UE5 DevLog : Planetary Clouds
1:20
UE5 DevVLog: Planetary System
1:10
UE5 DevVlog - Planetary Water!
0:25
UE5: Ray Cast Suspension
0:20
11 ай бұрын
UE5 DevVlog : Good Boy Physics
0:51
rUbBIsH
5:34
Жыл бұрын
UE4 Carbodgination: AVS
0:22
Жыл бұрын
ue5 DevVlog : Jetpack into 5.1
1:43
ue5 DevVlog : Waves and Weather!
1:51
UE5 DevVlog : Motion Matching
1:05
UE5 DevVlog:
3:28
Жыл бұрын
UE5 DevVlog : Ocean Simulation
0:42
UE5 DevVlog : Testing Fluid Ninja
0:12
Пікірлер
@LiamE69
@LiamE69 3 күн бұрын
Would you like to cull my non visible surfaces?
@lorryburger8165
@lorryburger8165 2 күн бұрын
Last Wednesday it would have been a yes probably, today things are looking a lot better so it’s a flat no
@Atlantica-Worlds
@Atlantica-Worlds 7 күн бұрын
Nice! I look forward to seeing the progress.
@LiamE69
@LiamE69 7 күн бұрын
My balls are sweaty.
@lorryburger8165
@lorryburger8165 6 күн бұрын
When did you last see them?
@LiamE69
@LiamE69 6 күн бұрын
@@lorryburger8165 When they reflected in your eyes last night
@lorryburger8165
@lorryburger8165 5 күн бұрын
you mean the digital microscope I gave you for Christmas
@LiamE69
@LiamE69 5 күн бұрын
@@lorryburger8165 This is small. Those are far away.
@lorryburger8165
@lorryburger8165 5 күн бұрын
@@LiamE69 Yes I agree, your balls are both small, far away and sweaty
@idirbelaid2837
@idirbelaid2837 29 күн бұрын
awesome !! how did you make the water surface invisible when it overlaps with the vehicle ?
@lorryburger8165
@lorryburger8165 21 күн бұрын
it uses an opacity mask in the water material. just search youtube for a tutorial
@yayavideos
@yayavideos Ай бұрын
hello i am in hand ik hell right now and this looks about what i need for my wall running/grinding/sliding animation, could you make a type of how-to video? Looks great!
@lorryburger8165
@lorryburger8165 Ай бұрын
get the normal of the surface where your trace hits , ik the hand to that point and adjust the rotation of the hand to the normal. its an old project that doesn't load anymore so I cant be more detailed than that
@yayavideos
@yayavideos Ай бұрын
@@lorryburger8165 I have gotten about that far already but thank you very much for replying! I also have projects that will not load and it is heartbreaking. Appreciate your videos as some reference points. Much love.
@buster5661
@buster5661 Ай бұрын
I am getting jak and Dexter 3 vibes
@projectMAINCORE
@projectMAINCORE 2 ай бұрын
Nice to see another fellow developer do awesome things
@lorryburger8165
@lorryburger8165 2 ай бұрын
Thank you for your kind comments
@LiamE69
@LiamE69 2 ай бұрын
That's your left nut that is.
@chomnansaedan4788
@chomnansaedan4788 2 ай бұрын
are you using Chaos Vehicle?
@lorryburger8165
@lorryburger8165 2 ай бұрын
No, It's my own Vehicle Pawn that I wrote myself
@LiamE69
@LiamE69 3 ай бұрын
Orbiting uranus.
@lorryburger8165
@lorryburger8165 3 ай бұрын
Are you? I haven’t seen it in a while, What does it look like?
@Atlantica-Worlds
@Atlantica-Worlds 3 ай бұрын
Nice!
@lorryburger8165
@lorryburger8165 3 ай бұрын
Why thank you kind you
@Atlantica-Worlds
@Atlantica-Worlds 3 ай бұрын
@@lorryburger8165 You're welcome. Are you using virtual heightfield meshes?
@lorryburger8165
@lorryburger8165 3 ай бұрын
@@Atlantica-Worlds no. It’s a procedural mesh, with a perlin noise generator
@Atlantica-Worlds
@Atlantica-Worlds 3 ай бұрын
@@lorryburger8165 Oh okay.
@crazyguy7585
@crazyguy7585 3 ай бұрын
i think its for content example right😁
@lorryburger8165
@lorryburger8165 3 ай бұрын
I am using the Physics Control Component for both the Driver and the Dog. The code is copied from the Content Examples for the driver and adapted for the dog
@laurensdesmet70
@laurensdesmet70 4 ай бұрын
Did you opt for the Synty skeletal meshes or did you go for static versions?
@lorryburger8165
@lorryburger8165 4 ай бұрын
I opened the source fbx files in blender and exported the individual components to unreal as static meshes. That way I can swap out wheels, brake disc, seats, doors, windows etc
@laurensdesmet70
@laurensdesmet70 4 ай бұрын
@@lorryburger8165 Yeah, I was thinking about that as an option. Does that still allow you to, lets say, open the trunk via a transformation, or would that cause issues when done without a skeleton?
@lorryburger8165
@lorryburger8165 4 ай бұрын
@@laurensdesmet70 I made an interactive actor component that animates itself whern interacted with, this works with trunks, bonnets, doors, petrol caps. kzbin.info/www/bejne/Z5eWZqJqetihh5Y
@lorryburger8165
@lorryburger8165 4 ай бұрын
possibly I will be replacing the static mesh components with skeletal mesh (doors etc) for body deformation and crash damage or looking at procedural meshes
@laurensdesmet70
@laurensdesmet70 4 ай бұрын
@@lorryburger8165 Yeah, body deformation is the main reason why I'm considering skeletal meshes as well. All things considered, I might just do what you did and handle deformation via vertex colors. I found this tutorial, which covers that, as well as procedural meshes. Might be of interest to you: kzbin.info/www/bejne/j2OpdIuiebuImc0si=Ny2vzEzPVlXBmoBU
@LiamE69
@LiamE69 4 ай бұрын
You still wet the bed.
@lorryburger8165
@lorryburger8165 4 ай бұрын
You sleep sitting up because you have horizontigo and dust will kill you
@alexanderalikin1210
@alexanderalikin1210 4 ай бұрын
Normals and displacement brake if the planet is not at world zero, I'll have to fix it
@alexanderalikin1210
@alexanderalikin1210 4 ай бұрын
If you place a planet at world zero, you'll see how it's supposed to look :)
@lorryburger8165
@lorryburger8165 4 ай бұрын
Like add a sphere center coord to the material instance?
@alexanderalikin1210
@alexanderalikin1210 4 ай бұрын
@@lorryburger8165 no, place the ocean mesh at world 0, 0, 0 location. I’ll fix soon, that’s my bad
@alexanderalikin1210
@alexanderalikin1210 4 ай бұрын
@@lorryburger8165 fixed. Please update
@lorryburger8165
@lorryburger8165 4 ай бұрын
@@alexanderalikin1210 will in now work with spheres placed anywhere in the world map, of any size?
@Atlantica-Worlds
@Atlantica-Worlds 5 ай бұрын
Are you making a space game?
@lorryburger8165
@lorryburger8165 5 ай бұрын
I'm making a game that involves a lot of physics. Probably doing small planets like Outer Wilds
@lorryburger8165
@lorryburger8165 5 ай бұрын
I see thats what you are doing
@Atlantica-Worlds
@Atlantica-Worlds 5 ай бұрын
@@lorryburger8165 Mine isn't exactly physics based. My planets don't rotate or orbit, they are stationary. This is still the same game that you've been posting about, right?
@lorryburger8165
@lorryburger8165 5 ай бұрын
I am teaching myself UE. I have lots of projects all doing different things, I wouldn't actually use this to create a planetary system - its far too chaotic and random (currently I have converted the gravity algorithm to c++ which took 80 planetary bodies running at 20 fps to running at 120 fps!) it makes a nice screen saver
@Atlantica-Worlds
@Atlantica-Worlds 5 ай бұрын
@@lorryburger8165 Wow, that's an incredible jump in framerates! I will have to nativize blueprints into C++ some day and test the framerates.
@LiamE69
@LiamE69 5 ай бұрын
I don't think you appreciate the gravity of the situation.
@lorryburger8165
@lorryburger8165 3 ай бұрын
Gravity is your situation
@LiamE69
@LiamE69 3 ай бұрын
@@lorryburger8165 It's getting me down.
@rdevstro5k
@rdevstro5k 5 ай бұрын
sick, you got good taste in music
@rdevstro5k
@rdevstro5k 5 ай бұрын
this is sick
@lorryburger8165
@lorryburger8165 5 ай бұрын
~Thanks
@FreeD00M
@FreeD00M 7 ай бұрын
This does not quite look in sinc
@lorryburger8165
@lorryburger8165 7 ай бұрын
I don't know if they have improved things, but over the internet you are never going to know if its a bit out of sync anyway
@FreeD00M
@FreeD00M 7 ай бұрын
@@lorryburger8165 then it should be a delay. However looks a bit different ti me, not just in time. What you think(
@tienphatpham395
@tienphatpham395 7 ай бұрын
I can’t stay and move on my ship when the ship moving. My character alway be push out side the ship. Please help me
@lorryburger8165
@lorryburger8165 7 ай бұрын
Separate the Bouyancy Hull from the Hull mesh. Disable Physics on the Hull mesh have the Hull Mesh Interp its position to the Bouyancy hull on tick, that will stop your character from affecting the bouyancy and physics of the ship. Or otherwise it sounds like a collision issue
@lorryburger8165
@lorryburger8165 7 ай бұрын
The aircraft carrier does what I described, kzbin.info/www/bejne/hl6taqJ4hKerpac
@tienphatpham395
@tienphatpham395 7 ай бұрын
@@lorryburger8165 thank u so much for your reply ^^ Now I will try that. 🥰🥰🥰
@matiasbloisi3102
@matiasbloisi3102 7 ай бұрын
Nice work, thanks for sharing. You recommend to use UE4 vs UE5? (Using AVS / TCS)?
@lorryburger8165
@lorryburger8165 7 ай бұрын
I’m using ue5. I don’t think it’s better than 4 yet
@jamesonvparker
@jamesonvparker 8 ай бұрын
As a starting point, do you recommend migrating the demo project to your own and just swapping the meshes?
@lorryburger8165
@lorryburger8165 8 ай бұрын
No, I copied the code as I wanted to learn it
@jamesonvparker
@jamesonvparker 8 ай бұрын
I love your physical component animation. How hard did you find working with it? Seems a little confusing to me but Im working on figuring it out.
@lorryburger8165
@lorryburger8165 8 ай бұрын
I just copied the example code and made a few changes
@jamesonvparker
@jamesonvparker 8 ай бұрын
Hi, I found your channel in the AVS discord. Nice work! I subbed.
@lorryburger8165
@lorryburger8165 8 ай бұрын
Thanks for the sub!
@kennedykimeu4618
@kennedykimeu4618 8 ай бұрын
Nice. how is the peformance ?
@lorryburger8165
@lorryburger8165 8 ай бұрын
It’s down to the grid. I’m hoping when tessellation is back I can use it
@jourverse
@jourverse 5 ай бұрын
​@@lorryburger8165 You can use default water system for the tessellation and LOD dynamic mesh. I apply the custom water material on the ocean actor from water system and the tessellation is working well. Which method did you use to simulate this bouyancy? CPU or GPU readback?
@lorryburger8165
@lorryburger8165 5 ай бұрын
@@jourverse its a Niagara GPU readback (kzbin.info/www/bejne/npPVc3aFrcp_p9k) connecting to NWP water physics thats doing the math
@jourverse
@jourverse 5 ай бұрын
@@lorryburger8165 ok Thank you.
@LiamE69
@LiamE69 9 ай бұрын
Bed wetter.
@FreeD00M
@FreeD00M 9 ай бұрын
I dont think Fluid Ninja replicates well or does it?
@lorryburger8165
@lorryburger8165 9 ай бұрын
You wouldn't replicate Fluid Ninja, you would replicate what is interacting with it. Its mainly a visual thing so it wouldn't matter.
@FreeD00M
@FreeD00M 9 ай бұрын
@@lorryburger8165 Well, if e.g. a ship crashes into a wave on the server, but the wave does not exist on the clientside the ship would move without any reason on the clientside.
@lorryburger8165
@lorryburger8165 9 ай бұрын
@@FreeD00M Most WaveSystems use a Timecode to generate the waves. you would sync the timecode to the server and have each client delta the time in between updates, you are never going to get 100% syncronisation as client ping and FPS is going to make all sorts of issues. boat simulations are also physics based which in not as deterministic as we would like in UE so replicating is going to be difficult on that front too. I would let Fluid Ninja handle the pretty but none of the gameplay systems. you can overlay Fluid Ninja over a wave system to handle foam and ripples . nobody is going to notice if foam or ripples are not in sync!
@FreeD00M
@FreeD00M 9 ай бұрын
Thx for the inspiring idea. I know that oceanology is mostly replicated, but this gave me the idea to also try other water systems. Will do some experimentation.
@unrealunderground6085
@unrealunderground6085 10 ай бұрын
this is so much cooler than your ALS video from two years ago! Keep posting stuff like this i love to see it!
@loremipsum3147
@loremipsum3147 10 ай бұрын
that really was a hattori hanzo sword
@HeavensDisciplesGames
@HeavensDisciplesGames 11 ай бұрын
Nice! That's pretty cool.
@lorryburger8165
@lorryburger8165 11 ай бұрын
Thanks!
@LiamE69
@LiamE69 Жыл бұрын
I touched myself watching this.
@lorryburger8165
@lorryburger8165 Жыл бұрын
Did the brasso come out?
@LiamE69
@LiamE69 Жыл бұрын
@@lorryburger8165 Nurse!
@Digital33Studios
@Digital33Studios Жыл бұрын
very cool
@lorryburger8165
@lorryburger8165 11 ай бұрын
Thank you
@Adil-vi8xw
@Adil-vi8xw Жыл бұрын
Can u make a video on how u make it
@lorryburger8165
@lorryburger8165 Жыл бұрын
Maybe one day when I get time
@DeeOdzta
@DeeOdzta Жыл бұрын
nice!
@lorryburger8165
@lorryburger8165 Ай бұрын
ince!
@SomethingEternal
@SomethingEternal Жыл бұрын
Looks good. Now i wonder if the passenger camera is going to have those vibrations xD
@lorryburger8165
@lorryburger8165 Жыл бұрын
It would if the camera was attached to the head
@HasimFN
@HasimFN Жыл бұрын
tutorial?
@lorryburger8165
@lorryburger8165 Жыл бұрын
I copied it from als
@HasimFN
@HasimFN Жыл бұрын
@@lorryburger8165 exact same? Looks different.. Looks better
@lorryburger8165
@lorryburger8165 Жыл бұрын
Was a while ago. I've broken it since. I think I was using world coordinates rather than bone space like in ALS
@zawadigameszg2713
@zawadigameszg2713 Жыл бұрын
You finally made it work.
@LiamE69
@LiamE69 Жыл бұрын
I held on for too long and stuff came out.
@AbsoluteZero972
@AbsoluteZero972 Жыл бұрын
hello, i want to do a jump Prediction for my character. can you tell my how had you done it please ? very good vidéo by the way, love you'r work.
@lorryburger8165
@lorryburger8165 Жыл бұрын
I based mine on this kzbin.info/www/bejne/f3aZg5WggLt7b68
@AbsoluteZero972
@AbsoluteZero972 Жыл бұрын
@@lorryburger8165 ho ! thank you
@LiamE69
@LiamE69 Жыл бұрын
Very ruff.
@lorryburger8165
@lorryburger8165 Жыл бұрын
That took you far too long to come up with
@LiamE69
@LiamE69 Жыл бұрын
@@lorryburger8165 Yeah, made a real dog's dinner of it.
@ivanc86179
@ivanc86179 Жыл бұрын
Hey, looks very nice! Do you use physics control component for the good boy as for the driver? And how do you like using it? Is it worth to exploring?
@lorryburger8165
@lorryburger8165 Жыл бұрын
I am using the new Physics Control Component for both the Driver and The Dog. The code is copied from the Content Examples for the driver and adapted for the dog. I have only played with it for a couple of hours but it seems to do what it does! I am trying to import the code into my vehicle and my character blueprints, unsuccesfully at the moment , it either crashes or does nothing. just need some time
@wardredd6394
@wardredd6394 Жыл бұрын
fine work
@LiamE69
@LiamE69 Жыл бұрын
That's just rubbish.
@wardredd6394
@wardredd6394 Жыл бұрын
dope
@mehmetbaspinar25
@mehmetbaspinar25 Жыл бұрын
its great , can you share blueprint tutarial ?
@pivotcom
@pivotcom Жыл бұрын
what engine did you make this in?
@lorryburger8165
@lorryburger8165 Жыл бұрын
Unreal Engine 4
@pivotcom
@pivotcom Жыл бұрын
@@lorryburger8165 did you make the trail effect or did you use surface trails and ngl kinda impressed by the rig can't get mine to work right with chaos vehicles
@lorryburger8165
@lorryburger8165 Жыл бұрын
@@pivotcom The surface trails are Infinity Weather by Infinity Blend. They don't work anymore as Epic got rid of tessalation
@pivotcom
@pivotcom Жыл бұрын
@@lorryburger8165 nice but how did you pull the rig of as far as I know I can only connect wheels to the root bone in that case I can't get the rotating axles to work
@lorryburger8165
@lorryburger8165 Жыл бұрын
@@pivotcom The Suspension arms are a failed attempt at multipoint IK using scene components that pivot at the top and "look at" the wheel mesh. The wheel mesh is being controlled by 2 physics constraints. one for the wheel spin and another for the suspension which are attached to a control mesh that handles the steering
@wttkwsk
@wttkwsk Жыл бұрын
why did youtube recommend this to me?
@RaphaelBolivar
@RaphaelBolivar Жыл бұрын
The algorithm works in mysterious ways.
@lorryburger8165
@lorryburger8165 Жыл бұрын
I don't think I can answer that😂
@LiamE69
@LiamE69 Жыл бұрын
Shrub rocketeer.
@islandonlinenews
@islandonlinenews Жыл бұрын
I like you’re thingy. Did you make it?
@lorryburger8165
@lorryburger8165 Жыл бұрын
Depend which of the thingy’s you are referring to
@islandonlinenews
@islandonlinenews Жыл бұрын
@@lorryburger8165 your amphibious vehicle:) its cool.
@lorryburger8165
@lorryburger8165 Жыл бұрын
@@islandonlinenews The Mesh is from Synty Sci-Fi Worlds, I programmed the Pawn blueprint
@islandonlinenews
@islandonlinenews Жыл бұрын
@@lorryburger8165 ok thanks! I don’t suppose you could send me a copy of that truck?
@lorryburger8165
@lorryburger8165 Жыл бұрын
@@islandonlinenews nope