It took me days to defeat the tiger and that construct. The feeling of satisfaction I got once I managed to defeat them was amazing. I love boss fights in Wuwa.
@p4ntom8728 күн бұрын
wuwa world boss should just have an auto clear feature like in pgr after you finish the story
@struggler369628 күн бұрын
Keep making videos man. Love the quality of your work!
@Endeavor1727 күн бұрын
Will do. Appreciate it.
@SlurpdakoАй бұрын
He has nice ass
@vivid.58Ай бұрын
i just realize the tiger actually has some moveset that inspired from elden ring i think it's the lion one with the blade
@AratakiBullPowerSiddo1Ай бұрын
Crownless is just straight up Ruiner Nergi throwing hands left and right. He just does not let and I love that about him 💪🦬
@shock226Ай бұрын
I really hope they make that boss rush game mode a permanent thing. Not only is it good for people who simply like to fight the bosses, but it can also serve as a useful tool for dps checks
@hisayaren8324Ай бұрын
Kuro games bosses are WILD. PGR bosses would stop time, take away your gacha currency, shadowbox, create a gravity field, lag your PC, and much more. The thing is, the characters can do that as well lmao.
@mr.mc.doesntexist7693Ай бұрын
The Jue battle, if you can manage to grapple to him while he's in the air and attack him, his stagger bar goes down extremely quickly. That's why his sword attack takes so long, it gives you a chance to interrupt it.
@nabilzulkepli5745Ай бұрын
Seriously some elite moster is stronger than boss…
@ArdeleusАй бұрын
great vid!
@ArdeleusАй бұрын
good video
@johnpaulada5111Ай бұрын
I'm almost done with Elden Ring and I'm happy I get to fight bosses with movesets I have to learn in WuWa haha
@LucFireCraftАй бұрын
crownless was supposed to be the only enemy in the game that always comes back stronger to fight you.
@LucFireCraftАй бұрын
crownless was supposed to be the only enemy in the game that always comes back stronger to fight you.
@DisIngRaMАй бұрын
Nice analysis, 1.1 boss do make impacts. But I shudder if they give Jue much more HP (maybe later in simulator), since it's hard to get full hit in his fight, it can be stressful if his future simulation version has tons of HP. Although weekly boss was never in any simulator, might be safe to assume they understand.
@playermasterfun7334Ай бұрын
Commenting for the algorithm. Need more people to see this. Most people will say the combat is good but few would have a detailed explanation as to why.
@QS2435Ай бұрын
100% agree with you, wuwa bosses is so good. I love to fight Crownless hologram with one character, and it;'s so good, it feels like a Fromsoftware quality. Also interesting detail, that Crownless reward your skill, if you succesfully dodge his first of his combo attack, the rest of his combo animation become slower, the more you dodge, the more you can see the opening, even attack while in between his combo. And I like that if you parry him, instead getting stagger, he will do his charge attack, which can be opportunity to attack him more or get punished if you missed the timing.
@gaobiliАй бұрын
The Hologram version of the bosses is the original design. It's just that in the previous test, players complained that the bosses were op, especially the Crownless, so Kuro had to neft them and put them in the Hologram
@BRUH-qr1pyАй бұрын
Unlike genshin where you (run and dash and skill and basic attack and ultimate) then repeat.
@picernikandermuhamad636Ай бұрын
i was a tough fight, but this kitty is nothing compared to the duo ice wolf 🗿
@LUCAS420BLZ2 ай бұрын
A fun thing to think about is that they haven't even added all the bosses to holograms They however are adding them to Illusive realm and they have more depth there as well To make it more varied So story bosses will often times have replay value there incentivising you play all modes Also there's a ton of new giant bosses as well, Wuwa could never match Pgr in terms of combat because it's slower however the methodical approach leaves room for more complexity in characters and bosses and they're nailing that
@TheLawlessRogue2 ай бұрын
Not even to start hate or anything, but this is just why I prefer WuWa over ZZZ so much more. The direction that Kuro decides to take their enemies in is just *incredible.* There's so much variety between them all and you can tell that it's all actually thought out, including the moveset of the characters as well. WuWa's fighting in general is just so dynamic and I can't wait for it to improve in each subsequent patch. There's going to be a long break before 1.2 hits so in that time I really hope that I can raise my characters in order to be better prepared for what they have in store next!!
@longphan7656Ай бұрын
yeah kuro have a portfolio of making fun boss to fight compare to Hoyo who prefer cinematic over actually mechanically fun and challenging; They just make it so it look grand rather than feel grand. That and also the fact they have the balls to actually make the bosses have the capability to just 2 shot a character while making it fair at the same time
@jamesche7496Ай бұрын
But this is also why a portion of the players will choose ZZZ since its much easier and chilling to play compare to WUWA, I enjoy the boss fight and strategize planning to approach them in WUWA, but also sometimes I just want to laid back and enjoy some goofy and satisfying combat that does't take too much efforts. Its like playing GTFO with my friends and later I just wanna play some CSGO to relax 😂
@roxas5071Ай бұрын
@@jamesche7496idk if its because i have jinhsi but like wuwa is not hard at all the boss attacks are literally telegraphed by a circle most of the time and even simulations dont have that much hp... simulation fights feel more like an endurance test
@jaderabbit8982 ай бұрын
I have hopes for bosses beyond because looking at PGR's as a base, these will get so much wackier and awesomer.
@TrisTami172 ай бұрын
Still waiting for dreamless holo
@gunjitkumar2 ай бұрын
This is such a great video, ngl I loved this patch's mini bosses, I'm a unga bunga player, BUT I loved fighting these mini bosses I couldn't tell why but this videos explain it really well. The way they are part of the environment and how they fight you I love it, it's not like they are some huge damage sponges but something you actively fight till the end and its really enjoyable, also there's a miniboss, I won't spoil it, but it's in a hidden cave, and it just jumps you, you would think it's just a normal mob but it actually a miniboss 💀 it caught me off guard 😂😂 I was getting whooped and laughing at the same time, I loved it
@longphan7656Ай бұрын
i think not enough people appreciate the genius decision of the mechanic that is "everytime you dodge counter, it cut 5% hp of the enemy" which allow even a lv unit to beat them. If it was any other game dev, they would have made it a damage sponge where you have to take 10 minutes to kill This small mechanic allow you to either just do a bunch of damage, or just test your skill
@nelsin53492 ай бұрын
You can't tell me crownless wasn't inspired by ignis in Solo leveling 😄
@Kramer82 ай бұрын
Idk, Isn't crownless been around since alpha test? (2.5 years ago)
@najmifarhan60522 ай бұрын
A very good critic, deserve more sub
@Griffon142 ай бұрын
Waiting for jue hologram
@kyarumomochi51462 ай бұрын
All of these get obliterated with any end game team lmao. Check PGR if you want to see actual boss fights where you are forced to fight.
@pivad1388Ай бұрын
That pretty much only happens in Babel, where you have modifiers to make enemies more difficult, even with generous i-frames the newer characters have. Stronghold has its moments, but that's about it. Holograms and middle ToA still offer decent challenge at maxed out end game team. Whale teams are... whale teams. Heck, even Spider2B thinks that WW is more difficult than PGR. Above all, PGR fans need to stop being too elitist with the game. I understand the comparison between HoYo and Kuro games, since HoYo's enemies are mid to none, ZZZ included. But comparing PGR and WW like an annoying prick is not a good look.
@reedchanuoughhАй бұрын
Last time i checked, the mighty crusher has ~1 million hp as well as quite high def and res. Yeah no, current end game teams definitely can't "obliterate" this lmao.
@kyarumomochi5146Ай бұрын
@@reedchanuoughh Do you even have a clue how strong meta rotations are rn
@reedchanuoughhАй бұрын
@@kyarumomochi5146 with mighty crusher, using jinhsi here is not ideal due to the same element. She may deal high damage, sure, but she simply can't achieve insane number like with other bosses. Jiyan is definitely the better one here, with the auto parry and all, but unless you can show me how Jiyan can unga bunga the mighty crusher in seconds, than the meta teams aren't "obliterating" this one.
@saeheejung28952 ай бұрын
jué’s grapple is a skill issue crutch (source: me, a skill issue haver). I noticed that it pops up whenever jué gets distance on your character during a good, calm attack window (like during that aoe stagger attack that basically takes up the whole screen). if you’re like me and don’t have concerto energy ready to into-outro back into the fight, a quick grapple will zip you into close quarters for a longer attack window than you would just trying to run at him. also, if you manage to grapple that spot and hit him while he’s still in the air during one of his parriable swoops, his vibration bar instantly empties and he crashes to the ground. hope that helps!
@Xyzerion2 ай бұрын
I dunno if it’s just me but Hologram Crownless seems to deal less damage compared to other Holograms at high difficulties, I only seem to die whenever I get comboed by him lol
@longphan7656Ай бұрын
i mean that is the point. Crownless have the lengthiest combo compare to every other boss in the game, even Dreamless; as well as he use them many times. They simply balance it out by doing slightly less damage to not make it feel like you have to play absolutely perfect to be able to beat him
@kavier2581Ай бұрын
I cleared all hologram diff 6, I like Mourning Aix the most among all the hologram bosses because it is extremely punishing if you fail to dodge or parry, every hit lands feels like it can kill you, like Souls Game. The others I kinda just unga bunga and occasionally dodge.
@Hollow__Heart2 ай бұрын
One thing I don't like with Jue is how it gets out of range of my attacks all the time. Yeah, you can grapple but by the time you recover from the jump attack Jue will be in another place already. I exaggerate a little, but I think you get the point. It's actually not a bother at all in the story, but when you farm the boss, it's just making it a bit too long for me. With the crownless he will always make a parriable counter attack after your parry. If you parry the second hit, his combo will be interrupted.
@ROMVS2 ай бұрын
It could just fly forever and attack and never get close, I like to think this is just mini challenge by Jue before you get it's help in the form of an echo
@emerlance2 ай бұрын
you'll be more and more engaged from the boss battle in the future, that's just what Kuro is
@ratanante2 ай бұрын
I first fought this boss yesterday. A normal version, and for an elite class its was pretty insane
@chauang59182 ай бұрын
2:51 that couldnt have smelled good
@Celica_422 ай бұрын
Great break down, i know the gacha community dont care much about boss movements coz only Kuro have good boss movements but i absolutely love good challenging boss. Looking forward to look more from you even for other games.
@DirtTapes_2 ай бұрын
i think my favorite part of crownless is when for certain attacks if you dont dodge he will just facepalm and shake his head. just adds another sense of character to his fight
@Ui_Raizen2 ай бұрын
“Should’ve dodge..dumbass”
@KahliberZeroАй бұрын
You’re on the right path, but if you look closely, he’s not facepalming to seem annoyed or taunt you. You notice that rover does the same thing? They both get headaches from time to time due to their link from the beginning of the story, just like they both have that wing. Nonetheless, yes the attention to detail is insane in this game 👌👌👌
@AratakiBullPowerSiddo1Ай бұрын
@@KahliberZeroSomething to do with the Havoc element itself. Havoc Rover does it too after doing his burst
@tej21302 ай бұрын
Yo how you got 4 characters slots? I play mobile and its 3
@Endeavor172 ай бұрын
It's just 3 on PC too. It just shows all three characters on the side including the one you're using. I think it just shows the two you aren't using on Mobile to save on screen space, from what I remember.
@tej21302 ай бұрын
@@Endeavor17 ah ok thanks
@astyutechick79802 ай бұрын
When I saw this video in my recommendations, I immediately jumped to the Jue section to see what you had to say about this boss fight. I think Wuwa enemy design is absolutely amazing, and fighting almost every type of enemy feels satisfying and challenging and amazing. And the new hologram they released - Crownless - was another fantastic addition that I really love. But not Jue. While I agree that Jue boss fight is an absolute spectacle, it was also VERY disappointing to me BECAUSE all you can do half the time is spectate. It's attacks patterns, its hitbox and its movements are just not fun to play against. Jue keeps running out of our attack range and most (if not all) characters can't do anything about it. It reminds me of Wenut and Ruin Serpent from Genshin Impact. Make its attacks interesting to dodge and parry, I'm all for that. But please don't make me chase after it every 2 seconds, or make me go afk for 10 seconds as its in the air dancing about! It's not satisfying that most of your attacks hit air cause it keeps going out of your attack range so often. As opposed to this, think of the hologram Crownless fight or the weekly boss Dreamless fight. You can dodge and parry, but you can also attack and not fuking miss half the time. Hek - for Dreamless, you can literally dodge its wake up if you get used to the timings. All of it! And while that's the only time you can't really attack, because its always once in a while and its AFTER your attack window, it's actually a very good design which incentivizes you to get your damage out before it can start its wake up. Overall, I think Jue was a step down from most enemies in Wuwa, which really is a disappointment given how much I was anticipating it. But I'm hoping and counting on this being a one-off given their amazing collection of enemies they have before and after the release of 1.1 otherwise.
@RadiantCloudSky2 ай бұрын
What I love about WuWa is that you don't even need new character to beat the game Rover itself is already an S tier dps and even if you so get a new character it doesn't even help you in handling bosses as you actually need to read the boss movement to beat it
@Ssilhouette732 ай бұрын
yeah cool bosses hooray! just for the sake of farming with no backstory and no hint why even the fk we are fighting any of these beings? They are wearing just Halloween costumes to look scary and that's about it. That's why I love PGR's bosses even if their designs is a silly one like shark spear for example they are properly introduced in the story. way to go KURO.
@Atmo-sp2 ай бұрын
Almost every boss in Wuwa have a story beind them, Crowless is a special one because he is directly related to the MC and still remain a mystery. The two Mephis are introduced in the main story and Jiyan story. Feilian is introduced via the story of the forest zone quest Inferno rider is introduced via the story of the fire zone quest Lampylum, the mine quest Mech abomination, main quest Mourning Aix, swamp quest Scar, main quest Jué, main quest Dreamless, main quest Heron and Turtle i don't realy remember if they have something. Anything else are TDs, we know why they exist and why we fight them.
@najmifarhan60522 ай бұрын
@@Atmo-spbell-borne geochelone, do have a story for it albeit in a side quest not the main quest nor exploration quest, it fleshed out the turtle (rumored) backstory (much like aix) and one of the effect of overclocking. It's the side quest where you need to make a medicine from turtle with the help of the npc nicknamed "TD hunter"
@Atmo-sp2 ай бұрын
@@najmifarhan6052 Oh yes i remember now, thanks.
@andynow-uu1mr2 ай бұрын
Well almost everyone is having a blast...but not so much for me, my work is literally ruining the fun.. I'm at UL38 and still have greens, I also just discovered how to farm straight crit. damage drops but unfortunately yesterday's update changed it...😢😢 I'm in deep trouble when I reach UL40 with no echoes decently built.
@Windtorment2 ай бұрын
Don't ascend your world level yet. Don't do the ascension quest as soon as it appears on the left corner of the map. Ignore it. And focus on working on your main team then upgrade it once you're confident you can easily nuke enemies and explore.
@andynow-uu1mr2 ай бұрын
@@Windtorment thanks man, I'll camp UL30 for now..btw, is there a big difference in rewards ( skill, echo, or ascension materials) between UL30 and 40?
@panduvandal2 ай бұрын
@@andynow-uu1mr well you get more rewards doing the weekly and the other waveplate activity, and it let you level up more for your character. I think you should grind out the data bank level first so you can unlock 5 stars echoes (on level 21 capturing echoes guarantee that they will always be gold)
@deus26452 ай бұрын
what? 1.0 bosses have many attack move set variation they literally change patterns when go higher on Holo 1-6. Memphis alone change its attack patterns depending how far you are from him , Aix can do animation cancel to fool you, Monke summons another monke to attack. The Bird is the only that lack of variation but else is really what you said.
@ahhh_sigeАй бұрын
Wait, the monkey does that?!
@deus2645Ай бұрын
@@ahhh_sige yes they just randomly spawn even in mid air, they spat air ball that can half your hp
@ahhh_sigeАй бұрын
@@deus2645 i havent seen that, even on diff 4.. imma test that later
@kavier2581Ай бұрын
@@ahhh_sigemonkey only do that in diff 6
@paologabriel6011Ай бұрын
Diff 6 monki's clones doesn't spawn randomly, they spawn whenever it does certain attacks.
@CMA-902 ай бұрын
Wow, Jue has a sword atk, I never saw that! Usually, I kill him in the first rotation with Jiyan, so it is cool to see it here.
@phuhuhuhu80902 ай бұрын
I still don't get why someone would play wuwa for combat, if Elden ring exists... Like all bosses here are boring af
@poggest_of_them_all2 ай бұрын
Wuwa got better combat with you, sure combat in terms of what enemies do you can say elden is better, but wuwa has dmc-ish combat so that's the appeal
@Kramer82 ай бұрын
Dude, you comparing AAA game and a free gacha game. You probably shouldn't play any story driven games if RD2 exist, what is this logic?
@phuhuhuhu80902 ай бұрын
@@poggest_of_them_all ER has far more variety in builds, than WuWa. What Wuwa has in-combat? Dodge, jump(wich in combat is mostly usless), attack, skill, ultimate, echo and sometimes parry. What ER has? All of this, exept ultimate and echo, and a whole bunch of consumables, some of which has hidden mecanics for enemies, magic and Incantations, wich far more diverse than echos in WuWa.
@phuhuhuhu80902 ай бұрын
@@Kramer8 Yeah, "free" and gacha game. Bro cluless...
@phuhuhuhu80902 ай бұрын
@@Kramer8 I'm complaining case combat doesn't bring anything new in the genre. I would complain the same if rd3, for example, would copy word for word rd2 story, imagine that!
@slahser2 ай бұрын
All I want is the ability to parry Crownless' kamehameha back to him. (Though I always mistime my dodge for it so ig I'm still 💀 )
@quy7163Ай бұрын
Use the purple bird
@redpanda61232 ай бұрын
2:51 so this where the jewels are located let me smell them...
@zakim3O2 ай бұрын
Easy subscribe, I love this type of overall boss content and improvement videos, I was trying to figure out what felt different about Crownless hologram but now I know, its "Personality" you completely nailed this take man. I do hope they make this a standard for new regions, I know it's going to get harder on the development side but I have faith Kuro games will keep on cooking even more.