although not many people watch but you were still determined to finish the tutorial, i am on the way learning unity and blender, try to make my game that has some of the same mechanisms with fnaf and luckily i found your videos, i really appreciate your work, thank you so much
@MeloMontoyaMX2 ай бұрын
Hi George, I wanna do something like the MRI example. Just that I have an array of textures that I would like to use as layers, keeping the colors.
@maniathehedgehog51023 ай бұрын
When I type public Camera. It keeps on changing Camera to CameraManager. What did I do wrong? 8:29
Sir, in your last video the fbx model lost the slider button, but in this video it shows again. When I was doing it by last video, I faced the same problem, so how can I fix it? Thanks a lot!
@keyonkaboly74744 ай бұрын
Amazing video. Some of the function names have changed since this video was posted but you can get around it using stack overflow forums.
@Mmmmmkhh5 ай бұрын
My cameras won’t switch…
@pytron66935 ай бұрын
Do the older tutorials still work in unity today or are they outdated?
@GeorgeLecakes5 ай бұрын
They still work. At most, you might need to change a class name because it was updated. But the rest works.
@AnthonyMiele5 ай бұрын
wow fnaf in unity looking great!
@Arthur231245 ай бұрын
What the sigma
@Sinjie5 ай бұрын
I keep getting the error: Assets\Scripts\Cameramanager.cs(81,1): error CS1022: Type or namespace definition, or end-of-file expected Even after copying the exact code
@oliverfireroleplays5 ай бұрын
I give up this is to complex
@Z-RexElite5 ай бұрын
Help me. when i wrote camera in visual studios, theres no green highlight but just a the normal font. please help
@GeorgeLecakes5 ай бұрын
Do you have the unity plugin installed?
@Z-RexElite5 ай бұрын
@@GeorgeLecakes Where to get it? in your videos, when u selected something in visual studios. at the sides, there is a screwdriver, but mine didnt appear.
@GeorgeLecakes5 ай бұрын
@Z-RexElite when you installed Unity, it should have asked you to install visual studio which would have automatically installed the plug-in. You can check if it's installed by going into visual studio and in the top menu click on tools -> get tools and features. This will load up a window which will show different things you can download. Scroll down through the list. None of the gaming category should be a game development with unity. Make sure that check box is clicked and click the install button in a lower right hand corner.
@Z-RexElite5 ай бұрын
@@GeorgeLecakes Wait so i uncheck the game development with unity thing?
@artharpy50036 ай бұрын
(FIXED) Assets\cams\CamManager.cs(65,34): error CS1061: 'Camera[]' does not contain a definition for 'length' and no accessible extension method 'length' accepting a first argument of type 'Camera[]' could be found (are you missing a using directive or an assembly reference?) does for 3 different errors, only difference is (32,21) (65,34) (80,34) any ideas?
@artharpy50036 ай бұрын
I used lowercase length instead of uppercase
@Arthur231246 ай бұрын
Great
@johndafuni6 ай бұрын
what's with me and finding videos that were made on my birthday lmfao. btw good tutorial.
@memeseptigon41507 ай бұрын
it gives me an error with the last thing. it looks like this } and idk how to fix
@gachadestroyer96298 ай бұрын
(Doubt this will get seen but..) whenever i go into visual code, i type "public camera" but it doesnt say camera but cameramanager, and i dont know hiw to fix it or what to do bout it
@GeorgeLecakes8 ай бұрын
1) I was using visual studio, not code. 2) Did you have the using UnityEngine at the top of your script? 3) If you are using Visual Studio Tools, do you have the Unity Extension installed? If you don't it won't have the Unity Types such as Camera.
@gachadestroyer96298 ай бұрын
@@GeorgeLecakes so, i am using visual studio, i do have "using UnityEngine" and i do have the unity extention installed, it still aint showin
@sasakominek22398 ай бұрын
Hi, could you please upload the scripts somewhere?
@ricky19ryt539 ай бұрын
@GeorgeLecakes i have a problem with my doors or the buttons i dont know if they are getting clicked, i have read the coments and tried to fix with the solutions that u gave but nothing happens can u help me?
@GeorgeLecakes9 ай бұрын
You'll need to give me a little bit more information in order to help debug your issue. You need to try to diagnose what part isn't happening. Is your collision happening, are you adding debug.log statements to check for these events. Is the function getting called? Put up a link to your code if you'd like me to take a look at it.
@ricky19ryt539 ай бұрын
@@GeorgeLecakes here is my code public class SecurityDoor : MonoBehaviour { public float doorHeight = 6.9f; public float doorSpeed = 1.0f; protected bool doorInUse = false; protected bool doorOpen = false; IEnumerator openDoor() { for(float amount = doorHeight ; amount > doorHeight; amount -= doorSpeed * Time.deltaTime ) { Debug.Log ("Opening Door" + amount.ToString()); transform.position = new Vector3(0.0f, amount,0.0f ); yield return null; } doorInUse = false; doorOpen = true; } IEnumerator closeDoor() { for(float amount = doorHeight ; amount < 0.0f; amount -= doorSpeed * Time.deltaTime ) { Debug.Log ("Closing Door" + amount.ToString()); transform.position = new Vector3(0.0f, -amount,0.0f ); yield return null; } doorInUse = false; doorOpen = false; } public void activeteDoor() { if(!doorInUse) { doorInUse = true; if(doorOpen) StartCoroutine("closeDoor"); else StartCoroutine("openDoor"); } } } public class UseManager : MonoBehaviour { public Camera securityRoom; public Collider lightControlLeft; public Collider lightControlRight; public Collider doorControlLeft; public Collider doorControlRight; public SecurityDoor doorLeft; public SecurityDoor doorRight; public Light leftLight; public Light rightLight; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetMouseButtonUp (0) ) { Ray ray = new Ray(securityRoom.transform.position,securityRoom.ScreenToWorldPoint(Input.mousePosition)); RaycastHit hit; if (Physics.Raycast(ray, out hit, 10,00 )) { if (hit.collider == lightControlLeft) { Debug.Log ("Light Control Left"); leftLight.enabled = !leftLight.enabled; } if (hit.collider == lightControlRight) { Debug.Log ("Light Control Right"); rightLight.enabled =!rightLight.enabled; } if (hit.collider == doorControlLeft) { doorLeft.activeteDoor(); } if (hit.collider == doorControlRight) { doorRight.activeteDoor(); } } } } }
@ricky19ryt539 ай бұрын
@@GeorgeLecakes public class SecurityDoor : MonoBehaviour { public float doorHeight = 6.9f; public float doorSpeed = 1.0f; protected bool doorInUse = false; protected bool doorOpen = false; IEnumerator openDoor() { for(float amount = 20.17124f ; amount < doorHeight; amount += doorSpeed * Time.deltaTime ) { Debug.Log ("Opening Door" + amount.ToString()); transform.position = new Vector3(transform.position.x, amount, transform.position.z ); yield return null; } transform.position = new Vector3(transform.position.x, doorHeight, transform.position.z ); doorInUse = false; doorOpen = true; } IEnumerator closeDoor() { for(float amount = doorHeight ; amount > 0.0f; amount -= doorSpeed * Time.deltaTime ) { Debug.Log("Closing Door" + amount.ToString()); transform.position = new Vector3(transform.position.x, amount, transform.position.z ); yield return null; } transform.position = new Vector3(transform.position.x, 0.0f, transform.position.z ); doorInUse = false; doorOpen = false; } public void activeteDoor() { if(!doorInUse) { doorInUse = true; if(doorOpen) StartCoroutine("closeDoor"); else StartCoroutine("openDoor"); } } } public class UseManager : MonoBehaviour { public Camera securityRoom; public Collider lightControlLeft; public Collider lightControlRight; public Collider doorControlLeft; public Collider doorControlRight; public SecurityDoor doorLeft; public SecurityDoor doorRight; public Light leftLight; public Light rightLight; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetMouseButtonUp (0) ) { Ray ray = new Ray(securityRoom.transform.position,securityRoom.ScreenToWorldPoint(Input.mousePosition)); RaycastHit hit; if (Physics.Raycast(ray, out hit, 10,00 )) { if (hit.collider == lightControlLeft) { Debug.Log ("Light Control Left"); leftLight.enabled = !leftLight.enabled; } if (hit.collider == lightControlRight) { Debug.Log ("Light Control Right"); rightLight.enabled =!rightLight.enabled; } if (hit.collider == doorControlLeft) { doorLeft.activeteDoor(); } if (hit.collider == doorControlRight) { doorRight.activeteDoor(); } } } } }
@R0dzyn2989 ай бұрын
Thank you for taking my comment into account and for recording the tutorial again ❤
@Powerkrack9 ай бұрын
Slow down bro
@GeorgeLecakes9 ай бұрын
0.75 speed it
@х.ИНЕЙ.х9 ай бұрын
I looked through the playlist and saw we are also making FNAF VR kinda, SO HYPED FOR THIS
@thornee1710 ай бұрын
You should make more vids on this its really good :)
@GeorgeLecakes10 ай бұрын
Going to remake the next video with UI elements for controlling moving the camera.
@Itssam3000Ай бұрын
agree
@Eww-Crunch10 ай бұрын
for me, when i put the public camera thing in the script, it doesn't show up under camera manager
@GeorgeLecakes10 ай бұрын
Did you make sure to add the public keyword before the variable type and name? If you don't make the variable public, it will not show up in the inspector. Other reasons it won't show up in the inspector is if you mistype something and have an error somewhere in your code and it can't compile.
@JadenAllen10 ай бұрын
These are such good tutorials. sad to see it not getting more recognition, also my pain layer doesnt have an ambient occlusion or emissive layer... Any reason that might be?
@GeorgeLecakes10 ай бұрын
If you were paint layer doesn't have any ambient occlusion or emissive layer, you need to add them as channels to your material. You do not get them by default, you have to enable them.
@JadenAllen10 ай бұрын
@@GeorgeLecakes thank you! I'll look into it for my next model
@Atlas_God_of_Void10 ай бұрын
thx mister!
@simongermain963810 ай бұрын
I hope you will continue because I want to make the game.
@simongermain963810 ай бұрын
nice video
@Atlas_God_of_Void10 ай бұрын
well... i have problom... VisualStudiocode: " No .NET SDKs were found. "(probably this dont change anythig) <--- repaired Unity: Assets\Scripts\CameraManager.cs(30,18): error CS1014: A get or set accessor expected why? help?
Literally switched to Godot 4 a month ago to make a multiplayer online game. Still learning it. Promising.
@AnthonyMiele10 ай бұрын
@@GeorgeLecakes yay!
@rafaelsouza457510 ай бұрын
Excellent video, first time I saw someone really giving practical cues beyond just repeating the opencv tutorial. Finally, I found out why the number of checkerboard squares are assigned with a substracted value of 1. Thanks you!
@MikeBucceroni11 ай бұрын
Is this out at the tech park?
@GeorgeLecakes11 ай бұрын
Yep, email me and come take a look.
@Arthur2312411 ай бұрын
Hi Dad
@GeorgeLecakes10 ай бұрын
Hi Arthur! Hope you enjoyed me at work.
@R0dzyn29811 ай бұрын
WHY iS THIS STUPID VIDEO CANT LOAD BUT ALL THE OTHERS CAN? THE WORLD DOESN'T WANT ME TO MAKE THIS FANGAME
@R0dzyn29811 ай бұрын
FINALLY!
@R0dzyn29811 ай бұрын
NO NO AGAIN
@GeorgeLecakes11 ай бұрын
I wish I had the original video to reupload, I've looked and can't find it. It is something to do with KZbin. I've submitted requests to fix it but have heard nothing back. I can't promise anything but I could try and re-record it some time. Things may be a little different. But I'll see what I can put on my calendar.
@GeorgeLecakes11 ай бұрын
I am literally having the same issue and am unable to load my own video.@@R0dzyn298
@ClipDip7411 ай бұрын
I hope you’re able to find the original video one day and upload it in full quality! Thank you for the good commentary though, this video is still possible to follow thanks to that
@Personian Жыл бұрын
Man just went to Mars, came back like six years later, then remembered that he forgot milk then never came back again
@GeorgeLecakes Жыл бұрын
Accurate. Life gets in the way.
@yeetixx3848 Жыл бұрын
This tutorial still work?
@J4stPsycho Жыл бұрын
This deserves more likes and views
@SlugMuffin123 Жыл бұрын
I’m thinking of making my own fnaf style render but I want to make it look like fnaf 1, not super realistic. How would I do this?
@perlyax Жыл бұрын
this was extremely usefull
@christophermartyridis4135 Жыл бұрын
im gonna start watchinng this because i have six months time to create a project for my school it could be anything and this is what i am going to do. thank you]
@Pyro_sfm Жыл бұрын
2:04 how did you get that screen?
@GeorgeLecakes Жыл бұрын
Double click the script file to open in your editor. Mine was visual studio. If it doesnt work for you, you can check your settings and see if you have it in installed.
@Pyro_sfm Жыл бұрын
@@GeorgeLecakes thank you
@microdavid7098 Жыл бұрын
nice
@KaneHeaning Жыл бұрын
THE DINOSAUR GAME!!! YES!
@YosiSussiCusi Жыл бұрын
Hey maya costs a lot of money... can you help me with blender?
@GeorgeLecakes Жыл бұрын
I would just watch a few Blender tutorials. Blender, Maya, Max, all of them are basically the same when it comes to simple polygonal modeling. You just need to find out the different names for the tools across each program.
@YosiSussiCusi Жыл бұрын
Yeah but I don’t know how to do it like maya…
@YosiSussiCusi Жыл бұрын
@@GeorgeLecakes how can I get ahold of you? So you can help me.
@TheRealSpartanCowboy Жыл бұрын
sorry but how am I supposed to follow the tutorial if your video is locked at 360p 💀I can't read ANYTHING on your screen
@GeorgeLecakes Жыл бұрын
See comments below. KZbin lost the higher res versions. I haven't been able to locate the original video.
@TheRealSpartanCowboy Жыл бұрын
Well can you make an updated series? @@GeorgeLecakes
@Energizer__ Жыл бұрын
Can you right in the comment the code of this episode
@user-tw3lx3ci5r Жыл бұрын
The video is only available at 360p so I can't see the script
@GeorgeLecakes Жыл бұрын
KZbin hasn't fixed the issue. I'll try and find the original video and reupload it today.