Hi, I downloaded your fantastic home and ship mod a few days ago, and am amazed at how great it is !! Thank you - the buildable bars are wonderful. Question for you - I enjoy having people in my home, so I was using the placeatme commands to add my favorite npc's there. Well ha ha, the turrents started firing on them, along with all of the guards. Ouch. So I updated the settings on the turrents, they don't fire on my guests anymore. I typed "disable" on all the guards, so I could have my friendly npc's not get shot. I slept on Venus for 6 hours and when I came back - no guards returned. I imagine I am setting myself up for a fall here, because the next time you update the mod, I will probably be screwed right? lol. I hope I haven't broken your beautiful mod - but I love having npc guests in my home. Would you please do an update to all of the guards - to not fire upon added guests (using the placeatme commands). Thank you !!
@DialectricАй бұрын
I'm going to start off with that I don't do special requests for individuals. I'm happy to work on requests that people have, that benefit majority of the users and the mod itself, not specific individuals. Many people make requests that generally don't benefit majority of the users or the mod itself as a whole, things that are very specific to those individuals and generally those requests are quite time consuming if they were to be done... Catering to individuals is not a bad habit I wish to take on, if I did, I'd be digging a hole so deep for myself I'd never be able to escape! I'd never work on anything else and my life would be dedicated to one project... Because the very personal, very specific requests, don't ever come to an end! You're asking me to re-code all the NPCs in the mod to accommodate random varying NPCs you are using console commands to forcefully spawn in to the location... That's asking me to go back in, re-code every NPC I created, spend hours doing it and take time away from what I would use to develop a new project or improve this one, just for you... To remove any intended capabilities of said NPCs so it's more acclimatizing for you. I coded those NPCs very particularly... No random NPCs are intended to ever enter the building let alone be forcefully spawned inside with console commands; They're meant to represent that they're defending the premises from any and all invaders, that it's a private secure location, hence the functional alarm, security system and so on, even if there never are any enemies in there. The only NPCs that are intended and allowed to enter the Midas Manor are all Companion based ones and in the future, if I were to allow players to send NPCs to and assign them to the Midas Manor would still be Companions only... The same Companions you can assign to Ships, as those are the only NPCs intended by Bethesda to be moved around and assigned to varying locations. The Midas Manor NPCs are all coded to be friendly specifically toward Companion based NPCs new and old, it is not necessary to make them friendly to any others because no others are even capable of entering the location. Future projects I do will come with a empty version of the Player Home I created, to give the user more creative freedom of their own if they so please. So my suggestion for you would be to spawn your NPCs in specifically the empty building chunk of the Midas Manor and not within the main complex, as that is intended for players to do with as they please; The main complex is not for the most part, at least in the context of when it comes to forcefully spawning in stuff like that. Or you could enter the Starfield Creation Kit yourself and change their code yourself to make them behave in what ever way you please to accommodate what ever NPCs you wish to spawn in or you could just remove the NPCs all together and place what ever you like through the kit.
@RicksashaАй бұрын
@@Dialectric Thank you for your response, and I had no idea what I was asking was something that would take hours to do, or I would never have bothered you with my request. This is your fantastic mod, and you have every right to design it the way you choose. Just because there are other mods out there that let a player spawn an NPC where ever they choose, does not mean you have to accommodate them. After reading your response, I will think long and hard before I ever ask a mod creator to do something again.
@txoshadow3442Ай бұрын
Is it possible to register the Midas destroyer?
@DialectricАй бұрын
Technically it is registered to the player, as in I've gone through trying every possible flag to represent "ownership" but that text in the ship selection menu just won't change no matter what I did and the text change doesn't mean anything in the long run anyway... But it is registered to the player once you get in it and fly it for the first time and in every other way it acts like a Starborn ship as it is one, meaning it can't be sold or modified, modifying it can only be done in the Starfield Creation Kit.
@TrondLarsen1Ай бұрын
Cool ship, but by far to strong. I sat all weapons to just one bar and still almost instant killed the oponents and no fun.
@DialectricАй бұрын
The weapons are balanced for Extreme Difficulty. Balancing the ship also took many hours, it's not easy to do nor enjoyable as you must go in to the kit, set values, turn it in to a mod, run it in-game, test it, go back to the kit... Do that a couple hundred times with the kit constantly crashing and it starts to do your head in... If the ship balancing is not to your liking though, I'd suggest opening the Starfield Creation Kit yourself and you can balance it which ever way you like for yourself, or don't use it if it's still too easy for you even on Extreme Difficulty... But my focus is to look at other projects, the ship balancing is fine to me for my enjoyment of the ship combat to not have it feel like a total slog, so it'll remain as it is.
@RicksashaАй бұрын
With all of the Guardian mods barely touching the damage on the weapons, FINALLY a mod author has done something about this and made a strong Guardian for us (THANK YOU Dialectric, love you) - and TrondLarsen! goes and sends this message. Just unbelievable.
@HotChiitoАй бұрын
Thank you so much for all your hard work, sir! Im loving the house and the ship much more than I expected, got my friends to download it too! You're awesome and reading this comment thread really helped with the blackscreen issues I was having :) Thanks amigo!
@DialectricАй бұрын
Happy to hear you're enjoying the mod!
@shabagoben95102 ай бұрын
my xbox keep crashing when ever i try to enter the ship?
@Dialectric2 ай бұрын
READ THIS AND GO OVER IT BEFORE POSTING ABOUT ISSUES!!! (Reposted from Nexus on to KZbin for convenience.) If the mod isn't appearing or you claim there is a bug with this mod in your game or you're having some kind of issue start with this: DO NOT POST ABOUT A PROBLEM BEFORE DOING THIS, REGARDLESS OF WHAT THE PROBLEM IS: Please check your mods before reporting issues! When ever you install mods this should be your default process to fixing things. - ~ Start a new game with only this mod installed no matter what, even if you never installed mods on the save before, if everything is fine, then try to fresh enter New Game Plus, your game may need a CELL refresh to make things function, adding mods in to a currently played on save doesn't always magically work, nor do all mods magically work well together. ~ Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save or preferably a New Game with absolutely no other mods installed beyond the Midas Manor, now or previously if loading a saved game. ~ Having 30-100 mods starts causing problems, you may need to delete some of your mods. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ If this fixed your issue, re-enable your mods one by one until you find the conflict. ~ If having an issue with ships in any way, start with DELETING ALL MODS EXCEPT THE MIDAS MANOR, START A NEW GAME. ~ If you saved on the ship and load in the next day finding it invisible, load that exact same save again and it'll be back. (It's an issue I've encountered since the launch of the game.) - For those that ask what my Load Order is: The Midas Manor is at the bottom, I only have my mod installed and Bethesda's Official Created Creation Club Mods, I have no mods from other people or sources installed. I CAN'T FIX OTHER PEOPLES MODS, I CAN'T FIX WHAT YOU CHOOSE TO INSTALL, I CAN'T FIX YOUR LOAD ORDER. Please be thorough with checking YOUR MODS before telling me this mod is broken, do checks, test your installed mods, make sure all installed mods are actually made with the Starfield Creation Kit if you want to help avoid problems, my first and foremost answer to "Game broken" is "Disable your other mods, play this mod on a clean un-modded, as in never had a mod installed on it before save file or delete some of your many many mods." If reporting a bug with the mod, make sure the bug is with THIS MOD, meaning you are absolutely sure it's this mod and you have no other mods installed on a vanilla game and started a fresh new game to check for the problem. You only have this mod installed on a clean, fresh save file that has never had a mod on it at any given time and it's creating an issue, I will fix that as fast as possible and I appreciate the extremely helpful feedback! A conflict with someone else's mod is not a bug with this mod, I am not fixing other peoples mods to work with this one, unless I choose to because I'm using said mod. A bug by Bethesda that is a part of the default base game, is not my responsibility to fix... Please contact Bethesda Support and make a bug report with them to help make them aware of any existing issues so their teams can address them. SHIP: Most mods that effected ships modify a lot of their CELLS which seems to be the leading problem of the crashes and infinite loading... If you installed any ship mods that modify form lists (as in adding new parts or ships that are not part of the default game or made/re-made properly in the Starfield Creation Kit or made with third party tools) then that would've corrupted the games CELLS making it so you can't enter the ships interior. Deleting a mod doesn't fully remove the custom scripts and form changes that author added in, it just corrupts CELLS and I deliberately avoided using custom scripts in my mod to not cause significant problems for the user, the only real conflict it would have with another mod would be one allowing you to edit Starborn ships specifically. So the only thing I can really suggest is to remove any mods that would effect ship building, other than that I'd say to enter New Game Plus with only the mods installed you want to continue playing with that you know won't cause problems or break anything, or make a completely new character to help guarantee avoiding problems. You can enter New Game Plus via the Midas Manor, in the Secret Room there is a button to The Unity. TLDR: ~ Try removing every mod except the Midas Manor, make a new game and see if the problems still persist, then add mods back one by one. ~ You may have too many mods installed (30+) delete some. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ I have not been able to replicate any infinite loading screens or crashes or disappearing cities on a save that only ever had this one mod installed on it. ~ If having any issue relating to ships, delete all mods except the Midas Manor, start a New Game first, then try New Game Plus if all is fine. ~ If this all fails, as a last resort, I'd then suggest to uninstall the game, delete the Data Folder and then reinstall the game to completely flush out any files from heavily script based mods and remnants from varying files. ARMOR: Because the Captains and Monster Boost-packs and the Monster Helmet were made invisible, the texture was removed from them to make them work for the suits on the Player Character, due to this, companions don't like equipping gear that has no appearance markers. The only way it seems to fix this issue would be to edit the .nif file themselves to make the object invisible, but still equip-able for the companion, doing so would make said gear piece invisible across the board for anything that uses the .nif file. I am NOT going to do this, it's not worth it for the user in the long run and would diminish ones playing experience... You can use a console command to force equip the gear piece on any companion/NPC, or just use the Midas Mantis set for companions, sorry for the inconvenience, but it was primarily done so the player character could have a better experience with the armor pieces, not companions. VENDORS: Vendors respawn/refresh after 7+ days of in-game time, you need to not be in the same "Instance" as the Vendors to make them respawn/refresh their inventories. Example: Do not be on/inside the Ship for 7+ days to make them respawn/refresh. - Do not be inside the House for 7+ days to make them respawn/refresh. Nexus Mods Link: www.nexusmods.com/starfield/mods/10924?tab=description&jump_to_comment=144474294
@lilmarinej0072 ай бұрын
Great mod I love the ship and the house. I can board the ship but it won't let me land anywhere. I get the message can't fast travel from this location. Any help would be greatly appreciated.
@Dialectric2 ай бұрын
READ THIS AND GO OVER IT BEFORE POSTING ABOUT ISSUES!!! (Reposted from Nexus on to KZbin for convenience.) If the mod isn't appearing or you claim there is a bug with this mod in your game or you're having some kind of issue start with this: DO NOT POST ABOUT A PROBLEM BEFORE DOING THIS, REGARDLESS OF WHAT THE PROBLEM IS: Please check your mods before reporting issues! When ever you install mods this should be your default process to fixing things. - ~ Start a new game with only this mod installed no matter what, even if you never installed mods on the save before, if everything is fine, then try to fresh enter New Game Plus, your game may need a CELL refresh to make things function, adding mods in to a currently played on save doesn't always magically work, nor do all mods magically work well together. ~ Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save or preferably a New Game with absolutely no other mods installed beyond the Midas Manor, now or previously if loading a saved game. ~ Having 30-100 mods starts causing problems, you may need to delete some of your mods. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ If this fixed your issue, re-enable your mods one by one until you find the conflict. ~ If having an issue with ships in any way, start with DELETING ALL MODS EXCEPT THE MIDAS MANOR, START A NEW GAME. ~ If you saved on the ship and load in the next day finding it invisible, load that exact same save again and it'll be back. (It's an issue I've encountered since the launch of the game.) - For those that ask what my Load Order is: The Midas Manor is at the bottom, I only have my mod installed and Bethesda's Official Created Creation Club Mods, I have no mods from other people or sources installed. I CAN'T FIX OTHER PEOPLES MODS, I CAN'T FIX WHAT YOU CHOOSE TO INSTALL, I CAN'T FIX YOUR LOAD ORDER. Please be thorough with checking YOUR MODS before telling me this mod is broken, do checks, test your installed mods, make sure all installed mods are actually made with the Starfield Creation Kit if you want to help avoid problems, my first and foremost answer to "Game broken" is "Disable your other mods, play this mod on a clean un-modded, as in never had a mod installed on it before save file or delete some of your many many mods." If reporting a bug with the mod, make sure the bug is with THIS MOD, meaning you are absolutely sure it's this mod and you have no other mods installed on a vanilla game and started a fresh new game to check for the problem. You only have this mod installed on a clean, fresh save file that has never had a mod on it at any given time and it's creating an issue, I will fix that as fast as possible and I appreciate the extremely helpful feedback! A conflict with someone else's mod is not a bug with this mod, I am not fixing other peoples mods to work with this one, unless I choose to because I'm using said mod. A bug by Bethesda that is a part of the default base game, is not my responsibility to fix... Please contact Bethesda Support and make a bug report with them to help make them aware of any existing issues so their teams can address them. SHIP: Most mods that effected ships modify a lot of their CELLS which seems to be the leading problem of the crashes and infinite loading... If you installed any ship mods that modify form lists (as in adding new parts or ships that are not part of the default game or made/re-made properly in the Starfield Creation Kit or made with third party tools) then that would've corrupted the games CELLS making it so you can't enter the ships interior. Deleting a mod doesn't fully remove the custom scripts and form changes that author added in, it just corrupts CELLS and I deliberately avoided using custom scripts in my mod to not cause significant problems for the user, the only real conflict it would have with another mod would be one allowing you to edit Starborn ships specifically. So the only thing I can really suggest is to remove any mods that would effect ship building, other than that I'd say to enter New Game Plus with only the mods installed you want to continue playing with that you know won't cause problems or break anything, or make a completely new character to help guarantee avoiding problems. You can enter New Game Plus via the Midas Manor, in the Secret Room there is a button to The Unity. TLDR: ~ Try removing every mod except the Midas Manor, make a new game and see if the problems still persist, then add mods back one by one. ~ You may have too many mods installed (30+) delete some. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ I have not been able to replicate any infinite loading screens or crashes or disappearing cities on a save that only ever had this one mod installed on it. ~ If having any issue relating to ships, delete all mods except the Midas Manor, start a New Game first, then try New Game Plus if all is fine. ~ If this all fails, as a last resort, I'd then suggest to uninstall the game, delete the Data Folder and then reinstall the game to completely flush out any files from heavily script based mods and remnants from varying files. ARMOR: Because the Captains and Monster Boost-packs and the Monster Helmet were made invisible, the texture was removed from them to make them work for the suits on the Player Character, due to this, companions don't like equipping gear that has no appearance markers. The only way it seems to fix this issue would be to edit the .nif file themselves to make the object invisible, but still equip-able for the companion, doing so would make said gear piece invisible across the board for anything that uses the .nif file. I am NOT going to do this, it's not worth it for the user in the long run and would diminish ones playing experience... You can use a console command to force equip the gear piece on any companion/NPC, or just use the Midas Mantis set for companions, sorry for the inconvenience, but it was primarily done so the player character could have a better experience with the armor pieces, not companions. VENDORS: Vendors respawn/refresh after 7+ days of in-game time, you need to not be in the same "Instance" as the Vendors to make them respawn/refresh their inventories. Example: Do not be on/inside the Ship for 7+ days to make them respawn/refresh. - Do not be inside the House for 7+ days to make them respawn/refresh. Nexus Mods Link: www.nexusmods.com/starfield/mods/10924?tab=description&jump_to_comment=144474294
@douglasegich86672 ай бұрын
It worked! Deleting and reloading the mod reset the ship. Back to using the best mod in Starfield.
@douglasegich86672 ай бұрын
Thx. I'm pretty heavily invested in this game. I will take your advice but I'm going to try to move everything out of the house and ship to the Lodge then delete the mod and reload it. If it doesn't work I lose all the companion affinities and missions history two day before Shattered Space and I can't make it up in time without a lot of cheats. Again. Thx
@douglasegich86672 ай бұрын
Mod is fantastic. My favorite by far. I think I have the shield bug. 5 green bars and the rest are red. Ship shield is at 33%. Can I get another one on Narion? Can I sell the current one? Any advice?
@Dialectric2 ай бұрын
That's a very specific, very weird bug... I'd say try reloading to an earlier save point or try swapping to another ship and back, if that doesn't work for something basic to try... You'll have to enter New Game Plus to reset the games CELLS, you may have a very odd CELL corruption on your save file, so if you enter New Game Plus it'll reset everything as if you started a new game, the issue should be gone, if it's not, I'd say you may have a mod conflict... Start with looking at any mods you installed that modify ships in any way. There is a button to enter New Game Plus (The Unity) in the Secret Room of the Midas Manor. Just to fully answer you... Starborn ships can't be sold, part of the default game that is and there isn't another one, just the one ship is going to spawn, so NG+ is the best way to refresh the game to fix weird little things like that, especially if you installed the mod on an already existing save... It's always best to do a CELL reset by entering NG+ or start a new game after installing or removing any new or old mods.
@Dialectric2 ай бұрын
READ THIS AND GO OVER IT BEFORE POSTING ABOUT ISSUES!!! (Reposted from Nexus on to KZbin for convenience.) If the mod isn't appearing or you claim there is a bug with this mod in your game or you're having some kind of issue start with this: DO NOT POST ABOUT A PROBLEM BEFORE DOING THIS, REGARDLESS OF WHAT THE PROBLEM IS: Please check your mods before reporting issues! When ever you install mods this should be your default process to fixing things. - ~ Start a new game with only this mod installed no matter what, even if you never installed mods on the save before, if everything is fine, then try to fresh enter New Game Plus, your game may need a CELL refresh to make things function, adding mods in to a currently played on save doesn't always magically work, nor do all mods magically work well together. ~ Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save or preferably a New Game with absolutely no other mods installed beyond the Midas Manor, now or previously if loading a saved game. ~ Having 30-100 mods starts causing problems, you may need to delete some of your mods. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ If this fixed your issue, re-enable your mods one by one until you find the conflict. ~ If having an issue with ships in any way, start with DELETING ALL MODS EXCEPT THE MIDAS MANOR, START A NEW GAME. ~ If you saved on the ship and load in the next day finding it invisible, load that exact same save again and it'll be back. (It's an issue I've encountered since the launch of the game.) - For those that ask what my Load Order is: The Midas Manor is at the bottom, I only have my mod installed and Bethesda's Official Created Creation Club Mods, I have no mods from other people or sources installed. I CAN'T FIX OTHER PEOPLES MODS, I CAN'T FIX WHAT YOU CHOOSE TO INSTALL, I CAN'T FIX YOUR LOAD ORDER. Please be thorough with checking YOUR MODS before telling me this mod is broken, do checks, test your installed mods, make sure all installed mods are actually made with the Starfield Creation Kit if you want to help avoid problems, my first and foremost answer to "Game broken" is "Disable your other mods, play this mod on a clean un-modded, as in never had a mod installed on it before save file or delete some of your many many mods." If reporting a bug with the mod, make sure the bug is with THIS MOD, meaning you are absolutely sure it's this mod and you have no other mods installed on a vanilla game and started a fresh new game to check for the problem. You only have this mod installed on a clean, fresh save file that has never had a mod on it at any given time and it's creating an issue, I will fix that as fast as possible and I appreciate the extremely helpful feedback! A conflict with someone else's mod is not a bug with this mod, I am not fixing other peoples mods to work with this one, unless I choose to because I'm using said mod. A bug by Bethesda that is a part of the default base game, is not my responsibility to fix... Please contact Bethesda Support and make a bug report with them to help make them aware of any existing issues so their teams can address them. SHIP: Most mods that effected ships modify a lot of their CELLS which seems to be the leading problem of the crashes and infinite loading... If you installed any ship mods that modify form lists (as in adding new parts or ships that are not part of the default game or made/re-made properly in the Starfield Creation Kit or made with third party tools) then that would've corrupted the games CELLS making it so you can't enter the ships interior. Deleting a mod doesn't fully remove the custom scripts and form changes that author added in, it just corrupts CELLS and I deliberately avoided using custom scripts in my mod to not cause significant problems for the user, the only real conflict it would have with another mod would be one allowing you to edit Starborn ships specifically. So the only thing I can really suggest is to remove any mods that would effect ship building, other than that I'd say to enter New Game Plus with only the mods installed you want to continue playing with that you know won't cause problems or break anything, or make a completely new character to help guarantee avoiding problems. You can enter New Game Plus via the Midas Manor, in the Secret Room there is a button to The Unity. TLDR: ~ Try removing every mod except the Midas Manor, make a new game and see if the problems still persist, then add mods back one by one. ~ You may have too many mods installed (30+) delete some. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ I have not been able to replicate any infinite loading screens or crashes or disappearing cities on a save that only ever had this one mod installed on it. ~ If having any issue relating to ships, delete all mods except the Midas Manor, start a New Game first, then try New Game Plus if all is fine. ~ If this all fails, as a last resort, I'd then suggest to uninstall the game, delete the Data Folder and then reinstall the game to completely flush out any files from heavily script based mods and remnants from varying files. ARMOR: Because the Captains and Monster Boost-packs and the Monster Helmet were made invisible, the texture was removed from them to make them work for the suits on the Player Character, due to this, companions don't like equipping gear that has no appearance markers. The only way it seems to fix this issue would be to edit the .nif file themselves to make the object invisible, but still equip-able for the companion, doing so would make said gear piece invisible across the board for anything that uses the .nif file. I am NOT going to do this, it's not worth it for the user in the long run and would diminish ones playing experience... You can use a console command to force equip the gear piece on any companion/NPC, or just use the Midas Mantis set for companions, sorry for the inconvenience, but it was primarily done so the player character could have a better experience with the armor pieces, not companions. VENDORS: Vendors respawn/refresh after 7+ days of in-game time, you need to not be in the same "Instance" as the Vendors to make them respawn/refresh their inventories. Example: Do not be on/inside the Ship for 7+ days to make them respawn/refresh. - Do not be inside the House for 7+ days to make them respawn/refresh. Nexus Mods Link: www.nexusmods.com/starfield/mods/10924?tab=description&jump_to_comment=144474294
@SistaCitizen2 ай бұрын
Hello there, I made a video about the Midas Destroyer, and its received over 24k views, however there are over 200 comments and many have questions about issues they are having. Many the same issues. I would love for you to address them in a single comment and I will pin it. We really love this mod, and hope you can help us use it so it works. I don't think I can post a link here but the title of the video is called "Starfield - The Free Ship You Didn't Know You Had" Thank you.
@Dialectric2 ай бұрын
I would suggest directing people who are having issues to the Pinned Sticky Post on the Nexus Mods comments section or check either of my videos for a comment posted by me that contains the same information as the post on Nexus, that pinned post will go over the majority of issues players have been encountering and how to fix them. Main issues are; Too many mods; Mods conflicting due to structuring with the lack of use of the Starfield Creation Kit and the use of third party tools; Needing to start a new game or enter New Game Plus to refresh the games CELLS; Needing to remove all their mods except this one and work their way through their mod list, re-enabling their mods one by one to see what conflicts... Generally simple things that you have to do when it comes to modding games, not actual bugs with the mod. I would pin the message on KZbin as well, but KZbin has a slow Verification process. Nexus Mods Link: www.nexusmods.com/starfield/mods/10924?tab=description&jump_to_comment=144474294
@matthimfsmfs71942 ай бұрын
Both this ship and the Midas Manor are great. I wonder what the story behind these places are, or what you intended they might be.
@Dialectric2 ай бұрын
I have placed several Data Slates around the Midas Manor giving lore to the location, npcs and the ship, just gotta give them a read.
@trevychips2 ай бұрын
Thank you! 👊
@Dialectric2 ай бұрын
READ THIS AND GO OVER IT BEFORE POSTING ABOUT ISSUES!!! (Reposted from Nexus on to KZbin for convenience.) If the mod isn't appearing or you claim there is a bug with this mod in your game or you're having some kind of issue start with this: DO NOT POST ABOUT A PROBLEM BEFORE DOING THIS, REGARDLESS OF WHAT THE PROBLEM IS: Please check your mods before reporting issues! When ever you install mods this should be your default process to fixing things. - ~ Start a new game with only this mod installed no matter what, even if you never installed mods on the save before, if everything is fine, then try to fresh enter New Game Plus, your game may need a CELL refresh to make things function, adding mods in to a currently played on save doesn't always magically work, nor do all mods magically work well together. ~ Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save or preferably a New Game with absolutely no other mods installed beyond the Midas Manor, now or previously if loading a saved game. ~ Having 30-100 mods starts causing problems, you may need to delete some of your mods. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ If this fixed your issue, re-enable your mods one by one until you find the conflict. ~ If having an issue with ships in any way, start with DELETING ALL MODS EXCEPT THE MIDAS MANOR, START A NEW GAME. ~ If you saved on the ship and load in the next day finding it invisible, load that exact same save again and it'll be back. (It's an issue I've encountered since the launch of the game.) - For those that ask what my Load Order is: The Midas Manor is at the bottom, I only have my mod installed and Bethesda's Official Created Creation Club Mods, I have no mods from other people or sources installed. I CAN'T FIX OTHER PEOPLES MODS, I CAN'T FIX WHAT YOU CHOOSE TO INSTALL, I CAN'T FIX YOUR LOAD ORDER. Please be thorough with checking YOUR MODS before telling me this mod is broken, do checks, test your installed mods, make sure all installed mods are actually made with the Starfield Creation Kit if you want to help avoid problems, my first and foremost answer to "Game broken" is "Disable your other mods, play this mod on a clean un-modded, as in never had a mod installed on it before save file or delete some of your many many mods." If reporting a bug with the mod, make sure the bug is with THIS MOD, meaning you are absolutely sure it's this mod and you have no other mods installed on a vanilla game and started a fresh new game to check for the problem. You only have this mod installed on a clean, fresh save file that has never had a mod on it at any given time and it's creating an issue, I will fix that as fast as possible and I appreciate the extremely helpful feedback! A conflict with someone else's mod is not a bug with this mod, I am not fixing other peoples mods to work with this one, unless I choose to because I'm using said mod. A bug by Bethesda that is a part of the default base game, is not my responsibility to fix... Please contact Bethesda Support and make a bug report with them to help make them aware of any existing issues so their teams can address them. SHIP: Most mods that effected ships modify a lot of their CELLS which seems to be the leading problem of the crashes and infinite loading... If you installed any ship mods that modify form lists (as in adding new parts or ships that are not part of the default game or made/re-made properly in the Starfield Creation Kit or made with third party tools) then that would've corrupted the games CELLS making it so you can't enter the ships interior. Deleting a mod doesn't fully remove the custom scripts and form changes that author added in, it just corrupts CELLS and I deliberately avoided using custom scripts in my mod to not cause significant problems for the user, the only real conflict it would have with another mod would be one allowing you to edit Starborn ships specifically. So the only thing I can really suggest is to remove any mods that would effect ship building, other than that I'd say to enter New Game Plus with only the mods installed you want to continue playing with that you know won't cause problems or break anything, or make a completely new character to help guarantee avoiding problems. You can enter New Game Plus via the Midas Manor, in the Secret Room there is a button to The Unity. TLDR: ~ Try removing every mod except the Midas Manor, make a new game and see if the problems still persist, then add mods back one by one. ~ You may have too many mods installed (30+) delete some. ~ Deleting a mod doesn't suddenly mean it's not still effecting your game, when deleting a mod mid run, it corrupts the game, it doesn't fix it. ~ I have not been able to replicate any infinite loading screens or crashes or disappearing cities on a save that only ever had this one mod installed on it. ~ If having any issue relating to ships, delete all mods except the Midas Manor, start a New Game first, then try New Game Plus if all is fine. ~ If this all fails, as a last resort, I'd then suggest to uninstall the game, delete the Data Folder and then reinstall the game to completely flush out any files from heavily script based mods and remnants from varying files. ARMOR: Because the Captains and Monster Boost-packs and the Monster Helmet were made invisible, the texture was removed from them to make them work for the suits on the Player Character, due to this, companions don't like equipping gear that has no appearance markers. The only way it seems to fix this issue would be to edit the .nif file themselves to make the object invisible, but still equip-able for the companion, doing so would make said gear piece invisible across the board for anything that uses the .nif file. I am NOT going to do this, it's not worth it for the user in the long run and would diminish ones playing experience... You can use a console command to force equip the gear piece on any companion/NPC, or just use the Midas Mantis set for companions, sorry for the inconvenience, but it was primarily done so the player character could have a better experience with the armor pieces, not companions. VENDORS: Vendors respawn/refresh after 7+ days of in-game time, you need to not be in the same "Instance" as the Vendors to make them respawn/refresh their inventories. Example: Do not be on/inside the Ship for 7+ days to make them respawn/refresh. - Do not be inside the House for 7+ days to make them respawn/refresh. Nexus Mods Link: www.nexusmods.com/starfield/mods/10924?tab=description&jump_to_comment=144474294
@dcatwell2 ай бұрын
Does anyone know why I can’t locate the ship? I’ve gone to planet Vectera in the Narion system, and I don’t see it anywhere. Is there something I’m missing?
@Dialectric2 ай бұрын
Well as someone already had this issue... Did you update the mod? If it's still not there, did you start a new game or enter New Game Plus? If not, try that and see if it spawns, that's usually the problem, needing a CELL reset.
@sackboyx91282 ай бұрын
Great mod, been enjoying it a lot and it a great quality of life improvement with this. Just one question though, does the venders in the house and ship reset at all? Because I’ve been waiting 48 hours and the venders haven’t reset for me.
@Dialectric2 ай бұрын
Happy to hear you're enjoying the mod! The vendors reset the same as default ones do, you must be away from the CELL in order for them to respawn their inventories just like default CELLs. So for example, if trying to get the Manor vendors to reset, wait 48 hours in New Atlantis at the bar or anywhere, just as long as you're not inside the building itself and don't wait on the ship for those to respawn, wait anywhere else.
@sackboyx91282 ай бұрын
@@Dialectric thank you
@Mark-lb3bm2 ай бұрын
How do the placeable merchants work?
@Dialectric2 ай бұрын
Open the build menu, place it like any other object in the build menu.
@CaptainBeefheart9702 ай бұрын
I finally got the ship. Amazing. I love the Starborn security force roaming the bridge and saying random shit. Totally dope!
@jameshudson51122 ай бұрын
Just a heads up if anyone out there is on Xbox and has Midas manor mod installed and also has the no player bounty mod installed and is experiencing a truly strange lag / freeze bug we’re you briefly stop for 1-3 seconds every 60 seconds or so when walking through the Midas manor or the well remove the no player bounty mod and everything should go back to normal ( may have to start a new game to fully cure it after removing the no player bounty mod) the no player bounty mod has caused me various issues in the past but it interfering with Midas manor and the well is something new. Eyes Open
@Dialectric2 ай бұрын
Thank you for the helpful post! It's truly refreshing to see someone find out themselves what their problem was and how to fix it. I'm sorry to hear you were having problems, but very glad you managed to get everything working well!
@ardentdfender41162 ай бұрын
Holly Molly, this mod gives you a huge case of the envies! That is one hell of a decorated ship with the mod. Serious top 3 in all mods in Starfield as an absolute must have.
@jaycepech65672 ай бұрын
I love the mod i just cant find the slate for the midas companion lol
@Dialectric2 ай бұрын
10:41 On the Desk...
@musicalbenches2 ай бұрын
I thought I was slick. I didn’t like mine looking like me with my name. So, I changed the way he looked…name included. It worked great. Until I saved the game and quit. When I got back on…dude had stolen my name and face. It was awful and great and the same time. Kind of like a jump scare. 😂😅
@Dialectric2 ай бұрын
@@musicalbenches The companion is made by Bethesda, it's forced to look like the player character, if you attempt to change it, all it's going to do is either break it in some way or force it back eventually.
@daddyslow47502 ай бұрын
The ship is awsome but I couldn't dock to ships or the Eye .That needs be addressed.
@ThatPancake2 ай бұрын
thank you for making this great home mod!!!!! i've already tried other good mods though, this is the first mod that you can go through to Unity from the house lol i've doing NG+ and accidentally skipped main quest line so it would be great mod for players who wanna try alternative choice of dialogues like me!
@SteveBobson2 ай бұрын
Hey, so I’m playing on a save that was vanilla with ONLY this mod installed and I still can’t enter the ship. Any suggestions? 🙏 (awesome mod btw man thanks for making it)
@Dialectric2 ай бұрын
Did you ever, at any given point, have any other mod installed on that save file and removed it at any given point in time without starting a completely new game? If you installed a mod, loaded up your game, played for 5 seconds, quit, deleted it, loaded up that same exit save and continued playing, the cells of the game would then be corrupted.
@SteveBobson2 ай бұрын
@@Dialectric nope, it was totally vanilla. Must be a bug or something I guess.
@Dialectric2 ай бұрын
@@SteveBobson Well I can't replicate it... So if I'm to try, I'll need extreme details in to literally everything or it's guess work on something I can't make happen... But first, have you tried on a new game and not an existing save?
@SteveBobson2 ай бұрын
@@Dialectric I just tried on a new save, that worked fine
@Dialectric2 ай бұрын
@@SteveBobson Awesome, happy to hear that! You could try forcing New Game Plus on your existing save to see if that works, it should...
@ZombiUnikorn32 ай бұрын
My midas manor mod is bugged, anyone else having issues. What's the load order!? I've tried everything I could think of to fix it. 😖😪
@Dialectric2 ай бұрын
If the mod isn't appearing in your game or you're having some kind of issue start with this: Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save with absolutely no other mods installed or create a fresh new game. If this fixed your issue, re-enable your mods one by one until you find the conflict. The mod works fine with a vanilla game, you have to work through your mods to figure out the problem. Start with removing everything, start over on a new save, only have this mod installed, slowly, one by one, re-install your other mods until you figure out your conflict... The average person seems to be running from 30-100 mods at a time, most mods were never re-made in the Creation Kit and mods made with third party tools break a lot of stuff, outdated mods re-uploaded in to the Creation Kit also break your game heavily. This mod has no custom scripts, it's all default base game, vanilla, Bethesda made stuff! So there could be thousands of things conflicting, as a lot of mods don't like anything strictly made in the Starfield Creation Kit exclusively, hence why you need to start with nothing and work your way up, testing through your own stuff.
@ZombiUnikorn32 ай бұрын
@Dialectric I think its conflicting with trackers alliance, or a mod that tethers to new atlantis? It's conflicting with New Atlantis. Depending on where I have it placed in the load order, it either causes the game to crash when trying to land at new Atlantis, sending me to console home screen. Or it'll allow me to land in new Atlantis, but the ship vendors face glitches out, etc. I will try your method to see what happens. Thank you!
@ZombiUnikorn32 ай бұрын
@@Dialectric ...where's the best placement for this mod?
@Dialectric2 ай бұрын
@@ZombiUnikorn3 I don't have an answer for you that you're going to like... Mine is at the bottom, I only use my mod and Bethesda's Official released Creation Club mods, no other mods made by any other people. I've never installed any other mods on the save file. I've done all my testing on fresh new games and a clean new game plus save.
@ZombiUnikorn32 ай бұрын
@Dialectric ok thank you 🙏
@pakaru16383 ай бұрын
Bethesda is so great when it comes to stuff like this, had a lot of fun decorating my Skyrim home, time to get my hands on Starfield!
@youlikeitiloveit37473 ай бұрын
It says it’s locked & requires a key. Where is the key?
@Dialectric3 ай бұрын
0:03 Desk, Captain's Office, Midas Manor.
@mokemoke19473 ай бұрын
Respect... Why can't I enter your ship, I get a black loading screen and then the game freezes. Are there any special conditions or missions to complete in order for him to access the ship. Everything else works great for me, thanks 👌.
@Dialectric3 ай бұрын
Most mods that effected ships modify a lot of their cells which seems to be the leading problem of the crashes... If you installed any ship mods that modify form lists then that would've corrupted the games CELLS making it so you can't enter the ships interior. Deleting a mod doesn't remove the custom scripts that author added in and I deliberately avoided using custom scripts in my mod to not cause significant problems for the user. So the only thing I can really suggest is to remove any mods that would effect ship building basically, other than that I'd say to enter New Game Plus with only the mods installed you want to continue playing with, or make a completely new character. You can enter New Game Plus via the Midas Manor, in the Secret Room there is a button to The Unity. If this all fails, as a last resort, I'd then suggest to uninstall the game and reinstall it to completely flush out any files from heavily script based mods.
@mokemoke19473 ай бұрын
@@Dialectric I don't have any mod like that, I only have the Iconic Ship mod installed, it's a couple of already finished ships, so I doubt it's causing the problem, but I'll delete it and see anyway. He would really like to use you ship, I thought I had to complete some missions or game for him to use the ship. In any case, thanks for the answer, you are a great person, you deserve all the praise for your patience and professional work, well done 👏👏😎🍺🍺.
@Dialectric3 ай бұрын
@@mokemoke1947 Thank you. Well other than that all I can say is try removing every single mod you have installed, keeping only the Midas Manor mod installed, make a new character or fresh enter New Game Plus with only the one mod installed, check the ship and see if it's still happening. I haven't been able to replicate any infinite loading screens or crashing from the reports people gave me, and from the ones that did get back to me, it was always another mod that involved ships that broke the interior... Other than that, I honestly have no clue what the issue is since I can't make it happen for me on a vanilla game with just the one mod installed. If you figure out what the issue is let me know, if it's something I can do something about, I'll do my best to fix it. If it's somebody's mod that's breaking it, there is nothing I can do.
@mokemoke19473 ай бұрын
@@Dialectric I changed the loading order, I put your mod below in the order and I got into the ship, I hope everything will be ok, that I will have all the functions and that I didn't confuse the other mods haha. Thank you very much for your support.
@mokemoke19473 ай бұрын
EDIT : I found the problem. It must not be switched off (SAVE ON TRAVEL), if it is disabled you cannot enter the ship, at least that's how it is with me. Just so you know, if someone else has a problem, you can help them.
@mikecalvento3 ай бұрын
I added this mod without reading the details. A couple of days later, I was editing the interior of my ship when I saw the multiple decorations added by this mod! So I went back and checked out everything that this mod provided and I was floored! This has got to be one of the best mods out there. Not just home mod, all mods! Thank you sir! Midas touch, indeed!
@Dialectric3 ай бұрын
Thank you, I'm happy to hear you're enjoying the mod!
@johnbarrett29623 ай бұрын
hello i just found a bug when i enter in the Midas ship destroyer my game crash (i play on Xbox)
@Dialectric3 ай бұрын
Uninstall every mod you have except this one, load this mod on a Clean Un-Modded Save with absolutely no other mods installed. If this fixed your issue, re-enable your mods one by one until you find the conflict. I'd suggest enter to New Game Plus to reset the games CELLS, you may have a CELL error due to a mod being removed on the concurrent playthrough, or a mod conflict itself. I have had reports of this, it's been completely due to other mods being installed, if you ever installed a mod that edits ship cells, it's corrupted the cells in your game causing you to crash on entry, I can't fix that, only you can... I've tested everything people have said they think caused it and I cannot for the life of me, replicate any crashing issues. If you want to give me more details I can look in to it, but I'd suggest removing mods and enter NG+
@johnbarrett29623 ай бұрын
@@Dialectric This is the first mod I have installed, I don't have any other mod other than that…
@Dialectric3 ай бұрын
@@johnbarrett2962 Did you ever on that save install a mod that changed any form lists with ships, anything that modifies the ship building system. If you installed one once, then deleted it, it does not remove it's scripts and data from the game, the only way to remove a script heavy mod from a save is by entering New Game Plus with only the mods you want to continue playing with or starting a new game entirely and if that fails, then uninstall and reinstall the game to completely wipe any scripts that may have been added in. The only thing I have been able to find when it comes to the ships interior crashing the player, is a mod that effected ships cells. Aside from that, I'd need every possible detail to what happened, what lead up to the crash, what companions you had with you and so on... To have any chance of finding out what's wrong, as I can't replicate this crash in 100 hours of working on that ship and extensive testing after it's release, and I would need a guarantee you never installed any mods on that save beyond just this one single mod in order to properly find the root cause of the problem. There is a button in the Midas Manor, in the Secret Room that has a door to The Unity to allow you to force start a New Game Plus cycle.
@johnbarrett29623 ай бұрын
@@Dialectricnope i never had a mod that changed the interior of the ships. like i said this is the only mod i have installad so far. when I go to vectera I find the midas ship destroyer (near argos extractors)and every time I attempt to enter it my game loads endlessly and after 3/4 minutes of loading it crashes
@johnbarrett29623 ай бұрын
And i have tried the new game plus and nothing the game keep crashing when i tried to get inside the ship
@GMC803 ай бұрын
The best mod (my opinion) for Starfield has gotten even better! It's the complete package. I get a decked out and powerful Starborn ship which carries 5 more crew than standard (love that!), has two custom vendors selling tons of great items, one even treats the many combat and environmental afflictions I acquire on my travels. Lots of custom storage connected directly to the workbenches. I also get a unique and stunning player home in a perfect location, now with large extra room to decorate to my tastes, a companion that I desperately wanted to accompany me through the main quest (normally only available when skipping it),11 added quest markers for convenience, a vast assortment of weapons, armor and apparel, a huge amount of custom built items I can use in my ships and outposts, which I have seamlessly too. I swear.. this mod is exceptional with what it offers and how it's presented! I'd happily pay for a gem like this. Thank you again!🫡
@HuggablePopeye3 ай бұрын
LOVE THIS #FIRST
@antonandersson69123 ай бұрын
Awesome player home but I’m not able to find the ship on Vectera
@Dialectric3 ай бұрын
If it's not there it's probably a CELL issue causing it to not spawn on your existing save for some reason... The easiest way to solve this is spawn it in with console commands, start a completely new game, or enter New Game Plus. I did add a button in the Secret Room of the Midas Manor that will take players to The Unity to force start a New Game Plus to fix CELLS in their games.
@CaptainBeefheart9703 ай бұрын
This mod is awesome! Thank you so much. The attention to detail and creativity is fantastic! A couple questions though - A) Can Capt Russell be a companion? And B) The instructions say the merchant can be built on ships and other outposts? What is the merchant called in the build menu? Again, thank you for this amazing creation!!!
@Dialectric3 ай бұрын
Thank you! I'm happy to hear you're enjoying the mod. I can look in to making myself? A companion in the future I suppose... A fair few people have asked. The merchant is in the same category as the Crafting Benches, it's labeled "TerraBrew Authority Kiosk / ALT" I'll be adding a smaller, more manageable terminal in the next update.
@CaptainBeefheart9703 ай бұрын
Another question. I just noticed in the secret room there’s an elevator button for The Unity. I didn’t press it! But does this mean I can jump through anytime I want to from there? Thanks again. It’s amongst the best mods for the game!
@DialectricАй бұрын
@@CaptainBeefheart970 Sorry, I didn't notice your comment until now, it appears KZbin notifications aren't that great... You can use the button to access The Unity at any give point you please, allowing you to immediately enter a New Game Plus cycle, you probably figured that out by this point though... Haha.
@CaptainBeefheart97028 күн бұрын
@@DialectricYou planning any updates on this mod? Just curious…
@Dialectric28 күн бұрын
@@CaptainBeefheart970 My focus right now is on an entirely new project, going for something a little more ambitious than the Midas Manor mod. Once the new project has been competed and released to the public I'll be doing a few minor tweaks to the Midas Manor, but nothing major is planned for it as I'm looking at doing other projects with different themes to spread several larger player homes and ships around the universe.
@johnbarrett29623 ай бұрын
this player home is awesome i just have a question Are the containers safe to store items? I mean all containers in the house
@Dialectric3 ай бұрын
Yes they are. There are only three containers that "Respawn" and they will be labeled as so, so you know exactly which ones those are. The containers are also linked to the workbenches in the house, so if you put your crafting mats in literally any container in the house, the crafting bench will pull from them automatically.
@yourmom92003 ай бұрын
While I applaud the masterful level design and set pieces, this feels more like a museum of all the objects in the game rather than a player home.
@HuggablePopeye3 ай бұрын
The theme of it to me feels like a collectors player home which is pretty sick love this place
@mokemoke19473 ай бұрын
Greetings and thank you for this mod. However, I have one problem, I lost the "Other You" Companion, after I did a clean up because I deleted some mods. After reinstalling your mod and reading the saved position, my Companion disappeared, it was on the ship. I tried many ways to return it but unfortunately I didn't succeed, so I would like to ask you to give me some suggestion, thanks.
@Dialectric3 ай бұрын
You'll need to reset the games cells. You corrupted your games cells by deleting mods on an already existing save without going back to a save that was made before any of those mods were installed. Is what I'm gathering from your description... The only way to reset the games cells is by enter New Game Plus, or by starting a New Game altogether. If on PC type in to the Console, coc MQUnity It will teleport you to the point where you enter New Game Plus, that's the fastest way to reset Cells.
@mokemoke19473 ай бұрын
@@Dialectric Somehow I think that maybe it will appear in time, I will try some more things. I play on xbox so I am limited with the commands, in any case, thank you very much for the answer, your mod is great, good luck in your future work, I will follow your work.
@Dialectric3 ай бұрын
@@mokemoke1947 Thanks, I'm happy to hear you're enjoying the mod. Hmm... I could see about adding a convenience for console players to easily move in to New Games Plus...
@chibynite3 ай бұрын
Thank you for the quick reply. I am about to move to another NG+ and will try this then.
@chibynite3 ай бұрын
Mine makes the spaceport or the lodge vanish. It has been up a couple of times and I was able to take a quick tour. I love what it does and admire the work put into it. Is anyone having conflict with other mods, especially ones that impact temples (Vlad is now unresponsive too). Where is it in your load order? I have mine very high but also tried next to last.
@Dialectric3 ай бұрын
Happy to hear you're enjoying the mod. I suggest Uninstalling every mod you have except this one, load this mod on a Clean Un-Modded Save with absolutely no other mods installed. If this fixed your issue, re-enable your mods one by one until you find the conflict.
@CinematicFaun3 ай бұрын
Did his recommendation work? Are you still having issues?
@chibynite3 ай бұрын
The recommendation was not the solution, but more importantly, the issue was NOT with your mod. Through a process of elimination and adding, and changing load orders, everything is working. I think the issue was conflicting decorator mods that added items into the decorator menu. I had three but now have one. All of the features of your mod are working well and have been for a while. It is a great mod and I enjoy what it offers!
@GMC803 ай бұрын
@@chibynite It's worth noting that there's a hidden 'Mod Index Limit' of 254, I believe. Each plugin is assigned an index value ranging from 1 to 15, depending on what it does. Hitting or exceeding the total index limit of 254 can seriously mess up your game. Missing textures, missing locations, broken quests, etc. [Edit] On PC, by installing the Engine Fixes Mod, you can view the mod index limit and what index value each mod is assigned. Unfortunately for Xbox users, there's no way to check.
@GMC803 ай бұрын
This mod is absolutely incredible! I rarely make comments about Starfield mods but this one.. completely blew me away! The stunning and thoughtful layout, the attention to detail, the meticulously placed static clutter, the tons of new buildable items it added to the build menu, the perfectly placed snowglobe location slates, (I missed one on the ECS ship my last playthrough so couldn't complete the set), the Secret Outpost mission slate, the refined (legal) Aurora, the varieties and quantities both house vendors stock, the secret room with all of those extra choices you can make to enhance your playthroughs, the "new" companion added, the weapons, armor and storage options, the custom benches... I mean... Jesus Christ! My mind was blown from the second I entered the foyer of this player home, and with each new room I enter, I'm floored even more! This mod was apparently the mod author's first attempt, which is also mind-blowing. It's pretty obvious many hours were spent creating and perfecting this gem of a mod. If you're the mod author, thank you!! The Midas Manor is now a permanent fixture in my load order.
@Dialectric3 ай бұрын
Thank you! I'm really happy to hear you're enjoying the mod. Yeah, it was my first go at making a mod. Haha. So next time I release something it's gonna be more thought out with how I go in to everything, and I plan on doing a completely custom location next time, now that I have my bearings.
@GMC803 ай бұрын
Honestly, this mod is incredibly impressive for your first attempt. Not only does it add a fantastic player home in an Ideal location, the utility it offers other aspects of the game is immense. Like outpost building with hundreds of added custom items, role-play value with all of the backgrounds and traits, the added companion not many get to experience without a mod, the convenience of not having to search for books to find snow globe locations, and the slate which initiates the Mantis quest. Incredible piece of work! You should be very proud of what you created!👌🏼
@YogBaal3 ай бұрын
@@DialectricHey thanks for your mod! I was wondering if you can make the Other You a standalone thing? It is a lot of fun
@DialectricАй бұрын
@@YogBaal Sorry, I didn't notice the comment until now... The "Other You" is a standalone thing, it's a part of the base game, made by Bethesda, I just gave the ability to access it easily, as in the Data Slate is a key trigger to force the companion to spawn in your world, I modified it's buffs and starting gear.
@jacobmiller48413 ай бұрын
Hi! I love the mod! especially the clutter build-ables for my ship. I think I may have found a bug on xbox that may or may not crash the game though and was curious on where I could communicate that to you? Could be nothing and just an issue selectively on my end but I figured I’d bring it to your attention.
@Dialectric3 ай бұрын
I wasn't allowed to post links on KZbin or I would've linked it... But make a comment on Nexus Mods, that's been the primary place to get my attention.
@SifiFan3 ай бұрын
Nicely done.
@PickleRick-gv3gx3 ай бұрын
The door not opening for me. I’d there a key to get in? To the captains room
@Dialectric3 ай бұрын
The key to the room is located on the Desk in the Captains Office. (The Door is the Security Alarm above the Snow Globe Display in the Captain's Quarters.) If you're still having a hard time finding it with this description, watch the video, I show exactly where it is. 10:47
@Official_d0wn3r3 ай бұрын
Definitely a top 10 contender for the best player home/ outpost building mod out there. And the fact it has 200 + buildable Objects is just insane
@jasonpaaul54643 ай бұрын
I really loved this thou took me hours to find that door. Looking forward to seeing what you bring us next for Xbox