Thanks for the video sir. I'm saving up for an 2200 dollar 3d scanner to sell my own game ready 3d assets. I'm a game developer but have no modeling experience. I've researched enough to see that there's some work to be done after the scan, like generating PBR materials and creating LOD's, but there are tools out there that help automate a lot of this process. Is this a good idea or am i gonna run into some things i can't think of right now? The scanner im planning to buy is supposed to be quite high end, capturing geometry AND colors very well, it also has built in decimation to lower poly. So after that id have to create PBR materials, baking, LOD levels which i found "simplygon" can do. For the materials i saw tutorials for blender and substance. I feel like i can learn all these steps with some experience, and the scanner does the hardest part of all which is actually creating the high poly mesh and capturing original colors.
@HubertKnoblauch3DContentOnline6 күн бұрын
Hi there. Love the passion. Just maybe do a competition analasys to make sure you can compete with Quixell megascans. Could be good to work out your break even point based on a 1 percent conversion rate (prette standard for e-comm). So 100 views equalls one sale, what is that sale price, and how much do you get after tax for instance. You can also test the pbr and lod conversions without buying the scanner. Try scanning something with your phone, process it in reality capture and the do the LODs in blender. just to see how you go with the rest of the processes while you are still saving. You can check Gleb Alexandrov talk through the whole process but from a photogrammetry point of view. Let me know how it goes.
@ItsAllGoodGames6 күн бұрын
@@HubertKnoblauch3DContentOnline Holy shit quixell megascans is crazy, how can you even compete with that lol Thanks for the advice, I'm not even too concerned business wise, i think itd just be fun scanning random shit like seashells i find at the beach. I read Substance makes it pretty user friendly to generate PBR stuff and baking, so ill be learning that. And simplygon can help with LOD's i guess when i get to it.
@HubertKnoblauch3DContentOnline6 күн бұрын
@ItsAllGoodGames substance is fantastic. I use it weekly.
@ItsAllGoodGames6 күн бұрын
@@HubertKnoblauch3DContentOnline that's what ive been hearing :)
@thereeg107316 күн бұрын
I like the idea of looking at real world references but how do you find real world scifi references ? :D
@HubertKnoblauch3DContentOnline16 күн бұрын
It might not apply for scifi hahaha!. Appreciate the comment!
@waffletanya648821 күн бұрын
Thank you for teaching us with your proven skills and experience. I set the lesson fee at $50 per hour, but I wonder if that might not be enough . 😅
@HubertKnoblauch3DContentOnline21 күн бұрын
Hahahha thank you so much for the kind words. Really appreciate it.
@KsenonFaurt22 күн бұрын
Thank you, it helped a lot
@HubertKnoblauch3DContentOnline22 күн бұрын
Anytime. Glad it helped!
@leyserpinto107Ай бұрын
Thanks for take Caracas with a example of Favelas, i watch all this content to learn how do modular kit, and it was a amazing learn for today. Thanks Man
@HubertKnoblauch3DContentOnlineАй бұрын
Anytime, really appreciate the comment
@SivanandRavi90Ай бұрын
any reason why we cant use this for game workflows?
@HubertKnoblauch3DContentOnlineАй бұрын
You can 100 percent use the geometry side of things. Its with texturing that there are some considerations on the game side. As long as you stay within those considerations, you should be all good
@speltospel2 ай бұрын
for easy snaping use G B
@HubertKnoblauch3DContentOnline2 ай бұрын
Good tip!
@jikosauce2 ай бұрын
Thank you. Im getting started and a video that actually shows you the process is very useful to me
@HubertKnoblauch3DContentOnline2 ай бұрын
Amazing, so gratefull for the feedback, thank you!!
@Adios932 ай бұрын
Hey great tutorial thanks for that, I have a question how do you get it so that the UV size is the same in every mesh, this is important for brick textures for example
@HubertKnoblauch3DContentOnline2 ай бұрын
Hi there, good question, i seemed to have gone over the UV section too quick. Lots of questions! The initial UV and materials is just to make sure everything is unwrappable and has the correct seams, at the end, i generally attach everything and unwrap as a whole, which keeps scaling consistent, or, i select in the material tab, by material slot assigned to mesh, then it will unwrap all brick, for instance, together, and in consistent scaling.
@encentaber66532 ай бұрын
that's an absolutely amazing tutorial! one of the best things I've ever seen. Thanks a lot!
@HubertKnoblauch3DContentOnline2 ай бұрын
Thanks so much! High praise indeed, appreciate it!
@tt-cv8ft3 ай бұрын
thank u so much for this amazing tutorial. i have a question. why the walls don't have a thickness? is it okay if u want to use them in a game engine?
@HubertKnoblauch3DContentOnline3 ай бұрын
Hi there. Planes have 2 vetex, boxes have 8, when only modeling the exterior, it doesnt make sense to have extra vertex, also, its then less modular, more difficuld to snap-build. Unreal engine still reads collision for planes, or you can custom collision. Engines as well as collision has come a long way. Thanks so much for the question, questions like these help the rest of the viewers grow in their understanding, also i miss alot while eplaining the stuff :-)
@OOTO.3 ай бұрын
Truly amazing video!
@HubertKnoblauch3DContentOnline3 ай бұрын
thank you so much!!
@takengrace81723 ай бұрын
Great Video, Only thing missing is some sort of explanation on UV unwrapping for different pieces that fit together. For example you have a 2x2 piece, 1x2 piece and another seperate 2x2 piece. How do you have consistant seamless UV's across mulitple objects no matter the configuration? Is that why you have the concrete trim on this model?
@HubertKnoblauch3DContentOnline3 ай бұрын
thanks! Agree, i did not go deep enough into the UV part of the video so thank you for pointing it out. I use the concrete trim for that reson exactly, but it can also be solved by taking a trimm sheet approach. Also, the thing to remember here is that i trate the material slots, and uv seams per tile to make a later, combined unwrap without having to set it up on a then complex model. all depends what you are building. Also, the workflow i follow is more for indie film set extensions, and not targeting gaming, which has a more labor intensive process. (that i don't particularly enjoy if i must be honest). Does this answer the question? Hope so!
@faryanblender89463 ай бұрын
Great vid, helped me alot!
@HubertKnoblauch3DContentOnline3 ай бұрын
amazing. check out the the latest video on my channel, it's a 2 hour breakdown of modular buildings.
@faryanblender89463 ай бұрын
@@HubertKnoblauch3DContentOnline Im doing an marathon today, watching all ur tutorials on how to build buildings, thanks for letting me know. One Question: Are there benefits using a cube to make a wall instead of a plane? So it has two sides?
@HubertKnoblauch3DContentOnline3 ай бұрын
@@faryanblender8946 amazing. Only reason im using planes is because i generally do exterior only. If i did interior, i would probably use a cube
@faryanblender89463 ай бұрын
@@HubertKnoblauch3DContentOnline Thanks for taking ur time to answer me, ur an big inspiration, im also passioned about making buildings. You are awesome!
@Maskeowl4 ай бұрын
can you show how you go find these material al put them to blender lpease prtty please
@Maskeowl4 ай бұрын
finaly done
@HubertKnoblauch3DContentOnline4 ай бұрын
Hi, the shaders and textures?
@Maskeowl4 ай бұрын
@@HubertKnoblauch3DContentOnline yes i did use from polyheaven brick an concrete but i could not achieve with making one from other site ambiant cg (poly haven has .blend project for material already so it was ready to use) i wish thst you can show how to make them and make them align with each other thank you for reedin my comment king!
@quintin15614 ай бұрын
For the stairs have you tried blenders built-in stair beveling.
@HubertKnoblauch3DContentOnline4 ай бұрын
thank you, yes, after i made the video ahahhahah! Appreciate the comment.
@JPN7624 ай бұрын
Subbed, bloody awesome info here, Baie dankie! :)
@HubertKnoblauch3DContentOnline4 ай бұрын
Baie dankie!!! Appreciate that a lot!!
@Noble5Consultants4 ай бұрын
your channel is the best can you please suggest any course or content link for arch viz with blender for beginner. Thankyou for sharing
@HubertKnoblauch3DContentOnline4 ай бұрын
Thank you so much. Really appreciate it! Check out Andrew. price maybe? I dont really do ach viz so difficult to say.
@Y_J-sx1tq4 ай бұрын
The assets( mesh with materials ) preview show only gray in asset browser, do you have the way to solve it in 4.1?
@HubertKnoblauch3DContentOnline4 ай бұрын
Hi there, not tried 4.1 yet, but would the same approach not work?
@CLEISON3044 ай бұрын
nice
@HubertKnoblauch3DContentOnline4 ай бұрын
Thanks!
@kearneyowainescalante56445 ай бұрын
Are there any sources that you use when you explain how you come up with the measurements of your assets? I'd like to know how you got, say, 750mm for doorways and 200m for step heights.
@HubertKnoblauch3DContentOnline5 ай бұрын
Hi there, thank for the comment/question. I use universal design principles, have a book on it, and having studied universal design for access, have some sources. they are country specific at the end of the day. example, the 750 is a minimum in SA, but the standar should be a more forgiving 900mm. steps here are 150 to 200 mm, whit a maximum of 16 steps before a landing must be cast. You can take the height of the area, divide it by the legal landing requirement in your area and see where the mm amount falls.
@arunachalpradesh3995 ай бұрын
hi, i want to buy for using in games?. is it game ready??. i am just worry about polygons, how much polygons per building?
@HubertKnoblauch3DContentOnline5 ай бұрын
Hi there, thanks for the comment. My focus is the indie film industry, i model for selling into that market and not the gaming market unfortunately, sorry!
@Grigga5 ай бұрын
This is the best tutorial but i have a question. I made my walls around 15cm thick and when I place the floor to make a building they are overlapping. Is it correct to make 3 types of floors with 15cm less width in both sides, in one side, and a default one without removing these 15cm? What's the most efficient way to avoid overlapping with thick modular kits?
@HubertKnoblauch3DContentOnline5 ай бұрын
hi there. thanks so much. I always keep the modularity focused around the walls, realizing at some point a custom floor or ceiling might be needed. IN this case, i would just take the 15cm off the floor all round i recon. Appreciate the comment. would love to see what you are working on.
@Grigga5 ай бұрын
@@HubertKnoblauch3DContentOnline Once is ready I will send you a preview video ;) Thank you for the answer!!
@gabrielegagliardi39565 ай бұрын
This is by far the best explanation of modular assets in blender ever recorded. Thank you pal, you didn't leave any stone untarnished.
@HubertKnoblauch3DContentOnline5 ай бұрын
thank you! Comments like these really make my day, thank you!!!!!!
@Vousie5 ай бұрын
So, essentially this is a bug in blender, and here now a year later, and they still haven't fixed it. Also, this method did get some colour back, but the whole thing was tinted slightly purple... Edit: Using @joecomeau3263's method of just selecting the base colour node seems to work without the purple tint.
@phillipcroukamp18256 ай бұрын
Awe, ek soek juis so iets, support maar Local 😁🤣
@HubertKnoblauch3DContentOnline6 ай бұрын
Amazing, baie dankie!!
@vavalexus6 ай бұрын
doesn't work with the assets made up from collections
@HubertKnoblauch3DContentOnline6 ай бұрын
thank you, i appreciate the input. Anyone here in the comment section have a solution? Please let @vavalexus know, would appreciate it a lot!
@vavalexus6 ай бұрын
@@HubertKnoblauch3DContentOnline well, I personally assign a custom icons. Very quick to render and looks exactly as needed. But for the huge libraries can be cumbersome.
@rynobrand42416 ай бұрын
It actually works just by disconnecting and then reconnecting the Albedo texture. It is as if it registers the last action as one to use. So if yo connect the NM, RM last that is the preview you will get
@HubertKnoblauch3DContentOnline6 ай бұрын
thansk so much for this. LOVE IT when the viewers share their knowledge!!!! thank you!!!!
@uctm0fgwitdtbrp1-zqlm9sq66 ай бұрын
if youre confused about the first tip, check that first frame is 1 and not 0 or your animation won't render all frames
@HubertKnoblauch3DContentOnline6 ай бұрын
Amazing, thank you
@bongumusamdeuka60797 ай бұрын
I could tell that you are South African by your access
@mukizatiti65807 ай бұрын
thanks although i heard ctrl d instead of ctrl t
@jostasizzi8187 ай бұрын
Hmm **Pulls out mixamo parkour animation collection** **Assassin's creed Mirage Ezio family plays in background**
@nishantkushwaha78897 ай бұрын
if we have high reach on social media then why we sell on a third party website why not selling direct to cleints its a logical question
@ChillieGaming7 ай бұрын
What is your pc specs?
@HubertKnoblauch3DContentOnline7 ай бұрын
1060 card, 24 gigs ram.
@jburch77777 ай бұрын
This is amazing thanks for taking the time to explain all of this!
@HubertKnoblauch3DContentOnline7 ай бұрын
pleasure! so glad it was helpful!
@Cordsi_Games8 ай бұрын
u got any idea about exporting i had issues with textures but now its fixed but now the issue is. lets say i make a house when put into engine i use, you can see through the house and but when u look around it the whole house is there and for a door in front its fine but behind it u can see through it like it don't exist to idk what to do
@HubertKnoblauch3DContentOnline8 ай бұрын
Hi there, is it not reading an alpha as a primary?
@Cordsi_Games8 ай бұрын
im so new idk what alpha is but i figured it out i guess kind of, somethings textures dont load on engines idk why but im new so it could be how i built or idk group stuff i got no idea@@HubertKnoblauch3DContentOnline
@dayworkhard8 ай бұрын
great tutorial. nicely done
@HubertKnoblauch3DContentOnline8 ай бұрын
thank you! Appreciate that
@matthewdexter11369 ай бұрын
is it possible to set this on a objects directory so setting it as diffuse and then all marked for assets in that directory will automatically be done correctly for all objects, can this be done for an entire directory as not manually one by one ??
@HubertKnoblauch3DContentOnline9 ай бұрын
hi, thanks for the comment, really not sure though, I would need to find out
@BalaAnimationStudios9 ай бұрын
This is a great video, is there a possibility to sell my model to citybuilder 3d, how do you get in there, did they approached you?
@HubertKnoblauch3DContentOnline9 ай бұрын
thanks you. Yes the citybuilder addon does collections of 15buildings per set. 5 small, 5 medium and 5 large. you could see if you can maybe. I did the soviet, hong kong and some other stuff there. It depends on what the need is, but currently expanding citybuilder is not the main focus, as the building arena is staring to get flooded.
@BalaAnimationStudios9 ай бұрын
@@HubertKnoblauch3DContentOnline thanks bro
@gladiatormechs55749 ай бұрын
I am making a 3D model of an art scene that i want to sell on line... Do i or should i copyright this image model.. If so, what would i need to do in order to copyright the model image... is it neccessary ?
@HubertKnoblauch3DContentOnline9 ай бұрын
Hi there, if it has artworks that you dont own, it should be sold only as editorial, for editorial use. You will see the editorial checkbox in cgtrader, blendermarket etc.
@gladiatormechs55749 ай бұрын
it is 100 % mine.. can it be easily stolen from me ? what should i do.@@HubertKnoblauch3DContentOnline
@shawnbecker10269 ай бұрын
Hey, thanks for the great videos. I'm learning so much about modular design. I was wondering if you had any tips for making modular parts that are solid and not flat planes. For making buildings you can enter? Making the solid parts snap is proving to be difficult
@HubertKnoblauch3DContentOnline9 ай бұрын
Hi there, thank you, appreciate the comment. I have not gotten around to making a video on that yet but will be doing so sometime soon. it's a bit difficult to describe all that in the tips section unfortunately hahha :-)
@shawnbecker10269 ай бұрын
@@HubertKnoblauch3DContentOnline Your very welcome, Thanks for the videos im learning a whole lot from them. Modular design really makes a lot of sense. Lol ya i can only imagine how difficult giving that sort of info over comments could be. I look forward to any content you create :)
@exodusvr95439 ай бұрын
love the long format thank you so much. earned my sub
@HubertKnoblauch3DContentOnline9 ай бұрын
thanks so much!!!! that is amazing feedback. I am planning a long format on modeling an informal settlement and it's housing, using only a trim sheet, so stay tuned!
@anuplonkar21989 ай бұрын
does your pc survived at the end
@HubertKnoblauch3DContentOnline9 ай бұрын
hahhaha only just!!
@love.o.core..1001010 ай бұрын
Hello where do you use your works, i am from colombia and i am making a web 3d serie
@HubertKnoblauch3DContentOnline10 ай бұрын
hi there, i mostly put them together as a side husstle, so i make the assets and put it up for sale. Don't nescassarily use them anywhere.
@love.o.core..1001010 ай бұрын
Pls pls pks pls pls pls
@love.o.core..1001010 ай бұрын
Hey can you give me a download link please
@HubertKnoblauch3DContentOnline10 ай бұрын
Hi! Its avalable on blendermarket, you can buy it there if you want? blendermarket.com/products/the-3rd-world---informal-settlement-refugee-camp-favela-shanti
@PlatonEgorov10 ай бұрын
I was watching this video in one breath till 3 am and first i'm doing after waking up is writing this comment ... thank you so much, it is a great tutorial for the building creation workflow... im newbe in 3d modeling and also like you like architecture modeling for games, man, you inspired me to correct my ways of moddeling... will appreciate further video series. Thank you! God bless you. Happy New Year! ❤🎉 🙏👍🤝
@HubertKnoblauch3DContentOnline10 ай бұрын
Amazing and thank you for the wondeful feedback, really appreciate it!
@kaizu491410 ай бұрын
Thank you! I always like tutorials without using plugin, no more complicate than it should!
@HubertKnoblauch3DContentOnline10 ай бұрын
Thank you!! Appreciate that!
@peperoni314010 ай бұрын
from a brazilian that grew up in south africa that is back in brazil now... to see you model some of our favela buildings is kind of cool. thanks boet, kind of miss the accent!
@HubertKnoblauch3DContentOnline10 ай бұрын
Amazing!!! Wow appriciate the comment
@peperoni314010 ай бұрын
@@HubertKnoblauch3DContentOnline do you unwrap each building once you are done putting the pieces together? or wouldnt it be easier to create a trim sheet and finish unwrapping the individual pieces and only then start creating the buildings?