if you needed a wheelchair in morrowind you could live on levitation spells and just float around lmao 20:20
@ZiklawzАй бұрын
You guys think the city dumps sewage and trash in the odai? The smell that would rise in the middle of town at 12 o'clock... Also Balmora has a big Comona Tong presence, the rival gamg/cartel to thiefs guild, so you gota have a high amount of gang violence happening in those windowless alleys.
@giallosubmarine5223Ай бұрын
Oh wow, KZbin algorithm really does know me.
@thimganhayden115Ай бұрын
Love it! "Should be fun, at least for me." LOL
@kylecargill1248Ай бұрын
this is cute
@proskub5039Ай бұрын
Proletarian X did a remake of Balmora and coincidentally fixed both the lack of lights and a guardrail near the river! And a boat on the river too.
@NoaartetcАй бұрын
The Morrowind time is 6 times faster than ours, so the time to traverse the city should be multiplied. And seeing that you're an expert parcourer, you should go a bit easy on a common not-acrobat people and add a couple minutes. 😊 And wow, Council club, huh. I wonder what interesting information that guy in a fort got for you. 🤗 Also would you adress the lack of infrastructure for kids and lack of children in general. Also all Argonians are trans in a way, if I remember correctly. So nbd, probably) Very chaotic inspection ❤❤❤
@Iggy_DoggАй бұрын
hell yes over-analyzing morrowind I am always down for that
@hi90sАй бұрын
Dude. Long time TES fan, even longer time anthropology/sociology fan. Excellent video, immediate follow.
@AnotherGeekOnTheWallАй бұрын
Why do we need to care about walkability? You can fly, can't you?
@crowapplesАй бұрын
Hell yes urban planning
@YamaDrahmaАй бұрын
Tell me.... about these "other things" your budget covers? :)
@myknZgamingАй бұрын
@@YamaDrahma💰👮♂️...🤫
@YamaDrahmaАй бұрын
Morrowind has cities? 20 houses is a city?
@AaronMDubyaАй бұрын
No further questions, subscribed
@obamabidenАй бұрын
another sort of weird morrowind-specific form of zoning/housing terms are the guild houses (and hlaalu manor, which despite its name, is basically a guilhouse of sorts) as they're both commercial spaces with the services prvided there, but also seem to be the medium-term residences of the local guild staff/house retainers
@obamabidenАй бұрын
oh yeah this is what I'm talking about
@raybuscus8257Ай бұрын
Omg, I already love this concept, reminds me a lot of AnyAustin's series on documenting the unemployment rate of Skyrim's cities! XD I am very much looking forward to your analysis of Vvardenfel's urban planning!
@TheLulzomarАй бұрын
The algorithm doesn’t let me down!
@gamesthatiplay9083Ай бұрын
I would think the #1 priority would be food and water. It's on a river yes, there's an egg mine... but it's not one of your criteria. There aren't any farms in the region, but there are some in Vanderfall, but no stilt striders to get them to town. Must be a lot of window gardens. Nearby resources to construct the city, there's plenty of stone in a mountain region, but it's incredible a mere 93 people could create such a village. Village being a population term. Another factor is why the city exists. It's not really a port despite being on a river in a hub area. There's a stilt strider, but no guars or boats.. There's a fortress nearby, but there's no off duty soldiers there. No real entertainment businesses beyond pubs. Lots of pubs for a mere 93, but I guess that's ancient life, not everyone had a method to cook food in their home. Another issue is the sewage. Where's it going? Into the river with the drinking water? Guess it doesn't matter in a village of 93 people compared to San Francisco which is currently having an issue. No lighting around the waterfront? You're gonna have a lot of people night drowning. You discuss accessibility, where's the ladder to get out of the water? It's just a pit to drown in. I can understand no ladders for defensive purposes, but no life saving measures to fish people out of the river?
@mattieglover2356Ай бұрын
This was wonderful, very interesting, thank you.
@TheDudiest3DudeАй бұрын
You should do this with Cyberpunk
@sam_wildsАй бұрын
I'm down for some urban planning videos. Subbed!
@KatM711Ай бұрын
We should let her cook.
@NailclippinsАй бұрын
for wheelchairs and stairs. levitation magic or potions is quite widespread and cheap in vaardenfell. it would provide a convenient, albeit slow, mode of transportation for disabled people. or maybe feather effects could help people walk in spite of their disabilities. Or maybe since necromancy is legal, maybe a paralyzed person could animate their legs? or maybe the availability of shrines that will cure all ills just makes it so people are generally healthy..
@AlphaGargАй бұрын
These are actually really good points - the only reason Yagrum is the way he is is because he has corprus, after all, and that disease is one with no known cure as of 3E 427 (it's also the only reason he's still flesh and bone rather than a spectre, but asides aside). I think there'd be some sort of economic, racial, or religious disparity in terms of those solutions though. Potions are very expensive in 3E Vvardenfell compared to, say, 4E Skyrim or Solstheim (which is also curiously when Levitation was outlawed by the Empire, hmmmm), so poor people, freed slaves, etc would have a hard time getting their hands on that. Similar factors would also make it difficult to use temple services, outside of Imperial cult shrines and *maybe* Hlaalu temples. And personal magic is of course dependent on resting, race, and genetics/chance. Hell, according to Daggerfall and Redguard, some people straight up can't use magic, and according to Morrowind and Skyrim, Nords are very wary of magic and might not want to use it. A homeless person would be especially incapable of using such magic to get around, given the need to rest and the illegality of resting within cities outside of beds.
@DNA-i8qАй бұрын
This is such a fun idea, and I can't wait for the next episode. Congrats on a good job for a first video, btw!
@myknZgamingАй бұрын
Thanks!!
@TommysimonsenАй бұрын
On the "Poor" side, about 30% of the people living there are in the CIA/Bladers.
@TommysimonsenАй бұрын
I think Balmora is the only city I newer was called the N word in. N'wah.
@RisingXAboveАй бұрын
Lmaoooo I love this.
@tylerkessler4021Ай бұрын
Cool to see women get passionate for Morrowind 👍🏼
@ErenMortelАй бұрын
looking forward to this channel!
@WeNeverHadForeverАй бұрын
a collab with AnyAustin when?!
@Sebastian_NiedermeierАй бұрын
I like the idea, but I disagree with your methodology. Let me elaborate. Video game cities are represantative expressions of what they are not identical entities. Has Balmora 96 citiciesn (I'll trust you on the count without checking) - yes, but not literally. It's a vibrant local capital and seat of political power, that has proximity to the imperial mining town of Pelagiad, the agricutural Ascadian Isles regions, and support a mayor military installation with Fort Moonmoth - while maintaining trade. 96 people don't make sense for that because that's just litteral, they represant way morr and you can feel it. If you go literal: Vivec is a hole bunch of lonely people living in a way too large a superstructure, instead of an overcrowded capital city with a diverse populous and an seedy underbelly. Pelagiad is a fort and a hostel, instead of an important military town seated on a crossroad that provides stability for the hole region. Suran is a bikini bar and five traders, instead of a seedy moloch and trading hub for a quarter of Vvardenfell. And lastly Seyda Neen - it's not five shacks and a trader. It's a port city, connected by land and sea, with governmental border installations that handles mainland trade and migration, and also has a local fishing industry, as well as a more upper class central town with shopping aquaintances - so yeah that's the first proper city you ventured into. I think you should adjust this factor. Your qualitative arguments are very solid nonetheless. Just saying the hole could be better. Addendum: Regarding your diversity rating. There's really two possible stories that could have played out here and I'm not lore savvy enough to judge. In the first you have this powerful city with it's guilds, markets and political institutions that pushes the poor to the outskirts on the other side of the river. In the second you find a sleepy fishing and kwama egg mining town that was promoted to the state of regional capital by house Hlaalu taking up residence and attracting guilds and commerce on the other side of the river, without gentrifying the original poorer population on the opposite river bank and instead including them in the newly constructed town walls as full citicens. Well that's two almost contradictory outlooks on the city...
@myknZgamingАй бұрын
@Sebastian_Niedermeier Thanks for the comment! You are absolutely right in that these cities are abstract representations, which is something I was definitely aware of going into this. I talked about it at one point but may have cut most of that section where I discuss it explicitly. In any case, that fact does make certain assessments harder, but that goes hand in hand with all the aspects that make analyzing a video game city hard. For example, the people don't act like real people either and thus don't respond to spaces in the same way. In the end, I'm trying to strike a balance of what is physically there and what it represents. I tend to focus more on the former, because I personally find that more tangible and entertaining. Your addendum on the diversity section is awesome by the way, I love it! Those are super interesting interpretations that really add texture to Balmora whichever way you look at it. Great input, thanks for sharing!
@Sebastian_NiedermeierАй бұрын
@myknZgaming No need to thank me, I literally jumped at the opportunity to Nerd out about Morrowind for a bit 😅. And since I've recently come to appreciate qualitative analysis way more than quantitative methods (they really tend to obscure more than they uncover and mislead into a false sense of objectivity), this comment was what resulted. PS: I'm perfectly convinced there is a "History of Balmora" book in-game that says exactly what it canonically is. But I find it more interesting to listen to what the design says. Funningly enough the point you raised about sadly all facades looking the same would also solve the question which side old-town is 😅
@myknZgamingАй бұрын
@@Sebastian_Niedermeier Ahh very cool! I know Morrowind has great lore material through books, but I've never actually been much of a lore person, so the design speaking for itself is kinda doing the heavy lifting for me here lol! Again, urban planning is so intertwined with history and politics that a person with a head for serious lore could really dig deep here. I'll keep an eye out for that book though, or ones on any other cities as I travel. Cheers!
@luisostasuc8135Ай бұрын
Tbf, the PC is a literal outlander who is unlikely to have read the book first. This video and its perspective reflects that, and reacting to what you physically see is the default. Slight tangent, there's a concept called "affordance theory" that says that we first encounter the world in how it "affords" us access, how objects can be manipulated, how safe a space feels for a certain activity, etc. I learned about the name of it recently, but it seems like your approach has a good understanding of that 🙂
@myknZgamingАй бұрын
@luisostasuc8135 Oh neat! I'm unfamiliar with that term but I'm gonna look it up now since it sounds right up my alley!
@nelsllendofan494Ай бұрын
Thank you for taking the time to make it. Such a joy.
@myknZgamingАй бұрын
@nelsllendofan494 omg thank you for watching it!
@monstrousmossАй бұрын
this is the exact intersection of my somewhat-niche interests that I needed
@septimus9764Ай бұрын
If you ever run out of cities for content get Tamriel Rebuilt and check out the upcoming Anvil mod. Seriously good job
@mechaknightdx5066Ай бұрын
I feel like the magic that is available to the public could very well be a factor in terms of city design. (It definitely is for the Telvanni wizards) Knowing how to cast levitate, telekinesis, or night eye would go a long way in improving the daily life of it's practitioners but could unfortunately be required for some to get by.
@myknZgamingАй бұрын
@@mechaknightdx5066 Didn't consider, Night Eye, good point
@A.Odara.23Ай бұрын
I love the morrowind lesbian fandom
@myknZgamingАй бұрын
@A.Odara.23 not a lesbian but agreed nonetheless!🙌❤️
@SheWhoHathCATSАй бұрын
aw heck yeah i love morrowind
@Triads297Ай бұрын
Yay interesting i watch/listen to this while im working and it helps
@TheSpectralForceАй бұрын
hey this was really cool
@NikotheleepicАй бұрын
>walkable cities 'hough
@RasengangstarrАй бұрын
Awesome concept and video, love how niche and nerdy this is! Instant sub.
@drewcummings2453Ай бұрын
I decided to start playing Morrowind mostly on a whim on what seemingly was the very day this video was posted, and im so happy i have enough context to understand how absolutely hilarious this video is now
@myknZgamingАй бұрын
@@drewcummings2453 Great timing!
@SpacecokeАй бұрын
I never knew walkability was even a word. Isn't it usually called accessibility?
@myknZgamingАй бұрын
@Spacecoke It's often used nowadays to describe how pedestrian friendly a neighborhood or city is! Since so many American cities are car-centric.
@8bitstargazerАй бұрын
God i cant wait till i can move out of the urban hell that is vivec.