[VScript] VMF Parser WIP
1:38
28 күн бұрын
Skill Tree stuff [SW]
1:00
4 ай бұрын
SourceWorld: Testing HECUs
2:50
5 ай бұрын
SourceWorld BulletTime stuff
1:19
SourceWorld Devlog: HUD stuff
2:12
The Dialogues of Plato 2
1:01
6 ай бұрын
Basic GunShop Prototype
0:23
6 ай бұрын
[VScript] Basic Console Terminal
1:48
The Dialogues of Plato.
0:55
10 ай бұрын
Metal Pipe Gaming
3:14
10 ай бұрын
my last braincell
0:42
10 ай бұрын
The Essence of Headcrab Homerun
0:51
кф1 фанни моментс
2:59
Bulldozer Jumpscare
0:29
Жыл бұрын
Пікірлер
@GachiBassRadio2.0
@GachiBassRadio2.0 3 күн бұрын
@harrietr.5073
@harrietr.5073 9 күн бұрын
"Where the Hell did you find a MP5? With an Underbarrel GRENADE Laucnher?!" "Some HECUs." "... Still kickin' in alternate universes... I'll document it into your Xeno Weapons."
@harrietr.5073
@harrietr.5073 9 күн бұрын
"I'm getting the hang of this!" Instantly denied.
@bullcheese2236
@bullcheese2236 10 күн бұрын
I'm so hyped for this mod, although I'll probably have to restart my save because I didn't bring enough ammo to the boss fight lol.
@travellingdoggo
@travellingdoggo 10 күн бұрын
What’s the music called?
@sellface
@sellface 10 күн бұрын
@@travellingdoggo Yakuza 4 - Speed Star
@unoriginalperson72
@unoriginalperson72 10 күн бұрын
he's gonna be one hell of a money lender
@chibisayori20
@chibisayori20 11 күн бұрын
i wonder if the district security is gonna be a enemy faction or we gonna just fight standard combines and xenian creatures on random maps
@sellface
@sellface 11 күн бұрын
@@chibisayori20 They won’t be enemies, as well as the rest of people from district homeworld. And yet, SourceWorld is planned to cover much much more than your average HL2 fauna of xenians and combine.
@chibisayori20
@chibisayori20 11 күн бұрын
@@sellface Oh that's fair, it'd still be cool if there was an easter egg where if you give yourself weapons and shoot the district people, it will trigger a very simple wanted "system", which is just some relay that runs once that sets every security hostile and enables a few spawners for more reinforcements that endlessly spawn
@kenistudioind967
@kenistudioind967 11 күн бұрын
Bro turn into Akiyama
@vincentwilliam1462
@vincentwilliam1462 11 күн бұрын
0:09 kicking him too hard that it make him t-posing
@Mannytko
@Mannytko 11 күн бұрын
We are knocking doors with this one 🗣🔥🔥
@BastardReally
@BastardReally 11 күн бұрын
Air juggling when?
@sellface
@sellface 11 күн бұрын
Theoretically possible already if kicking/meleeing enemy into corner up.
@BastardReally
@BastardReally 11 күн бұрын
@sellface Hey, that is also wall bounding.
@E3XtX
@E3XtX 12 күн бұрын
Забил голы. 😈
@TheonlyoneBlueberry
@TheonlyoneBlueberry 12 күн бұрын
даже горговца могут убить?!
@sellface
@sellface 12 күн бұрын
нет. если бы комбайны знали насколько ему по-барабану, они бы расплакались
@IAhmadGT
@IAhmadGT 12 күн бұрын
Kicking is such a fun mechanic
@px8
@px8 12 күн бұрын
song?
@sellface
@sellface 12 күн бұрын
@@px8 Yakuza 4 - Geist Obscuration
@lambdrey
@lambdrey 12 күн бұрын
Sorry for acting needy but is there going to be a time when you can play further with the game, you know generating the maps and stuff, even after defeating Freeman? I love this game's generating feature and I hate that my hands are tied because the story has to go on and end.
@sellface
@sellface 12 күн бұрын
Patched version is already supposed to have post-credits freeroam, although it’s possible that it might be broken. I mean the plot and all will be expanded anyway, so there’s plenty of gameplay to expect in future.
@chibisayori20
@chibisayori20 19 күн бұрын
Hi there, do you still have the files for this? I am making a mod and wanted to add stealth mechanics to it (that aren't just setting the max distance the npc can see, and slap a flashlight to them) and i like the idea to repurposing the HL2's info gauge thing, which i'm also kinda doing it. i'm currently trying to do it on the C++ side, since idk how squirral works and modify ai_senses.cpp instead
@sellface
@sellface 19 күн бұрын
@@chibisayori20 Good luck making it in CPP. Even if i got you the files, they wouldn’t do any help at all because they’re just an old mess which doesn’t work anymore.
@chibisayori20
@chibisayori20 19 күн бұрын
@@sellface Thanks for the response, didn't know 4 year old video would get that. I mean the files wouldn't be useful to me since i feel like making it work within C++ side would be faster, it just if you still have the files i think they'd be helpful as a base things off/show how it's done, but i understand since it's your code and you don't want anyone to steal it even if it doesn't work lol I already have my own alarm system (even tho, you can't go back to stealth after it, but i have a more PD2 styled assault mechanics setup where police come in waves and have grace periods and wave breaks before new reinforcements come in), it just making stealth using instant detection gets a bit tricky as the level has to be be in darkness and bit linear, which i want the level to be open-ended a bit with multiple ways of dealing with objectives. Edit: I tried to turn the Health/Ammo bars into detection meter like in the video, altrough detection is broken atm and NPCs never spot you unless i manually trigger alarm (in-which case they revert to default detection/instant one)
@HL2Modder2001
@HL2Modder2001 24 күн бұрын
Actually it'd would be cool if there was a way to force Source to load VMF files for maps instead of having it to be compiled to bsp, would save the trouble.
@sellface
@sellface 24 күн бұрын
@@HL2Modder2001 yes, nokotan, that’s the sole reason i took the idea of reading vmf files. Although this isn’t effective for literally getting a bsp-like map from vmf. There are limitations like all brushes having to be converted into models, lighting being just light_dynamic entities. Source isn’t capable of spawning brushes ingame.
@HL2Modder2001
@HL2Modder2001 24 күн бұрын
@@sellface I understand
@wolfgangamadeus232
@wolfgangamadeus232 25 күн бұрын
Really loving your mod
@E3XtX
@E3XtX 25 күн бұрын
Гений сурсовской мысли😈
@CicTurn
@CicTurn 26 күн бұрын
love how its hammer--
@Potato1234_x
@Potato1234_x 27 күн бұрын
how does it handle brushes?
@sellface
@sellface 27 күн бұрын
It doesn't, but brushes can be simply converted to models by using Propper beforehand.
@TheonlyoneBlueberry
@TheonlyoneBlueberry 28 күн бұрын
солевые разработки как обычно за пределами понимания, но они однозначно сделают мир лучше
@others1de
@others1de 28 күн бұрын
💘
@kaisonix
@kaisonix 28 күн бұрын
может vmf теперь будем юзать для скриптинга и спавна entity?
@thepiroman420
@thepiroman420 28 күн бұрын
наш слоняра, вон че делает
@dhelgruukk5184
@dhelgruukk5184 Ай бұрын
The way it functions looks pretty interesting. May I ask if the console terminal could be used for other projects, or a download for the .nut file (unless it's parented to a different script)?
@sellface
@sellface Ай бұрын
@@dhelgruukk5184 you can rip it from sourceworld’s demo
@dhelgruukk5184
@dhelgruukk5184 Ай бұрын
@@sellface Okay then, thanks. Also, what name of the .nut file is it on for the console terminal?
@sellface
@sellface Ай бұрын
@@dhelgruukk5184 test
@MGECOMBINE
@MGECOMBINE Ай бұрын
1:45:35 Можно название этой имбы
@sellface
@sellface Ай бұрын
Perturbator - NeoTokyo
@MGECOMBINE
@MGECOMBINE Ай бұрын
Спасибо
@TOVOTmarcolonna
@TOVOTmarcolonna Ай бұрын
Resident Evil camera-view is the worst camera-view
@sellface
@sellface Ай бұрын
@@TOVOTmarcolonna Debatable, because it gives fine cinematic impression unlike the usual boring FPS/Over-shoulder.
@TOVOTmarcolonna
@TOVOTmarcolonna Ай бұрын
@@sellface It seems to me (more than anything) that I have become a surveillance camera
@Arceus1842
@Arceus1842 Ай бұрын
Yakuza 4 Funny Moments
@razor-8402
@razor-8402 2 ай бұрын
really good job there, I'm kinda new to 3d modeling so I'd like to ask you how you did the booleans without destroying the meshes? I'm really struggling with booleans, and if I use boolean can I keep them the way they are or I need to retopo the mesh to get a good uv unwrap? people always say it's good to keep quads in the model but everytime I see someone modeling a gun they use boolean and it seems to have no problem at all
@ChaseAnheier
@ChaseAnheier 2 ай бұрын
Sounds like a Pantera song with the music.
@knifyHELMET
@knifyHELMET 2 ай бұрын
Feels like Madness Combat combined with Half-Life 2 universe tbh
@pedromanterola6479
@pedromanterola6479 2 ай бұрын
this looks great! Im trying to learn VScripts, do you have any advice? I would really appreciate it.
@TheMegatonBomb
@TheMegatonBomb 3 ай бұрын
1:22 That's pretty cool! The iron pipe has a knock back effect on enemies. 0:47 Are the rooms going to be scaled on difficulty? Such as different standards like 25 rooms is easy and may just have Headcrab Zombies. 50 rooms Medium Difficulty has Headcrab Zombies and Combine Enemies. Ultra Difficult has the worst enemies, but maybe the best loot as in a Boss Fight, but you can get a Unique Weapon or an Ability Upgrade! I am hoping the auto generator will also be able to compensate for the amount of physics objects and enemies. If there is 50 enemies in an area the room in comparison to 25 the room size will probably need to double for the amount of space being used. The one thing I am worried about most is the Balancing issues. I would say if it auto generates more enemies in a room then hopefully that means it will half the amount of physics objects in that room to minimalizing crashing.
@sellface
@sellface 3 ай бұрын
@@TheMegatonBomb Difficulty balancing isn’t fully implemented yet, so lots of things are relying on pure luck.
@harrietr.5073
@harrietr.5073 Ай бұрын
​@@sellfaceI'd love like a Roguelike Half Life 2.
@justplayn1044
@justplayn1044 3 ай бұрын
I just beat the game. It was really fun (dispite the constant crashes). The duel pistols, bullet time and door kills were a fun edition. I hope there's plans for an endless mode (and maybe some more enemy types) in the full release. (EDIT: I only now noticed there's a day one patch on the ModDB page. I'll try that and see if it fixes the crashing issue.)
@23grt
@23grt 3 ай бұрын
Just watched a video on it and it looks great!!!
@nfwrambo
@nfwrambo 3 ай бұрын
what's the trick to diffusing the bomb? I can't figure it out
@lambdrey
@lambdrey 3 ай бұрын
I. Want. More.
@Jack-vc9mr
@Jack-vc9mr 3 ай бұрын
Radiation hazard's video bought me here, I'm going to keep an eye on this one :)
@sholdier_15000
@sholdier_15000 3 ай бұрын
is the demo out
@sellface
@sellface 3 ай бұрын
@@sholdier_15000 yes, visit modpage
@SPURIONOG
@SPURIONOG 3 ай бұрын
Material Delights... mmmm
@antonsasay777
@antonsasay777 3 ай бұрын
Привет, не подскажешь где можно найти документацию по VScript (в частности по VGUI, юзаю MapBase)? Что-то нигде не могу нарыть никакой инфы кроме пары базовых примеров. На VDC толком тоже ничего нет.
@sellface
@sellface 3 ай бұрын
Вгуи в скриптах работает очень схоже с гмодовским луа вгуи, только он очень урезан по-сравнению с тем что имеет гмод, но по гмод вики ориентироваться можно. По документации разве что примеры на гитхабе samisalreadytaken. остаётся всё остальное узнавать либо экспериментируя, либо спрашивая в дискорде мапбазы либо через script_help/script_help_client команды, я так делал.
@antonsasay777
@antonsasay777 3 ай бұрын
@@sellface Большое спасибо!
@midonamogusSuperidol69
@midonamogusSuperidol69 3 ай бұрын
Better than the original
@tonberry-sensei
@tonberry-sensei 3 ай бұрын
Funny
@Thor110
@Thor110 3 ай бұрын
Incredible mod, amazing work!
@timberhello5569
@timberhello5569 3 ай бұрын
always putting out bangers I really like your creative modding work!
@zadristok_live
@zadristok_live 3 ай бұрын
looks promising :)
@GEX-xw7sx
@GEX-xw7sx 3 ай бұрын
Мод, который мы не заслуживаем, но который нам нужен.
@TheonlyoneBlueberry
@TheonlyoneBlueberry 3 ай бұрын
крутые игрушки от анимешки-учёной