Heya man, I don't typically commentate on FNAP CS anymore as I think it's gained the reputation it's supposed to have, but I thought I'd provide some commentary on what the game IS since I think it's a fun story. FNAP CS is an in-joke with a friend that started it's first 4 months of development with no plans of releasing it to the public, it was made to make fun of how easy it is to make a game better than jolly 2, as well as to make fun of popgoes evergreen for taking too long. The game took a more serious approach in the last 2 months of it's development to become more max-mode oriented, since no other "hard" fangame really had the level of animation the game provided, it ended up being a great idea. You probably know what a fnaf max mode is, (I considered beating AHAR since I could find it on the max mode list, but I don't know if you plan on updating it soon, I think you said something about it at some point, please let me know as it seems decent.) FNAP CS was made in about 6 months, and it was made with ZERO previous knowledge on clickteam fusion OR animation OR art talent. I also had a general rule of not using any tutorials I think. Alot of the visuals of FNAP CS due to this lack of talent is lightly traced! Almost every camera background AND office was directly traced off of google, with ALOT of effort put it to try and hide it so it's not apparent while playing the fangame, same applies to every pokemon render. The animation also ONLY looks good because I would just keep working on in-between frames, at no point is any actual knowledge of how animation works is applied, it's pretty easy to tell. I am working on a sequel of this game currently, and it is about halfway done? I'm 6 months deep and I pray it will only take another 6 months. This sequel is, obviously quite a bit better, as I've done nothing but learn animation, game design, and music for the last 2 years. If you ever do "beat" the game, the extras menu provides a timeline of when things were made and how many hours was spent on each pokemon, it's been a while since this video was posted but I think it's still fine to mention. Extras release on night 5 but as I said the fangame is pretty max mode-oriented and that takes a lot of time, you probably have much better uses of that time. I think that's pretty much everything! I do appreciate the kind words on the game, and I hope you are excited for FNAP 2 as I very much am, sorry for essay.
@thefireoshawott042 ай бұрын
Oh don't worry, I tend to ramble on for too long myself. I wasn't really expecting you to comment, but it's nice to see you talk about the game and how you made it. I saw you mentioned AHaR. Well... yes, I am going to be pushing an update for the game once I am done with it. Earlier this month I got some motivation to start working on it since I realised I got sidetracked by other things and honestly it's getting kind of ridiculous; a lot of people have been waiting for far too long now. AHaR is an old project of mine, going back as far as late 2019, although I didn't start working on the game proper until 2020. The current version available has a lot of outdated visuals (and phone calls, which I need to get the person who did them to re-record some new ones properly) and Version 1.5, the update, will be adding in some graphical changes and bug fixes (for some reason you can still use the flashlight while on the cameras; while the noise isn't heard, the light's power depletes.) By the way, if you manage to beat the 6/20 mode on the current version available, you'll get a third star in traditional FNaF all-max mode fashion, nothing more. I've only seen one person try to beat it, to no avail. Version 1.5 will have it be a 7/20 mode, although there will be some changes to the AI of the Pokétrons to make the game slightly more difficult. Also fun fact: the Pokémon art in AHaR that's scattered all over the walls are actually either based off of existing artwork or sprites, most of which I redrew traditionally... some of them came out as looking rather crude. If you're wondering about a release date for the update, probably 2025. I wanna spend the time I need to finish working on it, then afterwards I may not do anything with the game aside from bug fixes, but who knows - maybe a sequel might happen? I'm going to continue playing FNaP CS once I feel better (I have a terrible cold as of writing this message) and maybe play something else afterwards that isn't a FNaF game since I wanna add some variety. I had no idea you were making a sequel, I might check that out too when it comes out. That's all I gotta say
@JimJom2 ай бұрын
Omg that’s me that’s me!!!! That’s awesome man thanks for the shoutout much appreciated (no it wasn’t offensive lol it was just a joke lol) I hope to see more from you man you’re awesome! Edit:btw I am always down to make an indebt review on After hours at Raichu’s!
@dunckancervera90155 ай бұрын
I beat this game without getting killed By Pikachu Oshawott Snivy Jigglypuff missingno and Mewtwo in one day aced
@dunckancervera90155 ай бұрын
10:51
@Agryvix7 ай бұрын
(putting this here for archival reasons) sadly I never ended up posting my gameplay of night 7 aka nightmare mode