27 күн бұрын
Tack!
@BlenderRookie
@BlenderRookie 27 күн бұрын
Thank you.
@BlenderRookie
@BlenderRookie 27 күн бұрын
I actually had to look it up to see what that was. That was the first one I ever got. Thanks, I really appreciate that.
@user-iz5fo2yr9m
@user-iz5fo2yr9m 28 күн бұрын
Ok i found a solution (for me). If it saids "could not open the file" just make it administrator but you need to do it manually by typing(or just copy the file path). And boom
@kdgraphics237
@kdgraphics237 29 күн бұрын
wooooo, that is level I want to have. Nice fluid simulation.
@jerrystokes7080
@jerrystokes7080 29 күн бұрын
Have you tried a glass box of liquid floating inside and larger glass box with liquid, etc., etc.? Just curious how that would come out.
@BlenderRookie
@BlenderRookie 29 күн бұрын
I have not and I can exactly think of a way to get that to work.
@JackieGladeanimation
@JackieGladeanimation Ай бұрын
How much resolution and stuff was it?
@BlenderRookie
@BlenderRookie Ай бұрын
I think it was set to 300 res with a max of 3,000,000 foam, spray, bubble particles.
@JackieGladeanimation
@JackieGladeanimation 29 күн бұрын
@@BlenderRookie thanks
@KennyPhases
@KennyPhases Ай бұрын
I have to add another comment after finishing the video. This is a very awesome explanation, and I am going to test all I have learned now. Please know how truly helpful this was, I had no idea about constraints before this and you explained it PERFECTLY. thank you!
@BlenderRookie
@BlenderRookie Ай бұрын
I am glad you found it helpful.
@KennyPhases
@KennyPhases Ай бұрын
Super awesome thank you!
@Autaka-Nubia
@Autaka-Nubia Ай бұрын
thanks much because i'm stucked in too many issues for my second project : thunder light was created by geo nodes hits and destroy the big pyramid that was created by geo nodes but i converted it to mesh. it's complicated to me as a beginner ! thanks much because you helped me in issue
@BlenderRookie
@BlenderRookie Ай бұрын
Glad it was helpful.
@JustSomeGames1017
@JustSomeGames1017 Ай бұрын
Finally I rid my self from that annoying setting. thank you again.
@BlenderRookie
@BlenderRookie Ай бұрын
Glad it was helpful.
@user-bv9xz9tr4s
@user-bv9xz9tr4s Ай бұрын
Just what I needed! Thank you for sharing your knowledge!
@BlenderRookie
@BlenderRookie Ай бұрын
Glad it was helpful.
@bodobanali
@bodobanali Ай бұрын
In my view the false colors are too hard. There is hard Yellow, hard green, blue, etc There is not graduation in between. Like it woulb be 4bit or something. Anyone knows what's going on?
@bodobanali
@bodobanali Ай бұрын
In Cycles AND Eevee. Samples are high enogh. Filmic view look nice.
@BlenderRookie
@BlenderRookie Ай бұрын
It's not meant to be a gradient. The colors simply mean the following. Black Under exposed to the point of no detail. Dark Blue Under exposed Light blue Slightly unexposed Green Exposed correctly Yellow a little over exposed Red Over exposed to the point of no detail It really only has 6 colors and only meant to be a guide to how much light to add and where to add it.
@JackieGladeanimation
@JackieGladeanimation Ай бұрын
This is dope!
@BlenderRookie
@BlenderRookie Ай бұрын
Thanks