Super useful! any idea of how to loop it for short animations? many thanks
@mfrancisco_85025 күн бұрын
dp people even do compositing anymore i thought everything is realtime now in ue5
@VFXHut25 күн бұрын
Yep UE5 is amazing but its not a path tracer which looks more realistic and less artefacts. Only a few more years to wait
@ZabroshennyyАй бұрын
thank you very much dude, you don't know how much you helped me, I have a very bad computer, with this tutorial eu saved my life, I'm very glad, thank you :)
@VFXHutАй бұрын
Thank you for your kind words. I remember starting on a laptop 14-16 years ago with 1GB Ram and no GPU. Have to start somewhere :) and so glad it’s helped :)
@luctrombini329Ай бұрын
Underrated channel, absolutely great knowledge, thank you !
@VFXHutАй бұрын
Much appreciated!
@FantOC2 ай бұрын
thank you, great and short
@VFXHutАй бұрын
You're welcome!
@redfalconvfx70503 ай бұрын
oh man thanks. I think I have a better idea of doing this which will save a lot of render time.
@redfalconvfx70503 ай бұрын
wow I really appreciate your work and my brain. man I will make a video and let you know what I am about to do with this idea
@VFXHut3 ай бұрын
Aww thanks - yeah there a lot of ways to be fair. If I was in a rush I’d render them separately and add in AE or render region after the main animations done
@davehedgehog97952 ай бұрын
I did it with a tube, and an animated Noise texture along with the opacity gradient too. As I am currently building a scene and needed a quicker way. But this is a good tut.
@redfalconvfx70502 ай бұрын
@@davehedgehog9795 same that is the idea i got out of it
@redfalconvfx70502 ай бұрын
@@davehedgehog9795 this is my test result kzbin.info/www/bejne/epLCoJRrjLt1fdU it saves a lot of render time. and I can improve
@himbizamedia3 ай бұрын
Thanks. You have saved my career and reputation 😅😅
@VFXHut3 ай бұрын
Shhhh I won’t tell anyone 😂
@hyenduck3 ай бұрын
Thank you!!! teacher!!
@emagic1403 ай бұрын
🎉🎉🎉🎉
@josephnjovuvisuals4 ай бұрын
Great tutorial, i suggest putting your keyed footage on a plane and rendering in octane for shadows and maybe reflections
@VFXHut4 ай бұрын
Thank you :) - might do an additional video on this. We would only want to show the use of reflections and shadows as once you bake the person in it’s a bit harder to tweak colours of keyed footage, but yes that will be a cool thing too show.
@caesarcandra54384 ай бұрын
can you render it alpha? because if i render alpha its tunr into blackscreen
@VFXHut4 ай бұрын
I know you can on octane, haven’t used redshift for about two years now. Should be able too as it’s a better renderer for production
@JustinRoubekas-u9t4 ай бұрын
Webster Causeway
@JohnEastman-m6r5 ай бұрын
West Place
@NellyIvy-r3v5 ай бұрын
Roscoe Lights
@TitusWard-n7e5 ай бұрын
Layne Cliffs
@HalilKurhan-h9s5 ай бұрын
🤩
@TheDripGodz6 ай бұрын
Thanks bro! Saved me hours of work!
@VFXHut6 ай бұрын
No problem- happy to help!
@WalrusesAreTheOne7 ай бұрын
Any chance being able to do something similar without clones? My tree is a willow and it's got lots of planes but they're not clones.
@VFXHut7 ай бұрын
Watch a bit later :)
@VFXHut7 ай бұрын
2:39
@aayanshff5558 ай бұрын
can u give me the plugin coz the link doesnot forward to the plugin ,,,,,,, please give a drive link or something,,,,, urgent help needed ,thanks in advance
@VFXHut8 ай бұрын
We do not own the plugin so we can’t sorry :(
@ikee8 ай бұрын
helpful! ty!
@VFXHut8 ай бұрын
No probs :)
@nasalhussain4698 ай бұрын
After doing motion graphics for years, there's finally a free plugin that does it in secs, THANKS!
@VFXHut8 ай бұрын
10mins now 10seconds :)
@SynceG8 ай бұрын
heello can u do minecraft map with ao an minecraft lightning baked texture pls
@VFXHut8 ай бұрын
Do you mean 256x256 style textures? For Minecraft or 3d projects?
@SynceG8 ай бұрын
@@VFXHut normal Minecraft texture, with baked ao on cinema 4d ( I don't have cinema4d)
@VFXHut8 ай бұрын
You can actually manually put the Color and AO maps together manually using photoshop, krita or gimp. All you do is add ao map on top then blend using multiply. Use the opacity slider to pick desired amount. If the files are too big then you could change resolution too ready for Minecraft.
@VFXHut8 ай бұрын
Unfortunately we won’t ever be making textures or texture packs specifically for modding games, just because it might confuse customers. Although a Minecraft style texture is a good idea.
@SynceG8 ай бұрын
@@VFXHut oh mann
@matthews47649 ай бұрын
Exactly what I was looking for, thank you. For anyone trying to use Mixamo animations, you can export the skeletal mesh for whatever character you're using including the unreal engine Quinn and Manny. You upload the character to Mixamo, choose the animation and download it without the skin, now it should work with the default skeleton in Unreal Engine!
@VFXHut9 ай бұрын
No problem - this comment is also a great knowledge share - so thank you 🤩
@jhendos10 ай бұрын
Спасибо большое, очень долго искал видео на эту тему
@VFXHut10 ай бұрын
No problem at all :)
@16bit_nerd10 ай бұрын
useless....does nt export materials with texture path
@VFXHut10 ай бұрын
Please share a better method if you have one to help anyone watching and reading comments :)
@valeriosalsi11 ай бұрын
Hi, I have not found other videos of yours about it. I ask you: if I want to apply different materials to my object, such as steel and wood and rubber, how should I proceed in the various subdivisions? You could also show me if you use ".sbsar" or a "PNG" in exports and what settings do you use? Thank you.
@VFXHut10 ай бұрын
You create masks if same object, but you can import multiple models and switch them on and off. You do have to be careful when baking maps as occlusion of objects will cause weirdness on AO, and curvature. That’s a great suggestion thank you and until I create a new video, I usually export png /exr as it’s more reliable for current workflow using octane.
@compactism11 ай бұрын
I didn't even imagine that I can tag vibrate tag to camera. It's really awesome. Thanks a lot!!😍
@VFXHut11 ай бұрын
Haha it’s a useful tag with lots of great uses, im excited to try it out with the pyro :)
@aspoonfulofyellow46311 ай бұрын
Thank you so much
@VFXHut11 ай бұрын
No problem
@noahaviera Жыл бұрын
super jerky when i try it on a tree. i have a lot of trees in my scene and seems like thats not happening and my graphicscard is pretty good. am i doing something wrong?
@VFXHut11 ай бұрын
Hi there without seeing your scene it probably could be. A few things the most general one I’m thinking is scale. Could your scene be too big or too small. Or is the simulation too big or small? Just ensure the values are not too high if your scene is smaller :)
@riccardotonin1732 Жыл бұрын
is it possibile to apply a texture to hair?
@VFXHut11 ай бұрын
I believe it is using the c4d colour/diffuse channel. It’s been such a long time - I did manage it for one project. I might add to list of tutorials if I can re-work it out.
@ItsJessEdits Жыл бұрын
I know this is from two years ago; but I have noticed that even with objects as a hair collider, if I mess with things like clump, displacement, frizz, or wave, for example - the hairs still go through the mesh. Like the guides itself appear straight and outside/resting on the object, but in the renderview they're clipping through. Any suggestions there?
@VFXHut11 ай бұрын
Hey sorry for delay :) - if it’s part of the material I’m not sure. As last time I checked there’s no dynamics attached to material/shaded settings itself. You could try creating your own hair using splines / scattering that way you would have direct control of every hair. But it wouldn’t be a fun setup. Otherwise it’s tedious back and forth from viewport to render. Sorry I couldn’t be of any more help :)
@magicquest5221 Жыл бұрын
lets go
@navenstine Жыл бұрын
Really great, thanks!
@VFXHut Жыл бұрын
No probs! :)
@marcorossetti9422 Жыл бұрын
your video doesn't answer the question in the title
@VFXHut Жыл бұрын
This video is only about showing using LUTs :)
@jimdavisnavaf.914 Жыл бұрын
Thank you very much good Sir!
@VFXHut Жыл бұрын
You are very welcome! :)
@mw-photography Жыл бұрын
Is there any chance to make the performance a bit better? This takes forever to render 🤔😱 Even on a 12 core
@VFXHut Жыл бұрын
Because it’s based on luma keying not currently unless adobe update there toolset. Thanks for checking it out :). We could definitely research some other ways to see if it’s possible. Thanks again :)
@apomus8661 Жыл бұрын
Thank you you best !
@VFXHut Жыл бұрын
Thank you and Glad it’s helped 🎉
@Murathanaksoz Жыл бұрын
golden. thanx
@VFXHut Жыл бұрын
No probs :)
@bsways Жыл бұрын
its not really like "brushing as if on your head" because all the hairs end up inside the head. Ive spent hours trying to get something half decent looking and gotten nowhere
@VFXHut Жыл бұрын
Yeah it’s always been a clunky tool. What version of cinema you on? Dynamics have changed a lot in recent versions but haven’t played with hair since R23
@bsways Жыл бұрын
@@VFXHut lol I'm still using R21. I discovered collisions since i made that comment which stops hair going inside. It's still very difficult to get into a particular style though as far as long hair goes. Trying to figure out partings as well at the moment
@emagic140 Жыл бұрын
Love Octane Log !
@mfrancisco_85025 күн бұрын
do people even use octane render anymore I thought everything is now realtime in ue5 ?
@Murathanaksoz Жыл бұрын
when i import as you and place the abc to scatter. i am getting bug report. i have screen record if could help me i can send my alembic file and screen rec
@VFXHut Жыл бұрын
Probably best to forward to Cinema4d / blender support :)
@maksoz_mtb2924 Жыл бұрын
why my fluid mesh and particle sizes are different when import the c4d. thank you
@VFXHut Жыл бұрын
Not sure what’s happening for you but creating a reference object to the scale of your scene could be a massive help. Like a box between 150-200cm high gives you idea based on a person. If you’re talking about the actual objects your particles are emoting Then shrinking the model used can help with this :)
@Murathanaksoz Жыл бұрын
PERFECT KZbin CHANNEL <3
@VFXHut Жыл бұрын
Thank you for your kind words - much appreciated :)
@Murathanaksoz Жыл бұрын
THANX THANX THANX
@VFXHut Жыл бұрын
No worries at all :)
@luisuribe6757 Жыл бұрын
none of this worked
@VFXHut Жыл бұрын
What’s your problem with VDB files :)
@TRIANGULARBOY Жыл бұрын
@@VFXHut I tried a lot of things, but not all of them work, but they used to in the past, I wonder what's the problem with those files. The explotions and thrusters work as an example.
@VFXHut Жыл бұрын
@@TRIANGULARBOY Are you a member of the site? - if so thank you and welcome aboard. If there’s any in particular VDB please feel free to drop us a message either on here or via the form online. Generally speaking if nothing seems to be working it could be down to Software miss-communicating, VRAM limit or a faulty volume file. There shouldn’t be any faulty volumes on our website however one could always slip the net so please do let us know and we can double check it for you :)
@delta_shift Жыл бұрын
This was really helpful, thanks very much for your time.
@VFXHut Жыл бұрын
No problem at all happy it’s helped :)
@brock2460 Жыл бұрын
this video really saved my ass dude, thanks !!
@VFXHut Жыл бұрын
Haha awesome - no worries at all
@tim_tim_tim Жыл бұрын
Can you purchase separate bundles - do you need to be a member to purchase bundles? Tried to make a purchase earlier today but lead to a dead page
@VFXHut Жыл бұрын
Hey there you can sign up to an unlimited plan and grab anything you want (subs.VFXHUT.com). Models and volumes are only bundled on VFX store (VFXHUT.com) which have to be purchased as a one off purchase and no you do not need to be a member. The members only website is subs.VFXHUT.com.