Thank you very much... (it is unforgivable that Autodesk does everything so wrong to still not have a decent basic tool to do this in Maya with just one polygonal tool. )
@hoanglong4710Ай бұрын
Hi, I want to buy kt modeling, but if I buy it once, will I get update support? Or will I have to buy it again every time I update?
@keltart809Ай бұрын
if you buy kt modelingtoolset you will have update support until before major update (2.0). Current version 1.44, you will get 1.5, 1.6 ...etc up until version 1.9. For version 2.0, I plan to charge for a small upgrade fee for users that has already purchased ktmodelingtoolset since ver 1
@rupasree8055Ай бұрын
nice tutorial very useful
@keltart809Ай бұрын
thanks
@newnengates37642 ай бұрын
Legendary!!!
@Teddy-squa2 ай бұрын
Tutorial please
@keltart809Ай бұрын
I might try to do a more simplified version that will show most of the techniques used to make your own stairs.
@malcolm3412 ай бұрын
@KeltArt Kelvin, is this available for purchase somewhere? I have a person asking that wants to buy it.
@keltart8092 ай бұрын
its on artstation www.artstation.com/a/4599166
@malcolm3412 ай бұрын
@@keltart809 Thanks I forwarded the link.
@JuanUrrea_3D2 ай бұрын
Amazing tool. Thank you so much. I just have a bug in maya 2025.1. When I extrude the point, this create the point far of my initial position in the X axis.
@keltart8092 ай бұрын
I have to take a look at it. do you have a image or recording of it?
@keltart8092 ай бұрын
I just tested it, and I see the problem now. will take a bit of time to check whats causing it
@keltart809Ай бұрын
Script has been updated to v1.2. maya 2025 support has been added. it should fix your issue
@theawesomehellcg2 ай бұрын
looks good man!!
@JieDu-yj2vd2 ай бұрын
will kt tools be update?
@keltart8092 ай бұрын
short answer. yes it will be updated. Just don't have a set date. I apologize for the long delay.
@masoudrashidinezhad94292 ай бұрын
Thanks.
@keltart8092 ай бұрын
cheers
@CliftonPeddy2 ай бұрын
Hard to learn when you are just clicking around without teaching.
@keltart8092 ай бұрын
Hi thanks for the comment, this is a showcase for the metal damage mega pack(resource pack). Not a tutorial.
@thecemsation3 ай бұрын
Thank you!
@TechBoss193 ай бұрын
❤❤❤❤❤❤❤❤❤❤❤. I lost hope until that last method 😂. Thank you
@leapons49694 ай бұрын
Really thank you, I was looking for this kind of tips for two weeks ! So helpful :D
@dcarchdesign63934 ай бұрын
Muchas gracias amigo!!! Excelente material!
@ifaichnie5 ай бұрын
> < 🖱🐁🐁🪤🪤🪤🪤🪤🪤
@AephVeyniker6 ай бұрын
Wow mudbox is catching up to blender.
@keltart8096 ай бұрын
not sure if you are being sarcastic. but it sure is nice there is new tools being developed even if its not by autodesk.
@johnkimbro1236 ай бұрын
I enjoyed the video. I am trying to figure out if it is possible to create what you modeled in wood about 4 inch diameter and 8 inches tall.
@keltart8096 ай бұрын
thanks. not sure if theres a array modifier for that 🤔
@SkylerPorras6 ай бұрын
or you can select all the meshes you want, hold right click, go to assign material, existing material. done. no hypershader needed.
@keltart8096 ай бұрын
that works for most situations. however if you have a lot of materials in your scene, it might be a bit of work going through th list. Im currently updating my script to allow per face shading transfer
@rickarroyo7 ай бұрын
Autodesk knows how to kill or make software mediocre. It's shameful but still for animators it's one of the best options. Modeling, vfx and other functions are completely obsolete or just more of the same. I liked your video, not the "updates" :)
@keltart8096 ай бұрын
thanks for the like! I wouldn't say maya is obsolete in modeling but, I do think the updates are happening at a slow pace. But thanks blender, they have recently pick up the pace.
@Kranos_CG7 ай бұрын
I understand that Smart extrudeonly handles extrusions and not insets also. 3ds max does both smartly.
@keltart8097 ай бұрын
true, this is the v1 of smart extrusion. so hopefully soon will be added as well in the next iteration
@desmondevelops7 ай бұрын
whys youtube recommending me this, i use blender...
@keltart8097 ай бұрын
i get recommendation of blender on my feed as well
@desmondevelops7 ай бұрын
@@keltart809 is it just flipped or something? if you use blender you get maya videos and if you use maya you get blender videos?
@keltart8097 ай бұрын
i believe the youtube algorithm suggest 3d content thats popular at the moment.
@nathunterstudio83917 ай бұрын
But when for the Boolean autoretoop to avoid cut retopo
@keltart8097 ай бұрын
what do you mean by avoid cut retopo?
@MrAsag7 ай бұрын
viewport - 10 years old, any improvements. shader graph editor - 20 years old, any improvements. ui - still very bugy and the same for 10 years. UV - RizomUV soo much better. smart extrude should be introduced 5 years ago, nowdays every program have it. very very bad autodesk, as always
@floriandelarque48477 ай бұрын
And you run on all Maya release videos to post the same comment ?
@MrAsag7 ай бұрын
@@floriandelarque4847 why autodesk just do not implement this feature? they have thousands of programmers and millions of dollars. And they just do nothing for years.
@keltart8096 ай бұрын
They might have lots of programmers but I don't think they have a large enough team for maya.
@MrAsag6 ай бұрын
@@floriandelarque4847 why? you do not know that you can make copy paste the text?
@MrAsag6 ай бұрын
@@keltart809 net income of autodesk in 2023 make almost 1B dollars. How many programmers they can hire to make theirs product better?
@vladislavkravchenko74187 ай бұрын
I hope someday they will add the ability to specify the bevel by the weight of the edge, Although it may be possible to do this via, specify a different value for the specifically selected edges.
@keltart8097 ай бұрын
I hope so too. variable width bevel would be super handy
@ChaosWolfNinja7 ай бұрын
NNnnnice!
@eliellgvs17 ай бұрын
Thank you so much
@reddaneali59978 ай бұрын
Geeenius !! Thanks
@freedomgoto49078 ай бұрын
Can I assign hotkeys to options?😀
@keltart8098 ай бұрын
are you asking if you can assign the custom hotkeys for the tools? if so, I think you can go to the modelingToolset custom shelf find the functions you want to add hotkey for> right click > copy the command and add it to the hotkey editor
@inkman0028 ай бұрын
Learn something new about maya everyday... thanks!
@3dirjt8 ай бұрын
Can you share how to Texture them like Actual rope in pictures
@keltart8098 ай бұрын
maybe when i find some more time. thanks for watching
@JJ-vb3or9 ай бұрын
相当好用,什么时候发布平均点工具?
@batka505150519 ай бұрын
Wow, thats a cool trick! Thank you!!!
@Vaygah9 ай бұрын
Can't even believe I'm just now discovering this after doing it manually and every other way for years!! Thank you so much for the very quick, clear and concise video!
@唐林-c6i10 ай бұрын
Can you provide an installation tutorial? According to the website's method, I couldn't get it out after installation.
@keltart80910 ай бұрын
Add your path from Step 2 (e.g. C:\MudKit) to your MUDBOX_PLUG_IN_PATH environment variable. If you do not already have the environment variable, you can add it to your system variables. In Windows 11, you would do this through: Settings >> System >> About >> Advanced system settings >> Environment Variables. Did you follow this step?
@exclusivenews28 ай бұрын
It wasn't possible to add path on windows 10. There is no "MUDBOX_PLUG_IN_PATH environment variable" in the system. And no idea how create it from " Environment Variables" can you please explain what is needed to to for that? User variables and System variables have "New" button. To where it is needed to click for add path?@@keltart809
@keltart8097 ай бұрын
sorry for the late reply. yes you would need to create a new one. Under user variables, click new. set the variable name as MUDBOX_PLUG_IN_PATH. and the value as the location path you put mudkit. example F:\mudbox\Plugins\Mudkit. The reason for this is to point mudbox to the path to activate the plugin.
@methunchandro11 ай бұрын
How is this possible,please slow down and add subtitle
@keltart80910 ай бұрын
Quad cylinder manually can be achieved by using a polyDisc as base> with object selected run mel polyExtrudefacet> adjust extrude amount. dont delete history and you'll achieve the quad cylinder. Adjust the polydisc divisions.
@plasticastrocat668411 ай бұрын
perfect tutorial!!!
@dalong967211 ай бұрын
What is your email, please。I have some suggestions wrote with pictures
@unmisill11 ай бұрын
in my maya 2023 folder I don't have that folder called ''others", so i cant replace any file to active this script, what should i do?
@keltart80911 ай бұрын
the path of the folder should look something like this. C:\Program Files\Autodesk\Maya2023\scripts\others
@RM_3D Жыл бұрын
How did you create these? did you make them in zbrush or subtance designer?
@keltart809 Жыл бұрын
started with a plane > base on damage reference images start cutting the plane along the crumple lines> then start pushing and pulling the edges> add support edge to keep edges sharp> use a secondary plane to shrink wrap along the first geo to transfer the detail. relax the topo in bad areas. either bake the displacement in zbrush or blender or any dcc. hope that helps
@Black_Meh Жыл бұрын
wtf
@mikhailzuev Жыл бұрын
You have done amazing work, thanks for that. Keep it up 👍 My workflow will never be the same
@ThraceKelsick Жыл бұрын
This is great man, thanks!
@hazzard Жыл бұрын
This is awesome. is it possible to make a tool to chamfer/bevel a curve point? Let's say I want to just block in a curve with 90 degree turns. Then get rounded corners with this tool?
@keltart809 Жыл бұрын
Thanks ! Not with this tool. This tool only extrude new curve points and curves. I will need to figure how to achieve the chamfer/bevel hard cvs.
@hazzard Жыл бұрын
@@keltart809 ahh sorry that was poor wording on my part. I didn't mean to ask if smarCruveExtrude will be able to chamfer/bevel curve points. I know that's outside of the scope of this tool. I was referring to this hypothetical chamfer/bevel tool :) ... Anyways, I was thinking a tool similar to a blender addon called CurveMachine.
@StarkRaveness Жыл бұрын
Excellent thanks dude, just what I was looking for.
@CharacterModeler Жыл бұрын
good
@DarkoMitev Жыл бұрын
This actually looks quite useful, how easy it is to set up, Id love to see a video on the setup! Thanks a mill always deliver great content!
@keltart809 Жыл бұрын
Cheers Darko! I gota dig into the file. But I believe it might be easier to setup with Maya bonustools proSets. Essentially its sourceMesh> polyDuplicateAndConnect to create a connection between the source and the duplicate> Then run a face extrude> use the original faceIDs to drive the polyDelFacet > final extrude to give it thickness
@sasatrsic1357 Жыл бұрын
When I changed the mentioned script in Program files, t Create Sweep tool stopped to work. You can just make sweep mesh by default. After thet You can't edit sweep mesh.
@keltart809 Жыл бұрын
thats strange, it shouldn't affect the sweep mesh. do you have an error message ?
@seekingbot5798 Жыл бұрын
Thank you for this demonstration. It was very "enlightening" and very inspiring !