Thank you for the video! So that means, when I look up references and they use a 5 Pole for a redirect in their topology, there must be a 3 Pole too? I wonder because I see references, where I can't see a 3 Pole close to the 5 Pole. Does that mean it is somewhere else but there must be one? Is this the case for every redirect with a 5 Pole?
@huynhanhuc81444 күн бұрын
Very useful <3 Tks for sharing <3
@aqrora1268 күн бұрын
Looking forward to more videos related to Topology.😇
@Art-of-Akrosh4 күн бұрын
kzbin.info/www/bejne/amWxfq2YgLeErdk
@aqrora1268 күн бұрын
Nice video sir ❤
@rudolfkaizer449 күн бұрын
Wow this is quiete interesting. im a beginner and for the past 3 months been trying to figure out how to model with amazing topology. Every video i"ve seen has always said that 3/5 poles are desired and necessary in most cases bnut 6 should not be touched, but looks like that"s not entirely true !
@Art-of-Akrosh8 күн бұрын
Glad to know this video gave you a different perspective. Best of luck on your 3D modeling journey.
@gameph324410 күн бұрын
Thanks for this!! Super helpful!
@Pixel_Gaming2409912 күн бұрын
Hello, i followed your tutorial, confident that it would work. i accepted the ToS and all and restarted my computer like the driver said to. When i opened the Wacom center, it said "no devices connected" what should i do? My tablet is a CTH-470 if that can help.
@Pixel_Gaming2409912 күн бұрын
Oh wait nvm i was downloading the wacom pilot... everything works, thank you for your tutorial
@Art-of-Akrosh12 күн бұрын
Glad it worked out!
@Pixel_Gaming2409911 күн бұрын
@@Art-of-Akrosh ...aaaaand it just died on me
@user-nv9ol3sc5e14 күн бұрын
Can you make his father please? I got questions how he would look like in 3D
@Art-of-Akrosh12 күн бұрын
Thanks for the suggestion. It would be an interesting challenge.
@181Cade14 күн бұрын
If anyone doesn't see "Images as Planes" you have to go to Edit > Preferences > Add-ons > and search for 'Images as planes' and click the check mark, then try again. Thanks for the tutorial.
@gottcha033015 күн бұрын
For some reason my skins are really weird, it just becomes a big mesh instead of becoming a skin to the curves
@Art-of-Akrosh14 күн бұрын
Not sure why that's happening. You're in luck though, there are many ways of going about creating cables i've got a couple of examples on the channel. Here's one for example: kzbin.info/www/bejne/pXKnfHSon9hra68
@VietnamG15 күн бұрын
You really deserve more views. This was a well made tutorial, thank you!
@BlahDepartment17 күн бұрын
Thanks
@goujjon17 күн бұрын
This is crazy was literally looking for a solution to this and You've uploaded it 1 minute ago haha!
@TheOne1052517 күн бұрын
Very good video! :)
@smileitsphilippa18 күн бұрын
This was so unbelievably helpful! I am newish to blender and I always struggle with UV-unwrapping transparent labels onto products, but this helped so much! I'm favouriting so I can keep coming back to it. Thank you for taking the time to put this together! :)
@Art-of-Akrosh17 күн бұрын
Thanks! You're most welcome!
@gameph324422 күн бұрын
How do make the label (only alpha part) will be a little bit embossed you know, from the bottle? like a real sticker would.
@Art-of-Akrosh17 күн бұрын
I've addressed it in this video: kzbin.info/www/bejne/goi7lnypo5Kjd5o
@readdaily568024 күн бұрын
Slow down
@Art-of-Akrosh24 күн бұрын
There is a real-time version of this. Please check the playlist section of the channel.
@KitxennYasai26 күн бұрын
Thank you for the quick tutorial, it was exactly what I was looking for!
29 күн бұрын
wow!
@3TQHAJSHNQАй бұрын
Why wouldn't you just add depth to the curve and then convert it to geometry when you're done?
@Art-of-AkroshАй бұрын
The method you've outline works for a simple tube. However, if you want to have a more complicated and repetitive pattern while also retaining control over the geometry then the method described in the video is one way to go about it. Hope that helps!
@xXxdamonstaxXxАй бұрын
The skin option does not show up for my curve
@MoritzTschernerАй бұрын
same...
@Art-of-AkroshАй бұрын
Sorry for the late reply. Did you make sure to convert the curve to a mesh object? Let me know if that helps.
@Art-of-AkroshАй бұрын
One reason for it not to show up in the modifier tab is if you've not converted the curve to a mesh.
@theowllolАй бұрын
Thank you so much
@benjaminmeeks567Ай бұрын
Dude you skipped over a ton of shit at the beginning. Where the hell do I find that setting to set my pen up?
@Art-of-AkroshАй бұрын
Just type wacom tablet properties in the windows search bar.
@QCode112 ай бұрын
thank you for this simple and very helpful explanation!!
@OddlieTrickie692 ай бұрын
could you maybe tell me how to wrap the vertices onto the subdivided model without applying to the model?!
@IlyaRohovetsАй бұрын
Had you found the answer, because I have the same problem?
@Art-of-AkroshАй бұрын
Not sure I understand the question correctly. But if you are trying to wrap one mesh over another you can try using the shrinkwrap modifier to do so. Let me know if that answers your question.
@OddlieTrickie69Ай бұрын
@@Art-of-Akrosh its ok i found out how to do what i was asking
@chrisdawson17762 ай бұрын
The title made me this was some radical anti-Polish content.
@brokeboy88692 ай бұрын
This tutorial is goated
@JoseJavier-fc9xk2 ай бұрын
Thank you so much, sir!
@AceofGators2 ай бұрын
how do you pull up pin properties?
@Art-of-Akrosh2 ай бұрын
If you have touch enabled, drag 5 fingers across the surface of the tablet and it will pull up a window where you can access the pen properties. If your tablet doesn't have this gesture, search for wacom tablet properties and it will come up.
@rupankarkarar74362 ай бұрын
How to get the transperacy layer??
@Art-of-Akrosh2 ай бұрын
1. Make sure your image is on a transparent background and saved as a .png file. 2. In blender, under material properties, set blend mode to alpha blend.
@chairunnisaanindita2 ай бұрын
thank you!! you're helping me so much xx
@saika_delic2 ай бұрын
Exactly what I was looking for! Thank you!
@tommygunn27823 ай бұрын
Fantastic, thanks!
@GuestUser-jf8uj3 ай бұрын
Hey Akrosh, I bought your gumroad course yesterday. I was wondering, doesn't the autosmooth 30* in the normals settings fix all the shading errors? I've never seen the Blender Bros deal with shading issues on their non-subD models (on flat planes) and I figure it's because they're always turning on autosmooth.
@Art-of-Akrosh3 ай бұрын
Hi there! At the time of making this tutorial, I was transitioning from Maya to Blender. When concept modeling in Maya, the technique you see in the video was what we employed at the time to minimize shading errors. Since then, Blender's auto smooth function has been the fastest way to sort out all the shading errors (in most cases). It's what I employ now as well when I model with booleans. Note: The auto smooth function is now replaced by smooth by angle in the newer Blender releases.
@GuestUser-jf8uj3 ай бұрын
@@Art-of-Akrosh Oh I see, thanks for letting me know. I guess that feature saves a lot of time and effort then lol. I'm glad to still have learned it. Thank you.
@graphguy3 ай бұрын
Isn’t it just better to buy one 43”?
@Art-of-Akrosh3 ай бұрын
Sure, if you're sponsoring 😁
@graphguy3 ай бұрын
@@Art-of-Akrosh you can get a very decent 40” for $400 USD
@_Rubble_2 ай бұрын
not really, cuz if u want do somethin else on second screen, u can't
@graphguyАй бұрын
@@_Rubble_ yes you can . You can do zones
@gamerdude44653 ай бұрын
Wrong. Softwares like 3DS max exist just for technical side. It's not always cinema amd entertainment industry. KZbin knowledge isn't reality.
@Art-of-Akrosh3 ай бұрын
Would you mind elaborating on what you mean by "3DS max exists for technical side"? All these 3D packages are extremely technical in nature. In the main video, I've prefixed that I'm coming at this from the perspective of a digital artist with experience in the M&E sector. Please watch the main video before drawing conclusions.
@belyash20023 ай бұрын
Thank you very much! I watched a million videos on how to make a normal label for a bottle, all of them were wrong and crooked. Thank God I found your video, you are a genius!
@Art-of-Akrosh3 ай бұрын
I'm glad you found this video useful.
@egretfx3 ай бұрын
I always delete a cube and create another one anyways...I like to create stuff from scratch😂😂
@DrunkenUFOPilot3 ай бұрын
I'll write a $250 add-on to automate that so you can start a new scene slightly faster (cha-ching!)
@afjer3 ай бұрын
A quad ball takes like 5 seconds to make. Your cylinder is definitely welcome though.
@vMixMasterJayv3 ай бұрын
Have you submitted a suggestion to have this added over on, rightclick select? I agree with spheres and cone defaults having too many edges i always need to adjusted them. But these additions and tweaks shouldnt be hard to add as tools especially if they are popular grievances among other artists. One thing i will say is you gotta remember that not everyone uses blender for sculpting and subdiv modelling and find their use elsewhere. Infact most if not all primitives in blender were added before sculpting was a major feature meaning scupting with them wasnt considered. So i think it is now a good time to suggest an update to the primitives system from how we added and tweak then to bring things upto date and more useful for all workflows. A default quad sphere would be definitely be a good option.
@Newsystuffs3 ай бұрын
I never got why they opted to use poles for the sphere or cylinder. Or for that matter, why the cylinder, sphere and cone are all as dense as they are out of the gate. And you know they aren't going to fix those either. Not when there's a new EEVEE in the pipeline, or the animation and rigging tools getting a massive overhaul.
@thecoolestofguys3 ай бұрын
If you go into blender's prefrences and go into addons and search for ''extra objects'' you can get more primitives, including the pipe and much more. just wanted to say that
@Art-of-Akrosh3 ай бұрын
The pipe that you can access under 'Mesh Extras' lacks control over the pipe wall thickness and divisions, which is something that other packages offer by default. Even the extra objects require a bit of tweaking before they are ideal.
@thecoolestofguys3 ай бұрын
@@Art-of-AkroshWell I usually just tweak them till they are of my use, but you can have your opinion. Also thank you for liking my comment
@Edmf293 ай бұрын
@@thecoolestofguysyeah even if blender just added all these items from this asset library I would almost always have to tweak them anyways so it seems efficient to have less options I can tweak than more of the same that I’ll tweak anyways
@thecoolestofguys3 ай бұрын
@@Edmf29that's true
@izairdgh3 ай бұрын
Im just starting to use blender and one of my first model I use a cone to make a hat I didn't know that was ther reason for the weird shading I was getting
@Art-of-Akrosh3 ай бұрын
If you are trying to learn subD modeling you will have to pay close attention to things like topology. Best of luck with learning Blender!
@yousefwahba4 ай бұрын
thank you but little bet stop quiqe jumping since explanation
@stexiati14 ай бұрын
19 minutes for a basic shape like this is muuch, it is overcomplicated
@Art-of-Akrosh4 ай бұрын
You're missing the point. I'm merely using this shape to explore and discuss different topology-related concepts like pole-shifting and ctrl loop to subsurf behavior. Perhaps, I should have explicitly stated that from the get-go to avoid any confusion.
@CodeLife_124 ай бұрын
In my experience, with a full time job and a partner I manage to draw for about 1-3 hours everyday (most days) and I've been seeing a lot of progress. So don't worry if you don't have too much time, being consistant is more important than going at it for long periods. Also, if even 1 hour seems like a lot to you, go for 20 minutes. Over time, as you get better it will become more fun and you'll increase the amount of time you can draw naturally. Don't push it too much and you'll have a lot of fun!
@Art-of-Akrosh4 ай бұрын
Thanks for sharing! Practicing for several hours a day is a luxury most people can't afford, especially as we get older and have more responsibilities.
@nihilusedit14474 ай бұрын
damn that's genius
@pioter-ji1bo4 ай бұрын
Thanks! Shrink wrapping is really clever!
@Vanofly4 ай бұрын
Im really new to drawing, never have any experience too before. So Im kinda confused what to learn at the beginning, any tips for that? Thank you
@Art-of-Akrosh4 ай бұрын
Start with what inspires you. Fanart is a great place to begin. Get into the habit of drawing consistently. Once you feel comfortable, incorporate study sessions where you practice fundamental skills like gesture drawing, perspective, anatomy, etc.
@Vanofly4 ай бұрын
@@Art-of-Akrosh I see, so I start from copying others fanart that inspires me? And is it okay if I copy fanart with the same character but with many different artstyle?
@Art-of-Akrosh4 ай бұрын
What you choose to copy is up to you. The goal is to improve your hand eye coordination through observational drawing. Try not to concern yourself with art style right of the bat. It will only lead to frustration.
@Vanofly4 ай бұрын
@@Art-of-Akrosh Got it, thank you so much for the tips. May you always have a wonderful day