What do you mean with "shifting the 3-spoked and 5-spoked poles". That's very confusing to me. With the word shifting do you mean moving them?
@Art-of-Akrosh3 күн бұрын
Yup, that's right!
@Some_Guy_Called_Raven4 күн бұрын
ok so, scale in object mode and do not apply scale.. oh and use subsurf on flat surfaces.. well because. Is that what you are saying is "good topology"?
@Art-of-Akrosh4 күн бұрын
Pedantic much?... Talk about completely missing the point. "Subsurf of flat surfaces", how do you think h.surf models are made for vfx and animation then?
@Some_Guy_Called_Raven4 күн бұрын
@Art-of-Akrosh sub-surf is not needed on flat hard surfaces. At least that has been my experience over the years. Curves and organics, sure. Not applying scale can mess with things as well, but you know that. Just seemed odd that in a video about getting better, you didn't discuss that. I know there are plenty of ways to do things, but adding extra geometry with sub-surf on a flat surface just adds to the poly count. Clean topology and some bevels would give the same results with your example mesh.
@Art-of-Akrosh4 күн бұрын
Reiterating painfully basic concepts over and over can be very jarring for the intermediate lvl user, hence the omission. The extra geo is absolutely essential for when your h.surf model is undergoing deformation! (stretch and squash, twisting, bending,etc.) What you've outlined is apt for static objects and background elements. The polycount is mostly of concern when dealing with real-time models, something this video has nothing to do with. We're dealing with high-poly modelling here.
@robertocassettari1985 күн бұрын
Nice tutorial...does It work whit 4.3 Blender version?
@Art-of-Akrosh4 күн бұрын
If you can find the extension in 4.3 it should most definitely work!
@JaeHaruArt7 күн бұрын
This was incredibly helpful and you explained it perfectly. Thank you.
@moritzdeininger2847 күн бұрын
Thank you so much ❤
@Johan-rm6ec12 күн бұрын
Technically the sound of your voice is not good it sounds as if your microphone is a canister.
@Art-of-Akrosh4 күн бұрын
This channel is run on a shoestring budget. You can contribute to its improvement here: ko-fi.com/artofakrosh#
@Johan-rm6ec12 күн бұрын
A simple but great video thank you kindly!!!!
@flameboss55512 күн бұрын
wait wait wait is this QuadDraw from Maya!!!!
@Art-of-Akrosh11 күн бұрын
Why, it is!
@flameboss55511 күн бұрын
@@Art-of-Akrosh imposssiiibrooooo!! I feel at home from Maya now....but while i can insert edge loop i cant delete that loop like when i use maya...for now i need to get out of polyquilt and delete that loop then quickfavorite back to polyquilt or do i miss something.
@Art-of-Akrosh4 күн бұрын
Sorry for the late reply! Long click the edge (LMB), when the edge turns red release and the edge will be delete. No need to pop in and out of polyquilt for that.
@Death_the_Kinnie12 күн бұрын
✌︎('ω')✌︎
@MyChemicalLove01112 күн бұрын
So the label I’m trying to apply is circular. Whenever I tried your method, bringing the imagine into the face of the bottle turns the label upside down and very stretched when it’s on the bottle. Any tips?? 😢 im not sure what I’m doing wrong. I went to UV wrapping to mess with it but it’s still upside down.
@Art-of-Akrosh11 күн бұрын
In order to resolve the stretching, connect a checker map to your label object and rescale the UV's till the checkers look correct. To turn the label right side up, select the UV's and rotate them till the desired orientation is achieved. Hope this helps.
@Art-of-Akrosh11 күн бұрын
If you continue to encounter challenges post the issue/s you are facing on the channels discord group.
@setokaiba255918 күн бұрын
Thank you so much I was doing a small room for 3D model for a comic. I wanted all 4 walls to match up with the corners PMG image. Thank you for the video have a good day
@pedrosguilhermeOSАй бұрын
Thank you bro! Simple, fast and functional.
@FPChrisАй бұрын
What about Surface Pro with no keyboard ? I just want to sculpt watch TV. Grrrrrrrr
@JhaakriАй бұрын
I tried every technique out there for an obj exported from another 3D program with lots of faces, none worked. Yours is the only one that works. Thanks
@Art-of-Akrosh11 күн бұрын
You're welcome! Glad it worked out.
@salomon_gutierrezАй бұрын
Voxels or Surface mode?
@Art-of-AkroshАй бұрын
Voxels.
@salomon_gutierrezАй бұрын
@Art-of-Akrosh Oh, I see. Very nice sculpt!
@davidschulz7456Ай бұрын
Thank you for the explanation .Wat do you mean with organic modelling in the beginning? you say that you don't need to pay attention to this whole topic when you do organic modelling. Do you mean using a SubD Modifyer?
@Art-of-AkroshАй бұрын
Subjects like characters, foliage, landscapes, etc. can be considered organic. While anything that looks engineered can be considered hard surface. The use of the subDiv modifier has nothing to do with it. Hope that clears up any confusion.
@ednardoguimaraes4340Ай бұрын
try quad Maker os Very Nice addon.
@sfd001Ай бұрын
Wow❤❤
@leucopsarrothschildiАй бұрын
Thank you so much, great explanation!
@sfd001Ай бұрын
Nice ❤❤
@Art-of-AkroshАй бұрын
Thanks!
@HandleDheezАй бұрын
The cut from 2:58 to 3:00 made me chuckle
@konzeptzweiАй бұрын
is poly-quilt an external addon or part of blender?
@Art-of-AkroshАй бұрын
Part of blender now. Make sure to have version 4.2.3 and above for this to work. You can turn it on by heading to preferences, get extensions and search for polyQuilt.
@ianbarddal7294Ай бұрын
I can't find it on my add ons.
@Art-of-AkroshАй бұрын
Search under get extensions. Also make sure you have version 4.2.3 LTS.
@abusufiyan968Ай бұрын
Thanks man
@eitantal726Ай бұрын
Was curious about the fundamental reason (maths, obviously) why poles actually cause bad shading
@Art-of-AkroshАй бұрын
Sorry! Not a math guy :(
@ivankovwink1311Ай бұрын
Your videos are so helpful I instantly subscribed, thank you for sharing your knowledge in these tutorials🤗 Could you please make a video explaining how to retopologize a whole human body? I just cant wrap my head around how to count and share the amount of loops between arms and head and eyes etc... your explanation would be so helpful
@jackfrost884Ай бұрын
This was super useful and to the point! Deserves way more views!
@Art-of-AkroshАй бұрын
Glad to know it was helpful!
@waynetrieu1069Ай бұрын
I tried adding the PNG with black Icon and connect it to the main object color, the png makes the object (originally white and glass like) become dark glass.
@johnuzyanov10Ай бұрын
дружище, ты спас мои нервы и время. Спасибо тебе!
@Al1987acАй бұрын
A great tool! I with it had something like Contours in Retopoflow.
@Neptune5111AnimateАй бұрын
ctrl+t doesn't work
@Art-of-AkroshАй бұрын
Ctrl + , will bring up your preferences. Search for node wrangler under add-ons and enable it. Ctrl + T will work after that.
@inteligenciafuturaАй бұрын
Your method does not offer anything new, in fact the other methods are easier
@wujohn1209Ай бұрын
Wo,the first time to know this new tools,excellent!
@noved4340Ай бұрын
How did you reenable the Retopology viewport setting on my 4.2.3 LTS version it doesnt exist
@Art-of-AkroshАй бұрын
That's odd. I'm using the same version. It should immediately appear when you Tab into "edit mode".
@beatpipesАй бұрын
I dont have the poly patch option. Is this separate?
@Art-of-AkroshАй бұрын
In version. 4.2.3 after enabling the extension you can find it directly under the polyQuilt tool.
@beatpipesАй бұрын
@@Art-of-Akrosh Ah yes my blender was older. Thank you!
@IgorAlexeyM2 ай бұрын
Isn't polyQuilt outdated? I had some difficulties even with the resurrected version a while ago...
@Art-of-Akrosh2 ай бұрын
This is a fork of polyQuilt that's been updated and ships with blender 4.2. It's pretty darn good for a free solution! I haven't faced any trouble at all. Except for the brush tool not responding but that's pretty rare and can be fixed by restarting the program.
@IgorAlexeyMАй бұрын
@@Art-of-Akrosh Gotcha, thanks!
@MysticKnightY2 ай бұрын
the quad draw from Maya, finally!!
@Art-of-Akrosh2 ай бұрын
Ikr! Hopefully something similar to the UV toolkit is on the horizon.
@ultraindigoАй бұрын
@@Art-of-Akrosh My personal hope is that they add vertex pinning so you can carefully align the loops around the eyes, mouth, etc, by hand and then smooth all of the surrounding and interior verts without affecting them.
@Notime-kw2su2 ай бұрын
Great video, thank you
@blurredwolf23392 ай бұрын
Oh thank you! I panicked for a moment as I just bought a new PC for work and forgot completely the fact that I need to update the stuff there and didn't have a CD player
@Art-of-Akrosh2 ай бұрын
You're welcome!
@a-ezzat56772 ай бұрын
great but again the explanation is not there ,
@a-ezzat56772 ай бұрын
very good but if you explain more about why each step you are doing and the goal of it and how treating poles should be done it would be better and better instead of just keep cutting and beveling without explaining the goal of it and why we do it and what did it solve
@Art-of-Akrosh2 ай бұрын
I've updated this series: kzbin.info/aero/PL80tdMsuUhsj4dxuV5uJbL19J89btlX1O Hope you find it helpful.
@StratoArt2 ай бұрын
For those who want to know, since Blender 4.2 Import Image as Planes is now "directly integrated into the "Add" menu, accessed by pressing "Shift+A" - simply navigate to "Image > Mesh Plane" to import an image as a plane; it's no longer a separate import option in the File menu. "
@NomadicBloke12 ай бұрын
You just earned as new subscriber. Thank you very much for providing details on this.
@joe_theis2 ай бұрын
Hero! Thank you
@joe_theis2 ай бұрын
Just spent 3 hours trying to sort this - thank you so much !!!
@Art-of-Akrosh2 ай бұрын
You're welcome!
@basspig2 ай бұрын
In earlier versions than 4.2, I used to be able to make a curve, then go into Data properties and select an option that made the curve into a round profile of a specified diameter, but I can't find it anymore in v 4.2. I used to be able to do this in five seconds, but now I've spent 40 minutes trying to figure it out and am still stuck.
@Art-of-Akrosh2 ай бұрын
You can still do this in ver. 4.2. Data properties -> geometry -> Bevel -> Round -> Depth.
@basspig2 ай бұрын
I tried this in 4.2 and instead of a cable shape, it made something like a wind sail. I cannot change the shape, no matter how I adjust parameters.
@Art-of-Akrosh2 ай бұрын
I tested this out in ver 4.2.3 LTS and it works as intended.
@matko80492 ай бұрын
In 4.2 Blend Mode has been replaced with Render Method and "Aplha Blend" with "Blended", Materials -> Viewport Display -> Settings -> Render Method -> Blended