Пікірлер
@РусьКиевич
@РусьКиевич 2 жыл бұрын
if this is a weapon, where is the handle?
@PolyQuest
@PolyQuest 2 жыл бұрын
Already answered, check the previous comments 😉
@stenplayz4468
@stenplayz4468 2 жыл бұрын
Trying to learn hard surface modeling myself haven’t really come far yet tho lol
@josh.terner
@josh.terner 3 жыл бұрын
do you use references?
@PolyQuest
@PolyQuest 2 жыл бұрын
Not for this one.
@blenderzone5446
@blenderzone5446 3 жыл бұрын
awesome modeling!
@darklulbird1664
@darklulbird1664 3 жыл бұрын
Wow this is awesome!!!! But what IS this object? Looks like sci-fi refrigerator for me lol
@PolyQuest
@PolyQuest 3 жыл бұрын
It's whatever you want it to be! I totally improvised it. 😁
@joeynicholson9279
@joeynicholson9279 4 жыл бұрын
what add on for the boolean cuts in the side of the gun
@PolyQuest
@PolyQuest 4 жыл бұрын
BoxCutter ;)
@AIRpursuit
@AIRpursuit 4 жыл бұрын
I see box cutter in use! nice!
@GonziHere
@GonziHere 4 жыл бұрын
Please, how did you add these loopcuts at 10:22? What do I need to do so that I could also add them? If I inset one face of a cylinder, I am unable to add any loopcuts to that, but It looks like you are subdividing your faces more and more, as with loopcuts. What did I miss? Thank you
@PolyQuest
@PolyQuest 4 жыл бұрын
Here's something for you ;) kzbin.info/www/bejne/nJ6ol6iPp8p-has
@demigod672
@demigod672 4 жыл бұрын
How much time it took you to model this
@PolyQuest
@PolyQuest 4 жыл бұрын
I guess someone already asked me this question, but to be honest I don't remember. I would say, if I'd gather all the raw video rushes recording without all the cuts when I literally do nothing... XD Maybe 10, 12 hours.
@demigod672
@demigod672 4 жыл бұрын
@@PolyQuest damn that's so hard
@Anvarynn
@Anvarynn 4 жыл бұрын
Won't lie to you chief, beautiful model but that thing is probably as ergonomic as wielding an original xbox controller.
@PolyQuest
@PolyQuest 4 жыл бұрын
Hahaha! You're not the first one telling me this, and I can't argue about this, I totally agree with you. This is what happen when you're going into modeling process without having prepared your work first 😉.
@Anvarynn
@Anvarynn 4 жыл бұрын
@@PolyQuest This is very true, though you are still light years ahead of me in that I cannot in any medium create anything original beyond my mind. For whatever reason I cannot visualize something enough for me to be able to create it in any fashion, and even if I could my hands can't translate. I think really all this thing needs is more room in the trigger guard and not as many spikes going into the palm and you're golden!
@PolyQuest
@PolyQuest 4 жыл бұрын
Want more TOD: Tips On Demand ? Just ask in the comment section bellow or by using this Google Form here: forms.gle/ePteT5DCEqfP21WD6
@PolyQuest
@PolyQuest 4 жыл бұрын
Want more TOD: Tips On Demand ? Just ask in the comment section bellow or by using this Google Form here: forms.gle/ePteT5DCEqfP21WD6
@PolyQuest
@PolyQuest 4 жыл бұрын
Want more TOD: Tips On Demand ? Just ask in the comment section bellow or by using this Google Form here: forms.gle/ePteT5DCEqfP21WD6
@PolyQuest
@PolyQuest 4 жыл бұрын
Want more TOD: Tips On Demand ? Just ask in the comment section bellow or by using this Google Form here: forms.gle/ePteT5DCEqfP21WD6
@PolyQuest
@PolyQuest 4 жыл бұрын
Want more TOD: Tips On Demand ? Just ask in the comment section bellow or by using this Google Form here: forms.gle/ePteT5DCEqfP21WD6
@thd-thd
@thd-thd 4 жыл бұрын
Good job
@agastyavalisetty8620
@agastyavalisetty8620 4 жыл бұрын
how do you do the emmision look so good, and how do I apply post processing to it plzz help
@agastyavalisetty8620
@agastyavalisetty8620 4 жыл бұрын
i want tutorial on it!!!
@PolyQuest
@PolyQuest 4 жыл бұрын
I've started a new playlist on my channel. Go check it out, there's something for you ;) kzbin.info/aero/PLx0YPSMilpsnwU6TW_xWmGm4EgF4sFLOV
@VelenZaiga
@VelenZaiga 4 жыл бұрын
How good is BoxCutter for making game assets?
@PolyQuest
@PolyQuest 4 жыл бұрын
It depends of what you think when you say "good for making game asset". IMO any tool that can help you to go faster and get rid of all the technical issues you would encounter is a good tool, whatever the purpose, Game Asset, CGI... If you need a tool to quickly cut and model shapes for hard surface model, this is exactly what you need. If the question is: did I already used the tool for game production? Yes and it works well :)
@Zohaib6M
@Zohaib6M 4 жыл бұрын
Did u use subsurf
@PolyQuest
@PolyQuest 4 жыл бұрын
Not at all. Only beveled angles, so I don't need to care about edge loop control to maintain geometry shape.
@toga2499
@toga2499 4 жыл бұрын
Really awesome video, do you ever plan on making some sort of tutorial of the tools you use?
@PolyQuest
@PolyQuest 4 жыл бұрын
Thanks! I do plan to publish some real-time commented videos, so people will have more time to understand what I do. But if you want some tutorials about the main tools "HardOPS" and "BoxCutter" you can check the KZbin channel of the creator of those tools: "masterxeon1001", here: kzbin.info There's also a really good introduction to HardOPS from Gleb Alexandrov here: kzbin.info/www/bejne/ioW2d5apmbKGoZY With those two links you should be all good!
@toga2499
@toga2499 4 жыл бұрын
@@PolyQuest Thank you :)
@TheEnzoManuel
@TheEnzoManuel 4 жыл бұрын
looks good but ur topology is unusable vfx/vg
@PolyQuest
@PolyQuest 4 жыл бұрын
Thanks, That was not the main goal, but anyway what makes you think that this topology is unusable for VG ?
@TheEnzoManuel
@TheEnzoManuel 4 жыл бұрын
@@PolyQuest i mean video game
@PolyQuest
@PolyQuest 4 жыл бұрын
@@TheEnzoManuel Yes, I understood it well and so that was my question "what makes you think that this topology is unusable for Video Game" :)
@TheEnzoManuel
@TheEnzoManuel 4 жыл бұрын
@@PolyQuest in VG u should have triangle only to close loops
@PolyQuest
@PolyQuest 4 жыл бұрын
@@TheEnzoManuel Not at all, this is really an old fashion way of thinking video game 3D production. ;) First, keep in mind that every model is triangulated by the game engine, so in the end, everything will be made of triangles. And secondly: it only depends if the model you're doing is going to be animated/deformed or not. If you're doing characters/creatures, that are ment to be rigged and deformed, you'd better go for an evenly spread edge flow with quad polygons, so you'll avoid artifacts on deformation spots. And yes like you said you "should use triangles to close loops" if needed. For static meshes and hard surface modeling, you can go for triangles and even Ngons on flat surfaces as long as you triangulate the mesh before exporting it for normal map baking and as long as you keep the same triangulation for the baking and the final ingame model.
@silenthawk1556
@silenthawk1556 4 жыл бұрын
2:57 is that appart of the addon? if so, is their an alternate way to do this without using the addon?
@PolyQuest
@PolyQuest 4 жыл бұрын
If you talk about the yellow and red boxes to cut out some parts of the mesh: yes this is from BoxCutter. :) You can always do it by hand, using Boolean operations, but it will take more time and be more tedious for some specific cases.
@silenthawk1556
@silenthawk1556 4 жыл бұрын
@@PolyQuest ah, thank you so much! I'm trying to get better at hard surface. a bit of a struggle :P
@mr.jgentleman5550
@mr.jgentleman5550 4 жыл бұрын
10:34 Also how did you do that
@BonetheBaker
@BonetheBaker 4 жыл бұрын
From the Screen it looks like he used hardops -> Operations -> circle E But if you wanted to do it without hardops i'm fairly certain it's vertex bevelling -> to sphere on individual selections mode
@PolyQuest
@PolyQuest 4 жыл бұрын
Yes, BonetheBaker get it, I'm using this HardOPS function ^^
@mr.jgentleman5550
@mr.jgentleman5550 4 жыл бұрын
@@BonetheBaker oh ok thanks
@mr.jgentleman5550
@mr.jgentleman5550 4 жыл бұрын
@@PolyQuest cool video by the way
@mr.jgentleman5550
@mr.jgentleman5550 4 жыл бұрын
How do you export the weapons without all the object clutter
@PolyQuest
@PolyQuest 4 жыл бұрын
As far as I remember when I did it for Substance Painter, I did a copy of the Gun where I did combined parts together before exporting. In the end I did had something like 5 objects.
@alibabat5862
@alibabat5862 4 жыл бұрын
really talented!!
@mashonoid
@mashonoid 4 жыл бұрын
Why dont you upload more?
@PolyQuest
@PolyQuest 4 жыл бұрын
I will! It's just a matter of time, I've got a huge videos serie to come, stay tuned ;)
@mashonoid
@mashonoid 4 жыл бұрын
Hell yeah boiiiiiii.
@knucklesbyname
@knucklesbyname 4 жыл бұрын
a bit late to the party but i subbed.
@smuzi_flow
@smuzi_flow 4 жыл бұрын
i'm noob but try to repeat
@smuzi_flow
@smuzi_flow 4 жыл бұрын
Это просто шедевр
@atlant1ck501
@atlant1ck501 4 жыл бұрын
How long have you been working on hard surface modeling
@PolyQuest
@PolyQuest 4 жыл бұрын
I guess I've started hard surface by the end of the previous console generation (PS3/XBOX360). That was not to become an killer hard surface artist, but because of the very specific technical requirements to get a perfect hard surface game object. Back then it was a trendy topic, there were no room for approximation, and everyone was trying to understand and find the best way to bake hard-surface normal maps. I did came back to this kind of thing in a more intensive way not so long ago and also because I've been working for a video game company that make sci-fi space ships :)
@Usual_User
@Usual_User 4 жыл бұрын
Bueyeful work, I just love it so much 😃
@Usual_User
@Usual_User 4 жыл бұрын
So good
@kinginyellow6959
@kinginyellow6959 4 жыл бұрын
*Sees cube kept in the beginning* WAIT... That’s illegal!
@zenniththefolf4888
@zenniththefolf4888 4 жыл бұрын
I must learn how you do these things. Is the box cutter what you use to make all those grooves? What about the tube running from the stock to the cylinder? I'm really curious as I'm a novice modeler. It's an amazing design too btw, do you sketch it out first or wing it with a general idea in mind and chisel away until it looks amazing?
@PolyQuest
@PolyQuest 4 жыл бұрын
Just started with an global idea in mind, but nothing too specific.
@zenniththefolf4888
@zenniththefolf4888 4 жыл бұрын
God, the barrel rifling is so smexy.
@robestey5628
@robestey5628 4 жыл бұрын
Very neat. Thank you.
@waltage
@waltage 4 жыл бұрын
and than enjoy crazy leaking blender baker!
@berkealgul2503
@berkealgul2503 5 жыл бұрын
Amazing i must make hard surface models (meanwhile also me : god how i gonna unwrap this)
@CoachMarkus
@CoachMarkus 5 жыл бұрын
Kind of looks like Jotunn
@hal_wayland
@hal_wayland 5 жыл бұрын
Great job with both the concept and the modeling. How long did this take in real-time?
@PolyQuest
@PolyQuest 5 жыл бұрын
Thanks mate! To be honest, I don't really remember how much time it took. I would say, if I'd gather all the raw rushes without all the cuts when I literally do nothing... XD Maybe 10, 12 hours.
@mr.jgentleman5550
@mr.jgentleman5550 4 жыл бұрын
@@PolyQuest damn
@masterj2001
@masterj2001 5 жыл бұрын
Really digging these speed models! Do you model them from a reference? Or are you just eyeballing the entire design? Either way, fantastic work!
@PolyQuest
@PolyQuest 4 жыл бұрын
For this one, I just got a mood board with many different hard surface sci-fi references, but the whole modeling was improvised from scratch.
@dasuno1796
@dasuno1796 5 жыл бұрын
whoa wait nobody's going to ask about that music that comes in at 2:29? um hello, what is that specifically?
@PolyQuest
@PolyQuest 4 жыл бұрын
The music or the drawing? I don't know about the music, I just dig into the free music library given by KZbin Studio ^o^
@jokybones
@jokybones 5 жыл бұрын
are the Add ons worth it?
@PolyQuest
@PolyQuest 5 жыл бұрын
It's always a matter of time. Of course you can do pretty much all the things by hand, but it's a lot of time used for adding and tweaking modifiers and less time to create things. Any time something can save me some actions in my creation process I go for it.
@monicagreco5577
@monicagreco5577 5 жыл бұрын
does someone knows what operation he did at 24:54 to get the grate ?
@PolyQuest
@PolyQuest 5 жыл бұрын
Hey Monica, this is a function available in the HardOPS Add-on, function called: grate. It's pretty convenient to do... grate XD
@monicagreco5577
@monicagreco5577 5 жыл бұрын
@@PolyQuest Thank you!
@OfficialVeteranMusic
@OfficialVeteranMusic 5 жыл бұрын
and here i am only able to make a basic box... subbed tho
@insertoyouroemail
@insertoyouroemail 5 жыл бұрын
Did you freestyle this or did you know from the start what it would look like?
@PolyQuest
@PolyQuest 5 жыл бұрын
This is 90% freestyle. I did have a very vague idea of a "shape". For this one as I can remember I was thinking of a shape of a vintage Coca-Cola drink machine... As you can see the result is pretty far from the original idea XD I've also gathered a mood board to get inspired for the materials.
@insertoyouroemail
@insertoyouroemail 5 жыл бұрын
@@PolyQuest Working on reducing time between impulse and result so I'm looking for viable hard surface workflows. Thanks for the response!
@Usual_User
@Usual_User 4 жыл бұрын
@@PolyQuest This just make this work +10% cooler
@Schiaff
@Schiaff 5 жыл бұрын
Is it possible to see the extended version of the gun? It's amazing and i would like to learn hard surface.. Too fast for me xD
@PolyQuest
@PolyQuest 5 жыл бұрын
Yeah, email me at [email protected], I can give you a link to the original rushes, if you want. But I got to tell you that it's long and boring without any comments or any sounds XD
@loganpreshaw4430
@loganpreshaw4430 5 жыл бұрын
Nice work! I hate to be that guy but the gun seems terribly impractical, the backwards grip has got me a little confused about usability. It just takes the impressiveness of the design down a notch. Regardless, thanks for putting this up and showing off your technique! Turned out really nice from a production standpoint.
@PolyQuest
@PolyQuest 5 жыл бұрын
Thanks mate! I can't agree more with your comment. This timelapse, like the other ones is totally improvised, I was just 3D doodling with a vague idea of the final result, I didn't take the time to prepare anything, and like you can see in the video, I didn't go back and forth, it's just straight forward with no coming back. So yeah, this design don't make any sense :D It's more about doing things with no purpose except having final 3D model done quick. Like I've said to other people in the comment section, I'll be back soon with a video serie, where I'll take more time to think of designing things.
@ykiikii
@ykiikii 5 жыл бұрын
Wait, lemme figure out how to delete that damn cube ...
@victorvdr9
@victorvdr9 5 жыл бұрын
Really nice design! I miss the part where you unwrap the model and prepare texture sets for substance painter. Any tip on this workflow? Thanks for sharing!
@PolyQuest
@PolyQuest 5 жыл бұрын
Thanks! Yeah, I've dissmissed this part, because this is not a very appealing process to see in a timelapse ^^ There's one rule to follow for hard surface unwrapping for game objects: you have to split your UVs where you've defined hard edges. I'm actually working hard on a video playlist that I will post on this KZbin channel. The process will be in real time and I'll be taking my time on covering topics like UV Unwrapping and Texturing, so stay tuned!
@victorvdr9
@victorvdr9 5 жыл бұрын
Stevans Robert oh yeah! Definetely that’s a clever approach! Thanks for the tip, really usefull. Looking forward to see those tutorials! Cheers🤙🏼
@Puckerization
@Puckerization 4 жыл бұрын
@@PolyQuest It's been almost a year and a half. Any ideas when this video playlist will get released? Thanks.
@PolyQuest
@PolyQuest 4 жыл бұрын
@@Puckerization Still working on it, I'm reaching 34 hours of recording, this will be a huge project, working in real time condition, and I'm only recording and editing the videos on my free time. I would like to keep the subscribers up to date by sharing the evolution, but unfortunately I don't have enough subscriptions to do it by using the social tools of KZbin (maybe soon). So because you're asking, here's a sneak peek: drive.google.com/file/d/1CuGpUhVIDHm_IYTfa7ZJ3Y3oH8JYaKos/view?usp=sharing drive.google.com/file/d/1I-Jn_pIOCVF-cwn4N_-mqEYbvQAy4qSp/view?usp=sharing I hope I can start releasing the firsts videos by the begining of september. Thanks for your patience ;)