That was very interesting and I am looking forward to the next videos. I thought it would be as easy as applying the Geometry node and viola, but I still have more to learn apparently.
@BlenderStudioS-bs8mr5 күн бұрын
Thanx for watching! I also still have a lot to learn but learning Blender is fun so there is that =)
@newpractice7 күн бұрын
Thank you
@BlenderStudioS-bs8mr6 күн бұрын
you're welcome =)
@jabberdoggy444410 күн бұрын
Excellent job! This was a fun and interesting project, and I really appreciated the explanations and demonstrations you included. Giving space to pause the screen shots to compare the nodes set up was definitely appreciated. It was surprising to me how much difference and the motion variance made to making the fish feel alive. I was pretty happy with the results of the previous video, but this certainly took things to a new level, and you've given me lots to think about. Thank you so much for putting this series together, and I will definitely give your other playlists a try... tomorrow, after my brain stops steaming. :)
@BlenderStudioS-bs8mr10 күн бұрын
Thanks for watching and greatly appreciate the feedback! Yeah, the part about controlling its animation speed is kind of cherry on top kinda thing, but I love how it makes the goldfish come to life. Thanx again for watching and hope you enjoy others as well =)
@nicolanarracci13 күн бұрын
Poetry in knots
@nicolanarracci14 күн бұрын
Beautifull :)
@nicolanarracci15 күн бұрын
(you can also in GoldFishFactory > GoldFish > MakePectoralFin move the "normal angle" by cosine with the same product of "movmentSpeed and TimeReference" added to "movmentOffset" and manage it whith a mapRange to min -1100 to max -1700, this way the movement of the fins is more natural (sorry but I had the aquarium for decades) sine for zAngles and cosine for normalAngle. i love your videos, please do more
@BlenderStudioS-bs8mr15 күн бұрын
Hehe, should've consulted you before releasing the videos😆 In any case thanx for the advice, I'll try it
@nicolanarracci14 күн бұрын
@@BlenderStudioS-bs8mr 🤩😘you are the professor, I only have some ideas, maybe you could make the video7 with these little tricks. the fish that go at different speeds is pure poetry, congratulations.
@jabberdoggy444415 күн бұрын
Really enjoying this series. You explain things very well. I especially appreciate the pauses to show the finished nodes set ups. Very helpful.
@BlenderStudioS-bs8mr15 күн бұрын
Thank you for the feedback! It gives me joy when ppl are enjoying them. Hope you have fun til the end!
@jabberdoggy444414 күн бұрын
@@BlenderStudioS-bs8mr I'll have more to say a the end the series. :) You have inspired Many Thoughts on my end, lol. (don't worry, all good things) I'll be sure to go through the rest of your channel, your analytical approach and clear explanations really resonate for me.
@nicolanarracci15 күн бұрын
Fantastik, your tutorials is beautifull, i love it ( in the node GoldFishFactory > GoldFish > SetBodyMovment if you multiply SplineParameter by -4.71239 (3/4 tau) instead 4.71239 , the movment of the fish is mutch natural) Thank you. please do more tutorial.
@BlenderStudioS-bs8mr15 күн бұрын
Thanks a lot! Really appreciate the feedbacks! I noticed your previous comment regarding the 3/4tau but unfortunately had already recorded the rest before making the change. But I think you are right, it seems more natural
@nicolanarracci15 күн бұрын
@@BlenderStudioS-bs8mr I think you can put it in the first comment (you can also in GoldFishFactory > GoldFish > MakePectoralFin move the "normal angle" by cosine with the same product of "movmentSpeed and TimeReference" added to "movmentOffset" and manage it whith a mapRange to min -1100 to max -1700, this way the movement of the fins is more natural (sorry but I had the aquarium for decades) sine for zAngles and cosine for normalAngle. i love your videos, please do more
@nicolanarracci17 күн бұрын
Beautifull, thank you
@BlenderStudioS-bs8mr17 күн бұрын
Thanx as always for watching😇
@mofumofu695818 күн бұрын
トサキンの健康状態も学べるなんて.......素晴らしすぎるチュートリアル❤
@BlenderStudioS-bs8mr18 күн бұрын
www 土佐金は非常に繊細な品種なのでY軸回転はしないで上げてください😇
@MrAjitb50219 күн бұрын
Well done. Simple !
@MrAjitb50220 күн бұрын
Really nice!
@BlenderStudioS-bs8mr20 күн бұрын
Glad you enjoyed it!
@MrAjitb50220 күн бұрын
Good one!
@BlenderStudioS-bs8mr18 күн бұрын
thanks!
@espuna-gr-zubia20 күн бұрын
Great!!! Keep it up!!!
@BlenderStudioS-bs8mr20 күн бұрын
Thanks!
@ruslandad36521 күн бұрын
These Lessons are Purest of Pure Gold!!! Thank you very much for your efforts!!! I learned a lot!!! +1 Sub)
@BlenderStudioS-bs8mr21 күн бұрын
Glad to hear you enjoyed it! Thanks for watching til the end and for +1 sub🙂
@회생기사21 күн бұрын
感動した
@BlenderStudioS-bs8mr21 күн бұрын
ありがとうございます!
@ruslandad36522 күн бұрын
This tutorial Series is PURE GOLD!!!
@BlenderStudioS-bs8mr21 күн бұрын
Thanx! Hope you enjoy the rest
@nicolanarracci22 күн бұрын
Beautifull :)
@BlenderStudioS-bs8mr21 күн бұрын
thanx ;)
@ruslandad36522 күн бұрын
AHAHAHAHAH) when the fireworks exploded in the shape of Suzanne I burst out)
@BlenderStudioS-bs8mr22 күн бұрын
Yup, what's Blender without our beloved monkey head😊
@nicolanarracci22 күн бұрын
Beautifull
@BlenderStudioS-bs8mr22 күн бұрын
Thanks as always!
@nicolanarracci22 күн бұрын
this is fantastic, I love the way you work, please keep it up. (I think the movement of the fish is more natural if you multiply by -4.71239 instead of 4.71239, otherwise the fish seems to go backwards)
@BlenderStudioS-bs8mr22 күн бұрын
Thanks! I'll give it a try with -3/4*tau too to see how it goes
@TANTALISING4723 күн бұрын
I struck gold!!!!
@BlenderStudioS-bs8mr22 күн бұрын
haha hope it's not fool's gold😜
@dannyteo961824 күн бұрын
Hi my dear blender teacher, can do a karoke text color effect on text syn to song. Thank you
@BlenderStudioS-bs8mr23 күн бұрын
Hey there. Thanx for the request. I have videos lined up til early next year so I probably won't be able to release a formal tutorial for it in the near future. But in the meantime, if you want to know how to do it, here is a informal limited upload kzbin.info/www/bejne/j4qQlqGnnpV6p9E It is pretty much the same method as this Audio Sync except it is flipping the color in the shader. It's going to be a long manual process if you want to do a full song like this so I might think of another way. I hope this is what you are looking for (Haven't been to karaoke in a while...)
@dannyteo961823 күн бұрын
@@BlenderStudioS-bs8mr No problem sir. Love your tutorial. Keep going.
@caribbeanchild25 күн бұрын
Flock is for sheep. School or shoal is for fish.
@BlenderStudioS-bs8mr25 күн бұрын
Thanks for the correction I was wondering about that but it's too late to change now =(
@anastasiyayuv27 күн бұрын
👍
@BlenderStudioS-bs8mr27 күн бұрын
🙂
@sibuhlubiАй бұрын
Love it, but hard
@BlenderStudioS-bs8mrАй бұрын
Thanx =) Yeah, this one is on the difficult side
@sibuhlubiАй бұрын
@ I shall fight on until I get it.
@jckvisualАй бұрын
Esta valendo muito obrigado🙏🙏🙏
@BlenderStudioS-bs8mrАй бұрын
Glad you seem to be enjoying the series😄
@jckvisualАй бұрын
Obrigado Professor🙏🙏🙏
@BlenderStudioS-bs8mrАй бұрын
😃
@jckvisualАй бұрын
Obrigado Professor...🙏🙏🙏
@jckvisualАй бұрын
Oblige Teacher...😎😎😎
@BlenderStudioS-bs8mrАй бұрын
Thanks for watching =)
@LgiidOakLeaves2 ай бұрын
Can i do it to blender 2.79?
@BlenderStudioS-bs8mr2 ай бұрын
Sorry, I believe Geometry Nodes were only introduced post 2.92. You can probably do it the old fashioned way with text mesh but I suggest upgrading
@LgiidOakLeaves2 ай бұрын
@@BlenderStudioS-bs8mr thank you
@JabuHlubi-mg3bz2 ай бұрын
Great ❤
@BlenderStudioS-bs8mr2 ай бұрын
Thanx =)
@meirhuberman25522 ай бұрын
Great how do it with individual letters ?
@BlenderStudioS-bs8mr2 ай бұрын
After Scene Time nodes, insert Math subtract node, subtract the scene time with Index. If you add a Multiply between Index and subtract, you can control how many letters move at the same time =)
@meirhuberman25522 ай бұрын
@@BlenderStudioS-bs8mr thanks
@tomaslopez29982 ай бұрын
Thank you very much and congratulations for your good job, you are pleasing me. Let me ask you to activate the subtitles of this video, facilitate my learning. Thanks again and my best wishes for you.
@BlenderStudioS-bs8mr2 ай бұрын
Glad you are enjoying it and thank you for letting me know about the CC!! Didn't realize that it was turned off!
@sibuhlubi2 ай бұрын
May u please help, using Blender 3.4, letters are cut at character 12. Why?
@BlenderStudioS-bs8mr2 ай бұрын
Sure, I'm not sure what the issue is though. When you say letters are cut, at which point in the node tree is the letter not appearing? Is it after Strings to Curve? After Scale Instance? Or during animation process?
@sibuhlubi2 ай бұрын
@@BlenderStudioS-bs8mrit works well on 4.2
@BlenderStudioS-bs8mr2 ай бұрын
I hope that solves it then. Not sure if Blender had character count restrictions but that might have been it
@sibuhlubi2 ай бұрын
@@BlenderStudioS-bs8mr my bad, it is fine. The string was long and I gad to extend timeline
@ゆげ-o5u2 ай бұрын
こちら最初と最後の文字を変えるにはどのようにしたらいいでしょうか?
@BlenderStudioS-bs8mr2 ай бұрын
ノードツリーの変更が必要になりますが、以下の手順を推奨します ① 変化前後の文字列を別々にメッシュ化(String, String To Curve, Realize Instance, Resample Curve, Curve to Mesh) ② バウンディングボックスを使って変化前後メッシュのサイズ・位置合わせ →文字列が違うのであれば、サイズ・位置が変わってしまうので調整。 調整の方法は電光掲示板エフェクトの動画を参考頂ければ良いと思います ③ 変化前の文字メッシュを上下に分割される二つのノードパスに、変化後の文字メッシュを上下に伸びる方に通す 基本はこれで大丈夫だと思いますが、分からなければ返信ください
@ゆげ-o5u2 ай бұрын
@@BlenderStudioS-bs8mr 丁寧なご対応ありがとうございます。 blender初心者なものであまり理解できてないのでいくつか質問させていただきます ①別々にメッシュ化:別のノードを使用かそれとも同ノードの中で分けるのか ②現在本動画を参考にして作成しているのですが、各文字列ともチュートリアルと同様のを作成すればいいのか ③ ③の部分があまり理解できておりません 長文申し訳ないです、よろしければお答えいただけるとありがたいです
@BlenderStudioS-bs8mr2 ай бұрын
了解です、ではジッパーエフェクトの割れる側(最初に見えている文字列)を「変化前」、中から出てくる方(最後に見える文字列)を「変化後」として説明しましょう ① 同じノードマップ内でString→Curve to Meshまでを二つ準備ですね ② ちょっと違いますが、やり方はほぼ同じです まず変化前のメッシュを基準にしましょう。 変化前のサイズをBounding BoxのMax-Minで計ります。 Vector Mathを使えばX, Y両方同時に算出できます 変化後のサイズも同様に計ります。 変化後をTransform GeometryのScaleに変化前サイズ÷変化後サイズ入れれば同じ大きさになります 位置は変化前後の中心点をBounding Boxの(Max+Min)×0.5で計ります。 こちらもVector Mathを使います 変化後にTransform GeometryのTranslationに変化前中心点⁻変化後中心点をいれます これで変化前後のサイズ、位置が重なるようになるはずです ③ 動画の16:39時点が分かり易いと思うので、ここを基準に説明します。 ノード間を繋ぐ緑の線がジオメトリのラインですが、真ん中のMesh Boolean辺りから右は3個のジオメトリに分かれています。 一番上(Fill Curveから伸びるライン)は中から出てくるラインなので、こちらには変化前の文字列が入るようにしましょう。 二つのMesh Booleanから出るラインは上下に分かれるメッシュなので、変化前の文字列が基準になるようにしましょう おざなりな説明で申し訳ないです、画像が使えると良いんですが文字だと限界がありますねw
Thanks for all 10 tutorials. The tutorials helped me complete mine. After this I will enjoy creating various fireworks shells. I look forward to more great tutorials in the future.
@BlenderStudioS-bs8mr2 ай бұрын
Glad it worked out and I hope you enjoy making firework shells! Hope you come back for more geometry node fun =)
@nicolanarracci2 ай бұрын
please more...
@BlenderStudioS-bs8mr2 ай бұрын
Haha glad you enjoyed the series. Unfortunately this is it for fireworks geometry nodes but I'm planning to release more for other themes as well. So hope you come back for more =)
@dannyteo96182 ай бұрын
Thank you for everything. Lastly wish your subscribers will increase exponentially. Looking forward new interesting tutorial. Learn many new things from these tutorials .
@BlenderStudioS-bs8mr2 ай бұрын
Thanks for your viewership and kind words! Hope you come back for more!
@nicolanarracci3 ай бұрын
❤
@BlenderStudioS-bs8mr3 ай бұрын
Thanks for the viewership! One more episode to go!
@dannyteo96183 ай бұрын
Thank you and see you again.
@BlenderStudioS-bs8mr3 ай бұрын
Thank you for watching!
@waltheaallan11173 ай бұрын
Great tutorial! Easy to follow instructions, as well as good visuals of node tree. Look forward to following along with the other text effect tutorials.
@BlenderStudioS-bs8mr3 ай бұрын
Glad you enjoyed it! There's more to come so stay tuned!
@dannyteo96183 ай бұрын
Thank you and looking forward for Text launching:)
@BlenderStudioS-bs8mr3 ай бұрын
Haha. You read my mind! I'll be launching text on Episode 10