With the upgraded sherman wirh pen you still did jack all vs a brumba and Pather. Pretty much just drop zero arty on your at guns and youre screwed. The sherman feels pointless when you can spam chaffes or hellcats
@derekroberts16932 күн бұрын
The 8 rad capping played a big role he was able to keep a lot of vp pressure the whole game. Against a build with vehicle capping you might need an extra para squad with AT to camp a vp or a chaffee?
@xujok3 күн бұрын
those pro plays with flame thrower wow
@xujok3 күн бұрын
beautiful game
@michaeldean66353 күн бұрын
really nice game!
@AlphaCharlyX4 күн бұрын
Hi, you have forgotten to update the bootloader first. Besides that a very good tutorial. Thx
@kokop.16104 күн бұрын
brumbar is so gay
@doodool1014 күн бұрын
para's gain vet so slowly
@henryjohnston794 күн бұрын
This right here is the Wehrmacht meta in 2v2. A literal horde of grens (which seem to have benefited disproportionately in the ttk changes... Why even bother with Jaeger or Pgrens) and then stall into your late game power houses like the brumm and panther. Insanely difficult to stop with usf mediocre at options.
@tightropetwo3 күн бұрын
Yes the brummbar is quite tough to stop, need mark vehicle from the captain or something else. Don't even have snares with my build which really ramps up the difficulty.
@user-ki1rw2df5e4 күн бұрын
what you built sniper at late game?
@MW-hv1cl4 күн бұрын
paratroopers make up for no snares by having ambush capability. with super bazooka upgrade + ambush damage it's pretty spicy especially against diving armor.
@pascalbourelier34633 күн бұрын
Exactly, that was baffling to me as he didn't ever select neither vet1 abilities for the paras when they are so good, fast cap & ambush are really great for laying flank attacks instead of head butting
@SneakyFridge14 күн бұрын
I hope they reduce the health of 8rads a bit, they are so tough with the instant smoke in this BG
@iiidcp3iii4 күн бұрын
MG was the right move based on how much infantry he brought out before the light armor. Placement is so key and you didn't get much bang for your buck early.
@tightropetwo4 күн бұрын
MGs are just a bit shitty this patch and the USF one is cheap, but the worst performing.
@npdz65434 күн бұрын
this never work VS DAK
@schmidbag4 күн бұрын
thanks for the upload tightrope!
@junctiontime4 күн бұрын
This match was a portrait of the worst qualities of the current patch's meta. I'll repost my comment from one of your earlier videos: Meta really turned stale fast with this patch, sad to say. Why not just do snare infantry spam into at gun spam, camping middle until late game tanks inevitably arrive? The micro requirement to even approach 50/50 odds on getting value out of mgs and middle game strategies that used to be viable is huge. A big snare infantry spam, spread just beyond the level of blobbing is going to gain vet and control enough munitions to get weaponry with extreme and excessive consistency, at which point they can a-move clear mgs into oblivion, while their snares make any dive onto the at gun line a fool's errand. Their insane TTK makes the only means of protecting mortars and your own AT guns a huge line of screening infantry, resulting in a "rock vs rock, paper sucks" feeling. Once late game tanks come out, which they do, timely, without any significant risks having been taken or investments having been made, the side VPs are easily dominated, meaning any VP lead the opponent may have gambled to achieve is not going to matter. How do you overlook mgs when giving out huge ttk buffs to infantry? It's a very braindead meta. In this case the snare infantry spam didn't even need weaponry, instead their mortar was super effective vs your infantry composition (but not your at guns, as you mentioned) and he was able to save tons of munis for his win button.
@megasalami-9214 күн бұрын
you say this for both wehr and usf I suppose? This match looked very much to what usf does all the time but then executed by wher.. no offence to TR, but I liked seeing it 😁
@junctiontime4 күн бұрын
@@megasalami-921 The difference is the US MG always sucked like all mgs do now, but with the TTK changes scouts and engineers (and their equivalents for other factions) get melted by the snare infantry spam before their pairing with an MG can pay off like it used to.
@fabi55444 күн бұрын
why tf does zeroing always feel like homing shells its so ridicoulous u don't have time to react at all
@AstonHodge4 күн бұрын
The TTK changes really fucked up the balance if you ask me. What’s the incentive to upgrade the basic grens when they overperform and are easily blobbed? 3v3 and 4v4 is so bad for it now. The counter is MGs but when there’s enough of a blob you can steam roll the counter.
@fabi55444 күн бұрын
why are pathfinders so damn expensive to reinforce. sure they give you great map control early on and they're not too bad in combat, at least much better than normal scouts. but 30mp is too much imo
@crazymazzei23 күн бұрын
They overnerfed them from the launch free smoke and cheap rifle grenade days. They've fixed those issues but haven't buffed them back to a good baseline imo
@strategist69624 күн бұрын
This Wehrmacht battle group really needs a nerf
@fabi55444 күн бұрын
thats what im saying man its way too good. also if the guy went for auto repair instead of zeroing that would be insantly gameover for his shermans once he gets the panther out
@Vandernesh4 күн бұрын
You should try this with your spec ops build. Cannister shot on the Greyhound does a lot of work with the early timing you can hit with it
@LeeroyJenkins3214 күн бұрын
Hell of a thumbnail
@coldalex4209 күн бұрын
why build med bunker in base instead of the med upgrade?
@PavloKurochka9 күн бұрын
Enemy CP in sight: combat personnel?
@unshapenedpython897410 күн бұрын
at 7:29 Looks like the last point blank miss ended up hitting the gate that fell over instead of the vehicle. I noticed there is a ton of debris collision especially when it comes to vehicle combat and more. tank "missing" shots because boxes and spewels in the line of fire being hit instead.and so forth.
@AstonHodge10 күн бұрын
I would have rage quit ngl 😅
@directorscut470710 күн бұрын
11:25 can't believe the grenade doesn't kill any modells 😀
@Surgical_Bomber10 күн бұрын
When troops are pinned they receive less dmg for some time.
@tylerevers657311 күн бұрын
CP- control point
@isaiahsmith601611 күн бұрын
7:36 - Nah, that wasn't a bait, that kill was straight up just stolen from you.
@alessandroperin869711 күн бұрын
commandos are just too versatile to be fair, it should cost munys to switch to bazokas, or it should just be a one time choice between zooks and mg's like all the other units in the game
@junchoi25318 күн бұрын
no they are already super expensive at 440 manpower adding a muni switch owuld make them too overpriced like captain right now
@Quasisaur11 күн бұрын
12:00 - Gods return favour 😁
@zarco585511 күн бұрын
6:15 I think of command post I guess, but the first thing that comes to mind is the other not good thing...
@junctiontime11 күн бұрын
M8 performance on par with 90% of those I field. Stop micro every shot and you'll still miss, while the snares mosey into range. EDIT: My new rule is never, NEVER chase, let alone dive, with M8s. They are the snipers (yes, it's ironic) of light vehicles.
@kerrypaz757611 күн бұрын
Great upload!
@schmidbag11 күн бұрын
thanks for the upload tightrope
@lappodamy582611 күн бұрын
7:29 tightrope gaming
@GeeNo_11 күн бұрын
8:00 I would have been so very pissed lol. What a useless crew that was.
@Cknight70011 күн бұрын
You had a ton of manpower but no fuel caches, how come?
@SneakyFridge112 күн бұрын
Auto repair on the move without any conditions needs to go. At least have it only be actively repairing if the tank is giving the secondary buff to nearby infantry
@user-wx1iv1fw3d15 күн бұрын
36:10 沒有砲塔 LUL
@danielwikstromshemer594715 күн бұрын
I find this to be the strongest build for me right now. Thanks tightrope! One thing i realised is that you can make the build even stronger by dropping a mortar with the weasel to counter Machine guns easily. Keep the videos coming! /Daniel
@tightropetwo15 күн бұрын
Yeah I could imagine if I lost the greyhound and enemy had multiple mgs that would be good.
@shitbringer15 күн бұрын
Tightrope, what do you think of the ASC?
@paulfaure621015 күн бұрын
Hello Tightrope ! And thanks you for this exchange ! 😉 Considering the start you made, the game must end with a win at 12-14min maximum. It’s pretty simple. As you have mastered 4 fuel point, the WM can’t expect to get a Panzer IV for 15min. In addition, the WM shows Grenadier + Grenadier + MG + PzGrenadier + PzGrenadier. At this point of the game, the PaK40 will necessarily arrive too late. Anyway, after your first Greyhound, just keep making them, 1 per minute. at 10-11 minutes, you have 4 Greyhound, there where the opponent to 1 PaK40 (and a second in construction). PaK40 can keep only one front line. On this map, there are 3. Only the 2 Grenadiers must be kept at a distance. When the position of the PaK40 is known at 10-11 minutes, a flank attack (Greyhound), added to a front attack (infantry + MG) => WM check and mat, he abandons... 14 min maximum to win, 1 Greyhound down only (if the WM keept 2 Grenadiers close of the PaK40. But, the probabilities remain low, because it will try to take back positions on the map. If UKF or US decide to win, on this map, WM cannot do anything to counter. Only DaK have a chance to reach the good counter, and that will be not easy (by targeting the single fuel + manpower opposite point) with mechanized strategy (250 + Engineer Flamethrower, allow faster movements + reduce time fight). I play only in WM and i have "banned" this map. Because, an allied player enough good on skills, tactics, and strategy, is sure to win... 100%, without mistake.
@tightropetwo15 күн бұрын
You have to understand in my games I'm not taking the most direct path to winning the game. I don't really care about trying to maximize my rank. I'm trying to enjoy exploring a variety of builds.
@paulfaure621015 күн бұрын
@@tightropetwo Not necessary to say it. I understood you "try" differents ways. 😁 My reaction was a slap on the wrist for WM side on this map. But English is not my native language. I probably picked the wrong words. I appreciate what you’re trying to do. When you’re in trouble, it’s good to know the different possibilities on each side to make the right strategic choices. These are the reasons why I watch as many game as I play. Good luck for your next games, and your next experiments.👍
@Jgorinac15 күн бұрын
Tightrope you slacking on the captain sprint. You don’t use it ever. Multiple times you had decent opportunities for it. Whether it get rear hits on tanks or chases for wipes
@tightropetwo15 күн бұрын
Yeah I barely ever remember to use it you are right
@mikebasketball112 күн бұрын
@@tightropetwo Responses like this are genuinely motivating. Love watching your high level gameplay Tightrope mate, learning heaps as an Avid player from Aus! Cheers fellas.
@crableproductions511215 күн бұрын
First
@JaCkuevara15 күн бұрын
wp
@dds249115 күн бұрын
Stuart spam ? You betrayed humanity
@jordon124116 күн бұрын
Pro tip for everyone: Satchels now stick to MGs...
@paulfaure621016 күн бұрын
Hello Tightrope ! Excellent Analysis. PaK40 was the main problem vs your full Stuart try. UKF Stuarts works, only if your opponent want use Vehicules or Tank for his AT system (Marder, StuG, Panzer IV, specially on the last one). But, if WM use PaK for AT system... your Stuart become weak... And it is "time" to use it to scout with "commander upgrade". Unfortunatly for you, the imbalance generated by the Humber, very early on, the absence of a "middle game" WM vehicle, and the too high cost of Jager PzSchreck (ammos income too low in 1v1) => WM T3 PaK40 !! Automatically !!
@aziouss286316 күн бұрын
Uhhg Sniper vs a non counter sniper faction. Why did we have to carry over this frustrating BS from coh2?
@pascalbourelier346313 күн бұрын
That's frome CoH1, always had been. The counter is the lee enfield on sections or the double scopes for aussies, perfect at counter sniping and much less costly/risky then doing an actual sniper. UKF do very well, as do DAK. Dingo dive is so effective at killing a sniper on retreat, or humber. Lots of tools, coh2 is out the question, no reason to talk about it.
@aziouss286313 күн бұрын
@@pascalbourelier3463 That is not a counter if you have to work harder than the enemy. People said that about the god dam kubelwagon...