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@valdurion6779
@valdurion6779 7 күн бұрын
Why not make a mod to remove the 6 hour rest bullshit? Also magic xp based on magicka spent also fix mercantile xp so you can bulk sell instead of 1 by 1
@CaptmagiKono
@CaptmagiKono 7 күн бұрын
Well this can't really be done in DOS Daggerfall which is being played in this video. But for Daggerfall Unity, this can't be easily done due to the permissions of sections of the code that would allow for something like this, so unless changes happen to allow for this in the main code-base, it is not really feasible atm.
@valdurion6779
@valdurion6779 9 күн бұрын
Almost need 1.25x speed for this playthrough!
@thebozonetwork
@thebozonetwork Ай бұрын
Hope you enjoy the cookies sir, well deserved.
@stefanoberli5920
@stefanoberli5920 Ай бұрын
This is really cool!
@lannydragonlover
@lannydragonlover 2 ай бұрын
It is a really relaxing song, but every time I hear it I go tense. The Jungle is SO dangerous
@rothberg4334
@rothberg4334 2 ай бұрын
I love your avatar. Garbage Day.
@DarielChavezV.
@DarielChavezV. 2 ай бұрын
You know you're cooked when you hear this:
@heathhorne8122
@heathhorne8122 3 ай бұрын
Something I encountered after following this: While replacing the NPC Dialog texture (IMG\TALK01I0) I was noticing a lot of nasty compression artifacts on the texture when my mod ran but it looked perfect outside of the game. I had to manually set the texture materials Compression property to None for it to render with no artifacts.
@santaklaus7713
@santaklaus7713 3 ай бұрын
Now i need a dosbox modding tutorial
@PostNostalgos
@PostNostalgos 3 ай бұрын
Weird synch. Suddenly there's threads on /v/ about running WoW locally to play with AI bots offline. I happen to browse your channel and spotted this vid. 😂 Up until yesterday I had no idea a person could play wow with bots.
@CaptmagiKono
@CaptmagiKono 3 ай бұрын
Yeah, the game was never initially made with AI players being a thing, so in this case it has all been people within the private server "scene" programming the AI for these bots. A few server "cores" have these built in as options. For the above video this is a specific server that has a key emphasis on player bots that do their roles well and cause very little friction to the human playing with them, very little relative micro-management needed on the human player's part atleast. Guess some posters on /v/ getting those WoW cravings, lol.
@PostNostalgos
@PostNostalgos 3 ай бұрын
@@CaptmagiKono I've always liked Warcraft's aesthetics and world-building. I own several of the novels on paperback. Its a shame the DEI goblins have destroyed it.
@nathansaueressig8115
@nathansaueressig8115 4 ай бұрын
This is my favorite song of the mines world
@SirioDemetrio-lm6kw
@SirioDemetrio-lm6kw 4 ай бұрын
bellissima ❤
@Grimreaper286
@Grimreaper286 4 ай бұрын
How do I get the name of the texture I want to replace?
@CaptmagiKono
@CaptmagiKono 4 ай бұрын
Best way is to download a texture library like this that has the textures organized into human readable categories: www.nexusmods.com/daggerfallunity/mods/460
@dragonscottage9796
@dragonscottage9796 5 ай бұрын
Don't mind me, I just really like this creation of yours for DFU! I love maps like these that catalogue journey.
@ThePoki
@ThePoki 5 ай бұрын
Spelunky gang
@RaviOli-p4d
@RaviOli-p4d 2 ай бұрын
Me
@lill_Pest
@lill_Pest 5 ай бұрын
My dad used to play this and I would wach (I was like 4) and I haven't heard this song since then
@seamusthatsthedog4819
@seamusthatsthedog4819 5 ай бұрын
Do you know if there's a tutorial out there on how to add wholy new textures (and/or models) to DFU? That is, not a texture replacement but completely new textures/models such as what _Daggerfall Enemy Expansion_ and _Daggerfall Expanded Textures_ did.
@CaptmagiKono
@CaptmagiKono 5 ай бұрын
Don't believe there is any specific tutorial out there for that atm. Best way to get help on that sort of thing would be the Unofficial DFU Discord server and ask. This invite link should work, if it shows up: discord.gg/NCrDfzSMpz
@seamusthatsthedog4819
@seamusthatsthedog4819 5 ай бұрын
@@CaptmagiKono Hey, thanks for replying :) It's really a bummer because a lot of the documentation out there seems pretty outdated. I also tried reverse-engineering DET as well as RMBRP with very limited success, but ultimately to no avail. By "very limited success" I mean I got my texture to show up as a "DaggerfallBillboard". It had nothing inside and didn't load into the game but, hey, that's progress! I'll give the Discord a shot lol
@jornohh
@jornohh 6 ай бұрын
Never played Daggerfall before but I just made a Daggerfall modlist with 140 mods and had to check this vid for some sort of reference to play the game, and man I gotta say, seeing these changes I know vanilla balancing would have made me mad. Glad I picked up basically all of your mods, great work, dude.
@CaptmagiKono
@CaptmagiKono 6 ай бұрын
Thanks, I appreciate the kind regards. Also glad you like the idea of the changes compared to the vanilla systems. I've been slowly working on a v2.0 for this mod the past few months and hope it surpasses this one by alot in many aspects!
@Ashiel87
@Ashiel87 6 ай бұрын
This was great. I'm sorry it took me this long to find your channel. ♥ +1 subscriber.
@Ashiel87
@Ashiel87 6 ай бұрын
Also, I'm now actively using your mod and I think it's wonderful so far. It's far more enjoyable. I have a question though. How does the enhance armor enchantment work now? Also, is there any chance you could make it so that it stacks with itself but not armor, so we can have mage armor for those who want to play mages?
@irgendwer3610
@irgendwer3610 7 ай бұрын
frog rock
@RyeDenHer
@RyeDenHer 8 ай бұрын
Hopefully after being in the fridge it will solidify some more, overall looks quite promising like you said
@rkcpek
@rkcpek 8 ай бұрын
I have never seen 'hills' in a town or city and never have i seen a 'sewer' dungeon. Are these mods?
@CaptmagiKono
@CaptmagiKono 8 ай бұрын
The hills in a town is from a mod, yes. The "sewer" dungeon is one that exists in the vanilla game, but it just a section of a particular dungeon module.
@rkcpek
@rkcpek 8 ай бұрын
@@CaptmagiKono They need a mod that puts a sewer only dungeon in every big city.
@icelivion
@icelivion 8 ай бұрын
Im here because of the Spelunky themes
@ShaydentheAmazing
@ShaydentheAmazing 9 ай бұрын
Anyone in 2024😢
@Shvarn500
@Shvarn500 10 ай бұрын
Some time ago I've made a mod using this, but the silver kite shield isn't loading in the game. I've named it 249_35-0_Silver, just the iron and steel from the initial release are being loaded and the ebony shield. May* you help me?
@Shvarn500
@Shvarn500 10 ай бұрын
Adding information: I didn't just name that, I've made all the other first numbers, from 247 to 252
@CaptmagiKono
@CaptmagiKono 10 ай бұрын
So I think silver might be one of those weird cases, where for shields it actually looks the same as the leather and chain versions, so silver also acts as a sort of "default" version. In this case, try and remove the "Silver", the new version should have this name "249_35_0" see if that works.
@Shvarn500
@Shvarn500 10 ай бұрын
@@CaptmagiKono THANK YOU!!!!!!! It took me a month hahahaha When I release this I'll make sure I'll write an special thanks to you. Btw, do you know a way for it be installed by vortex? (because i didn't figure it out)
@CaptmagiKono
@CaptmagiKono 10 ай бұрын
@@Shvarn500 As far as I'm aware, having a file be "valid" for something like Vortex is mostly a matter of how you structure the files you are uploading and what the names of the folder are. If you are releasing a .dfmod file, the basically just placing that file into a folder called "Mods" should be enough to make it valid for Vortex or other 3rd party mod-manager to recognize where it should be placed in StreamingAssets. And good to hear you were able to get the replacement working!
@Shvarn500
@Shvarn500 10 ай бұрын
@@CaptmagiKono Thanks, but i did release it before reading it... (I feel kinda d*mb). If you want to check it, it's called Kite Shields Redone, I thanked you in the description.
@RomaCatholica
@RomaCatholica Жыл бұрын
Nice! If there was just a way to make something 3d, that'd great, but still a good thing we can mod this classic. I like old games better, I feel like these new ones I don't do anything, it's like someone is holding my hand...
@CaptmagiKono
@CaptmagiKono Жыл бұрын
There is certainly a way to add or replace 2D sprites with 3D models, but it's a slightly more complicated procedure to do it, which not many people have tried yet, that's really the main issue there. There are already a good few mods that replace many of the 2D sprites with 3D models instead, but not everything has been done in that department, not yet atleast.
@RomaCatholica
@RomaCatholica Жыл бұрын
@@CaptmagiKono If I made a mod, how do I upload it?
@CaptmagiKono
@CaptmagiKono Жыл бұрын
@@RomaCatholica ​I mean you can upload it anywhere you want really, but Nexus mods is the most common place at this point. Here is a link to the place most Daggerfall mods are uploaded to. www.nexusmods.com/daggerfallunity/mods/
@RomaCatholica
@RomaCatholica Жыл бұрын
@@CaptmagiKono So, I just need to zip it and send, cool! Btw, thx for the help.
@CaptmagiKono
@CaptmagiKono Жыл бұрын
@@RomaCatholica All depends on the mod really, but yeah that's generally it boiled down. And no problem.
@kobold7466
@kobold7466 Жыл бұрын
i honestly wonder how anyone made wizard build in vanilla daggerfall
@CaptmagiKono
@CaptmagiKono Жыл бұрын
The thing is, you really didn't. The only viable "magic only" build was basically taking advantage of some quirks/exploits with some of the traits, which basically amounted to casting damaging AoE spells at your feet while you have the "absorb magic always" trait, so you would regain the mana spent while still hurting enemies around you. But that was really the only viable way to use destruction magic consistently.
@_1frst
@_1frst Жыл бұрын
Спасибо за детство ❤❤❤❤❤❤❤❤❤❤❤❤❤😢
@_1frst
@_1frst Жыл бұрын
Big fat alien -вы лучшие ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
@_1frst
@_1frst Жыл бұрын
Не ужели ни кто не помнит это супер легендарную игру😢😢😢😢😢❤❤❤❤
@---jj6xl
@---jj6xl Жыл бұрын
Where do I download the Daggerfall Unity Mod-Builder Tool?
@CaptmagiKono
@CaptmagiKono Жыл бұрын
Check this tutorial I made, it should explain the basics that you are asking about: dfu-modding.fandom.com/wiki/Making_Mods
@---jj6xl
@---jj6xl Жыл бұрын
@@CaptmagiKono Thank you!
@CaptmagiKono
@CaptmagiKono Жыл бұрын
@@---jj6xl No problem, hope it helps.
@---jj6xl
@---jj6xl Жыл бұрын
@@CaptmagiKono Just another question, is there a list of the correct names, index numbers..., and everything necessary to replace something?
@CaptmagiKono
@CaptmagiKono Жыл бұрын
@@---jj6xl Not really, it all depends on what thing you are trying to replace really. For texture replacements, this is likely a good resource though: www.nexusmods.com/daggerfallunity/mods/460
@---jj6xl
@---jj6xl Жыл бұрын
Is there a way to replace buildings?
@Arkhamlabs
@Arkhamlabs Жыл бұрын
Sorry to ask 2 years later. But how much does this change spells buffs and offensive magic? Is this going to break it in some way by rather making it too OP or making it too weak to be viable? I just started modding Daggerfall Untiy and i want to play a melee user with a loaded spell book (Destruction, Restoration mostly, with some illusion and mysticism)
@CaptmagiKono
@CaptmagiKono Жыл бұрын
This mod does not change the magic system or spells in anyway, thus the "Physical Combat" part. There are other mods that do the magic part.
@Mikimaul
@Mikimaul Жыл бұрын
E 2016-2017: I hate this stupid song, I've heard it over 1000 times what the flip I keep dying. 2020: How do I still remember this goofy, annoying song. 2024: I love this song I will keep listening to this until it gets boring, but it's been 4 years, and It's still not boring...
@connorhall5665
@connorhall5665 Жыл бұрын
You gotta admit, growing a pair of boobs is a very convincing argument, I salute you random rogue mage.
@orange0666
@orange0666 Жыл бұрын
Today’s subject SLAVERY
@nzundist
@nzundist Жыл бұрын
Neat. Is it time for you to start making your own 'scrolls-like'? Seems like you have creative ideas you want to explore that may not always fit into the framework that Daggerfall, the game, facilitates. Maybe you should do a "de-make" of it with your own vision. Daggersmall? Or your own original setting. Or keep doing just what you like doing! :)
@CaptmagiKono
@CaptmagiKono Жыл бұрын
Yeah, I've been jumping around the concept a bit. Was even (still sort of am) trying to make my own game using the Godot Engine the past few months. Not that a game like Daggerfall is a poor base for something like this, but I'm sure eventually I'll put serious effort into trying something like this in a separate game of its own. Haven't really been doing much the past month or month and a half though, but I'm sure I'll get that desire again to continue on my various projects, probably when the weather starts getting nicer and less gloomy.
@EpicNuel
@EpicNuel Жыл бұрын
My life for aiur
@GMOD.l
@GMOD.l Жыл бұрын
it's been 10 years
@moarmendariz
@moarmendariz Жыл бұрын
I just want to know, i mean i saw all the magic items u had, but i was wondering at what level i should try this?
@CaptmagiKono
@CaptmagiKono Жыл бұрын
Most parts of the game are level-scaled anyway, so you could probably fairly easily do most of these daedric quests as long as you have the money to pay to summon them.
@Germanpeartz
@Germanpeartz Жыл бұрын
when i was a kid i never knew what it said and thought the game is over bcs i though he was in a jungle, outside the mines but oh god were i wrong
@luka2298
@luka2298 Жыл бұрын
Are there mods in this???????
@CaptmagiKono
@CaptmagiKono Жыл бұрын
Yes
@nickorzech3539
@nickorzech3539 Жыл бұрын
This is phenomenal, glad ive finally found your channel. I would love to see more mod showcases in the future!
@CaptmagiKono
@CaptmagiKono Жыл бұрын
Good to hear you enjoy it. Haven't had many plans to make more since it takes alot more work than I initially expected, making it harder to work on actual mods which take just as much time, unfortunately.
@nickorzech3539
@nickorzech3539 Жыл бұрын
In that case, better to channel the energy into the mods themselves and leave the videos to those of us who aren't tech savvy enough to make them haha
@nzundist
@nzundist Жыл бұрын
I enjoyed this series. I'd tune in for more if you feel like it in the future. But don't burn yourself out or spoil your own fun with the hobby.
@CaptmagiKono
@CaptmagiKono Жыл бұрын
Yeah, I've still been working on mods and projects all this time. While I did enjoy making the videos, trying to do it whenever I felt like coding or something was definitely becoming very taxing. I'm sure I'll eventually feel like making some videos again, just have not had the desire for a good few months since, lol. Glad you enjoyed the series though, thanks for tuning in!
@deliciousfirstsip
@deliciousfirstsip Жыл бұрын
Hmm pretty cool
@jpc-273
@jpc-273 Жыл бұрын
Like si vienes por Zico Tops
@elinlaverde
@elinlaverde Жыл бұрын
That shopkeeper took 'see you in hell' way too serious
@koolkillarz
@koolkillarz Жыл бұрын
In the critical strike chance formula what does attackerLuckBonus mean? It can't just be the luck attribute itself. Then having 100 skill and luck would be 100 / ( 4 - 100) which is -1.042 which doesn't make any sense to me.
@CaptmagiKono
@CaptmagiKono Жыл бұрын
So I'd need to know the exact formula and on what line you are talking about to say for sure. But the critical strike formula works differently for the player compared to enemies. So that higher level enemies don't just get a constantly fairly consistent chance to critically hit, which is kind of lame considering they don't actually put any work into that skill value, unlike the player. My best guess is it has something to do with that.
@koolkillarz
@koolkillarz Жыл бұрын
I was referring to the top line of the image @ 15:32 . I understand that I'll never be able to have more than a 50% chance to crit with this system (which is already very generous) but I just wanted to understand the formula.
@CaptmagiKono
@CaptmagiKono Жыл бұрын
@@koolkillarz Ok, so I had to look back at the code to see how "attackerLuckBonus" is calculated. It's gotten by "attackerLuckBonus = (int)Mathf.Floor((float)(attacker.Stats.LiveLuck - 50) / 25f)" Which basically just means depending on your luck value, it will give a value between -2 or +2. This is then used afterward to calculate the other listed formula. So it's basically just a modifier to your chance to critically hit, but the greater factor is still your actual critical strike skill. Hopefully that helps in understanding it.
@koolkillarz
@koolkillarz Жыл бұрын
The only question I have left in this regard is if there is really a cap on crit chance since if I was to fortify my critical strike skill up to 200 the formula would now be 200 / (4 -2) = 100 It's interesting that in the base game you could only take weapons so far, enchanting for extra weapon skill does nothing when you already have over 100% chance to hit all enemies. With this system you can dedicate every single piece of equipment to fortify critical strike by 15 which can increase weapon damage to absurd levels.
@CaptmagiKono
@CaptmagiKono Жыл бұрын
@@koolkillarz So I did add a limit to the attackerLuckBonus modifier part, it's only able to go as low as -2 and as high as 2, no matter what your luck value actually is. But it seems I did not do the same for the Critical Strike skill part itself, which is interesting I did not do that as well, but yeah, it seems you could fortify your Crit skill as high as you would want to benefit even more from this formula in the current version, lol.
@snickeringtortoise
@snickeringtortoise Жыл бұрын
I damn died to the shopkeeper I had 20 bombs from stealing
@koolkillarz
@koolkillarz Жыл бұрын
Having a little difficulty understanding what is meant when you say that "solt-block adds are capped at 0% at the lowest and 50% at the highest possible values" and "strong-point block adds are capped at 7% at the lowest and 95% at the highest possible values". Does this mean that with max attributes the maximum chance to block a soft point is 15+10+10+5+5+5 x .5 = 25% and the max chance to block a hard point is 15+15+15+10+5+5 x .95 = 61.75% If that's true then how does the shield type effect that chance? Would a buckler add 20% soft point chance to the 25% for 45% (additive) or would it be 1.2 x 25% = 30% (multiplicative)
@CaptmagiKono
@CaptmagiKono Жыл бұрын
So what I meant by the "%" in that case is the "odds" not as a modifier. So with maximum attributes the max possible chance you can have for a shield to "block" when a "soft-point" of the body is hit is 50%. Same deal with the hard-points, no matter your stats the lowest possible odds for the shield to block that particular body part is 7%, and the highest is 95%. The shield type will effect these values. As the shields have different default soft-point and hard-points that they cover. Generally the smaller the shield the lower the odds of blocking hard-points, but much higher the odds of defending a soft-point. Hopefully that makes sense, I can give you more specific values if you want, but you can also view it yourself if you feel like looking at the mod's Github repository where you can see all the code. Hope that helps.
@koolkillarz
@koolkillarz Жыл бұрын
@@CaptmagiKono Ah okay. So With max possible attributes and a buckler you will have 95% chance to block an attack against your hands or left arm and a 50% chance to block everything else. With a tower shield you'll have 95% chance to block hands, left-arm, legs, and head with a 45% chance to block everything else. So if your character only has enough attributes to get up to a 30% soft point block chance a buckler has great value but as soon as your attributes bring you above a 30% chance to soft point block than a tower shield is the superior option. edit: but then again . . . a Kite/Round Shield will allow you to maintain the full 50% chance to block soft points while also allowing you to hit 95% chance to block strong points including the legs. Since you changed the chance for the head to be hit to only 5% then the Kite/Round Shield is the true superior pick. Sorry to munchkin so hard but that's just my nature. Thanks for clearing that up!
@CaptmagiKono
@CaptmagiKono Жыл бұрын
@@koolkillarz Yeah exactly. I'm certainly no game-design expert here, I just sort of threw numbers together than seemed to make sense at this time. In this case giving the lower weight shields pretty decent coverage if you had good attributes, but the much heavier shields generally good coverage even for fairly unskilled, but much harder "soft-point" caps to reach for the parts that are not covered. Certainly not a perfect balance though, as bucklers also tend to have much lower maximum item condition compared to tower-shields and such, which effectively reduces their longevity if blocking alot of attacks, requiring more frequent repairs and such. But either way, I think with this system all the shields atleast have some potential use-case rather than in the vanilla game where there is basically no point to use a buckler at all, lol. I do have plans to update this mod at some point in the future, a v2.0 of sorts, with basically an entire reworking with my new knowledge on how to mod and such. But I've got other projects always taking my attention, so it keeps getting pushed back, but I do hope to get to that eventually!