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@DRockafella
@DRockafella 28 күн бұрын
Hello @UnrealEngineEnjoyer is this the last tutorial in the series? I am about to start at the beginning in a few days and was wondering if this series is still ongoing or not?
@Call1br0
@Call1br0 Ай бұрын
How did you set up your GameMode Override?
@cstar666
@cstar666 Ай бұрын
Thanks for the nice vid. I followed along and got my MH to work like yours. I'm a noob at unreal so I'm still getting familiar with the complexity of it all and content like yours really helps.
@world_vfxed9528
@world_vfxed9528 2 ай бұрын
Thank you for the tutorial!
@koloved1
@koloved1 3 ай бұрын
0:00 - Introduction 0:12 - Using Patreon for project files and completed assets 0:40 - Landscape Master material and second video reference 1:01 - Using Dunes, Plates, and Blue materials 2:10 - Combining Dunes and adjusting properties 3:02 - Using Erosion tools and adjusting properties 4:10 - Adding Protrusion and Soil materials 5:00 - Creating and connecting Flow material 5:45 - Exporting the landscape in Gaea 6:30 - Importing the landscape into Unreal Engine 5.3 7:10 - Creating Landscape Material in Unreal Engine 8:00 - Adding layers and textures to Landscape Material 9:20 - Importing the character and adjusting the environment 10:30 - Conclusion and Outro
@chuy4750
@chuy4750 3 ай бұрын
How come your modeling tool tab looks different? you have the align feature , and draw spline feature and we don't?
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 2 ай бұрын
do you use UE 5.3? In previous versions tab was different.
@DevilFruitJourney
@DevilFruitJourney 3 ай бұрын
I don't know why i dont have T_Normal texture ..
@DevilFruitJourney
@DevilFruitJourney 3 ай бұрын
I only have t_eye_wet_Normal and t_normalNoise .. I also have the same problem with the defaultdiffuse_tc_masks. Dont have it.. Could you help me?
@marks95
@marks95 23 күн бұрын
@@DevilFruitJourney you don't need that texture, beacuse is only a placeholder, put for example the textures of the grass from quixel bridge, and is should work nice, for me works.
@XiLvandaloX
@XiLvandaloX 4 ай бұрын
There is nothing boring about project management! I'm glad you made a video on making a game design document-it's an integral part to any large dev project and I know lots of beginner's and smaller devs skip this step altogether. But it is super important to organise your ideas in order to stay consistent. ALSO I realised that a game doc is really helpful for promotion/marketing later down the line as you have already written out what your game is about and can easily repurpose the text in blogs, social media posts, and much more!
@WolfBytesDev
@WolfBytesDev 4 ай бұрын
hi, i have followed the first video and this one up to time 26 mins but when i add the last heightmap it just checkerboards the whole landscape, *doesnt matter what order i do them in the 4th import always checkerboards, which my understanding means its run out of samples i used 4k *high textures at first, and then switched to lower 2k *medium ones, and still same i am assuming that this is due to the "textures" not being in Sample nodes and therefore not being able to be switched to shared: wrap. am i correct and what is the work around as i see on your video it worked perfectly fine. thanks
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 4 ай бұрын
Check out all including material functions in the material. You need to change manually all texture samples into wrapped version inside the functions. Texture bombing function and single texture bombing functions include texture samples.
@WolfBytesDev
@WolfBytesDev 4 ай бұрын
@@UnrealEngineEnjoyer Many thanks, it was the single texture bombing function within the main texture bombing function i had over looked ..i opened that up and make the change .. worked ;) thanks again
@imjusttellingstories1688
@imjusttellingstories1688 4 ай бұрын
Nice series👍 what are these assets? this knight?
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 4 ай бұрын
Actual asset will be little different, because I am going to mix up Metahuman face with paid asset body
@daxy5778
@daxy5778 4 ай бұрын
Please continue 🙌
@Brooker0013
@Brooker0013 4 ай бұрын
Very helpful video. Thank you👍🏼✌🏼
@jonasvirsila4179
@jonasvirsila4179 4 ай бұрын
The material layers were created successfully but in 25:10 when you reimported the textures, mine remain blank. The reimported textures did not applied to my environment. Why?
@DevilFruitJourney
@DevilFruitJourney 3 ай бұрын
Have the same issue.
@jonasvirsila4179
@jonasvirsila4179 5 ай бұрын
on 25:30, where did you get those heights and declare where the materials should be applied?
@jonasvirsila4179
@jonasvirsila4179 5 ай бұрын
NVM, just watched the first video :D
@Slava123s
@Slava123s 5 ай бұрын
Wow. Thank you for the video. I will definitely need this in the near future. I'll be waiting for your video about the gearbox. =)
@jonasvirsila4179
@jonasvirsila4179 5 ай бұрын
When I create that material instances and applied to the landscape, my whole damn Unreal crashes. Fun! :(
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 5 ай бұрын
That's tragic. Sometimes UEditor crashes when you are trying to connect pins for some reason. Save often. If it happens every time at the same point, then you need to check out your asset and find fatal errors like infinite loops or oversized texture/polygons etc.
@jonasvirsila4179
@jonasvirsila4179 5 ай бұрын
I can't find the solution. I dont see no errors or what so ever, everything is seem to be fine. How unfortunate. :(
@jonasvirsila4179
@jonasvirsila4179 5 ай бұрын
Okay, nvm, I found the solution. The problem was, I think its based on what PC i'm editing or its just Unreal 5 being stubborn, when I turned off all of those lighting effects, the 4k and 1k material layouts were able to create successfully without any crash. After enabling the lighting (no crash), all the materials are applied to my environment. :D
@adnankhanart878
@adnankhanart878 5 ай бұрын
i like the tools, but they just missed the bevel option to increase segment. Otherwise it is not a problem for us to model in unreal engine, as boolean is doin perfect job
@cherkunglonk
@cherkunglonk 5 ай бұрын
Great video, helped me a lot, the only thing I'm stuck at is the part where you use your master landscape material, I don't know how you set it up and I'm having trouble creating the part you can see at 14:28, would be very thankful if you could help me out with that :)
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 5 ай бұрын
kzbin.info/www/bejne/goeXfGyorcqeiKcsi=bkTbbw9camTAgfwZ
@DevilFruitJourney
@DevilFruitJourney 3 ай бұрын
unfortunately we all have the same problem, that when we import our materials, our Materials in the Layers (landscape mode) show us just a blank material without our assigned material@@UnrealEngineEnjoyer
@DevilFruitJourney
@DevilFruitJourney 3 ай бұрын
Just change the layer ORD from mask to linear color. this helped me
@kieartist
@kieartist 5 ай бұрын
waiting for next part bro :)
@Angelnarcissa
@Angelnarcissa 5 ай бұрын
how do I install it, there is not matching versions for the plufin, I tried 5.1.1 and 5.1 metahuman bc that was the closest one, but doesn't work
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 5 ай бұрын
Metahuman is merged with Quixel Bridge, and QB is default plugin, so all you need is the QB window. Go to "window", then click on "Quixel Bridge". Then in the bridge window you will find "Metahuman".
@harshilpatel1036
@harshilpatel1036 5 ай бұрын
💯💯
@Enryo-
@Enryo- 6 ай бұрын
looks nice!! , i did a similar thing, but instead of the cliffs you used, i used around 3-5 different /semi-large) nanite rocks then scrambled then into one block, so no matter the rotation and collision into the next one, it just simply merges and looks different. Ur process surerly is a lot faster. nice tho, like to see stuff as this
@RioTFF
@RioTFF 6 ай бұрын
Great explanation!
@cgdranser
@cgdranser 6 ай бұрын
Мужик, не напрягай людям слух. Говори на родном языке, русском.
@alextasarov1341
@alextasarov1341 5 ай бұрын
It’s really not that bad… seems more like a you problem.
@gamingentertainment4025
@gamingentertainment4025 6 ай бұрын
are you interested make new tutorial
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 6 ай бұрын
It is definitely possible! Reach my email and send animation with description what tutorial do you want and we will discuss.
@gamingentertainment4025
@gamingentertainment4025 6 ай бұрын
ok
@gamingentertainment4025
@gamingentertainment4025 6 ай бұрын
add your email link
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 6 ай бұрын
It is in the "about" section, pick "show email address" and then you will see.
@gamingentertainment4025
@gamingentertainment4025 6 ай бұрын
Not Showing Your email in About Section , Please Add your email in Video Description area. Thanks
@gamingentertainment4025
@gamingentertainment4025 6 ай бұрын
use animation enter the car ,, i am provide animation
@slyu2627
@slyu2627 7 ай бұрын
норм туторы, было бы ешо нормче, если на русском выкладывал, потому что на англицком уже очень много крутых туторов есть. Ну удачи тебе!
@libiDodo
@libiDodo 7 ай бұрын
well, that will be useful👍
@grimmlarfilms
@grimmlarfilms 7 ай бұрын
Looks great!
@grimmlarfilms
@grimmlarfilms 7 ай бұрын
Nice tutorial!
@chelovek_krutoi
@chelovek_krutoi 7 ай бұрын
Привет!! 👋
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 7 ай бұрын
👋
@user-oc1eq8jv9o
@user-oc1eq8jv9o 8 ай бұрын
I am first!)
@lucianomachado9289
@lucianomachado9289 8 ай бұрын
Good evening, congratulations on the video and sorry for my English, I couldn't add my textures, could you explain how to add them? Again congratulations on the very good video.
@UnrealEngineEnjoyer
@UnrealEngineEnjoyer 8 ай бұрын
If you followed video properly, you just need to create material instance from original material, then open it and in the parameters you will find texture parameters where you can add your textures.
@lucianomachado9289
@lucianomachado9289 8 ай бұрын
My fault, in the video the earth looked ready and here it was black, but you explain it right away, thanks for the help.@@UnrealEngineEnjoyer​
@SixR6s
@SixR6s 8 ай бұрын
sadly i cant pay for patreon... i dont hav e a card and patreon is not accepting my paypal, idk why, but thanks for the video, i love it!