1:20 Looks as though that recon unit moved illegally as it went from EZOC to EZOC when it crossed the river. You mention that it doesn’t need to pay the +2 to leave an EZOC due to the ‘Holding the Line’ rule but that rule doesn’t allow EZOC to EZOC movement as you then mention a minute later! Really enjoying this playthrough while I wait for the new Deluxe edition of the game to arrive, so, many thanks
@brandonjohnson987616 күн бұрын
This game at first glance seems insanely complicated. And it is. But the flow seems easy to grasp, and the individual actions aren’t complicated. There’s just so much to do. It’s a cool sandbox. I hope to be able to get my hands on this game eventually. Hope to see more rounds of this!
@slo602616 күн бұрын
WOW, what a video. you worked so hard keeping track of all 6 players. I am just learning the game and this is one of the best videos out there. I hate to look a gift horse in the mouth, but I sure wish you could have shown at least one of the Peace and Rebel processes.
@michaelscherer641618 күн бұрын
Thanks for making these videos even if we didn’t get a conclusion. Maybe we can convince you to do another play through. You are easy to follow and help new players like me learn to play with your explanations. Please consider doing another play through!
@Grumpf3420 күн бұрын
Thank you for this fantastic video. I discovered you and I love how you explain things. I might have misunderstood the rules, but it seems in this particular Scenario than players start during SUMMER Year 1, not SPRING. Hence, 1 more Turn overall (not sure which Faction benefit from it tho). Anyway, THANK YOU again, keep at it.
@donnadening958521 күн бұрын
Thanks Mike. An outstanding series-loved your commentary. An excellent learning tool. It really helped me understand the rules. Thanks again!
@theemptysprue2Ай бұрын
I know this is really old, but any chance of further OCS playthroughs? I think you do it really well.
@psychoschmuck1616Ай бұрын
LOL, "I fumbled the Fjordland in turn 1 and I fumbled the Goblins in turn 2."
@skica77Ай бұрын
Not sure you could have take Nordhome. I have a feeling that to take controll you have to end your action on the settlement, which would mean no further movement, and you have moved out of it on the same turn.
@williamswargamesАй бұрын
49:33 What was the point of the assault if it yielded no benefit to the combat rolls?
@kolosm100Ай бұрын
Great game, well played:) Thanks !!!
@SankaJeVbalikuАй бұрын
People are eagerly waiting for the next round. I hope you didn't give up on this game.
@CounterAttackАй бұрын
I had to take a bit of a break but round 2 is in the works and coming soon.
@SankaJeVbalikuАй бұрын
@@CounterAttack Yaaaaas! Given the way you play with your talkthrough about what do you do, this channel could be valuabe assets for people learning the game now and in the future.
@AndyP998Ай бұрын
Little late here, but reminds me why i think this is best of Simonitch zoc bond series game. Goes right into action with lines formed
@billjenkins94222 ай бұрын
I have to admit right off the bat that I don't like card driven games. Twilight Struggle is my least favorite game I own of all time. However I am desperately trying to learn and like this game so I really appreciate the great videos you have done. So far I would sum up the way this game plays as, "Oh look the Japanese played the Royal Fizzbin card but the allies have a Shronk card, so the Japanese player jumps up runs around the table three times and as it is a full moon on an alternate Thursday and Wally's wifes second cousin was in Osaka for his honeymoon, New Jersey surrenders!"
@azzido8512 ай бұрын
This is probably the only video on KZbin that explains the rules accurately and without major errors. BTW are you a scientist?
@CounterAttackАй бұрын
Thanks! I am a software engineer.
@aceshelman2 ай бұрын
22:25 should have rolled a black die too for the defenders yeah?
@aceshelman2 ай бұрын
At 12:00 you talk about using Ambush on the fortified settlement, but that's not allowed per the rules in section 4.4: "Fortified Settlements may not be targeted by Strikes. An Attacking unit with Stealth may not declare an Ambush against a Fortified Settlement."
@aceshelman2 ай бұрын
Great play through series! Your series has convinced me to seek out this game.
@aceshelman2 ай бұрын
At 5:30 you should have rolled the two critical hits to confirm, not just doubled the damage from 2 to 4. Yes these are automatically "Critical Hits" due to the spell, but, they still need to be confirmed/rolled against for the bonus damage according to the rules as I read them: "When resolving Combat or a Strike, a die roll result of 7+ is both a success and a Critical hit. Each Critical hit may score one additional success if confirmed. To confirm a Critical hit, 1ois rolled."
@WARdROBEPlaysWWII2 ай бұрын
Maps are really good. Also, great to see new vids from you.
@CounterAttack2 ай бұрын
Hello Wardrobe - thanks! Yes, I am not dead! I watched your Axis & Allies video the other day. Since you enjoyed it you might want to check out the championship plays presented by @BoardGameNation - they made me want to revisit the game.
@6cylindertuned2 ай бұрын
I love this game and I like watching well made videos of people who know how to play it. Subscribed and liked! One thing as I watch, naval or land battles won net the active player one mil cube for the first combat in a round. You shorted Castile so far. At 46:37 Ottomans should have included that light ship in the trade protection slot in their naval battle with Venice, they are compelled too, I believe.
@6cylindertuned2 ай бұрын
Also, the Aegean Archipelago is a distinct Area that happens to also look like an additional sea. Ottoman ships never once left the Aegean Sea Zone. It is not entirely clear to me you ever need ships to transport a soldier from one island to another as all three provinces are all effectively in it (not that you did, just clarifying the consequences for later). Here Ottomans moving ANY land units to the Archipelago would trigger both Naxos and Creta soldiers. But on the plus side the Ottomans don't have to transport again to siege the various islands down. In game terms they are effectively close enough.
@6cylindertuned2 ай бұрын
1:24:25 You determine trade Power with Ownership. To Own a province a PR must be the De Jure and De Facto owner. Bordeaux's De Jure owner is France and it's De Facto owner is England, as far as trade is concerned no one owns Bordeaux for this Trade Action.
@CounterAttackАй бұрын
@@6cylindertuned Thank you for that clarification. I'll try to call it out in a future video.
@6cylindertuned2 ай бұрын
This video is fantastic, a joy to watch. Up there with Bridger videos for learning this fine game. Please do many more. I will watch and recommend them!
@ericpearson49372 ай бұрын
Love that you are doing this! Thank you. A couple things I’m not sure about. 1. I thought the Coastal regions are land areas. I think the Ottomans only need adjacent ships in the adjacent sea area (which you already had) for troop transport. 2. To enforce Parial Victory against a PR, I think you need 2x the deployed troops. I don’t think France could enforce Victory unless England Surrendered.
@CounterAttackАй бұрын
Oh man. I've already started filming round 2 so I won't be able to correct this in game. Thanks for pointing out the errors though.
@ericpearson4937Ай бұрын
@@CounterAttack Don’t sweat the errors. This game is so big you are bound to make mistakes. I’ve noticed that errors don’t reduce the fun of seeing the story unfold.
@Gyftomancer2 ай бұрын
I liked this phase. I think there was "fun" here. Purchasing units and building fortifications give you the opportunity to decide for stuff before the military phase, instead of everything being fixed by the initial setup. (I like your videos for this game too).
@edmundcowan91312 ай бұрын
Seems like a good Game but I now only play on computer. But this is intriguing. .
@edmundcowan91312 ай бұрын
Excellent play through. Well explained and shown. .
@CodeThreeBack2 ай бұрын
So excited for this!
@miadchi2 ай бұрын
I am looking forward to the next 15 rounds! Love this game!
@toddshryock16343 ай бұрын
Really enjoying the series. I have the game sitting right next to me and its helping me learn to play.
@erikl15583 ай бұрын
Yes!! He’s back!!
@rogue77443 ай бұрын
Hell yeah! Awesome to see this played. Ty!
@ardwulfslair3 ай бұрын
Welcome back!
@SIrbrastias3 ай бұрын
Very good video. Looking forward to the next one. 1:04:00 The War of the Roses card reads: exhaust 2 Manpower OR add unrest to Wales and Wessex. You hit them with both. 1:33:30 I don't think England can count Bordeaux for Trade power. The definition of Ownership on p.4: "When the rules refer to Ownership of Provinces, they mean Provinces where you have a Town , and where there is no Vassal , Rebel , *Enemy town*, or Occupied token on the same Province".
@CounterAttack3 ай бұрын
Thanks for pointing these out! I'll cover them at the start of Round 2.
@darrensmith84873 ай бұрын
Need more Burning Banners!
@williammyles4 ай бұрын
Really enjoyed this episode great play through as always mate 😊
@user-su7fd5fn8h4 ай бұрын
More American reinforcements needed, less pc control!
@stevegallob35234 ай бұрын
Been searching YT and these are great thanks
@williammyles4 ай бұрын
Really enjoyed your playing of this game thanks so much 😊 very much like your channel keep up great work
@marcoboschini10494 ай бұрын
Can you build at 18.20 as you did? isn't that place besieged? Just asking because I am learning to play with these videos (btw, loving them)
@CounterAttack4 ай бұрын
You are correct, that port had two enemies adjacent so I should not have been able to build there. So many errors!
@mtaran024 ай бұрын
Thank you very much for posting these videos. This game arrived yesterday and I hope to get it to the table soon. At the moment Ive got Combat! Vol 1, 2nd printing on the table. its hard to quit that game to start Burning Banners. Its a good problem to have.
@moellerc14 ай бұрын
Great finish to the game, Mike! It's amazing how often these things come down to the last few turns (or even activations). And yes, kudos to you for provoking a rule change :). Would love to hear how your ftf game goes.
@williammyles4 ай бұрын
Really enjoyed this video thanks 😊
@Phalanx114 ай бұрын
Good to hear your voice again...seems like its been years.
@Phalanx114 ай бұрын
My wife loves magic so I was gonna buy her this for Christmas but she said it was actually for me...
@ArthurBugorski4 ай бұрын
7:26 hopefully we can get a rule clarification on that
@franjo65964 ай бұрын
I think the Goblins would be finished, as per 14.6.2 “Stacks and Actions: Stacked units perform actions jointly. When a unit ends its move stacked with a finished unit, it becomes finished as well and may not perform an action.”
@williammyles4 ай бұрын
Really enjoyed your video thank you 😊
@franjo65964 ай бұрын
Great series of videos. The game looks awesome
@rogue77444 ай бұрын
Really love this series. One of the best on you tube. I recently got army group center and referenced this playthrough a lot to help me with all the rules. Thank you for all your time!
@ManfredGabriel4 ай бұрын
At the end of the Goblins' turn: You discarded two spell cards before drawing up to three during the arcane study phase. You can only discard one, see 17.4.3
@CounterAttack4 ай бұрын
Oh, if I did, that was me being mindless. I do know they can only discard one Spell, and one Blessing during a glyph arcane study phase. Thanks for pointing it out.
@77thass4 ай бұрын
Questions: 4:48 "Call of the Wild" card; is this a blessing and can it be played on the opponent's turn without the Cantrip symbol? 17:04 Can you build units on a besieged port settlement; 2 enemy units in adjacent hexes? I think it happens twice. Great videos by the way. I look forward to these. Also a shout out to Chris Moeller, the rule book is very well designed. I was able to look up multiple rule questions I had very quickly.
@CounterAttack4 ай бұрын
You may have spotted some errors on my part. Only cantrips can be played on an opposing side's turn, and a port with two besiegers cannot build or recover units. Thanks!
@moellerc14 ай бұрын
" Also a shout out to Chris Moeller, the rule book is very well designed. I was able to look up multiple rule questions I had very quickly." Thank you! All I'm seeing right now is "you made an error here", so it's good to hear the rules are working well for someone!
@horrido6664 ай бұрын
Game looks good, except those cards. The game would have been better w/o them.
@CounterAttack4 ай бұрын
I like them, but for what it's worth, only the advanced rules use heroes, monsters, and magic cards.