Can you do the exact same for particles to Unreal? But specifically, NOT using the json method? (It takes too long)
@tondann2 ай бұрын
Thank you for making these! I am trying to code a Megascans asset browser for my downloaded assets and I am taking away sooo much valuable info!!
@ACES-BRAZIL4 ай бұрын
LOL...
@QuentinGERY-cl3zd4 ай бұрын
Thanks for tutoriel that's really great, btw someone know where"s the pig at 1:08:00
@joelwesterveltaia21964 ай бұрын
Thanks for your informative tips.😊
@Tritoon7104 ай бұрын
Thank you man.
@Archippus8314 ай бұрын
after 5 years it's still great, quality information and simple to understand. thank you <3
@halojojo-s3c5 ай бұрын
good job,i really like your video~~~~
@georgebradley65216 ай бұрын
buttons are not highlighting and no outline is present around the buttons
@adrianhebreros6 ай бұрын
is there a way to do the opposite? for particles to "reintegrate" into geometry?
@MIXTraining5 ай бұрын
play it backwards, you might think that is silly, but that is how that effect is done most of the time
@Eissen-dp4kt7 ай бұрын
I did the same flow but it doesn't work, "// Error: Object (ID: 0): /obj/Shred_Prticle_OUT1 Geo (ID: 4): /obj/Shred_Prticle_OUT1/ShredParticleOUT/ShredParticle_OUT No geometry generated!" The Outliner shows "emptyPart" and there is nothing on my screen. Any solutions ? I want to export FBX with particle instancer form Houdini to UE5. but Houdini not worked.
@akuma00098 ай бұрын
DUDE YOU FUCKING TALK TOO MUCH
@MIXTraining5 ай бұрын
I have more videos if you want to listen to me talk more
@modelparisientv4788 ай бұрын
is it possible to scale the particle point after you import in Maya ?
@SaladFX9 ай бұрын
Hey Varomix, Thanks for making this tutorial! I am facing an issue that I just cannot wrap my head around, It is coming from the flow layout example script. I am using houdini 20.0.506 and python 3.10 on windows This is the error I am getting: File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 40, in heightForWidth height = self._do_layout(QRect(0, 0, width, 0), True) File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 65, in _do_layout layout_spacing_x = style.layoutSpacing( RuntimeError: Internal C++ object (PySide2.QtWidgets.QProxyStyle) already deleted. Traceback (most recent call last): File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 40, in heightForWidth height = self._do_layout(QRect(0, 0, width, 0), True) File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 65, in _do_layout layout_spacing_x = style.layoutSpacing( RuntimeError: Internal C++ object (PySide2.QtWidgets.QProxyStyle) already deleted. Traceback (most recent call last): File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 40, in heightForWidth height = self._do_layout(QRect(0, 0, width, 0), True) File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 65, in _do_layout layout_spacing_x = style.layoutSpacing( RuntimeError: Internal C++ object (PySide2.QtWidgets.QProxyStyle) already deleted.
@AlexiaMICHELMORA-CUEVAS10 ай бұрын
You actually saved one of my school projects ty 🥲
@MIXTraining5 ай бұрын
glad to help
@生陈-t8j11 ай бұрын
What is the difference between houdni mops and houdini mops plus?
@MIXTraining5 ай бұрын
sorry I'm not aware, I do not use those plugins
@ivanraimi552411 ай бұрын
So why polylines connect differently each time? I don't get it
@TheMobster100 Жыл бұрын
Maya: Cooking Geometry, can't scrub through timeline
@theshadow6273 Жыл бұрын
Thanks for this! really helpful! I rewatch every time I have to reinstall houdini on my ubuntu machine lol
@NathanApffel Жыл бұрын
have you successfully installed deadline or hqueue on pop os?
@MIXTraining5 ай бұрын
I don't use either sorry
@테드옹 Жыл бұрын
It's so crazy you don't get much credit for this. Thank you a lot indeed!
@EileenSloane Жыл бұрын
Just starting out and this video is still a huge help 6 years later. Thank you!
@Helios.vfx. Жыл бұрын
I installed it and it crashes after the screen splash shows off
@antonskidrow3770 Жыл бұрын
Sir, is it possible to do Inheritance effector C4d-like auto morph between to or more instancer. Thanks
@justhumanity3950 Жыл бұрын
不会就不要浪费时间讲,讲的稀烂,各种不知道怎么回事
@Ciprian-Amarandei Жыл бұрын
30 minutes to install the most easy to install software and you wanna try geo nodes for a first try?
@Ciprian-Amarandei Жыл бұрын
how can you try something you don't know how to use it and expect to have the same result as something you do for all your life? Is like: Hm...I'm gonna try some kung foo and see how it goes
@johncarter6572 Жыл бұрын
Thank You............💖💖💖💖💖
@WillPreston3D Жыл бұрын
does anyone know why transparent principled shaders desaturate any other materials viewed through the transparency? a red ball next to a wine glass, fine, but put the red ball into the wine glass and it goes grey. i did a quick test to demonstrate the problem, i know in Arnold you have to specifically tell the renderer if you have a non opaque mesh, but this is something different, its clearly a bug, has anyone ever rendered any glass in mantra with a object behind it? what am i doing wrong??? whats a work around? kzbin.info/www/bejne/a3PLeGNupat5nck
@alphaillusion4541 Жыл бұрын
Problem solved. You're the man! Gracias! But how do you change the values by dragging on the parameters?
@0xnd90sjsnjdo0sbbo0 Жыл бұрын
Amazing!!! can you make a tutorial about modifying PCG at runtime??
@niljimenez2262 Жыл бұрын
hey! I follow step by step the tutorial (and official docs) and as soon as I hit "Render to Disk" a it pops up a window showing how it's exporting the sequence but I just get a single and heavy unknown file (not .ass) am I missing something? do you know any workaraounds? Thank you!
@_casg Жыл бұрын
Thanks for this bro, I was curious what Houdini workflows can be redone on geometry nodes
@yongshaochen3559 Жыл бұрын
very good👍
@rohandalvi Жыл бұрын
Thanks for this. Really needed a tutorial on this. 😊
@litote9 Жыл бұрын
Thanks for this trick. I wonder if SideFX stole the concept from Krakatoa?
@xxargunxx Жыл бұрын
I really missed you man, learned a lot from you. Thank you so much for everything
@RMAFIRE Жыл бұрын
Very stylish !!🔥⚡
@Noah-qd4ts Жыл бұрын
thx a lot!
@kalingaanimationstudio Жыл бұрын
Do you have project file
@NozimbekKhatamov Жыл бұрын
You made my day bro thanx🙂
@unreal-666 Жыл бұрын
Bro, have you ever seen this error: flowlayout.py style.layoutSpacing() internal c++ object (Pyside2.QtWidgets.QProxyStyle) already deleted
@RMAFIRE Жыл бұрын
Looking good!✌⚡
@philippaps44 Жыл бұрын
exporting audio with the video is a bit weird. I think its not possible to export a frame range for example with audio enabled, i had to export the entire timeline. Flipbook didn't pick up my audio from the audio panel and had to import it in the flipbook settings again. Also i couldn't hear the audio inside Mplay and in order to be sure audio gets exported i made sure to select my file a third time inside the export options. This was my first time dealing with audio and flipbooks so i ma not sure there is an easier way
@desocrate Жыл бұрын
How do we make a custom python UI for the HDA that can be used inside UE and other host applications?
@bondell1840 Жыл бұрын
Do i copy to point or make it as an volume rastarize ?
@ejaworenko Жыл бұрын
Fyi, for anyone seeing this in the future. When you check out the other SideFX-made python panels, most of them have a disclaimer at the top saying that they use hutil.Qt for backwards compatibility with PyQt4 and PyQt5, but to import from PySide2 in your own projects. I couldn't get VSCode or PyCharm to recognize hutil.Qt as a valid library, but PySide2 fixed that!
@labionjiang Жыл бұрын
Yep, when you create a new interface, you might see the message that the 'hutil.Qt' is only for internal-use and using Pyside2 or PyQt5 is recommanded.😁
@rofie_ipr Жыл бұрын
Thanks, useful tutorial!1
@Bolaway2 жыл бұрын
How do you customize your viewport like this?
@mounikamaddipatla19572 жыл бұрын
Hola, solution for exrecise 3 of part 2 //ex 3 Make the waves be blue on black /** vector pos = @P *chv('fancyscale'); vector centre = chv('centre'); float d = distance(pos, centre); d *= ch('scale')*-1; @Cd.r = 0; @Cd.b = fit(sin(d+(@Time*ch('time'))), -1,1,0,1); @Cd.g = 0; **/ /** yellow on green vector pos = @P *chv('fancyscale'); vector centre = chv('centre'); float d = distance(pos, centre); d *= ch('scale')*-1; @Cd.r = fit(sin(d+(@Time*ch('time'))), -1,1,0,1); @Cd.g = 1; @Cd.b = 0; **/