Modern Sofa | Blender Tutorial
16:34
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@ominci
@ominci 3 күн бұрын
Boa noite , tem como usar um arquivo sbs no substance painter ?
@ninashaw-gameart
@ninashaw-gameart Күн бұрын
Olá! Não,um arquivo SBS é um arquivo do Designer. Pode é exportar do Designer um arquivo sbsar e importá-lo no Painter 😊
@misanthrope_01
@misanthrope_01 3 күн бұрын
more elegant and configurable in Painter. please don't downgrade your workflow for Blender kiddie views. Keep using Painter. Show them a professional workflow.
@ninashaw-gameart
@ninashaw-gameart 3 күн бұрын
It's important to learn texturing using all kinds of software 😊 but substance painter still is my main software to texture my models.
@Rayles53R
@Rayles53R 6 күн бұрын
Which version are you using?
@ninashaw-gameart
@ninashaw-gameart 4 күн бұрын
Version 2019.3.0
@electroluxia
@electroluxia 9 күн бұрын
Invaluable. Thank you!
@krissosful
@krissosful 9 күн бұрын
Cool, didnt know the first one:) Thanks for sharing👍👍
@ninashaw-gameart
@ninashaw-gameart 9 күн бұрын
You re welcome! 😊😊
@micaelmoreiiira
@micaelmoreiiira 10 күн бұрын
Amazing video, I really liked it
@89ZY
@89ZY 15 күн бұрын
Thank you for sharing, it requires more thorough skills
@uttamsubba-ts7xt
@uttamsubba-ts7xt 18 күн бұрын
very helpful
@zerobio
@zerobio 19 күн бұрын
So much good content from the modeling to the texturing, a complete tutorial. Thanks!
@ninashaw-gameart
@ninashaw-gameart 19 күн бұрын
Thank you Elliott ☺️
@RohanSharma-gx2yr
@RohanSharma-gx2yr 20 күн бұрын
Hi nina i love the tutorial it is really help full for me but can you please tell me how did you do the circle shape it is so fast i cant understand that part in 3: 10 timeing
@ninashaw-gameart
@ninashaw-gameart 20 күн бұрын
Hey! For the circle I used a script,Regularize Edge loop. You can find it online for free 😉 here's the link: www.scriptspot.com/3ds-max/scripts/loop-regularizer
@RohanSharma-gx2yr
@RohanSharma-gx2yr 20 күн бұрын
@@ninashaw-gameart ok thanks a lot ❤️
@sureztv5836
@sureztv5836 29 күн бұрын
Nice
@calpeshsharma4732
@calpeshsharma4732 Ай бұрын
You should put your shadow layer down of stitch layer😅👀
@3dartistmusa
@3dartistmusa Ай бұрын
very nice work, congratulations @zerobio It's nice to see you here 🤩
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
Thanks! ☺️ Zerobio it's a great artist,Im a big fan and a follower as well
@3dartistmusa
@3dartistmusa Ай бұрын
@@ninashaw-gameart Definitely. we love him and you very much 😇
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
Thank you!! ☺️☺️
@musayazar3069
@musayazar3069 Ай бұрын
Which version of textools are you using?
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
version 1.5
@musayazar3069
@musayazar3069 Ай бұрын
@@ninashaw-gameart thank you nina 🙏
@8771franklin
@8771franklin Ай бұрын
nice but can you export this as FBX?
@MrAsag
@MrAsag Ай бұрын
how to make shortcut for this?
@Lea-dz8or
@Lea-dz8or Ай бұрын
Thank you for the video! Just one question: does it also work with the Corona Renderer?
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
Never tried but I guess it works with Corona as well 😉
@Lea-dz8or
@Lea-dz8or Ай бұрын
Thanks for your quick respond, I'll try it :D
@mrkoddy
@mrkoddy Ай бұрын
Hello thank you! Do you stop to make props with game asset workflow? Details from the concrete wall is easy to bake on normal map isn't it, with a simple plane for example? I wonder how I'd can bake the barbed wire with a game asset workflow, an twisted plane?
@ahmedashraf6742
@ahmedashraf6742 Ай бұрын
Bro awesome detailing
@ScaryBarryDairy
@ScaryBarryDairy Ай бұрын
can this be made into a material for different meshes in painter?
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
Yes, you can save this as a Smart material and use it for other meshes
@ScaryBarryDairy
@ScaryBarryDairy Ай бұрын
@@ninashaw-gameart i tried to apply it but the paint layers dont tile correctly only the asphalt texture will apply itself properly. any ideas of what i could be doing wrong?
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
I dont know what type of mesh you are trying to apply the material but you need to check out your uv's they need to be in a 1:1 space like the plane I used for the tutorial. If not,you need to make those paint layers manually.
@ScaryBarryDairy
@ScaryBarryDairy Ай бұрын
@@ninashaw-gameart ok so you were right. if the uv's dont formulate into a 1-1 tile then the paint layer will not fit due to the length of it. so i exported the textures and dragged the maps into the corresponding channels and got the result i wanted. but you have to straighten all the uv's if its a curved mesh. thanks for the help.
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
Yes,you need to straighten the uv's if you have a curved mesh,that's it. Glad I could help you ☺️
@ProjectShinkai
@ProjectShinkai Ай бұрын
I been looking for something like this.
@anshulkale3999
@anshulkale3999 Ай бұрын
I dont think he needed to add that many loops He could have done that zig zag thing, and then for the tooth, he could have boolean it
@shrew654
@shrew654 Ай бұрын
Where do you get your reference images?
@Eduardo_Winchester
@Eduardo_Winchester Ай бұрын
There are many courses that cost $30-100. They (teaches) don't know how to fix this issue. They're Get-Rich-Quick Schemer. Thanks a lot.
@zerobio
@zerobio Ай бұрын
Always amazing modeling and texturing!
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
Thank you so much, Elliott ☺️
@jenniebc6121
@jenniebc6121 Ай бұрын
what version of blender do you use?
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
Version 3.2.1 😉
@jenniebc6121
@jenniebc6121 Ай бұрын
@@ninashaw-gameart do you have a link for that version?
@ninashaw-gameart
@ninashaw-gameart Ай бұрын
You can download on blender page: www.blender.org/download/releases/3-2/
@wonkaytry
@wonkaytry Ай бұрын
Everything made with Substance looks the same, we need something different, everything has the "Substance" look, most ppl aren't realizing this...everything looks the same, the "Substance" look.....
@Rohan1s495
@Rohan1s495 Ай бұрын
Right , texturing should be done in Microsoft EXCEL
@madceee
@madceee Ай бұрын
awesome 👍
@bbsesonott
@bbsesonott 2 ай бұрын
Could you clarify how many segments are involved in plane mesh segmentation?
@esdf89
@esdf89 2 ай бұрын
Thank you so much !!!!
@brycegeurts3345
@brycegeurts3345 2 ай бұрын
bruh this was lowkey poggers
@tionblack
@tionblack 2 ай бұрын
Thank you very much for your kindness to share information.
@gorbashgaming1470
@gorbashgaming1470 2 ай бұрын
Looks cool but it's definitely not a game asset, it needs to be baked as at this stage it is a good for medium-poly. Game asset would require extra 20% work.
@yukonone836
@yukonone836 2 ай бұрын
Many thanks! How can i change the color of an object? It replaces one i applied with grey. And are there any ways to control color of an outline?
@faizcurious7407
@faizcurious7407 2 ай бұрын
Awesome tuts But why don't you do voice over in your tuts Modelling part its clear form my side but marmoset toolbag part was not clear..... Do dedicated video in marmoset toolbag Really appreciated your efforts TY
@ninashaw-gameart
@ninashaw-gameart 2 ай бұрын
You're absolutely right, I have some tuts where I use my voice, but this one was not one of them. I'll try to improve that part in the future :)
@faizcurious7407
@faizcurious7407 2 ай бұрын
@@ninashaw-gameart that's cool I'll look forward from you..... Ty and tc
@RomboutVersluijs
@RomboutVersluijs 2 ай бұрын
Wonder why you picked a sphere as the base shape. Doesn't the star cause pinching issues?
@patdavisphotography
@patdavisphotography 2 ай бұрын
Awesome! Thanks!😎
@cr4723
@cr4723 2 ай бұрын
Thanks! Short and easy.
@IR-RA
@IR-RA 2 ай бұрын
Love that you are using blender, thank you so much for that
@Rohan1s495
@Rohan1s495 2 ай бұрын
Hello , Can you Make a DRUM magazine used in AK47 & magazine box used in m249 with bullets next .
@SatvaMoliya
@SatvaMoliya 2 ай бұрын
Thank You!
@reetesh3876
@reetesh3876 2 ай бұрын
most effecient video on anchor point . good video
@manishsaini9073
@manishsaini9073 2 ай бұрын
Reference De do sir
@ninashaw-gameart
@ninashaw-gameart 2 ай бұрын
In the description of this video ;)
@manishsaini9073
@manishsaini9073 2 ай бұрын
Sar reference de do
@stoopidbastid6420
@stoopidbastid6420 2 ай бұрын
I do appreciate what you know but this is way too complicated. what took you 30 minutes would take anyone else 5. The legs were nice though
@ninashaw-gameart
@ninashaw-gameart 2 ай бұрын
5 minutes to make everything seems (modeling, unwrap, texturing) a little impossible, but that depends on how good "anyone else" is with Blender 👍
@user-iv3qk5xi6o
@user-iv3qk5xi6o 2 ай бұрын
difficult for begginer
@ninashaw-gameart
@ninashaw-gameart 2 ай бұрын
I have easier tutorials ;)
@user-iv3qk5xi6o
@user-iv3qk5xi6o 2 ай бұрын
@@ninashaw-gameart let me check 🤔🤔🤔🤔
@GuestUser-jf8uj
@GuestUser-jf8uj 2 ай бұрын
I was wondering why you didn't do low poly and high poly. Do you think it's unnecessary these days?
@daze4276
@daze4276 2 ай бұрын
Ukraine need your support 💙💙💛💛
@Leevy27
@Leevy27 2 ай бұрын
I love your easy tutorials. Not so complex models are really easy to follow and my learning curve, especially in Substance Painter is raising up! Thank you!
@ninashaw-gameart
@ninashaw-gameart 2 ай бұрын
Thank you! I'm always trying to make them as simple as possible. :)
@DaNil-ws8bc
@DaNil-ws8bc 2 ай бұрын
It's not look like water >_< diss
@ArksideGames
@ArksideGames 2 ай бұрын
😅