Boomer Shooter DevLog 3
12:00
5 ай бұрын
Boomer Shooter DevLog 2
14:05
6 ай бұрын
Boomer Shooter DevLog 1
7:18
9 ай бұрын
CryoNoir is back on YouTube!!!
6:23
Breath of the Wild in Unreal Engine 5
15:43
Cyberpunk City Pixel Art Scene
24:07
4 жыл бұрын
Epics Unreal Body Slam on Unity
12:28
I'm Still Alive
6:25
4 жыл бұрын
Thank you for your support
5:50
5 жыл бұрын
Unity Particle Collision Tutorial
49:15
Unity's Book of the Dead
17:22
5 жыл бұрын
Ray Tracing Comes To Unity
19:28
5 жыл бұрын
Пікірлер
@timmygilbert4102
@timmygilbert4102 3 ай бұрын
Rigging -> fiverr 😂
@OliverLyon-tt4gf
@OliverLyon-tt4gf 3 ай бұрын
Hell yeaaaah brother
@battleborgz4851
@battleborgz4851 4 ай бұрын
Nice!
@CryoNoir
@CryoNoir 4 ай бұрын
Thanks
@LoganPowerTV
@LoganPowerTV 4 ай бұрын
I felt the same exact way about rigging a model.
@CryoNoir
@CryoNoir 4 ай бұрын
Cheers dude. I was expecting a load of comments calling me a dumbass but it looks as though it’s been an issue for quite a few people.
@ArksideGames
@ArksideGames 4 ай бұрын
Dude, IKR. Game engines are so borked nowadays. Almost no great option, just "better than the other engine" option.
@CryoNoir
@CryoNoir 4 ай бұрын
TBH I’m just overly critical I think 😅 My problem is I started in Game Maker 1.4 and loved it. Then YoYo Games tried to make it into something it was never meant to be and I’ve just kind of been homeless ever since. I’ve found UE5 to be way buggier than UE4 and I prefer the UX of 4. Plus VS integration has been a nightmare and C++ is pretty painful to use. I’m sure GODOT is an amazing engine but I too big of a fan of C# to give up the ; 🤣 Basically I want the user experience of UE4, the tech and performance of UE5, the VS integration and language of Unity, and the “all in 1” approach of Game Maker 1.4……so literally the moon on a stick 🤣🤣🤣
@realmcafee
@realmcafee 4 ай бұрын
keep being proud and brave ! Edit: nice furniture and deco
@CryoNoir
@CryoNoir 4 ай бұрын
Thanks. I dun it myself. I’ve got some shorts that show it off better
@aaroncastelyn3714
@aaroncastelyn3714 4 ай бұрын
Like the retro pc and VHS player in the background.
@CryoNoir
@CryoNoir 4 ай бұрын
Thanks dude. I’ve got quite a bit of retro stuff. Just out of shot is a c64, Amiga 1200 and a zx spectrum
@Mekkablood
@Mekkablood 4 ай бұрын
Hey great to see you back at it even if it's a new project! And I agree easy rigging should have been a feature from the start within UE4/5.
@CryoNoir
@CryoNoir 4 ай бұрын
Cheers dude. I’ve already made a load of progress on the new project but I think I’m going to wait till I’ve got something really worth showing before I start up the DevLogs again. They’re really good in a way to hold yourself to account, but sometimes you can spend ages on something that’s literally a 15 second clip.
@JoshuaKnobb
@JoshuaKnobb 4 ай бұрын
Hell yeah
@CryoNoir
@CryoNoir 4 ай бұрын
World record for the most half finished projects 🤣
@JetLagRecords
@JetLagRecords 4 ай бұрын
CryoNoir, You're so talented! I had to hit the like button!
@CryoNoir
@CryoNoir 4 ай бұрын
Thanks for the like. I wouldn’t go as far as to say talented but thanks anyway 🤣
@CORRUPTION_53
@CORRUPTION_53 4 ай бұрын
For Unreal, especially for a beginner using c++, don’t use Visual Studio. It’s a pain, and makes an already difficult engine to learn, a nightmare with random compile errors and rebuilds. Look into using Rider. Yea, it costs money. But if you’re in it for the long haul, it’s worth every penny. Plus you keep the software even if your subscription ends. You just don’t get more updates.
@chadproject3914
@chadproject3914 4 ай бұрын
As an indy game dev doing this for a while I got a few tips. There is an UnSubdivide option in Blender to get that geometey down. Quadremesher and 3DCloat Autotopo also does a great job if UnSubdivide is not good enough. When making the piping you can select the edges > right click > separate selection then in object mode select the new object and Convert to Curve. You can bake the Blender material so it works in Unreal, but you might need a paid plugin for baking to be right. The biggest tip though is to first use free assets as placeholders and make the game play. After it is all working, then worry about the way it looks. You got a billion more problems you haven't even started to get to yet. If you worry about how it looks first you will never finish your game. You can release a working game that is not pretty and update the graphics later. A not working pretty game can't be sold.
@andersoneevan444
@andersoneevan444 5 ай бұрын
ngl, the first devlog was a lot better
@CryoNoir
@CryoNoir 5 ай бұрын
Thanks for your comment. What was it you preferred about the first devlog?
@_skeletoon
@_skeletoon 5 ай бұрын
Blender has the decimate modifier to reduce poly count. I confess I only do low poly stuff, so I don't know how well it would have worked out on this case.
@CryoNoir
@CryoNoir 5 ай бұрын
I used the decimate function on the main body of the hair and it worked out fine, however when I used it on the body, boots, etc it gave some pretty weird/unusable results. There’s still a lot of optimisation left on the table but for now nanite is picking up the slack.
@SurajPatil-e8z
@SurajPatil-e8z 5 ай бұрын
crazy broo :)
@wtmftproductions
@wtmftproductions 5 ай бұрын
You should look into Normal baking. Keep the high-poly model, and make a VERY low poly version, and then bake a normal map so that you can keep all the detail but with a very low poly count. Honestly even the reduced poly boots still have more polys than the entire character should ideally have.
@CryoNoir
@CryoNoir 5 ай бұрын
Cheers dude. I’ll look into that, I’m just kind of itching to get on building something. I’ve been at this months now and literally all I’ve got to show for it a near blank template and a player character with a scurvy and a hunchback 🤣🤣🤣
@wausin
@wausin 5 ай бұрын
Solid progress! mini tip for Blender/Unreal; experiment with exporting as gLTF 2.0 instead of fbx, when exporting from blender :) iirc the materials/textures port over properly at cost for a slightly larger file size. gl hf!
@CryoNoir
@CryoNoir 5 ай бұрын
Oh wow! Cheers, I’ll give it a bash. I want to use the accurate rig if I can because that’s supposed to have the best compatibility with animation sets, and if exporting as gLTF solves the rendering issue that’ll be a right bonus!!! Cheers!!
@wausin
@wausin 5 ай бұрын
@@CryoNoir haha, not a clue if it'll work with the third parties and animated stuff, but it was the fix for my static props and backgrounds in UE4/5! Nice one
@Mekkablood
@Mekkablood 5 ай бұрын
This was the issue I had for years. Would make a prototype in UE4 then get to animation and just bang my head against the wall. That's why I went with sprites/flipbooks for my boomer shooter. As tedious as the animation process can be with those it always works, and overall seems to be a lot quicker. Props on you for sticking with it, and your progress looks awesome.
@CryoNoir
@CryoNoir 5 ай бұрын
Thanks dude. I’m nothing if not persistent.
@watereddownfrog
@watereddownfrog 5 ай бұрын
I'm pretty sure you can export the textures from blender and reimport them into unreal and make them into materials and I think the UV is the same and you can just insert the materials into the mesh editor.
@CryoNoir
@CryoNoir 5 ай бұрын
I’m sure there probably is because it seemed ridiculous that that was the case, but when I googled it all the top answers said you couldn’t. I’m not hugely fussed at this stage because the only one I was really bothered about was the eyes, and at the distance the player will see them from I doubt it’ll make a huge difference.
@paahdin
@paahdin 5 ай бұрын
Looking forward to gameplay!
@CryoNoir
@CryoNoir 5 ай бұрын
Cheers @paahdin Shouldn’t be too far off now. Once I’ve got her rigged and in Unreal, I’ll be able to make some good headway pretty quickly
@DarkMagicBenJI
@DarkMagicBenJI 5 ай бұрын
The Progress is coming along great Dan! Your really talented 😊
@CryoNoir
@CryoNoir 5 ай бұрын
Thanks Ben. Greatly appreciated!!
@aielements-qo3hz
@aielements-qo3hz 5 ай бұрын
Sir your work is great, however you could have used ready made base mesh, either from daz studio or cgtrader or make human recently i clone also released free base meshes
@DEVDLXRD
@DEVDLXRD 5 ай бұрын
its been so long since i've seen a boomer shooter game, its finally happening im so excited if you're looking for music (production/composing) or even sound design & engineering i'd be happy to help !!
@a6gittiworld
@a6gittiworld 6 ай бұрын
its gonna be fun following your progress. u got a sub. unreal as a engine is kind of trying to go AAA from start, but im gonna enjoy your journey. if you need some bg music i would like to collab. im a small new indie game dev (unity), im a educated sound designer and music producer/aritst.
@CryoNoir
@CryoNoir 6 ай бұрын
Thanks for Subbing and your support! UE5 is defo set up for larger teams from the get go which is kind of why I went with it. I have lofty ambitions of being the head of the next Ubisoft/EA/Rockstar only with less sexual assault, corporate corruption, and fucking over consumers. Didn’t want to start out with an engine that can’t grow with the company. Good to know, I’ll bear it in mind for when the project is a little more developed.
@Mekkablood
@Mekkablood 6 ай бұрын
Dig it dude, the eyes especially look great.
@CryoNoir
@CryoNoir 6 ай бұрын
Cheers dude. Took quite a while because it’s the first time I’ve tried to model a person. Got a way to go yet…6million triangles need cutting down to circa 80k 🤣🤣🤣🤣
@SLAVKINGRED
@SLAVKINGRED 6 ай бұрын
noice
@CryoNoir
@CryoNoir 6 ай бұрын
Thanks dude
@SLAVKINGRED
@SLAVKINGRED 6 ай бұрын
absolutely@@CryoNoir
@SLAVKINGRED
@SLAVKINGRED 6 ай бұрын
awesssssssssssssssssssommmmmmmmmmmmmmmmmmmmeeeeeeeeeeeeeeeeeeeeeeee
@CryoNoir
@CryoNoir 6 ай бұрын
Tttttthhhhhaaaaannnnnnnkkkkkkssss!
@SLAVKINGRED
@SLAVKINGRED 6 ай бұрын
WWWWWEEEEEEEEEEELLLLLLLLLLLLCOOOOOOOOOOOOOOmEEEEEEEEEEEEEEEEEEEE@@CryoNoir
@CryoNoir
@CryoNoir 6 ай бұрын
😂😂😂
@SLAVKINGRED
@SLAVKINGRED 6 ай бұрын
@@CryoNoir
@ynriz
@ynriz 6 ай бұрын
Just started Blender, wish I can be just as good as you one day!
@CryoNoir
@CryoNoir 6 ай бұрын
Hey! Thanks for the compliment. I’m still learning but I’m happy with the result. You’ll get there, there’s no mystery to it, just practice. 90% of this model was done by following KZbin tutorials. Just stick to it and you’ll be better than me in no time.
@easyvwj597
@easyvwj597 6 ай бұрын
Keep on going my dude! Nice work!
@CryoNoir
@CryoNoir 6 ай бұрын
Thanks dude
@laurjine
@laurjine 6 ай бұрын
love this!
@CryoNoir
@CryoNoir 6 ай бұрын
Cheers LJ. Nice to be editing a vid for my own channel for a change 🤣
@BadTunes.
@BadTunes. 6 ай бұрын
Great video lad
@CryoNoir
@CryoNoir 6 ай бұрын
Cheers dude!
@swisspunker94
@swisspunker94 6 ай бұрын
hey man really enjoyed the video! I would recommend you to do at least one long form tutorial (the types you find on udemy) on any given subject before doing a bunch of work and hoping it works. That approach is very dangerous and I think you already learned how much time it can cost you. These types of issues dont go away and its not uncommon for devs to abandon their projects because they made some mistakes early on that would take months to fix now. You need a solid foundation that you can build on.
@CryoNoir
@CryoNoir 6 ай бұрын
Hey! Thanks for the support. I’m very cautious of falling into the “forever tutorial” trap as I’ve been there before. I spent years doing tutorials in Game Maker but it was only when I started building my own game and fixing problems that I really started to learn. I find I learn best by doing a few beginner tutorials to get the gist of how things work then just go off piste and start breaking things. I learned so much about Unity & lately app development by just doing it and solving problems as and when they arise. I’m sure it’s not the most efficient way of making an end product, but it the way I find I learn best.
@JC-XL
@JC-XL 7 ай бұрын
No worries, if the development is happening on that old Compaq with CRT monitor, it's totally understandable ... 😂 😂
@CryoNoir
@CryoNoir 7 ай бұрын
Yeh, I was going to say plenty of classic games were made on old PCs with CRT monitors, but then I thought about it and found it hard to believe any old studios used Campaq 🤣🤣
@Michael-The-Composer
@Michael-The-Composer 7 ай бұрын
Hi there, this project looks like it'll be great! Cell-shaded artstyle always looks great. If you need music for the game, I'm a composer who'd love to chat!
@CryoNoir
@CryoNoir 7 ай бұрын
Thanks for the support and offer. I’m a log way off sourcing music at this point but I’ll keep you in mind for the future!
@МаксимОвчинников-и4ю
@МаксимОвчинников-и4ю 8 ай бұрын
I didnt know that Bobby Kotick still make video games. Zamn
@Jumph96
@Jumph96 8 ай бұрын
Just subscribed, this video just popped on my recommended KZbin list, and I can totally relate to your experience, I too moved from Unity to UE5/C++, I've had a little more experience with foundational C++ and OOP programming during my uni years but UE5 is a complete new beast for me. I'm learning everyday and it's certainly exciting stuff, every day along the journey you stumble on a something new that can totally change the way you thought about implementing something (just today I found out about control rigs, yesterday I learned about Physics constraints, the day before? Chaos Wheeled vehicle system)... Kinda reminded me of exploring the wasteland in Fallout 4, you get into a a building on your way to finishing a quest, and you get sidetracked into this massive questline that takes you to the other side of the map meeting an entire new faction 😂, by the time you're done, you're like: "What was I supposed to do again.. ?🤔" I'm doing all of this to improve my portfolio as it's lacking substance apparently, considering almost 3 years of constant jobhunting has yielding 6 interviews. Hopefully I'll be able to get a really polished UE5 experience to publish on my portfolio, something that I can show off proudly that's substantially better than anything I've done before.
@CryoNoir
@CryoNoir 8 ай бұрын
Yowza! Sounds like your further down the road than me. I can totally relate to the Fallout 4 analogy. Development is a slow process for me as I work full time and stream 3 nights a week. I’ve never tried to get a job in the industry as I’d always rather be in charge of a small project than be a small part of a much bigger project, but that’s just me. I know the games industry is a hugely competitive industry to get into so getting 6 interviews is nothing to be sniffed at. I’m totally sure I wouldn’t get that far. All I can say is chin up and keep improving. I’m a big believer in ABW. Always be working, because you will get paid for the work you do. Whether it’s at the end of the week, next month, or in a couple of years. The work you do today will be something that you can all upon tomorrow. Good luck dude, and thanks for subscribing!
@OKAYGUVBear
@OKAYGUVBear 8 ай бұрын
Count me in!
@CryoNoir
@CryoNoir 8 ай бұрын
Glad to have you along for the ride! ✌️
@onerimeuse
@onerimeuse 8 ай бұрын
Totally here for this. Love finding channels in their infancy, especially when it's someone being creative.
@CryoNoir
@CryoNoir 8 ай бұрын
Glad to have you along for the ride.
@MSPaintEpicFace
@MSPaintEpicFace 9 ай бұрын
Wow so cool!
@CryoNoir
@CryoNoir 9 ай бұрын
Cheers windows
@DarkMagicBenJI
@DarkMagicBenJI 9 ай бұрын
Hi Dan It’s Ben Sorry For Not Being In The Stream , I Completely Thought You And Poppy Would Be Back In 2024 - Huge Mistake Made My Me , So I’m Sorry.
@CryoNoir
@CryoNoir 9 ай бұрын
No worries Ben. We're both back on the 3rd for Portal 2. Hope to see you then :-)
@DarkMagicBenJI
@DarkMagicBenJI 9 ай бұрын
@@CryoNoirI’ll Be There Have A happy New Year 🎊
@CryoNoir
@CryoNoir 9 ай бұрын
@@DarkMagicBenJI Happy new year Ben!!
@Seancstudiogames
@Seancstudiogames 9 ай бұрын
Subb'd keep up the promising work!
@CryoNoir
@CryoNoir 9 ай бұрын
Thanks dude. Will do
@wtmftproductions
@wtmftproductions 9 ай бұрын
Ooooh! I too am using Arachnids as my conceptual basis for enemies in a game I'm working on! Can't wait to see what you make!
@CryoNoir
@CryoNoir 9 ай бұрын
They’re just the bomb. Ever since seeing starship troopers as a teen, they stuck with me, much like the xenomorph stuck with the gen-X-ers
@lovegamedev
@lovegamedev 9 ай бұрын
Really liked this seemed like an interesting project I cant wait to see what progess you make. Can I just ask why you coded the movement and such from scratch instead of using the built in UE5 charatcter controller set up? Was the a benefit for more direct control by doing it yourself through C++ or was it for the knowledge gain of doing it?
@CryoNoir
@CryoNoir 9 ай бұрын
Hey, thanks for the support, hopefully it’ll turn out as good as it is in my head. Lol Er, bit of both really. I want to do as much as I can in C++ because it is so much more performant than blueprint. On a project this size it’s really not going to make much difference but I think it’s best to try and develop good habits from the outset. Back when I worked in GameMaker I initially created platforms/environments/levels out of objects which worked fine on smaller projects. Then when I started to branch out I ended up making a pixel art platformer that made a 6 core i7 chug. 😅. Plus I’m not a fan of either blueprints or “black boxes”. If I had the skill/talent/time I wouldn’t use Unreal, I’d make my own engine.
@lovegamedev
@lovegamedev 9 ай бұрын
@@CryoNoir definitely makes sense thanks for the reply, I’m currently curious about the blueprint performance after finding out that Choo Choo Charles was 100% blueprints.
@CryoNoir
@CryoNoir 9 ай бұрын
Yeh, I’m probably making more of an issue out of it than it needs to be. I doubt it’d be an issue until you’re making open world games with complex IA on a couple of hundred npc’s and AAA graphics. I find C logic easier to read than blueprint after coming from Unity and Game Maker
@kravataf
@kravataf 9 ай бұрын
looks amazing dude
@CryoNoir
@CryoNoir 9 ай бұрын
Thanks dude. Early days yet but I have a clear goal and a good idea how to get there. What could possibly go wrong? 🤣
@JoshuaKnobb
@JoshuaKnobb 9 ай бұрын
Does it display the number of surfaces somewhere as you’re working on these? Edit: looking good btw!
@CryoNoir
@CryoNoir 9 ай бұрын
🤣🤣🤣 I’m sure it probably does somewhere, fucked if I know🤣🤣🤣 Not really a huge concern at the mo because UE5 has an amazing bit of tec called nanite which can render a near infinite number of polys seamlessly. Some of the demos have billions of polys all running nicely so my badly optimised efforts should be fine 🤷‍♂️ all being well 😅
@ConnorDeMeyer
@ConnorDeMeyer 9 ай бұрын
​@@CryoNoir I wouldn't rely on using Nanite for your game. Nanite can only run on high-end GPUs (RTX 20 series +) because it uses Compute shaders for the rendering pipeline instead of the normal rendering pipeline found in all GPUs. Some people with normal PCs wouldn't be able to play your game. But you don't have to worry about optimizing triangle count anyways (unless you really overboard). Your game looks to be low poly, so you can just use the normal LOD system that Unreal Engine provides.
@CryoNoir
@CryoNoir 9 ай бұрын
@@ConnorDeMeyer hey, does that mean I need to manual model anything that’s going to be any distance from the camera at different levels of detail? 😬 I can barely model at this level of detail 😅
@ConnorDeMeyer
@ConnorDeMeyer 9 ай бұрын
@@CryoNoir You can if you want, but Unreal can generate it for you. I wouldn't worry about it yet though, it can wait until the polish phase. Also if I were you I would focus on the gameplay first and use some really simple placeholder assets.
@CryoNoir
@CryoNoir 9 ай бұрын
@@ConnorDeMeyer from past experience it’ll take me that long to get the game to a near finished state, another couple of GPU release cycles will have gone by too 🤣
@Rainbonemusc
@Rainbonemusc 9 ай бұрын
look forward to following the progress!
@CryoNoir
@CryoNoir 9 ай бұрын
Cheers dude. Been making a bit of progress over the past day or so.
@Mekkablood
@Mekkablood 9 ай бұрын
Awesome dude best of luck, I'm doing the same thing (boomer shooter in ue5). I'm actually trying for more of a doom effect with 2d assets(flipbooks).
@CryoNoir
@CryoNoir 9 ай бұрын
Sweet. I’ll check it out tomorrow (it’s 3am here lol). I’m already getting super stalled with UE5. I’ve worked with Game Maker & Unity before and I’ve never felt like a game engine dislikes me quite like Unreal. Like it can tell I’m a hobbyist and it resents me for it 🤣 I’ve already got another couple of FBX issues for the next devlog. I’m guna play around with GODOT for a day or two, see if I gel with that. Good luck with your project, I don’t think I’ve seen a billboard fps done in unreal before.
@Mekkablood
@Mekkablood 9 ай бұрын
@@CryoNoir Awesome man. Yeah UE5 is daunting, but I've found a way for me to get it to work. I'm by no means an expert but feel free to reach out if you think I might be able to help.
@CryoNoir
@CryoNoir 9 ай бұрын
Cheers dude. You may regret that 🤣🤣🤣
@JoshuaKnobb
@JoshuaKnobb 9 ай бұрын
Hell yes, dude.
@CryoNoir
@CryoNoir 9 ай бұрын
Cheers dude. Glad to get back to it. You still working with GM?
@JoshuaKnobb
@JoshuaKnobb 9 ай бұрын
@@CryoNoirof course lol On a MacBook because both of my laptops died- not super productive gamedev lately if you can believe it haha
@CryoNoir
@CryoNoir 9 ай бұрын
I heard something about them messing with the pricing, as if Unity hadn’t been enough of a warning. Wondered if you’d jumped ship to GODOT? Seen a few big names from the GM community jump ship to GODOT. Joseph Anderson for 1. Tell your Mrs she needs to write some more smutty books to buy you a laptop 😂
@DarkMagicBenJI
@DarkMagicBenJI 9 ай бұрын
Amazing Stream Last Night Dan Can’t Wait For The Next - The Game And Your Comedy Throughout Is Gold ⭐️
@CryoNoir
@CryoNoir 9 ай бұрын
Thanks Ben. Only a week till the next one, and I’m posting a video next Wednesday. Hope you have a good Christmas.
@DarkMagicBenJI
@DarkMagicBenJI 9 ай бұрын
@@CryoNoiryou too sir! ☃️
@DarkMagicBenJI
@DarkMagicBenJI 10 ай бұрын
Dan I Feel So Bad That I Missed The Stream , I Don’t Know What Happened I Was Laying In Bed At 7PM Watching Videos Waiting For Your Stream To Start And Then I Fell Asleep And Woke Up At 9AM The Next Day And I Was So Upset When I Saw Your Stream Had Ended 13 Hours Ago 😣😣😣 I’m Really Sorry!
@CryoNoir
@CryoNoir 10 ай бұрын
Hey! You don’t have to feel bad about it, your not required to watch me. Lol. Sounds like you needed to catch up on your sleep! I just ran through the main plot to get to the part where the game opens up. I accidentally sided with Maelstrom in the flat head mission which was bit of a fail but other than that you didn’t miss much.
@DarkMagicBenJI
@DarkMagicBenJI 10 ай бұрын
@@CryoNoirOh Ok I’ll See You On Wednesday And Saturday 😊
@CryoNoir
@CryoNoir 10 ай бұрын
I’ll be dropping in and out of chat tonight on Poppys stream tonight if your there. ✌️
@DarkMagicBenJI
@DarkMagicBenJI 10 ай бұрын
@@CryoNoirI’ll be there 😊