This guy is a concept artist. His workflow isn't suited for production. If you're making stuff for movies and games you can't ignore topology.
@Ingmar_Rar3 ай бұрын
You’re spending way too long on just one bevel. In any other program, like polygon modeling or CAD, it takes just 2 seconds. But with solid surfaces, the bevels are everywhere, and the accuracy of the parts is off.
@Cr381v34 ай бұрын
You still need to do a low poly if you want this to be implemented in a game
@TTW6164 ай бұрын
Is this course beginner friendly
@anlexaify5 ай бұрын
This was the video I needed! I've always wanted to have the freedom of 2D Art without the technical barriers of 3D. Though Blender is my preferred software of choice, I believe the message still applies.
@pedrodeelizalde78126 ай бұрын
Is this tutorial for total begginer in zbrush? I never use it before but i like the tutorial
@Keilnoth7 ай бұрын
Ahaha Alex Senechal comment cracked me up, priceless! 🤣
@bren8k7 ай бұрын
Hey Cane, weird question, do you by any chance can provide me the soundtrack used it this tutorial? Would be a great help. Thanks!
@itsurbadmashgaming70407 ай бұрын
can i use these models in game
@zedeon62997 ай бұрын
But instead you constantly battle with your brush and bumpy surface
@SeregaZinin8 ай бұрын
Plasticity ofcourse.
@Lloyd_20019 ай бұрын
No CAD should be fine enough and faster, especially with plasticity.
@CaneTwn9 ай бұрын
Oh yea? Meet me tomorrow by the library and we can have a mesh off pal
@Lloyd_20019 ай бұрын
@@CaneTwn goodluck bringing your wacom
@mrMYRZA9 ай бұрын
I shouldn't have bought the course. zero information the price is expensive, there are better courses on KZbin
@gregorybennings87189 ай бұрын
Yea, same problem. What other courses do you recommend?
I was aiming for 1% information. This is deviating.
@NukemVerse10 ай бұрын
Ita okay ill take oveer now,
@smixsix330710 ай бұрын
Hi I'm a beginner to Zbrush, I am coming from Blender/Maya and have 2yrs of experience roughly in those software. I'm am very interested to learn Hard surface in Zbrush so is this course beginner friendly?
@samu701511 ай бұрын
How viable is this method considering retopo? I mean I love the possibilities but only if I can later do proper topology and texture it in substance and use it as a clean topology object
@samu701511 ай бұрын
How do you deal with the retopology? For texturing in Substance and other uses after that
@mongoosegfx66611 ай бұрын
Sculpting for hard surfaces has its place, and that's post design from CAD like software. I use Plasticity for hard surface modelling and then for the more organic elements I post process it with Z-brush, Blender and even ShapeWorks 👍😎
@Daydreams3D Жыл бұрын
Did you know that this photo was used (most likely without permission) on at least 2 KZbin video thumbnails?
@SamMansfield91 Жыл бұрын
Keep on keeping on!
@Retrocaus Жыл бұрын
well now run it through cam software and generate solid machine code to mill it lol
@a.kromatyk Жыл бұрын
This is great, But i Use 3Dcoat, Do you think I can follow this course and use your methods in my workflow for hard surface in 3Dcoat ??
@cwtjones Жыл бұрын
Will this be made into tutorial?
@masslona Жыл бұрын
Just bought the tutorial! coming from CAD it's great if you don't have already a clear idea of where the design is going! You need a bit of basic understanding of Zbrush, but once exercised a bit it becomes automatic. Thanks a ton!
@nitroglicirin Жыл бұрын
Hard surface in zbrush everytime looks like shit. Noise everywhere
@sierraecho884 Жыл бұрын
I wish a radius or a chamfer would be just as easy as it is in CAD, one click.
@sierraecho884 Жыл бұрын
As a professional CAD designer I 100% agree with you. Z brush gives you so much more artistic freedom to explore which you need. You need to iterate 10-20 different shapes and cuts etc. Doing that in CAD is a pain in the ass. Doing that in blender is also a huge pain in the ass with thr whole topology bla bla, god I hated that soo much.
@bren8k Жыл бұрын
Really like the tutorial it is very good. But it's not for beginners as I couldn't get past or done an action because you got your own set of hotkeys that we couldn't see. Now I am stuck in one of the sections.
@CaneTwn Жыл бұрын
Certainly wouldn't get it as an introduction to zbrush. But once you know the basics I think it's doable
@bren8k Жыл бұрын
@@CaneTwn care to share your hot keys?
@yesyes-om1po Жыл бұрын
a lot of this hard surface sculpting seems hostile to pen sculpting, as the variation in size/strength could unintentionally create asymmetry, would you recommend using mouse for this kind of sculpting?
@CaneTwn Жыл бұрын
I don't use a pen, but if you do you can disable it's pressure sensitivity
@Ignash Жыл бұрын
Just came to say that your guide is super useful and eye opening! Thank you!
@oggy3D Жыл бұрын
and thats what a call a perfect markating technique and im definitely buying it
@yazuki-wolf Жыл бұрын
I love Zbrush, but I'm struggling to find a workflow that doesn't end with a retopology phase that leaves me spending days in the technical mess I was trying to avoid by using ZBrush in the first place. Does your course end with an object that can be properly implemented in a game engine like Unity with Game Ready Topology, or is this strictly a high poly sculpt?
@lumenart7328 Жыл бұрын
I would also like to know this
@M_k-zi3tn Жыл бұрын
If it's personal work I just use Zremesher with the help of guides. It usually gives good results
@MustafaBerkeGureltol Жыл бұрын
Poly model the base of your mesh. Then clone it such that you will have a low-poly mesh for the game engine and a mid-poly version for ZBrush. Then you can subdivide the mid-poly version to have bevels + organic deformations(edge wear) in ZBrush. The low poly's surface curvature doesn't have to fully follow that of mid poly because you will be baking textures eventually. Also, make sure you rename your low and mid poly meshes accordingly. It makes things way faster. This workflow doesn't require you to retopologize anything and it's even cleaner than initiating your model in ZBrush, but you have to construct your base carefully so that you will have enough flexibility to generate different versions of your model for an easier workflow. Good luck!
@CaneTwn Жыл бұрын
This workflow isn't intended for production in any capacity. It's purely used for creating concept art.
@vomitbag127 ай бұрын
You've probably found a workflow by now, but I use Decimation Master and ZRemesher. Also, project my details back onto a low poly version after UV-ing in Rizom.
@bunnyfreakz Жыл бұрын
Depends. Sculpt with million poly is not always usable everywhere. You always need retopology it to acceptable amount of polygon. Blender with boxcutter and Mesh machine are really good. Zbrush is great for proof of concept, concepting or 3D printing.
@MultiHeheboy Жыл бұрын
Man I have news for you. Hard surface models doesn't need to be deformed in animation so perfect topology is just one click away with Zremesh.
@schoolmesh Жыл бұрын
oh my, this video hit different😂😍
@bren8k Жыл бұрын
Will there be a Volume 2?
@CaneTwn Жыл бұрын
Not sure if its necessary. Further ZBrush content will probably be in small videos if necessary
@admiralrandom Жыл бұрын
I love your vids, dude. Thanks for the great content. It's awesome seeing what can be achieved in ZBrush. Quick question, do you think it'd be viable to use these rough sculpts as a base in order to retopologize and create cleaner high poly models for production?
@CaneTwn Жыл бұрын
OI FANKS! I wouldnt recommend it. But, I think it is possible to work in such a way that you keep things clean enough to eventually used it as a bake mesh.
@EvilNando Жыл бұрын
plasticity has made this workflow obsolete
@CaneTwn Жыл бұрын
If you can justify this claim I will switch right now.
@mr1992er Жыл бұрын
Hey man! Any new hard surface timelapse or just a post in artstation?? I would like to see new stuff from you!
@CaneTwn Жыл бұрын
Very soon
@Fayez550 Жыл бұрын
do i have to worry about topology in zbrush?
@CaneTwn Жыл бұрын
If you are a concept artist then it doesn't matter.
@Fayez550 Жыл бұрын
@@CaneTwn i'm interested in modeling a phone and cars is this Course good for me ?
@bunnyfreakz Жыл бұрын
@@Fayez550 Lol no. You need to retopoloy and Zbrush is not great software for that. CAD is better for that kind of thing.
@Fayez550 Жыл бұрын
@@bunnyfreakz u mean if i use fusion 360 for model and for the retopoloy i use c4d?
@CraftDutch Жыл бұрын
Hi man I got your zbrush course and its truly amazing! my goal is to learn how to make hard surface designs! But before spend I a lot of time learning a new software I’m really curious what your opinion is. I see 3Dcoat also as a lot of hard surface potential just like zbrush. I see you know how to use both. Could you tell me what would be the stronger program to make hard surface designs in? 3dcoat or zbrush and why?
@CaneTwn Жыл бұрын
For me it came down to zbrush being better at the later stages with getting a more refined end result. But I haven't used 3D coat in years, so I don't know how the tools have progressed.
@CraftDutch Жыл бұрын
@@CaneTwn interesting! Would you be interested to revisit 3Dcoat? And you know of a good tutorial/course that learns 3Dcoat hard sruface stuff?
@CaneTwn Жыл бұрын
@@CraftDutch yea maybe. Im always changing my workflow, so I wouldn't be against trying the latest version. And I don't know any tuts for coat personally, but I'm sure you can find some good ones around.
@CraftDutch Жыл бұрын
@@CaneTwn thanks!
@ALL_ONE_SUN Жыл бұрын
Very non-precise though. It's honestly sloppy. "Yeah, kinda like that" isn't how I do things. An AI can do "yeah, kinda like that"
@strackx86 Жыл бұрын
Sold.
@phreakii Жыл бұрын
Jazz made me leave this.
@Microbex Жыл бұрын
Does anyone know if all these tools he is using available in the 10$ monthly subscription fee for ZBrush?
@tspaziovirtuale3615 Жыл бұрын
I am in junction. I love Zbrush but I always thought blenders is better for hardsurface and render. Clearly no competition in between for animation. But artistical research you called how Zbrush give that space I totally agree. Blender does not have it
@RhinoTimelaps2 жыл бұрын
The grid is probably worse than in the CAD. Making Fillets by Hand.... Pervert