Would this be achievable with a free software like krita? i use daz on some occasions just for fun so i have no real justification for buying photoshop for this
@GameDeveloperTrainingКүн бұрын
Any image editor should be fine mate
@JPonieКүн бұрын
@ thank you!! I've learned a ton from your videos so thank you!
@imjesusdad63613 күн бұрын
Would there be a way to do this with Blender? I have a subdivided morph that I want to import using morph loader (since I don't know how else to do it) but obviously it won't let you import it unless it's the base amount of polys.
@GameDeveloperTrainingКүн бұрын
Yea it should be possible.
@imjesusdad636123 сағат бұрын
@@GameDeveloperTraining I managed to get the HD morph onto the figure, but the figure doesn't seem to have any of the morphs or sliders for customisation or posing. So maybe I did something wrong?
@Matthias-h9u4 күн бұрын
I love your tutorials. I like that you sometimes show the usage of DAZ with other software. That gives me tons of ideas! I like that you take your time doing it step for step, because I follow you step by step 🙂 If I could wish for something... -I would wish to learn more about rigging (such as the tutorial above :-) ) and I would like to learn more about wight painting at organic figures to make more realistic bends of joints. For both themes there are very few tutorials and especial few documentation on DAZ.
@MelanieMitchellmelmeiko8 күн бұрын
Thank you for the code~ I haven't gotten it to work, yet, but I'll keep testing it. All I get is a blank screen. I've tried moving the file around in different folders and using their names before the filename (like: "gui/filename.ogv"; "video/filename.ogv"; "images/video/filename.ogv", etc). I'd also attempted to use a static picture, with a custom filename and without the screen size--like the default wording for the "main_menu.png" but that didn't work either. Using .webp, or .mp4, didn't do anything either. Do you have any idea what might be blocking the results?
@GameDeveloperTraining8 күн бұрын
There are a lot of potential failure points in this, If Ren'Py isn't giving you any feedback in a traceback file the only thing you can really do is keep experimenting.
@SkaKami10 күн бұрын
8:40 line 31: $ PlayerName += " Dumbo" is not recognized as a command and wont do anything. I copy-pasted the same code of a friend, where it is working, but it seems VSC doesnt accept for me. Any help?
@SkaKami10 күн бұрын
Integrating the Python extension for VSC fixed it for me, at least its working, but still not recognized as a command, which is showed in light blue in VSC.
@GameDeveloperTraining8 күн бұрын
You're concatenating a string with another string. This is a normal command for Python. It sounds like your issue stems from visual studio not Ren'Py
@Lyuki9814 күн бұрын
Hello! It worked but it not tense what I did in z brush. Lots of details lost when they in normal map. Any suggest?
@AfriasporaFilms17 күн бұрын
Tried it for the first time. Worked great. OMG! Where’ve you been all my life? Thank you!!!
@GameDeveloperTraining17 күн бұрын
Glad it helped!
@cardermedia25 күн бұрын
Such a shame this no longer works :( CC4 now crashes when you apply skin weights.
@GameDeveloperTraining24 күн бұрын
Contact Reallusion customer support. They are very proactive and usually get right back to you. Assuming you're using a legit version of their software.
@ChillReel_YT28 күн бұрын
Hey very nice and detailed video, I will go through it all this evening, but after skimming through it I was wondering how do you export all of this in a game engine. Would you rather a one single mesh or having them separate isn't a big deal? If you could elaborate on your method to export it, I would appreciate it! Cheers
@GameDeveloperTraining28 күн бұрын
A game engine like unity doesn't really care whether it's all one mesh or multiple, the only time it matters if the model is rigged but static meshes like this one you can do whatever suits you really.
@ChillReel_YT28 күн бұрын
@GameDeveloperTraining Perfect! Thanks
@kaykay1845Ай бұрын
why is the final result is so grainy?
@dogeclАй бұрын
Thanks for the tutorials. In the future, could you please zoom in on the code editor? It's really hard to read at the current font size. Thanks again for creating this type of content!
@underbelly69Ай бұрын
prefer to use URP for VR in Unity - is iClone compatible with URP?
@NuveroticАй бұрын
Fuck man… I’ve been subbed to you for like 7 years or so. Maybe a decade. How crazy is that? We’re getting old my dude.
@GameDeveloperTrainingАй бұрын
Holy.. It's really been that long. Yea I'm feeling the age at the moment. Thanks for sticking around for the good and the bad!
@NuveroticАй бұрын
@@GameDeveloperTraining Quick question. In fact, I'll just make it a statement, because you may not want to throw yourself and your work under the bus. ChatGPT (Free Version) has become REALLY good at writing scripts. I can tell it to give me 20 adult story idea's. I pick one of those. I then tell it to bullet point a complete story with beat points using Save the Cat method. I edit and tell it to fix what I don't like. Then I tell it about how I want the characters to be. Giving any information I can about the characters. Then I tell it to write the script and dialogue, making sure each character has a unique "voice". I just have to do a little guiding a little editing and within 1 hour, I can have a full Ren'Py game script complete with choices. I can then tell it to list all the locations, props, etc etc, and in 3 seconds it's done. If you're not using AI in your work flow bruv, you gotta start trying. It's phenomenal. And believe me, it's a GREAT writer. Just needs a little editing at points.
@GameDeveloperTrainingАй бұрын
@@Nuverotic GPT certainly has its good points for sure. There are threee main issues with using it. 1. You can't copyright anything written by GPT. Meaning someone else could come along and steal your code, potentially your whole game and there would be very little you could do about it. 2. Bug fixing. GPT doesn't get everything right and if you rely on GPT to write the code for you, when it comes to unit-testing and bug fixing you're going to need to know what everything does and where it's located and what else any changes you make will impact. 3. Privacy. There is a clause in the GPT user agreement which essentially states that your "conversations" are accessible by anyone within the business and could later mean your content being leaked or worse. Yea I use it to give me pointers when I'm having a tough time thinking around a particular problem but I wouldn't personally risk using it to write an entire game.
@NuveroticАй бұрын
@@GameDeveloperTraining If you'll allow me to counter those. lol. 1. If you edit the writing enough you can still copyright it you just have to be doing most of the work. I let it write dialogue for me and bullet point outlines for story beats. Which it does well, but nothing ground breaking. 2. Chat is TERRIBLE at coding. Maybe a line here or two it can get right but for the most part, I spend FAR more time bug fixing if I use GPT, and it'll run my in circles doing the same wrong thing over and over. So I agree, it's DEFINITELY not ready for coding jobs yet. 2. ChatGPT WILL allow it's development team to see what you've written but they don't use that to feed back into ChatGPT. Again I think if you're just using it to base outline things and work on dialogue you'll be fine. The reason I lilke using it for dialogue is because you can give it your characters backstory, then tell it to speak as if it's that person. Role Play if you will. And it does a FABULOUS job at making your characters feel like they weren't all written by the same guy. Which is very i mportant to me as it's something I always notice in screenplays/movies/games. Otherwise yea I think you're write. I'm just not as worried about the copyright stuff as you but I don't fault you for that at all. I get it..
@obviousalias9506Ай бұрын
I'm not a Unity user as yet, but it's always good to see you posting creative things! Cheers, Matt!
@GameDeveloperTrainingАй бұрын
Thanks mate!
@GolfstaАй бұрын
is this still possible with the current Daz Studio? i followed those steps but as soon as I drop cutout opacity the light intensity drops with it proportionally, down to nothing basically. edit: did some research and it looks like DS now has a thing under content to add advanced iray options to an object. that way i could make the light object not show in the render while it still having emit light
@MangaSamteАй бұрын
One of the most beginner friendly if not THE only beginner friendly Renpy tutorial series! Thanks a bunch for making this! My only critique would be the background music. While it's been lowered whenever you speak, it is still distracting and doesn't help focus.
@SeeIAmDeadАй бұрын
Can you get these bullet points to only show when hovering choice?
@JuanGabrielOyolaCardonaАй бұрын
Thanks for sharing 😀👍 greetings from Colombia.
@obviousalias9506Ай бұрын
Talking buttocks? Jim Carey as Ace Ventura? I kid, I kid, Matt! Good to see you posting!
@JJ-vp3bdАй бұрын
Does anyone here know how to export a blender model with color for 3D printing I try to export it it always comes out gray but it has color textures/material
@thenic123Ай бұрын
How do you import a blender environment with textures to DAZ Studio and assign the correct textures to each surface? How do you Rig Doors to open and Chairs to move?
@CarlosCervantes2 ай бұрын
Hi, I know this is kind of old, but I am using Renpy 8.2.3 and for some reason the print command is not showing in the console. When I run the WhoIsSelected() command I only get None, but I am not getting the "No character selected" part. Do you know if something has changed with the print command?
@GameDeveloperTraining2 ай бұрын
Print is a Python command so Ren'Py version won't have any effect. If you're getting None as a response to a print command it means the variable is either null or it doesn't exist. Check for typos :)
@CarlosCervantes2 ай бұрын
@@GameDeveloperTraining Thanks for the quick reply. It worked now if I changed the line ---> print "No Character selected" to ---> print ("No Character selected"). For some reason it needs the parenthesis and doesn't work without them like in your video .
@ILLMII2 ай бұрын
Bro knows how to use all software.
@Lisalee-xj1xb2 ай бұрын
Hello, I wanted to ask if I'll be able to create a 3dcg game with models in renpy alone or I'll have to do smth else, please educate me :)
@GMan-vo3ty2 ай бұрын
I had to select the ALL option to find the options for refraction index and refraction weight, but I still see faint shadow of the sphere. Is there a way to turn shadows off for the obect?
@kasamilee28522 ай бұрын
and how do we make it dirty?
@selli99172 ай бұрын
Very useful. Thank you!
@jayrutan2 ай бұрын
Matt. I am very grateful to have found your video series on renpy/python OOP development. I am a 25+ year developer, but getting bored of the ERP, MES, and HR software for big business. I want to put my skills to use with something fun! I have been following along with your training video and my OOP skills are coming back to me, but I have an issue I can’t seem to resolve myself. I have Renpy 8.3.2 and using Visual Studio Code for an editor. When I use the renpy.input method within the Person.setName function I get "Exception: ui.interact() called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?". When I comment that out and assign a string, it compiles and runs but getName() returns a “1”. Odd, right? I have been searching for reasons online, but none seem to match the scenario here with the class process. Any feedback would be appreciated. Thank you.
@thiccstudios2 ай бұрын
Stumbled upon this and then realised that's Gosport!
@GameDeveloperTraining2 ай бұрын
You are correct :)
@c.levername2 ай бұрын
I have watched your new RenPy series, but is this one still good for the most part? Glancing over the titles it seems like you cover more ground in this series, but I don't know how outdated most of the info has become.
@GameDeveloperTraining2 ай бұрын
Most of the code in my videos is still relevant as Ren'Py hasn't changed much. New stuff has been added but old stuff still mostly works.