Funfact, Fortichers sculpt on Maya. I know thius from a Forticher chrasculpt artist. Sleep well !
@mrnunez3D15 сағат бұрын
Yeap, they did it on Maya
@meyebelcs3DКүн бұрын
your work is amazing <3
@mrnunez3DКүн бұрын
Thanks !
@nastygroyal2811Күн бұрын
Do you know where to get this model?
@mrnunez3DКүн бұрын
Nothing yet
@nastygroyal2811Күн бұрын
@ Dangggg. Do you know when it will be available to use or if it will (sorry for asking a ton of things)?
@zadarbuthelezi7159Күн бұрын
Great video, this gave me so many tips, one thing id like to know is how you painted multiple colors on one layer?
@mrnunez3DКүн бұрын
mmm...on a paint layer you just paint. In fact this was great since I could mix them better
@sachinsherry8175Күн бұрын
Way too much sweat brother but it looks soo good 🔥🔥🔥✨
@mrnunez3DКүн бұрын
Thanks!
@lifewithmase2 күн бұрын
We need this as a mod for BG3. This and a gatling mode.
@mrnunez3D2 күн бұрын
A mod like that would definitely spice up the gameplay in BG3.
@artildawn3 күн бұрын
Props for making this and respect for sharing it.
@mrnunez3D3 күн бұрын
Thanks man :)
@ALEX_TK83 күн бұрын
Thank you very much! How did you get the diffuse channel?
@mrnunez3D3 күн бұрын
Thanks. Do you mean how I painted it?
@AlkinRS3 күн бұрын
Did you skip over Lowpoly creation, UV unwrapping and mapping, and shader assignment? That needs to be done before taking it into substance right?
@mrnunez3D3 күн бұрын
Didnt skip anything. I decided to put it out of the video since was adding no value. Also is too obvious that is a lowpoly with UVs really...
@AlkinRS2 күн бұрын
@@mrnunez3D Yeah that makes sense, it's quite a long process to document! Good UVing is a very valuable skill though that people should put effort into, and a lot of people don't know that you can add different shaders to meshes to have them as separate groups in substance.
@AlkinRS2 күн бұрын
@@mrnunez3D Also I was half wondering if you'd found a way to do it easily straight from Zbrush. What's your go to program for Lowpoly and UV's? Maya?
@mrnunez3D2 күн бұрын
@@AlkinRS UVs was in fact the fastest part of the process, I user RizomUVs and makes the job pretty easy. I probably should make a video just on that now you mention
@mrnunez3D2 күн бұрын
@@AlkinRS So in a normal job I would always use 3DsMax for lowpoly creation, since there is a poly budget to meet. In this case since I didn't care about the polycount I just zremeshed most of it, so level 1 is exactly what is exported from Zb. For UVs, RizomUVs all the way
@nastygroyal28113 күн бұрын
Do you know where to get the model from?
@mrnunez3D3 күн бұрын
What do you mean ?
@nastygroyal28113 күн бұрын
@mrnunez3D Oh Sorry! I meant like is there a place where I can download this model or use it?
@mrnunez3D2 күн бұрын
@@nastygroyal2811 Nothing yet
@Singleraxis4 күн бұрын
This is amazing, but for trying to imitate the Arcane style, u kinda move away from that in UE.
@mrnunez3D4 күн бұрын
yeah but my point was to do it realtime and in UE, so I could go beyond and do animation or even gameplay
@Singleraxis4 күн бұрын
@@mrnunez3D It reminds me more of pre-Arcane Jinx shots tthough!
@jbvendamme4 күн бұрын
Sorry but I m confused : What is the point of having a pie menu popping up if you already have hotkeys set up for every single brush present in it ?.. Isn t it more annoying than anything ?..
@mrnunez3D4 күн бұрын
quite the opposite. Some shortcuts are very complex (3 keys) or either difficult to perform with one hand. This way you just do it on a single hand stroke
@jbvendamme4 күн бұрын
@@mrnunez3D Well, I guess the pie is just not for me , all my main hotkeys are just 1 key, I just tried the pie and it s only slowing me down.. ( a good old customized menu popping on the cursor is more efficient to my opinion ..)
@alejandroamatp4 күн бұрын
I ended the video and due to the quality (Edition and content-wise) I thought i was watching a 1-10 Million views video. Surprised to see that not only are you a "small" channel but that you are answering all comments. I am really impressed. With the high quality content and the way its delivered. Congratulations. I work together with technical artists in the computer vision sector and I will definetely send them this and set it as the standard they need to achieve😂😂😂. Again, Congratulations. Amazing work
@mrnunez3D4 күн бұрын
Wow, thanks Alejandro! Yeah hopefully YT keep pushing my content. Thanks for sharing :)
@notevennero4 күн бұрын
great video, beautiful work <3
@mrnunez3D4 күн бұрын
I'm glad you like it
@peruvianpuffpepper9044 күн бұрын
is there maybe a full length version of this?
@mrnunez3D4 күн бұрын
Im afraid not
@revertfpv29285 күн бұрын
Amazing work, but did you use high poly mesh as a in final animation? I hope not
@mrnunez3D4 күн бұрын
Ofc not, I exported the lv1 which was zremeshed in advance
@Stephchenko5 күн бұрын
Is it possible to download or buy this model from you?
@mrnunez3D5 күн бұрын
Nothing yet set up
@vvmn94426 күн бұрын
How long did this take you :000
@mrnunez3D6 күн бұрын
1 full month
@neroun14246 күн бұрын
Спасибо, очень круто
@mrnunez3D6 күн бұрын
Klacccc
@CarnivorousSuperIntendent7 күн бұрын
still waiting for a quadruped autorigger
@mrnunez3D7 күн бұрын
If I’m not wrong UE modular rig, accepts quadrupeds now
@thatnohrianscum64757 күн бұрын
amazing work!
@Crixus1568 күн бұрын
bro your logo looks like marc brunet ... change it and think something more original I came here because I thought its marc's video
@mrnunez3D7 күн бұрын
Mmm…I get what you mean
@Crixus1567 күн бұрын
@@mrnunez3D YO THANKS
@DefaultDanielSGaming8 күн бұрын
now it's time for you to prepare making the 3rd season
@mrnunez3D8 күн бұрын
I should hey !
@phuvo8208 күн бұрын
how you make radial menu in substance ,pls teach me
@mrnunez3D8 күн бұрын
Check my channel. I have a video about that ;)
@HenriqueLoesch8 күн бұрын
Didn't knew that resource, gonna help a bunch especially since I don't really like rigging.
@mrnunez3D8 күн бұрын
Very useful and is free !
@xxstatic34109 күн бұрын
Will you ever make this downloadable (for free) I’m dying to add this to VRChat!
@mrnunez3D8 күн бұрын
Need to think about that
@Orijinezzz9 күн бұрын
Great video ❤❤❤🎉🎉🎉
@mrnunez3D9 күн бұрын
Thank you :)
@Orijinezzz9 күн бұрын
Hey, sorry can you tell me what is the format to export Zbrush to substance and how do you have assigned the outfit on the character?
@mrnunez3D9 күн бұрын
The character is exported and loaded in FBX. To assign, I did that in maya by just selecting the meshes and apply a material....very fast, you can use any software really
@Orijinezzz9 күн бұрын
@@mrnunez3D really thank you
@colin.thorsell9 күн бұрын
3:10 😛😛🤤🤤
@fsw-m4l9 күн бұрын
太酷了,朋友!
@mrnunez3D9 күн бұрын
谢谢你的支持!很高兴你喜欢这个视频!
@Eu_Claire9 күн бұрын
So Good... thank you for the breakdown..😍😍😍😍
@mrnunez3D9 күн бұрын
Thabks you
@frozzytango992710 күн бұрын
Sad you skipped the retopology
@mrnunez3D10 күн бұрын
I did most items with Zremesher and for the body I wrapped on a base. The process is too repetitive and straight forward
@tobysceptiman705811 күн бұрын
Thank you very much for this video! Next year I have to do something like this as the final test of my university before graduating. 🎉
@mrnunez3D11 күн бұрын
Thx, All the luck with the final project !
@carlobadocchi302511 күн бұрын
bro you are mad ahaha what a patience
@mrnunez3D11 күн бұрын
lol, thanks! Pretty mad 🫠
@KRGraphicsCG11 күн бұрын
This is an incredible model and I like your process. I'm surprised you don't use SculptrisPro for characters and heads... I will also try out your method of blocking out the base body
@mrnunez3D11 күн бұрын
Thank you! I'm glad you liked the model and my process. I don't usually use ScuptisPro, it creates too many artifacts due to the subdivision factor
@AustinThomasFilms11 күн бұрын
This is so interesting, thanks for sharing your entire process! You are extremely talented.
@mrnunez3D11 күн бұрын
Thank for the support man!
@joseph444511 күн бұрын
What on earth?? As a 3D student meddling with creating models, rigging, texturing in substance, and trying to put them into UE5, this video is a goldmine for me. Thank you so much!
@mrnunez3D11 күн бұрын
I'm so glad you found the video helpful! All the luck!
@nancyvandermeer44803 күн бұрын
same here! especially the unreal engine part of things
@dipakkalita37012 күн бұрын
@@nancyvandermeer4480😢😮😮😅
@fgrimes194612 күн бұрын
Bruh how can i be like you this is just insanely amazing
@mrnunez3D12 күн бұрын
Just remember, it takes a lot of coffee to get here! 😂
@j1nxxj912 күн бұрын
LOVE seeing stuff like this! Such a high quality breakdown simplified just enough to fit in a youtube video. Your model looks amazing, you replicated the textures PERFECTLY! :)
@mrnunez3D12 күн бұрын
Thanks! I tried to replicate the textures perfectly, but I may or may not have sacrificed a few pixels in the process. 😄
@il_Deus12 күн бұрын
Excellent work. I wanted to know if you plan to upload the model somewhere? I would be very happy to rig and animate your model. Especially if the textures are specially for Unreal Engine, it should be excellent.
@mrnunez3D12 күн бұрын
Thank you for your kind words! I appreciate your interest in the model. Currently I dont have any plans on it
@dean758112 күн бұрын
Very nice tutorial and a great output! Just FYI though, in movie render queue, turning on "high resolution" doesn't do anything when the tile count is set to 1. The point is to break up a render into smaller pieces so that you can handle a 4k output for example by rendering 1080 at a time.
@mrnunez3D12 күн бұрын
Thanks for the tip!
@SeculiarSamii13 күн бұрын
Holy this entire process was awesome to watch thank you for sharing your amazing model!! You captured the style so well!
@mrnunez3D13 күн бұрын
Thank you!
@mitchyizero13 күн бұрын
Don't give me hope
@mrnunez3D13 күн бұрын
Mmm…hope on what ?
@FynnGB13 күн бұрын
That was great! Thanks so much for going into such detail with the texturing
@mrnunez3D13 күн бұрын
You are welcome! The texture is crucial for this style , more than the final render I would say
@tartiflette123413 күн бұрын
Amazing, I WANT TO DO THAT... and i will eventually 💪🙏 and great tutorial an walkthrough, thanks a lot man
@mrnunez3D13 күн бұрын
Thanks , glad you find it useful !
@Arthur-nb7ph13 күн бұрын
Amazing breakdown ! What would you recommend knowing that they don't really use ZBrush but make the character with Maya ?
@mrnunez3D13 күн бұрын
I think either option is fine since at the end what you get is a topologized character :). I still think when it comes to look for the character appeal is way faster in Zbrush…..very surprised you mention they don’t use Zbrush as a starting point tbh.
@Arthur-nb7ph13 күн бұрын
@@mrnunez3D I was also surprised but that's the answer gave by the lead character from Fortiche, that's why I am mentionning it.
@GeometryEX-hp9zs13 күн бұрын
In the traditional process, animation, binding, controller and other work will be completed in software such as Maya, 3d maxs, blender, C4D, etc. The advantage of this is that the game engine finally receives an animated model with a complete binding. There is no need to perform animation operations inside the game engine. I noticed that the game engine actually has no way to make more physical effects, or the current UE5 controller can only be used for viewing. If you use it to edit animations, you will encounter many difficulties. In the traditional process, hair can execute linear bones to achieve physical characteristics. I noticed that the bones of the braids in this project are actually too few. If you want to make flowing hair, you need to do a lot of work. At least these tasks will not be completed in the game engine, or at least to complete a perfectly bound model, but this requires a lot of editing work. Because it is necessary to deal with different bone systems, I think the work of IK and FK is really not suitable for completion in UE5, and the controller of UE5 can only complete the basic work. And the binding work of this project is actually only partially completed. The complete binding process requires the production of different controllers to control the model. This also causes problems with custom animations. That is to say, if you want to make animations other than those free skeletal animations, you still need to roll back to Maya to build a controller system. This work obviously cannot be omitted. This workflow is only partially accelerated, but it does not mean it is completely complete.
@mrnunez3D13 күн бұрын
Thanks for the detailed feedback :)
@GeometryEX-hp9zs13 күн бұрын
@@mrnunez3D I noticed that UE5's controllers are actually only FK mode. This actually creates some problems. If you need to edit the animation again in the game engine. Obviously this will be difficult. The best animations require about 3 sets of bone systems to be mixed and applied. Most of the time, you don't need to edit the animation again in the game engine. Unless you need to edit or change details, you need to do this. The FK bone system actually causes some difficulties, because to animate characters, you will need an IK system. FK can only help you pose, but animation is another level. In any case, it requires a lot of editing work. I understand why you do this, but you actually get a model with a bone rig but no controllers, which makes it difficult to animate. Although this does make the video faster. But it is obviously very limited. I think you probably unwrapped the UVs in maya. The topology work can be done in zbrush.
@Anton228Pog13 күн бұрын
The jod is wonderful!!! But could you do something with the model's eyes?👀 It seems to be a too "not alive"
@mrnunez3D13 күн бұрын
Definitely! I possibly will create a face rig soon
@arttrixs804913 күн бұрын
I observed that u are using some sort of quick access (circular) menu in Unreal, so can u help me understand what it is and how can i also use it. amazing work by the way. 😉😉
@mrnunez3D13 күн бұрын
Is called AutoHotPie. I have a video on my channel about it ;)
@arttrixs804913 күн бұрын
@@mrnunez3D Ok i will check that out , Thank your :)