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@newpractice
@newpractice Күн бұрын
Thank you
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr Күн бұрын
you're welcome! =)
@Dan1066
@Dan1066 6 күн бұрын
That was very interesting and I am looking forward to the next videos. I thought it would be as easy as applying the Geometry node and viola, but I still have more to learn apparently.
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 5 күн бұрын
Thanx for watching! I also still have a lot to learn but learning Blender is fun so there is that =)
@newpractice
@newpractice 7 күн бұрын
Thank you
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 6 күн бұрын
you're welcome =)
@jabberdoggy4444
@jabberdoggy4444 10 күн бұрын
Excellent job! This was a fun and interesting project, and I really appreciated the explanations and demonstrations you included. Giving space to pause the screen shots to compare the nodes set up was definitely appreciated. It was surprising to me how much difference and the motion variance made to making the fish feel alive. I was pretty happy with the results of the previous video, but this certainly took things to a new level, and you've given me lots to think about. Thank you so much for putting this series together, and I will definitely give your other playlists a try... tomorrow, after my brain stops steaming. :)
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 10 күн бұрын
Thanks for watching and greatly appreciate the feedback! Yeah, the part about controlling its animation speed is kind of cherry on top kinda thing, but I love how it makes the goldfish come to life. Thanx again for watching and hope you enjoy others as well =)
@nicolanarracci
@nicolanarracci 13 күн бұрын
Poetry in knots
@nicolanarracci
@nicolanarracci 14 күн бұрын
Beautifull :)
@nicolanarracci
@nicolanarracci 15 күн бұрын
(you can also in GoldFishFactory > GoldFish > MakePectoralFin move the "normal angle" by cosine with the same product of "movmentSpeed and TimeReference" added to "movmentOffset" and manage it whith a mapRange to min -1100 to max -1700, this way the movement of the fins is more natural (sorry but I had the aquarium for decades) sine for zAngles and cosine for normalAngle. i love your videos, please do more
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 15 күн бұрын
Hehe, should've consulted you before releasing the videos😆 In any case thanx for the advice, I'll try it
@nicolanarracci
@nicolanarracci 14 күн бұрын
@@BlenderStudioS-bs8mr 🤩😘you are the professor, I only have some ideas, maybe you could make the video7 with these little tricks. the fish that go at different speeds is pure poetry, congratulations.
@jabberdoggy4444
@jabberdoggy4444 15 күн бұрын
Really enjoying this series. You explain things very well. I especially appreciate the pauses to show the finished nodes set ups. Very helpful.
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 15 күн бұрын
Thank you for the feedback! It gives me joy when ppl are enjoying them. Hope you have fun til the end!
@jabberdoggy4444
@jabberdoggy4444 14 күн бұрын
@@BlenderStudioS-bs8mr I'll have more to say a the end the series. :) You have inspired Many Thoughts on my end, lol. (don't worry, all good things) I'll be sure to go through the rest of your channel, your analytical approach and clear explanations really resonate for me.
@nicolanarracci
@nicolanarracci 15 күн бұрын
Fantastik, your tutorials is beautifull, i love it ( in the node GoldFishFactory > GoldFish > SetBodyMovment if you multiply SplineParameter by -4.71239 (3/4 tau) instead 4.71239 , the movment of the fish is mutch natural) Thank you. please do more tutorial.
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 15 күн бұрын
Thanks a lot! Really appreciate the feedbacks! I noticed your previous comment regarding the 3/4tau but unfortunately had already recorded the rest before making the change. But I think you are right, it seems more natural
@nicolanarracci
@nicolanarracci 15 күн бұрын
@@BlenderStudioS-bs8mr I think you can put it in the first comment (you can also in GoldFishFactory > GoldFish > MakePectoralFin move the "normal angle" by cosine with the same product of "movmentSpeed and TimeReference" added to "movmentOffset" and manage it whith a mapRange to min -1100 to max -1700, this way the movement of the fins is more natural (sorry but I had the aquarium for decades) sine for zAngles and cosine for normalAngle. i love your videos, please do more
@nicolanarracci
@nicolanarracci 17 күн бұрын
Beautifull, thank you
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 17 күн бұрын
Thanx as always for watching😇
@mofumofu6958
@mofumofu6958 18 күн бұрын
トサキンの健康状態も学べるなんて.......素晴らしすぎるチュートリアル❤
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 18 күн бұрын
www 土佐金は非常に繊細な品種なのでY軸回転はしないで上げてください😇
@MrAjitb502
@MrAjitb502 19 күн бұрын
Well done. Simple !
@MrAjitb502
@MrAjitb502 20 күн бұрын
Really nice!
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 20 күн бұрын
Glad you enjoyed it!
@MrAjitb502
@MrAjitb502 20 күн бұрын
Good one!
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 18 күн бұрын
thanks!
@espuna-gr-zubia
@espuna-gr-zubia 20 күн бұрын
Great!!! Keep it up!!!
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 20 күн бұрын
Thanks!
@ruslandad365
@ruslandad365 21 күн бұрын
These Lessons are Purest of Pure Gold!!! Thank you very much for your efforts!!! I learned a lot!!! +1 Sub)
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 21 күн бұрын
Glad to hear you enjoyed it! Thanks for watching til the end and for +1 sub🙂
@회생기사
@회생기사 21 күн бұрын
感動した
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 21 күн бұрын
ありがとうございます!
@ruslandad365
@ruslandad365 22 күн бұрын
This tutorial Series is PURE GOLD!!!
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 21 күн бұрын
Thanx! Hope you enjoy the rest
@nicolanarracci
@nicolanarracci 22 күн бұрын
Beautifull :)
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 21 күн бұрын
thanx ;)
@ruslandad365
@ruslandad365 22 күн бұрын
AHAHAHAHAH) when the fireworks exploded in the shape of Suzanne I burst out)
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 22 күн бұрын
Yup, what's Blender without our beloved monkey head😊
@nicolanarracci
@nicolanarracci 22 күн бұрын
Beautifull
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 22 күн бұрын
Thanks as always!
@nicolanarracci
@nicolanarracci 22 күн бұрын
this is fantastic, I love the way you work, please keep it up. (I think the movement of the fish is more natural if you multiply by -4.71239 instead of 4.71239, otherwise the fish seems to go backwards)
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 22 күн бұрын
Thanks! I'll give it a try with -3/4*tau too to see how it goes
@TANTALISING47
@TANTALISING47 23 күн бұрын
I struck gold!!!!
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 22 күн бұрын
haha hope it's not fool's gold😜
@dannyteo9618
@dannyteo9618 24 күн бұрын
Hi my dear blender teacher, can do a karoke text color effect on text syn to song. Thank you
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 23 күн бұрын
Hey there. Thanx for the request. I have videos lined up til early next year so I probably won't be able to release a formal tutorial for it in the near future. But in the meantime, if you want to know how to do it, here is a informal limited upload kzbin.info/www/bejne/j4qQlqGnnpV6p9E It is pretty much the same method as this Audio Sync except it is flipping the color in the shader. It's going to be a long manual process if you want to do a full song like this so I might think of another way. I hope this is what you are looking for (Haven't been to karaoke in a while...)
@dannyteo9618
@dannyteo9618 23 күн бұрын
@@BlenderStudioS-bs8mr No problem sir. Love your tutorial. Keep going.
@caribbeanchild
@caribbeanchild 25 күн бұрын
Flock is for sheep. School or shoal is for fish.
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 25 күн бұрын
Thanks for the correction I was wondering about that but it's too late to change now =(
@anastasiyayuv
@anastasiyayuv 27 күн бұрын
👍
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 27 күн бұрын
🙂
@sibuhlubi
@sibuhlubi Ай бұрын
Love it, but hard
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr Ай бұрын
Thanx =) Yeah, this one is on the difficult side
@sibuhlubi
@sibuhlubi Ай бұрын
@ I shall fight on until I get it.
@jckvisual
@jckvisual Ай бұрын
Esta valendo muito obrigado🙏🙏🙏
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr Ай бұрын
Glad you seem to be enjoying the series😄
@jckvisual
@jckvisual Ай бұрын
Obrigado Professor🙏🙏🙏
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr Ай бұрын
😃
@jckvisual
@jckvisual Ай бұрын
Obrigado Professor...🙏🙏🙏
@jckvisual
@jckvisual Ай бұрын
Oblige Teacher...😎😎😎
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr Ай бұрын
Thanks for watching =)
@LgiidOakLeaves
@LgiidOakLeaves 2 ай бұрын
Can i do it to blender 2.79?
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Sorry, I believe Geometry Nodes were only introduced post 2.92. You can probably do it the old fashioned way with text mesh but I suggest upgrading
@LgiidOakLeaves
@LgiidOakLeaves 2 ай бұрын
@@BlenderStudioS-bs8mr thank you
@JabuHlubi-mg3bz
@JabuHlubi-mg3bz 2 ай бұрын
Great ❤
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Thanx =)
@meirhuberman2552
@meirhuberman2552 2 ай бұрын
Great how do it with individual letters ?
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
After Scene Time nodes, insert Math subtract node, subtract the scene time with Index. If you add a Multiply between Index and subtract, you can control how many letters move at the same time =)
@meirhuberman2552
@meirhuberman2552 2 ай бұрын
@@BlenderStudioS-bs8mr thanks
@tomaslopez2998
@tomaslopez2998 2 ай бұрын
Thank you very much and congratulations for your good job, you are pleasing me. Let me ask you to activate the subtitles of this video, facilitate my learning. Thanks again and my best wishes for you.
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Glad you are enjoying it and thank you for letting me know about the CC!! Didn't realize that it was turned off!
@sibuhlubi
@sibuhlubi 2 ай бұрын
May u please help, using Blender 3.4, letters are cut at character 12. Why?
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Sure, I'm not sure what the issue is though. When you say letters are cut, at which point in the node tree is the letter not appearing? Is it after Strings to Curve? After Scale Instance? Or during animation process?
@sibuhlubi
@sibuhlubi 2 ай бұрын
@@BlenderStudioS-bs8mrit works well on 4.2
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
I hope that solves it then. Not sure if Blender had character count restrictions but that might have been it
@sibuhlubi
@sibuhlubi 2 ай бұрын
@@BlenderStudioS-bs8mr my bad, it is fine. The string was long and I gad to extend timeline
@ゆげ-o5u
@ゆげ-o5u 2 ай бұрын
こちら最初と最後の文字を変えるにはどのようにしたらいいでしょうか?
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
ノードツリーの変更が必要になりますが、以下の手順を推奨します ① 変化前後の文字列を別々にメッシュ化(String, String To Curve, Realize Instance, Resample Curve, Curve to Mesh) ② バウンディングボックスを使って変化前後メッシュのサイズ・位置合わせ   →文字列が違うのであれば、サイズ・位置が変わってしまうので調整。     調整の方法は電光掲示板エフェクトの動画を参考頂ければ良いと思います ③ 変化前の文字メッシュを上下に分割される二つのノードパスに、変化後の文字メッシュを上下に伸びる方に通す 基本はこれで大丈夫だと思いますが、分からなければ返信ください
@ゆげ-o5u
@ゆげ-o5u 2 ай бұрын
@@BlenderStudioS-bs8mr 丁寧なご対応ありがとうございます。 blender初心者なものであまり理解できてないのでいくつか質問させていただきます ①別々にメッシュ化:別のノードを使用かそれとも同ノードの中で分けるのか ②現在本動画を参考にして作成しているのですが、各文字列ともチュートリアルと同様のを作成すればいいのか ③ ③の部分があまり理解できておりません 長文申し訳ないです、よろしければお答えいただけるとありがたいです
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
了解です、ではジッパーエフェクトの割れる側(最初に見えている文字列)を「変化前」、中から出てくる方(最後に見える文字列)を「変化後」として説明しましょう ① 同じノードマップ内でString→Curve to Meshまでを二つ準備ですね ② ちょっと違いますが、やり方はほぼ同じです   まず変化前のメッシュを基準にしましょう。   変化前のサイズをBounding BoxのMax-Minで計ります。 Vector Mathを使えばX, Y両方同時に算出できます   変化後のサイズも同様に計ります。   変化後をTransform GeometryのScaleに変化前サイズ÷変化後サイズ入れれば同じ大きさになります   位置は変化前後の中心点をBounding Boxの(Max+Min)×0.5で計ります。 こちらもVector Mathを使います   変化後にTransform GeometryのTranslationに変化前中心点⁻変化後中心点をいれます   これで変化前後のサイズ、位置が重なるようになるはずです ③ 動画の16:39時点が分かり易いと思うので、ここを基準に説明します。 ノード間を繋ぐ緑の線がジオメトリのラインですが、真ん中のMesh Boolean辺りから右は3個のジオメトリに分かれています。 一番上(Fill Curveから伸びるライン)は中から出てくるラインなので、こちらには変化前の文字列が入るようにしましょう。 二つのMesh Booleanから出るラインは上下に分かれるメッシュなので、変化前の文字列が基準になるようにしましょう おざなりな説明で申し訳ないです、画像が使えると良いんですが文字だと限界がありますねw
@ゆげ-o5u
@ゆげ-o5u 2 ай бұрын
@@BlenderStudioS-bs8mr すいませんご丁寧にありがとうございます! よろしければより詳しくお聞きしたいので自分の概要欄から連絡していただけたりしますでしょうか?
@ゆげ-o5u
@ゆげ-o5u 2 ай бұрын
@@BlenderStudioS-bs8mr ご丁寧にありがとうございます! もしよろしければ概要欄にある連絡先から質問の続きでご連絡いただきたいです!
@nicolanarracci
@nicolanarracci 2 ай бұрын
Beautifull
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Thanks!
@torinosasami-ms2ix
@torinosasami-ms2ix 2 ай бұрын
論理的で大変勉強になりました。 最高の動画をありがとうございました。
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
ご視聴ありがとうございました! 今後も色々アップする予定なので、また機会があったら覗いてみてください
@hide_ch
@hide_ch 2 ай бұрын
凄くわかり分かりやすかったですありがとうございます!
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
ご視聴ありがとうございました! また是非見てください!
@妙脆脚脚
@妙脆脚脚 2 ай бұрын
Great tutorials ,thanks for shareing!!
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Thanks for watching! hope you enjoyed it!
@LucasSakura
@LucasSakura 2 ай бұрын
Thanks for all 10 tutorials. The tutorials helped me complete mine. After this I will enjoy creating various fireworks shells. I look forward to more great tutorials in the future.
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Glad it worked out and I hope you enjoy making firework shells! Hope you come back for more geometry node fun =)
@nicolanarracci
@nicolanarracci 2 ай бұрын
please more...
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Haha glad you enjoyed the series. Unfortunately this is it for fireworks geometry nodes but I'm planning to release more for other themes as well. So hope you come back for more =)
@dannyteo9618
@dannyteo9618 2 ай бұрын
Thank you for everything. Lastly wish your subscribers will increase exponentially. Looking forward new interesting tutorial. Learn many new things from these tutorials .
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 2 ай бұрын
Thanks for your viewership and kind words! Hope you come back for more!
@nicolanarracci
@nicolanarracci 3 ай бұрын
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 3 ай бұрын
Thanks for the viewership! One more episode to go!
@dannyteo9618
@dannyteo9618 3 ай бұрын
Thank you and see you again.
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 3 ай бұрын
Thank you for watching!
@waltheaallan1117
@waltheaallan1117 3 ай бұрын
Great tutorial! Easy to follow instructions, as well as good visuals of node tree. Look forward to following along with the other text effect tutorials.
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 3 ай бұрын
Glad you enjoyed it! There's more to come so stay tuned!
@dannyteo9618
@dannyteo9618 3 ай бұрын
Thank you and looking forward for Text launching:)
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 3 ай бұрын
Haha. You read my mind! I'll be launching text on Episode 10
@nicolanarracci
@nicolanarracci 3 ай бұрын
I love you
@BlenderStudioS-bs8mr
@BlenderStudioS-bs8mr 3 ай бұрын
😍