about the algorithm failing, there is a recursive inplementation that I think solves that the theory of the inplementation is that, when you restrain adgecent slot posivilities, you also restrain ne neighbours of those neighbours you can notice this with some imagination and using a simple set like forest <> trees <> grass <> sand <> water, in which each one can only connect in that order
@SajanSingh-b9h3 ай бұрын
I don't understand what is so new about this? How all the other open world games did it without this workflow? I guess the same approach was used for numerous games before. It is nothing new. I guess you could do the same things with CityEngine. Just the functionality was ported to Houdini I guess.
@michielwerring58463 ай бұрын
Is this a reupload? Cheers from a graduate 👋
@victoriaulyamova98502 ай бұрын
Yes it is! One of the teams was forgotten in the original showcase.
@michielwerring58462 ай бұрын
@@victoriaulyamova9850 Cheers! Thanks for letting me know.
@elsa_g3 ай бұрын
I’m so impressed they did that as first years!
@an_imminence3 ай бұрын
14:35 Hold on. In a proc-gen talk, in a proc-gen game, you have identified or rather created a situation where you need hundreds of same-size rooms with a door on both ends and a puzzle in the middle, with a direction baked in. And your solution was 14:50 "labor-intensive work"? What? You could have generated thousands of levels and spawned your character in the bottom door of each and tested whether you found a fun solution - if yes, save that level. Or have a swarm of testers do that. Why in the world did you do all the rooms by hand after constraining the problem so perfectly? 19:59 saves it somewhat. With a level editor this good and the need to ship that to the users, it does make sense to use all that work. At 23:45 I do also want to point you to Oskar Stalbergs talk at SGC21, 6 minutes in, where he concisely explains dual grids and their incredible benefits when generating and drawing tiles. They are an important tool for this exact situation. Thank you for the talk!
@MarKxTP3 ай бұрын
Great work team 👏🏻
@GameTestPlay.3 ай бұрын
How to apply to university , I am from Uzbekistan
@Raccoon07104 ай бұрын
Guys, I have developed wfc algorithm, its working, but I think its not enough to make such castles which shown on 4:23. In my case its looks more chaotic, I understand that there should be probable some additional rules or combining with different algoritms, am I right? What kind of rules there could be?
@Raccoon07104 ай бұрын
Guys, I have developed wfc algorithm, its working, but I think its not enough to make such castles which shown on 4:23. In my case its looks more chaotic, I understand that there should be probable some additional rules or combining with different algoritms, am I right? What kind of rules there could be?
@bobbyjoey074 ай бұрын
I really hope there will be a second Bad North game 👍
@Safwan143775 ай бұрын
Sled racer!
@JBFJBFJBF5 ай бұрын
This looks really cool. What is this?
@mothy75416 ай бұрын
Je me suis retrouvé la après avoir lu la BD TREMEN et wow c'est du même niveau de bizarrerie magnifique
@alphablender8 ай бұрын
WOW. I MEAN WOW. AMAZING
@s4lsaballlerinna16810 ай бұрын
>be Kate in 2018 >get hired for making a LGBT+ game founded by the Canadian goverment >start writing the story >the other employees start questioning the absurdity of your story >on 4chan people start making fun of the game >a random user "Anon" start making a parody of your game > 1 - 2 years later > parody came out before your game >ohno.png >it's beautiful >use your conection with kotaku to talk bad about this parody ("sexist","racist", ecc..) >people find out about your old job on kotaku >find disgusting things you wrote on that side >the drama is too much to handle >get fired for "drama" >the game company decide to rewrite your story because it was too unhinged (pls correct me if i did something wrong or missed anthing, this is what i found about her and i'm not sure if everything is correct)
@nikhilyadav320210 ай бұрын
Naaice ...
@hightechnician Жыл бұрын
cool stuff!
@damjanmx Жыл бұрын
Hi, the video recording stupps abruptly.
@KingdomCrafter Жыл бұрын
These are insane, and inspiring. Amazing work
@ashz2913 Жыл бұрын
This is one of the Entagma guy who helped me greatly in understanding Houdini. They are absolute legends. Very happy to see him from this video.
@darkryudaniel Жыл бұрын
In fact, I think it's a great idea, they are a couple of geniuses.
@wantaitai4827 Жыл бұрын
this is a great video i had to watch it on loop and watch it twice...no third fourth more and more!
@godril90 Жыл бұрын
nice!
@doh4828 Жыл бұрын
Great to see all this nice work, under the guidance and supervision of the esteemed mr. Hörchner among others
@largestink4414 Жыл бұрын
Holy shiiiiiiit this is cool
@abludungeonmaster5817 Жыл бұрын
Awesome. Would love a higher res version of the graphs. We have PCG in unreal now....
@workflowinmind Жыл бұрын
Would you use PCG if you were to do that in UE 5,2?
@workflowinmind Жыл бұрын
I felt asleep a few times but awesome talk
@LuccDev Жыл бұрын
The audio is barely audible unfortunatley... This is sad for a topic that is rare to find on youtube !
@c.e.l.l.z Жыл бұрын
great talk and project!
@thornnorton5953 Жыл бұрын
Insightful. Glad to have the ideas of this very flexible system in the open.
@Freyathrith Жыл бұрын
Brilliant. Thanks!
@Imad_Hamouda Жыл бұрын
Thanks
@danielbloom2470 Жыл бұрын
I don't feel like this algorithm is as good as people make it out to be. It doesn't really seem original, it's just someone put more time into it than others. Lots of generators had constraints. The fact that they're using a recursive algorithm over trying to take advantage of noise seems inefficient.
@RoBiker Жыл бұрын
Hello Robert, @10:55 you mention that " once the layout was locked we transfer back the splines in Houdini and used in the city graph". How does one transfer data from Unreal to Houdini?
@blaaablooo5233 Жыл бұрын
i think they save it and then opening it back in houdini using TOPS
@jmk1727 Жыл бұрын
Very much appreciate the data/info and the time/expertise that goes into a video like this and many others...if I might add a suggestion? Perhaps find points of excitement and/or make shorter 'paragraph topics' (basically your bullet points) and vocally differentiate (louder...more colorful) those from their explanations. The content is already difficult to hype up just because it's data and it can be dry but I think for me, even though I'm excited and learning all this in my free time, it can be harder to remember the information if a longer, data driven educational lecture stays mostly "linear" or flat (I'm trying to avoid using the word "monotone" ). Just some friendly and hopefully constructive criticism.... not that you asked for it but having spoke in front of many many people, in the beginning I was terrified, I probably did everything they tell you not to do lol so trust me I'm no "Master Speaker." Thanks again for all your time and effort, you obviously know your stuff and I, have so much to learn... 😳 Take Care!
@abwuds7208 Жыл бұрын
One of the best course on MDA. Thanks a lot
@arielortiz3150 Жыл бұрын
I've been trying to follow along with the Unreal Engine 5 tutorial for using the city sample buildings & houdini to generate a city. But it's incorrect & giving me so many errors. From coding errors to things misssing errors. I just want to learn to generate cities procedurally like you guys did. :( Can someone please help me, I've been looking in forums, tutorials & documents everywhere, I'm not able to fix the issues I'm having.
@kgdllc Жыл бұрын
kzbin.info/www/bejne/q6Sto5atg5uHaqs
@Ponchos_Lab Жыл бұрын
same here man , did you ever figure a fix?
@franchocou Жыл бұрын
you can import osm data, or use dungeon architect
@MasterPiffy4 ай бұрын
@@franchocou if you watched this video even for 30 seconds you would understand why they arent using osm data
@samduss4193 Жыл бұрын
loooking for good tutorial for Procedural Texture in blender if someone can refer... did not find a tutorial from Simon yet lol
@danq48332 жыл бұрын
Game looks really cool :)
@philippaps442 жыл бұрын
He mentions another talk somewhere in the video , but i cant find it
@poetic9234 Жыл бұрын
I think it is: "The Matrix Awakens: Creating a World | Tech Talk | State of Unreal 2022" kzbin.info/www/bejne/rn25e4NjpJWaaJo
@armandobishop16832 жыл бұрын
💔 p♥r♥o♥m♥o♥s♥m
@duke2222222 жыл бұрын
Are the presentation slides available anywhere?
@irakligariba2 жыл бұрын
Wow. Very Cool. Thank You!
@rasmuskochhansen2 жыл бұрын
Inspiring as always :)
@damjanmx2 жыл бұрын
Legend :)
@Bananawaffle12342 жыл бұрын
THE BEEEEEEEEEST!!!!
@malcomarmstrong92072 жыл бұрын
Stunning work guys, looks fantastic. The insights to the coding/scripting is welcome.
@p00psicle2 жыл бұрын
Well done! The game looks great too.
@eggZ6632 жыл бұрын
I watched this live and the quality was shocking, good to see a decent quality upload :)