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@michaelakadap924
@michaelakadap924 48 минут бұрын
Bro five minutes is not enough time to have a discussion about anything.
@ragna6410
@ragna6410 2 сағат бұрын
Break is my third favorite playstyle. Follow attack ( Feixiou ) is my favorite. Next is hyper carry ( Acheron ).
@dreamsandhopes6802
@dreamsandhopes6802 6 сағат бұрын
I think we should get small buffs for each moc floor clearance that stacks each floor like +10% atk/12%break effect/7%cr/14%cd/20%hp/def/+5%err/+6spd/5% weakness break eff/res pen/4% def ignorance etc. where 3-5 of them gets offered and then you select one and this rotates(or one reset per 3 floors maybe) , yes the current specific buff exists but it would make older units a bit more competitive plus the specific buff wouldn't matter that much compared to now because you would already have 11 small buffs from previous floors during MoC 12,it would also require a some strategy (and maybe luck) to make sure which buffs you need to stack rather than a pure dps check
@dreamsandhopes6802
@dreamsandhopes6802 6 сағат бұрын
First few implementations would have massive hp sponging but it would be better than current MoC after balancing
@DreWulff
@DreWulff 20 сағат бұрын
Wouldn't personally say that enemy design itself is bad, as it goes hand to hand with the diversity and innovation of new characters. Of course, if you get Rappa the new enemies that came alongside her will undoubtedly be easier to fight, but Rappa is not the best suited for other kinds of fights like Cocolia for example, which means that whatever characters you have, you will have to experiment with what you have to finish a fight. The issue then is not with the enemies themselves, but the nature of the endgame modes. Each iteration of the Simulated Universe comes with insane feature-creep, adding so many buffs and mechanics that it becomes really hard to track what your "build" is, reason why they just make every buff insanely strong so as to not require a great level of strategy. Pure Fiction is well balanced in the sense that it will always be different flavours of "try to do as much AoE as possible in this given context", which is a simple and achievable goal by most players. MoC in the other hand is pure raw powercreep without many unique features. Pretty much a vanilla endgame mode in which the bosses have like 10x health and you have a timer. Not all modes should have the amount of features the Simulated Universe has, nor should they be on the same level of raw power requirements of MoC, allowing different players to enjoy different kinds of endgame modes with their respective rewards, and players shouldn't really be entitled to always have an answer to all the challenges that these seasonal endgame modes present. It is healthy to approach such challenges knowing that no team is perfect, that their rewards are pocket change when put against all the free resources given ( be it through events, stories, etc), and that these modes exist for the sake of giving the player something to strive for (and pull for of course. It is a gacha game after all)
@haojudai5271
@haojudai5271 21 сағат бұрын
"pls dont attack each other" ewww
@ripmymentall
@ripmymentall 21 сағат бұрын
@@haojudai5271 Hoyoverse players when they have to respect others opinions 🤯
@sodaboy2414
@sodaboy2414 22 сағат бұрын
I have nothing to say at the moment
@BestgirlJordanfish
@BestgirlJordanfish 23 сағат бұрын
I think Honkai Star Rail has actually some of the best enemy design when it goes to interlocking interactive mechanics that other JRPGs could learn from. It's kinda held back by bloat and relic grind that diminishes the fun of the puzzle. And then encounters that don't feel like they lean into the buff gimmick, it makes it messier for sure.
@ripmymentall
@ripmymentall 23 сағат бұрын
@@BestgirlJordanfish honestly depends on the viewpoint, there are plenty of JRPGs that does a great job at their design from a gameplay perspective (Shin Megami Tensei, FF, Persona, Metaphor Refantazio etc…) gachas in generally can have these issues due to the way their designed to try to sell their new characters. If it weren’t for HSR being a gacha, I believe it would’ve been much better design wise.
@legalizedrank
@legalizedrank 2 күн бұрын
even tho i have no interest in such content ill still subscribe to the gang
@shiromatsunoki
@shiromatsunoki 2 күн бұрын
I think MOC could definitely benefit from offering multiple types of buffs like the other endgame modes. With how specific the character kits can get at times, a lot of the buffs or mechanics for a wave of MOC only works with a small handful of characters. MOC kinda shows its age a bit since it was the first endgame mode, thus doesn't have a signature gimmick like AOE units being preferable in PF or the new mechanics added to fights in AS
@Scope34
@Scope34 2 күн бұрын
Tbh MoC besides the HP issue in all 3 modes and the buff thing ya said to make it a bit more interesting it could also just directly have more ST focus imo the other modes are already high focus on aoe/blast that leaves little room for st unless the unit is just cracked(ratio at launch and current state feixiao) and relying on a broken dps to beat their own niche's weakness is a bit bad for design as when inevitable creep comes they are the first to be hit(i.e seele)
@womp33w
@womp33w 3 күн бұрын
the very obvious firefly superbreak catering was definitely my reason to hating it. Not only did we have to fight those damn triplets for several months back to back but almost everything was weak to fire. No variety at all for endgame since firefly released.
@acrustysheep
@acrustysheep 3 күн бұрын
1.9k views, we up chills
@boheme1721
@boheme1721 3 күн бұрын
no one :: Random yt : Why everyone hate superbrea ? 🤬
@gormy7293
@gormy7293 3 күн бұрын
Personally it's more like a new mechanic was introduced for 1 particular character. Which is what you said is what will cause these problems. Yet everything before that gets ignored. Especially when the gameplay revolves around 4 characters and some characters introduce niche mechanics. While Superbreak sticks out before that we had what Sparkle tried to introduce with adding more skill points followed by what we are gonna see in 3.0 with summons/pets/servants. There is still other mechanics in the game that focus on particular characters like Dots with Kafka, Follow up with Clara, Himeko/Herta. Whatever the others will fall under such as mono quantum, Blade's niche, Jing Yuans niche, Adventurine etc etc. All these playstyles will get overlooked because of the party comp, gear rng, and so on that will play a part that overall people wont enjoy or have the money to whale on to properly experience some of the comps. So some will feel left out because their preferred playstyle will get forgotten and ignored in favor of hoyos fotm. It's a shame that even if we do get these free 5* characters and the 5* selectors there will still be a grind behind it that doesn't feel rewarding unless you are doing everything optimally as a f2p player every single day. Since launch til now I barely have a 2nd team I can go in with confidence but its not as good as my main team and they both still feel lacking mainly cause of the lack of superimposing LC and full Eidolon. Yet that's just my opinion on the matter.
@DeathTheWolfxten8
@DeathTheWolfxten8 3 күн бұрын
I think the real reason super real is hated is not that it was strong but it was the only niche that was getting supported. People are BEGGING for the dot archetype to get a damage buff or some mechanic to take Dot to the next level and on top of that a majority of the 1.0 hypercarry dps have just been left to rot with no real “broken” support to buff them. Acheron survived being a hypercarry dps because she’s strong af at her core and follow survived because like super break follow up niche has been getting a ton of strong support. My best example of this is look at Jingyuan now look how this man has grown he finally gets Sunday a support that covers his weaknesses and all of a sudden he’s tier 0. It was lucky coincidence but this is what I mean like where are the busted hypercarry supports where’s the dot supports where the health drain support. Both blade and Jingliu seemed like they were gonna set up a health drain archetype and then nothing came of it. Like the hp inflation is not really an issue it’s the fact that all the attention and support were given to follow up and superbreak. So only those 2 niches could scale with the hp inflation and nothing else. The second Sunday came out jingyuan of all people can deal with the hp inflation.
@DeathTheWolfxten8
@DeathTheWolfxten8 3 күн бұрын
Sparkle should have been the “Sunday” for hypercarry but I believe they too scared to have drastic power creep like that I mean sparkle was pre superbreak so that Pandora’s box wasn’t fully opened yet.
@orion615
@orion615 3 күн бұрын
I just hate how much of break's focus was on firefly. Like moc kept repeating the triple marionettes. Multiple apocs where both sides were to fire. How she got her own break planar set, while boothill and rappa have to use talia (A 1.0 set), which is worse in every possible way. Fugue and lingsha both being fire element. Having the easiest implant out of the 3 break dps (rappa didnt even get an implant). It just sucks to see a single character get glazed this much when complete archetypes are ignored for numerous patches.
@ypatv4554
@ypatv4554 2 күн бұрын
Yes i hate firefly bc hoyo cherish her to much
@dhruv7983
@dhruv7983 Күн бұрын
Cope
@rinz5027
@rinz5027 3 күн бұрын
People saying skill issue then immediately followed by "you skipped the right units" is the most dumbest shit, I should still be able to clear the MoC even with less stars and not be outright unplayable without the proper units. Why should I even pull for a character I'll be using for a few patches only to be replaced when a x.0 patch comes around?
@Minuey
@Minuey 3 күн бұрын
There are two sides imo. I 33% agree with the "you didn't pull the right units." Characters like Robin, Sunday, and/or Ruan Mei are *needed* for the casual playerbase. If you don't have at least one of them, it's kind of your fault. I understand that in Robin's and Ruan Mei's cases in particular, nobody knew that they would age so well. But they both already had a rerun, so if you have neither by now in fear of them "getting replaced by the next harmony unit" or "I don't have that archetype," then it's your fault. Ruan Mei doesn't HAVE to be in a break team to function well, and Robin doesn't NEED to be in a FuA comp to function well. Sunday is expected to age very, very well given the upcoming summon meta that's been plastered everywhere. Harmony units are by far the most valuable characters to have in your account. Tingyun, Bronya, and Sparkle still have some relevancy, even if they're aging a little. I mean, I still use Sparkle for my E0S1 Acheron team, even though people are starting to say Sparkle is falling off, yet I'm still 4 cycling stuff, and could 3 cycle if I had better relics (I don't farm for my Acheron team anymore). It's not ideal, but it gets the job done. It's not like Acheron without her BiS supports just can't clear content anymore. Certain characters are also considered luxury pulls, like Topaz. By luxury, I mean giving teams more oomph, rather than being a core component that fundamentally changes how a team plays. This means that if you are F2P, you should ideally skip them if you want to "future proof" your team a little more I 66% disagree with "you didn't pull the right units" because f2p players just don't get enough pulls per patch, especially at the rate with how fast 5 stars are releasing. Yes, F2P players get about ~130 pulls, but ~20 of those are standard tickets, so that's ~110 limited banner pulls. If it was ~150 limited banner pulls per patch (as much as a monthly/BP spender gets), this would at least give F2P players a little wiggle room when making decisions on who to pull. It would also just give them more characters in general, which is always nice. Of course, the end game shouldn't be as bad as it is. The fact is, the end game is designed around having either a full FuA archetype or full break archetype, and if you don't have at least one, then you are kind of screwed. Even with high investment units (I'm talking E1 and E2), and signature light cones, it's still fairly hard to 0 cycle or even 1 cycle without having a deep understanding of game mechanics. Imagine how it is for the general playerbase; it'll take them 3 cycles MINIMUM unless you're doing wonky DDD and Eagle set ups
@sakuseihuoshen
@sakuseihuoshen Күн бұрын
I agree with that though, if you're going F2P then Superbreak is your best bet
@mikyeediaz120
@mikyeediaz120 3 күн бұрын
I'm not a fan of Firefly because she's the easiest one to play among the 3 break DPS. Like, you only need to hit one skill and go ultimate then just attack! She get easy fire weakness implant on the enemies unlike the other two. Plus, I hate the fact the Iron Cavalry set just got change because of her release when they could have make it at least fully usable for Boothill. Before anyone come at me, yes, Boothill can still use it but I wish the full effects can be activated without the need HMC or Fugue for Boothill >> Also, whose great ideas to make the planar set to be focusing on fire weakness? Like bruh. I don't hate the break meta but I do have some dislike towards Firefly and her fans >>
@MalciferMephisto
@MalciferMephisto 3 күн бұрын
For the planar set, you could argue that for characters like Boothill and Rappa, Talia is still a good set to use other than Forge since both characters do focus on speed. The 4% difference in BE isn't significant. Your thoughts on the Iron Cavalry set is justified though. The only thing I find weird about your opinion is how you're not a fan of FF because she's "easy" to use. I'm not disagreeing with it, I just think the difficulty of a character is a weird thing to fixate on. Maybe you're trying to say easy to use characters aren't fun to play with? Oh well, it's your account at the end of the day.
@mikyeediaz120
@mikyeediaz120 3 күн бұрын
@MalciferMephisto I got other reasons for why I dislike her. Those are some of them actually. Another reason is her way when she's with our MC. I feel like the devs pushing her to us and making her somewhat clingy to us. Furthermore, we could have got an awesome robot as a character. Like, I was disappointed when know the fact she's piloting S.A.M. and now, I'm getting tired the fact some memes of her being this yandere gf or she's behind the mask of Capitano. I like the idea of a playable cool robot since we might get Screwllum as an example but then, it's just Firefly going into her mech suit. I feel like both Firefly and S.A.M fans felt this when they want them to be individuals rather than be the same person but I won't deny that there are also people fine with it. Just to make it clear about the whole she's easy to use. I don't like the fact she just seems broken without anything to hold her back. Like Acheron at least needs to wait her stacks to go ultimate. But Firefly? She's easy to go into her ultimate and use her enhanced skill to implant fire weakness. The only thing that can stop her is if weakness bar is covered from us breaking them and that's like rare happening. Also, her fans are quite >> Well, unlikeable (some of them or even most). I remember the fact they even want Fugue purposely only usable for her rather than can be a bit more for others >>
@MalciferMephisto
@MalciferMephisto 3 күн бұрын
@@mikyeediaz120 yeah some/most Firefly fans are nuts it makes me ashamed to be one of them lol 💀 Thanks for clarifying the "easy to use" bit. Totally get where you're coming from along with all the other reasons you have stated. I hope 3.0 is kind to us (Cause I lost 170+ pulls to Fugue 😭)
@mikyeediaz120
@mikyeediaz120 3 күн бұрын
@@MalciferMephisto Sorry for not being clear about the reason I dislike her. It just tires me all the time if I have to explain it to anyone wonders why. Aww :') I hope you'll get anyone you want in 3.0+ ! I wanted to get Fugue but I lost to Bronya >> I think she's mad that I replaced her with Sunday. It's a tough decision for me because I want The Herta yet Fugue is a good pull!
@triggercy08
@triggercy08 3 күн бұрын
nah. no one hate it. Maybe those who don't have it lol.
@BrOmar.
@BrOmar. 3 күн бұрын
wait chills waht happened to your old channel
@entireequine
@entireequine 3 күн бұрын
What controversy? The funny thing is i've never seen hate towards super break outside of youtube comments, well, in general i only see the worst of takes in youtube comments
@ripmymentall
@ripmymentall 3 күн бұрын
You’d be quite surprised, plenty of people on discord and even Reddit complains about break and how unfun the playstyle is due to firefly implant 😭
@MalciferMephisto
@MalciferMephisto 3 күн бұрын
@@ripmymentall If the playstyle isn't fun for them then shouldn't they just... not play it? What's the harm? The release of Super Break doesn't make Crit DPSes any less valuable. Acheron and Feixiao are considered top DPS along with Firefly and they're both Crit-based. Robin, who is considered the best support in the game, exponentially increases the damage dealt by Crit and DoT teams while being considered useless for Break teams but nobody is complaining about that. Players like them are so salty, and for what? XD
@ripmymentall
@ripmymentall 3 күн бұрын
@@MalciferMephisto I agree with you, but at the end of the day it’s a Hoyoverse community and people will find something to complain about, that’s just the nature of it unfortunately
@MalciferMephisto
@MalciferMephisto 3 күн бұрын
​@@ripmymentall For real. Some people in the community really want the Break archetype to die. They even went so far as to preach to other people that Break is "dead" in 3.0 because of summons and apparently future enemies will be "unbreakable." The cope is unreal. (I look at leaks. I can tell people for a certainty that the enemies aren't unbreakable at all.)
@sakuseihuoshen
@sakuseihuoshen Күн бұрын
​@@MalciferMephistoThat, and remembrance units also have a chance to be part of the break meta
@AzureAetherYT
@AzureAetherYT 3 күн бұрын
Superbreak reminds me of Hyperbloom in Genshin. Its a high floor low ceiling team that is incredibly strong for low investment players. I think why both of these team archtypes are so decisive is that it made the effort required to clear endgame content so much lower to the point of making previous crit builds less necessary. We can see something similar happening right now in ZZZ with Anomaly/Disorder teams. Its power floor is just too high for the effort required to use them. Even if Crit builds have higher ceilings its much harder to upgrade crit builds vs EM Hyperbloom/Superbreak/Anomaly.
@immortal3018
@immortal3018 3 күн бұрын
I would say it’s low floor high ceiling in that case
@sakuseihuoshen
@sakuseihuoshen Күн бұрын
​@@immortal3018Yup, because high floor means you need a lot of investment while low ceiling means it ain't worth it
@IO-hh3gw
@IO-hh3gw 4 сағат бұрын
This exactly.
@muronooo
@muronooo 3 күн бұрын
I think all this HP inflation is the worst thing that could happen in endgames these days. Obviously people want to get the new characters, but if Firefly, Acheron, and the hunt girl, who are just Acheron 2.0, become worse each new update, then players will probably give up on the meta chasing or the entire game, and this isn't 2020 anymore, a lot of gachas are coming with more or equiparable quality of hoyo games.
@meliho27
@meliho27 4 күн бұрын
its simply same thing as hyperbloom from genshin, both games have units specialized in the gameplay type but also can be accessed easily by other characters aswell for quick easy build and good damage dealing builds, problem is that the required investment for the amount of damage is too easy and good compared to other build types
@hoanhaimai6377
@hoanhaimai6377 3 күн бұрын
That's not his point you know? People are hating Break because of the fact its existence affects the endgame contents' setups, powercreeping every traditional damage dealer. Hyperbloom sure was OP, but it didn't affect Abyss setups. If you want a relevant to Break in GI, it's actually Neuvillette. After he came out, the powercreep process in GI became feel-able. Permafreeze became non-exist, Mono Geo feels like a joke, even National teams feel less of a menace. He really was a breakpoint in GI history, comparable to Firefly.
@SydneySeth0816
@SydneySeth0816 4 күн бұрын
Wait for true dmg to be released its more op than superbreak
@fadhlinurkhalis1397
@fadhlinurkhalis1397 4 күн бұрын
So is fugue better for Firefly for the break effect increase? Or run her with other character, essentially making her a better Silver Wolf?
@ripmymentall
@ripmymentall 4 күн бұрын
Firefly is the least buffed out of every unit because she can’t really utilize the weakness ignore from Fugue’s skill. As for your question, she does benefit from Fugue’s break but Harmony MC works perfectly fine with Firefly. If you plan on switching to remembrance MC when she comes out then pull for fugue if you wanna continue playing superbreak going forward
@AyyAska
@AyyAska 5 күн бұрын
Man why does lingsha or himeko feel better here LMAO Say it with me chat, always and forever fireflop could never ✊😔 At least rappa and boothill are going to be enabled heavily now
@megugao
@megugao 4 күн бұрын
aight you can post the showcase video, imma decide after seeing the comparison
@RMX7777
@RMX7777 3 күн бұрын
What a trash take. Your point basically boils down to "Firefly is bad because a limited support's ability is already baked into her kit". Lol.
@mooseoncaffeine
@mooseoncaffeine 5 күн бұрын
If it was not so overtuned, and had a more steady build to power ratio like crit builds do, I think it would've been a lot more accepted and less hated. The biggest problem I have with it is how strong it is for how accessible it is.
@MegaGreenkirby
@MegaGreenkirby 5 күн бұрын
I don't feel the HP inflation is going to go down I keep my ear out for leaks and though the characters are still on beta, they sound too busted yo not have a higher HP ceiling on enemies
@arcuslux516
@arcuslux516 6 күн бұрын
So she doesn't replace HMC in FF's team? I'd still pull cuz it's Tingyun
@ripmymentall
@ripmymentall 6 күн бұрын
@@arcuslux516 well she does technically replace HMC (since she’s gonna be remembrance path) BUT in terms of the buffs, Firefly is the least buffed. Lets just say you don’t plan on pulling for any remembrance units, then HMC is still BiS for Firefly (unless you wanna use Lingsha and use Fugue’s skill on her)
@remby7707
@remby7707 6 күн бұрын
I feel like it better to give fugue buff to lingsha in this team, she help ff with breaking faster and tbh fugue skills doesn’t buff ff that much the main benefit ff get from fugue is still from exo-toughness so if you give lingsha the colorless break buff then she would help ff significantly although I’m unsure if that would still be a ff show case or it would turn into a lingsha showcase XD
@ripmymentall
@ripmymentall 6 күн бұрын
When I was originally doing this run I was thinking the exact same thing 😭 I just wanted to give firefly the showcase but I 100% agree with your statement
@AdamRoe-e3n
@AdamRoe-e3n 5 күн бұрын
Precisely. Though, the best way to think about it is that Fugue allows Firefly to focus on doing what Firefly does best, rather than acting as a Fire Implant support to enable Lingsha/Gallagher to operate at optimal efficiency. Firefly can focus on dealing damage to the targets where she will achieve maximum results.
@shrekatemyonions
@shrekatemyonions 6 күн бұрын
Here are my honest thoughts about her: big tail, big ears
@gigagamerhd735
@gigagamerhd735 7 күн бұрын
As i am planning to play rmc i need to pull for fugue. I find her kit overpowered abd underwhelming at the same time. Because of this i dont know how much i shuld invest in her (lc und eidolons).
@ripmymentall
@ripmymentall 7 күн бұрын
@@gigagamerhd735 E1S0 or E0S1 works perfectly fine. Even E0S0 with solitary healing or the SW lightcone works perfectly fine.
@DanielDaAbadSukarno
@DanielDaAbadSukarno 7 күн бұрын
Can you do this with misha?
@angel2neat
@angel2neat 7 күн бұрын
I think the commentary on pulling value is the biggest reason why people are doom posting or skipping her. It's not so much that she's a bad investment, but more so that she is the least valuable investment right now considering she's surrounded by Sunday, the new premier support for a future meta, and herta, a long anticipated and likely to be long standing meta dps. Not only that but in 3.0 I could imagine break becoming a little bit difficult to use with newer bosses, either bosses will be introduced who cannot be broken or bosses that can very frequently lock their toughness bars.
@mooseoncaffeine
@mooseoncaffeine 9 күн бұрын
Firefly? MORE LIKE MIDFLY
@moment6271
@moment6271 9 күн бұрын
RAPPA WORLD DOMINATION She's so crazy now
@gbunny5557
@gbunny5557 9 күн бұрын
As a somewhat new player this scares me, I just hope IL is still a good 5 star for atleast one endgame mode. I did invest into Sunday though for the Remembrance meta... so hopefully it pays off. 🥲
@jerryeljeremy7790
@jerryeljeremy7790 10 күн бұрын
I think people overreacting too much. In every hoyo games, Version 1.X and some parts in 2.X are where their games have not yet understand what they want to do so expect some powercreep to appear. People saying Genshin have no powercreep but look at their 1.X roaster compared to 2.X it's like heaven and earth. And then move to 2.X to 3.X things have been slowing down in powercreep (mostly also because they don't care about Endgame at that time compared to HSR)
@jerryeljeremy7790
@jerryeljeremy7790 10 күн бұрын
I can bet that 3.X in HSR won't really show much of DMG increase unless it's very popular character (like Archon in Genshin)
@maccavann8519
@maccavann8519 10 күн бұрын
I think the concern about 2.0-2.7 units struggling in the 3.0 patches is a bit overstated. Unlike 1.0 units, which were heavily focused on hyper-carry strategies (buffing a single DPS to brute-force content), the 2.0 patches introduced true team archetypes: follow up attack teams, super break, DoT-centric teams, and the Acheron debuff playstyle. These archetypes created much stronger synergy and specialization, which give 2.0 units a much more solid foundation to thrive even in evolving metas like the upcoming summon meta. Sure, the new Remembrance path and its memosprits will bring power creep, but it won’t invalidate 2.0 units the way 2.0’s team archetypes made many 1.0 hyper-carry units obsolete. The specialization and efficiency of 2.0 units make them more adaptable to future content, and they’ll likely still hold their own in the 3.0 patches.
@afritect1445
@afritect1445 10 күн бұрын
they just have to keep all the character around the same strenght so that hp inflation dosnt skyrocket
@Toksyuryel
@Toksyuryel 10 күн бұрын
For now I'm going to skip Sunday, because I fully expect that when the summon equivalent to Firefly comes out they will rerun Sunday the same way they reran Ruan Mei when Firefly released.
@mrpelta3071
@mrpelta3071 10 күн бұрын
love her or hate her, i need her to enable super break when rmc drops
@acrustysheep
@acrustysheep 10 күн бұрын
thing is i think fugue is hotter, so i pull fugue no but seriously, i dont think fugue is just a sub upgrade to hmc, she really helps out a lot more for units who cant apply ignore weakness much or at all like himeko or rappa, with being better in their own respects.
@mooseoncaffeine
@mooseoncaffeine 11 күн бұрын
Unfortunately, she is just too pretty.
@remby7707
@remby7707 11 күн бұрын
Personally I feel like this is the same as Gallagher and lingsha, lingsha isn’t a huge upgrade for break team compared to gallager however if you have lingsha you can use Gallagher in other team like acorn where he help generate more stack for her ult. Fugue is a good pull if you wanna use RMC in the future and still wanna play superbreak . So you can still run break team side 1 while having rmc team on the other team
@alchimie6414
@alchimie6414 12 күн бұрын
HOW DOES THIS GUY ONLY HAVE 43 SUBS??
@mooseoncaffeine
@mooseoncaffeine 12 күн бұрын
Also yeah f*** superbreak
@mooseoncaffeine
@mooseoncaffeine 12 күн бұрын
Castorice is going to cause so much hp inflation... 😢