Wow cool.. I want to learn Facs right. Where can I get the guide or Tutorials.
@puppeteerlounge3 күн бұрын
Great. You can learn by joining our workshop WRAP FACS Facial Setup here: puppeteerlounge.com/rigging-workshop
@PlusHappylab7 күн бұрын
can i transfer rigging skills from one softewarre to the other? like i can with modelling or sculpting
@puppeteerlounge6 күн бұрын
Yes of course. The workflow, tools, ui can be different but the basic techniques is the same.
@PlusHappylab6 күн бұрын
@@puppeteerlounge thank you broski
@mastro3d8 күн бұрын
Top
@puppeteerlounge8 күн бұрын
Join this channel to get access to next tutorials: kzbin.info/door/7N359OOisYsF4TzK8C-eigjoin
@puppeteerlounge8 күн бұрын
Learn how to create this demo using Maya and Unreal engine here: kzbin.info/www/bejne/sGTRd4mBaauEZ8k
@Simomajola19 күн бұрын
Hi how can I do something like this in Blender kzbin.info/www/bejne/oXKlfZmsjpyHas0si=d8fgOD4g5j84zJUl ?
@puppeteerlounge11 күн бұрын
Check out Puppeteer Lounge KZbin Members only exclusive in-depth video tutorial on how to setup an advance cloth rig! kzbin.info/www/bejne/epTOc6GwbNGfotE
@yats011420 күн бұрын
Is this using Houdini or maya? Cos if it’s ziva how did u get the license?
@puppeteerlounge19 күн бұрын
This is ZIVA studio only license. It has been discontinued and we go over it in membership only videos. At Puppeteer Lounge we train with AdonisFX and discontinued ZIVA.
@DeepuVS16 күн бұрын
Is any kind of scripting knowledge in Python, C++, etc., needed to work with Adonis FX?@@puppeteerlounge
@himanthaabeywansha97920 күн бұрын
If you can take a look at the toolbar (shortcut T) you will be able to find the extrude tool, click and hold on the icon, there is a tool called extrude to cursor, which is similar to how you create the bones in maya. Also, you can have the same behavior if you hold the ctrl button and right click in the viewport
@puppeteerlounge19 күн бұрын
Thanks for input.
@mix-up900321 күн бұрын
Impressive, keep it up.
@puppeteerlounge22 күн бұрын
Join Puppeteer Lounge membership and get access to more awesome video tutorials!!!
@puppeteerlounge22 күн бұрын
Join Puppeteer Lounge membership and get access to more awesome video tutorials!!!
@puppeteerlounge22 күн бұрын
Join Puppeteer Lounge membership and get access to full video tutorials on ZIVA VFX and much much more!!!
@losaminos59Ай бұрын
Which specific rigging workshop title that this clip is from?
@puppeteerloungeАй бұрын
We go over it in rigging workshop 1 and more advance setup in workshop 2.
@robsonribeiro7552Ай бұрын
By any chance, does anyone here would now how to have this quality of shader directly on maya viewport?
@cumibakar102 ай бұрын
It look better without 😂
@firasalmeshari48512 ай бұрын
The muscle motions are on spot. However, there's something off about the Tiger's movement, it doesn't feel natural at all, needs more reflexes.
@animationlife12412 ай бұрын
Great tutorial, I have not found a comparison with such power and accuracy like that. Continue, do not stop. There are many differences in the method of work and steps between both programs. Make it an integrated series. It will be a reference for many who are looking to choose which of them. It will save them a lot of time in this decision, and it will have a major role in publicizing the channel.
@puppeteerlounge19 күн бұрын
Thanks, will do!
@buriedomasta33753 ай бұрын
we need a tutorial like this for blender please
@puppeteerlounge6 күн бұрын
Yes we have many tutorials like these, rigging an entire character using Blender in membership only videos. Feel free to join: kzbin.info/door/7N359OOisYsF4TzK8C-eigjoin
@mhp98683 ай бұрын
Teenage Thanos
@luisgerardozavalazamudio59553 ай бұрын
Good tutorial. I have a question, how can I do if I want the train to cycle around the track several times?
@5ucAyman3 ай бұрын
Great Video! very helpful, also a nice comparison :)
@g_yanshrestha57763 ай бұрын
aru pani nikalnu la dai dami xA <3
@user-kf5ng6ow4z3 ай бұрын
Great
@hannymovies95493 ай бұрын
Very cool 👍
@hheelloimyoursweetheeth3 ай бұрын
I think stylar's generative fill is still a bit better than krea, I use krea to enhance, but stylar has more styles for my work, hopefully there will be more videos on stylar!
@SamuelTrautmann3 ай бұрын
great tut. this is what i'm looking for.. rope rig hierarchy
@puppeteerlounge3 ай бұрын
Perfect!
@kiefhasan73493 ай бұрын
Nice ! ❤
@user-mz2td9mv2e4 ай бұрын
Follicles?
@user-pk1gd2cn9m4 ай бұрын
Amazing!!
@travisrassel99784 ай бұрын
Neat.
@happyspritgamer5404 ай бұрын
What muscle system did you use?
@doctor_fastoss32884 ай бұрын
incredible...
@urmom-ik4yq4 ай бұрын
What the hell
@happyspritgamer5404 ай бұрын
Which muscle system did you use?
@happyspritgamer5404 ай бұрын
Can you give the sauce file
@zain98424 ай бұрын
I'm 2 years late but this is very cool, plus I just noticed that this video was uploaded on my birthday🎉
@sagarpanchal50114 ай бұрын
Wow
@masoudrashidinezhad94295 ай бұрын
Plese Leaern more Rigging trips in Maya.
@davidj_bergman5 ай бұрын
This is really great info. Just a heads up, when you are going thorugh the parenting process for the fk it's rather hard to see and understand which bones you parent to which. It is a bit too fast especially for the base of the fk. I'm trying to figuring it out right now but there are just so many clicks back and forth. You are very clear and thorough in many instances but in this step it would help to slow down a little bit.
@g_yanshrestha57765 ай бұрын
dai can u create more tutorial for blender
@WatDoino5 ай бұрын
Still looks wrong. All that muscle dynamics and basic animation is still crap.
@jackarock64255 ай бұрын
Tf is wrong with this animation
@lemekivi5 ай бұрын
How😮
@ShreninaRajbhandari5 ай бұрын
And I live in Nepal😊😊😊😊😅😅😅😅
@fsalad6 ай бұрын
exactly the info i was looking for. I was confused why curve looking objects showed up as bones in the outliner for character rigs in blender and wondering how i would add curve-looking controllers for rigged fbx models downloaded from the internet
@ProjectAtlasmodling6 ай бұрын
Wait maya only has elurler?
@xanzuls4 ай бұрын
@cursivecrow2 ай бұрын
No? Maya absolutely has quaternions. It uses Euler as default because it's easier to actually work with Euler rotations while animating. If you're ever wondering why Maya behaves a certain way, it's usually because it makes it easier to work with in the context it's intended to be used. However, more often than not you can change it to a non-intuitive behavior with a checkbox option.
@elvismorellidigitalvisuala62116 ай бұрын
Wich is the benefict of this? It will be useful if can work on the plain albedo more then the 3D model, did you test that?
@Less_15156 ай бұрын
Is there a way to make this effect look more realistic but also more smooth?? When you move the mouth open and closed again it looks like the lips are snapping toguether in a not so natural way... maybe it is a matter of values