"Where the Hell did you find a MP5? With an Underbarrel GRENADE Laucnher?!" "Some HECUs." "... Still kickin' in alternate universes... I'll document it into your Xeno Weapons."
@harrietr.50739 күн бұрын
"I'm getting the hang of this!" Instantly denied.
@bullcheese223610 күн бұрын
I'm so hyped for this mod, although I'll probably have to restart my save because I didn't bring enough ammo to the boss fight lol.
@travellingdoggo10 күн бұрын
What’s the music called?
@sellface10 күн бұрын
@@travellingdoggo Yakuza 4 - Speed Star
@unoriginalperson7210 күн бұрын
he's gonna be one hell of a money lender
@chibisayori2011 күн бұрын
i wonder if the district security is gonna be a enemy faction or we gonna just fight standard combines and xenian creatures on random maps
@sellface11 күн бұрын
@@chibisayori20 They won’t be enemies, as well as the rest of people from district homeworld. And yet, SourceWorld is planned to cover much much more than your average HL2 fauna of xenians and combine.
@chibisayori2011 күн бұрын
@@sellface Oh that's fair, it'd still be cool if there was an easter egg where if you give yourself weapons and shoot the district people, it will trigger a very simple wanted "system", which is just some relay that runs once that sets every security hostile and enables a few spawners for more reinforcements that endlessly spawn
@kenistudioind96711 күн бұрын
Bro turn into Akiyama
@vincentwilliam146211 күн бұрын
0:09 kicking him too hard that it make him t-posing
@Mannytko11 күн бұрын
We are knocking doors with this one 🗣🔥🔥
@BastardReally11 күн бұрын
Air juggling when?
@sellface11 күн бұрын
Theoretically possible already if kicking/meleeing enemy into corner up.
@BastardReally11 күн бұрын
@sellface Hey, that is also wall bounding.
@E3XtX12 күн бұрын
Забил голы. 😈
@TheonlyoneBlueberry12 күн бұрын
даже горговца могут убить?!
@sellface12 күн бұрын
нет. если бы комбайны знали насколько ему по-барабану, они бы расплакались
@IAhmadGT12 күн бұрын
Kicking is such a fun mechanic
@px812 күн бұрын
song?
@sellface12 күн бұрын
@@px8 Yakuza 4 - Geist Obscuration
@lambdrey12 күн бұрын
Sorry for acting needy but is there going to be a time when you can play further with the game, you know generating the maps and stuff, even after defeating Freeman? I love this game's generating feature and I hate that my hands are tied because the story has to go on and end.
@sellface12 күн бұрын
Patched version is already supposed to have post-credits freeroam, although it’s possible that it might be broken. I mean the plot and all will be expanded anyway, so there’s plenty of gameplay to expect in future.
@chibisayori2019 күн бұрын
Hi there, do you still have the files for this? I am making a mod and wanted to add stealth mechanics to it (that aren't just setting the max distance the npc can see, and slap a flashlight to them) and i like the idea to repurposing the HL2's info gauge thing, which i'm also kinda doing it. i'm currently trying to do it on the C++ side, since idk how squirral works and modify ai_senses.cpp instead
@sellface19 күн бұрын
@@chibisayori20 Good luck making it in CPP. Even if i got you the files, they wouldn’t do any help at all because they’re just an old mess which doesn’t work anymore.
@chibisayori2019 күн бұрын
@@sellface Thanks for the response, didn't know 4 year old video would get that. I mean the files wouldn't be useful to me since i feel like making it work within C++ side would be faster, it just if you still have the files i think they'd be helpful as a base things off/show how it's done, but i understand since it's your code and you don't want anyone to steal it even if it doesn't work lol I already have my own alarm system (even tho, you can't go back to stealth after it, but i have a more PD2 styled assault mechanics setup where police come in waves and have grace periods and wave breaks before new reinforcements come in), it just making stealth using instant detection gets a bit tricky as the level has to be be in darkness and bit linear, which i want the level to be open-ended a bit with multiple ways of dealing with objectives. Edit: I tried to turn the Health/Ammo bars into detection meter like in the video, altrough detection is broken atm and NPCs never spot you unless i manually trigger alarm (in-which case they revert to default detection/instant one)
@HL2Modder200124 күн бұрын
Actually it'd would be cool if there was a way to force Source to load VMF files for maps instead of having it to be compiled to bsp, would save the trouble.
@sellface24 күн бұрын
@@HL2Modder2001 yes, nokotan, that’s the sole reason i took the idea of reading vmf files. Although this isn’t effective for literally getting a bsp-like map from vmf. There are limitations like all brushes having to be converted into models, lighting being just light_dynamic entities. Source isn’t capable of spawning brushes ingame.
@HL2Modder200124 күн бұрын
@@sellface I understand
@wolfgangamadeus23225 күн бұрын
Really loving your mod
@E3XtX25 күн бұрын
Гений сурсовской мысли😈
@CicTurn26 күн бұрын
love how its hammer--
@Potato1234_x27 күн бұрын
how does it handle brushes?
@sellface27 күн бұрын
It doesn't, but brushes can be simply converted to models by using Propper beforehand.
@TheonlyoneBlueberry28 күн бұрын
солевые разработки как обычно за пределами понимания, но они однозначно сделают мир лучше
@others1de28 күн бұрын
💘
@kaisonix28 күн бұрын
может vmf теперь будем юзать для скриптинга и спавна entity?
@thepiroman42028 күн бұрын
наш слоняра, вон че делает
@dhelgruukk5184Ай бұрын
The way it functions looks pretty interesting. May I ask if the console terminal could be used for other projects, or a download for the .nut file (unless it's parented to a different script)?
@sellfaceАй бұрын
@@dhelgruukk5184 you can rip it from sourceworld’s demo
@dhelgruukk5184Ай бұрын
@@sellface Okay then, thanks. Also, what name of the .nut file is it on for the console terminal?
@sellfaceАй бұрын
@@dhelgruukk5184 test
@MGECOMBINEАй бұрын
1:45:35 Можно название этой имбы
@sellfaceАй бұрын
Perturbator - NeoTokyo
@MGECOMBINEАй бұрын
Спасибо
@TOVOTmarcolonnaАй бұрын
Resident Evil camera-view is the worst camera-view
@sellfaceАй бұрын
@@TOVOTmarcolonna Debatable, because it gives fine cinematic impression unlike the usual boring FPS/Over-shoulder.
@TOVOTmarcolonnaАй бұрын
@@sellface It seems to me (more than anything) that I have become a surveillance camera
@Arceus1842Ай бұрын
Yakuza 4 Funny Moments
@razor-84022 ай бұрын
really good job there, I'm kinda new to 3d modeling so I'd like to ask you how you did the booleans without destroying the meshes? I'm really struggling with booleans, and if I use boolean can I keep them the way they are or I need to retopo the mesh to get a good uv unwrap? people always say it's good to keep quads in the model but everytime I see someone modeling a gun they use boolean and it seems to have no problem at all
@ChaseAnheier2 ай бұрын
Sounds like a Pantera song with the music.
@knifyHELMET2 ай бұрын
Feels like Madness Combat combined with Half-Life 2 universe tbh
@pedromanterola64792 ай бұрын
this looks great! Im trying to learn VScripts, do you have any advice? I would really appreciate it.
@TheMegatonBomb3 ай бұрын
1:22 That's pretty cool! The iron pipe has a knock back effect on enemies. 0:47 Are the rooms going to be scaled on difficulty? Such as different standards like 25 rooms is easy and may just have Headcrab Zombies. 50 rooms Medium Difficulty has Headcrab Zombies and Combine Enemies. Ultra Difficult has the worst enemies, but maybe the best loot as in a Boss Fight, but you can get a Unique Weapon or an Ability Upgrade! I am hoping the auto generator will also be able to compensate for the amount of physics objects and enemies. If there is 50 enemies in an area the room in comparison to 25 the room size will probably need to double for the amount of space being used. The one thing I am worried about most is the Balancing issues. I would say if it auto generates more enemies in a room then hopefully that means it will half the amount of physics objects in that room to minimalizing crashing.
@sellface3 ай бұрын
@@TheMegatonBomb Difficulty balancing isn’t fully implemented yet, so lots of things are relying on pure luck.
@harrietr.5073Ай бұрын
@@sellfaceI'd love like a Roguelike Half Life 2.
@justplayn10443 ай бұрын
I just beat the game. It was really fun (dispite the constant crashes). The duel pistols, bullet time and door kills were a fun edition. I hope there's plans for an endless mode (and maybe some more enemy types) in the full release. (EDIT: I only now noticed there's a day one patch on the ModDB page. I'll try that and see if it fixes the crashing issue.)
@23grt3 ай бұрын
Just watched a video on it and it looks great!!!
@nfwrambo3 ай бұрын
what's the trick to diffusing the bomb? I can't figure it out
@lambdrey3 ай бұрын
I. Want. More.
@Jack-vc9mr3 ай бұрын
Radiation hazard's video bought me here, I'm going to keep an eye on this one :)
@sholdier_150003 ай бұрын
is the demo out
@sellface3 ай бұрын
@@sholdier_15000 yes, visit modpage
@SPURIONOG3 ай бұрын
Material Delights... mmmm
@antonsasay7773 ай бұрын
Привет, не подскажешь где можно найти документацию по VScript (в частности по VGUI, юзаю MapBase)? Что-то нигде не могу нарыть никакой инфы кроме пары базовых примеров. На VDC толком тоже ничего нет.
@sellface3 ай бұрын
Вгуи в скриптах работает очень схоже с гмодовским луа вгуи, только он очень урезан по-сравнению с тем что имеет гмод, но по гмод вики ориентироваться можно. По документации разве что примеры на гитхабе samisalreadytaken. остаётся всё остальное узнавать либо экспериментируя, либо спрашивая в дискорде мапбазы либо через script_help/script_help_client команды, я так делал.
@antonsasay7773 ай бұрын
@@sellface Большое спасибо!
@midonamogusSuperidol693 ай бұрын
Better than the original
@tonberry-sensei3 ай бұрын
Funny
@Thor1103 ай бұрын
Incredible mod, amazing work!
@timberhello55693 ай бұрын
always putting out bangers I really like your creative modding work!
@zadristok_live3 ай бұрын
looks promising :)
@GEX-xw7sx3 ай бұрын
Мод, который мы не заслуживаем, но который нам нужен.