Unreal 5 Vertex Snapping
4:26
Жыл бұрын
Blender Right Click Settings
5:01
4 жыл бұрын
Normal Maps for Pixel Art
17:10
5 жыл бұрын
Affinity Photo Alpha Picking
3:41
7 жыл бұрын
HexEdit Template Tutorial
13:45
8 жыл бұрын
Vertex Normals in Maya
26:06
9 жыл бұрын
Gimpel3D Tutorial
10:03
10 жыл бұрын
Tower Climb
3:25
12 жыл бұрын
Simulated Integral Image
0:16
12 жыл бұрын
JanRyuMon3
14:10
12 жыл бұрын
First JanRyuMon Recording
2:39
12 жыл бұрын
Battlefield 3 beta gameplay
2:06
13 жыл бұрын
Battlefield3 Beta gameplay test
2:40
13 жыл бұрын
Using DepthMaps in photoshop
8:58
14 жыл бұрын
Logarithmic depth buffer
1:31
14 жыл бұрын
Animated Pixel Art in photoshop
8:00
14 жыл бұрын
Advanced Depthmaps Part 2
6:59
14 жыл бұрын
Advanced Depthmaps Part1
8:29
14 жыл бұрын
New Kyodai time
2:16
14 жыл бұрын
Threewave Quake3 HiRes.avi
1:36
14 жыл бұрын
Пікірлер
@erik9817
@erik9817 19 күн бұрын
This is an excellent overview for coming over from 3ds max where they use smoothing groups.
@ThePassiveAggressor
@ThePassiveAggressor 17 күн бұрын
Very glad you like it :)
@tief1975
@tief1975 21 күн бұрын
very nice explanation, but OMG how many steps to do something so simple.
@ThePassiveAggressor
@ThePassiveAggressor 21 күн бұрын
I know right! I really hope they improve this soon
@sayyidj6406
@sayyidj6406 Ай бұрын
Excellent video, sir! Another hidden gem on the internet. I'm glad I found it. But what is this abstraction called normal? The pixel/byte range is from 0 to 255, I assume. If I want to normalize this, I could scale it to a range of 0 to 1 or -1 to 1. If we consider r as representing X, g as representing Y, and b as representing Z, it makes sense for the range to be -1 to 1. But even then, it's still a valid value. What technique are you using to determine if a pixel value is an error? Are you comparing it to its neighbors? Aside from my naive assumptions, could we just ignore the negative b/z values because we're working in 2D? Negative values would be impossible, right? We would only need to fill r and g for each pixel, with values of -1, 0.5, 0.5, and 1, then interpolate it with neighboring pixels towards a flat surface. Is that what the error function checks for?
@ThePassiveAggressor
@ThePassiveAggressor Ай бұрын
Great question! The error fetching function checks to see if the normal has a length of 1 +/- a small epsilon value. Normals should always have a vector length of 1
@sayyidj6406
@sayyidj6406 Ай бұрын
@@ThePassiveAggressor Ah, I see. each of the x, y, and z components must proportionally add up to a length of 1 (100%) to accurately represent the direction of the normal in each pixel. If the length is 0 (like (0, 0, 0)), it means there is no direction. If the length is 3 (like (1, 1, 1)), it means the vector is incorrectly representing three full directions, which indicates an error. There's no need to check the neighbors, we just need to ensure that each vector's components are proportionally contributing to the overall direction. Thanks for the clarification!
@sayyidj6406
@sayyidj6406 Ай бұрын
but still how you guess the correct direction? i mean, if someone make one pixel black, that mean no direction at all
@ThePassiveAggressor
@ThePassiveAggressor Ай бұрын
@@sayyidj6406 That is exactly right :)
@ThePassiveAggressor
@ThePassiveAggressor Ай бұрын
@@sayyidj6406 Remember the colour of a pixel is often not related to its direction, you need to know what the pixel represents to guess the direction
@streuselu9474
@streuselu9474 Ай бұрын
thank you
@ThePassiveAggressor
@ThePassiveAggressor Ай бұрын
Your very welcome :)
@박민규-l7i
@박민규-l7i Ай бұрын
thx very much
@ThePassiveAggressor
@ThePassiveAggressor Ай бұрын
You are very welcome :)
@AudioMayhem100
@AudioMayhem100 Ай бұрын
I can barely hear you talk over the music
@ThePassiveAggressor
@ThePassiveAggressor Ай бұрын
Yes, I made a bit of a mistake there, sorry about that. I've stopped using music in my tutorials now
@O_SHK
@O_SHK 2 ай бұрын
Thank you so much. Until now, it was so inconvenient compared to Unity's snap that people who deal with unreal thought they didn't use the snap function. It's amazing that Unreal neglects this problem at 5.5.
@Pavel_3d
@Pavel_3d 2 ай бұрын
very useful, thank you a lot!
@ThePassiveAggressor
@ThePassiveAggressor 2 ай бұрын
Your welcome, glad you found it helpful!
@Joseph__Borges
@Joseph__Borges 2 ай бұрын
I’ve been looking for this solution for years, thank you so much
@ThePassiveAggressor
@ThePassiveAggressor 2 ай бұрын
Your very welcome, glad I could help :)
@Nkrasart
@Nkrasart 2 ай бұрын
I hope they will improve vertex snapping because its so painfull right now... for years....
@ThePassiveAggressor
@ThePassiveAggressor 2 ай бұрын
So do I!! I'm surprised its been left so long
@emanueledifranco7765
@emanueledifranco7765 2 ай бұрын
finally!!!!! you saved my life, thx so much
@ThePassiveAggressor
@ThePassiveAggressor 2 ай бұрын
Your very welcome! glad it helped :)
@UsefulCode_UE
@UsefulCode_UE 3 ай бұрын
I also suffered for a long time from inconvenient snapping of objects in Unreal Engine. As a result, I created a plugin to solve this problem. Take a look, maybe you will find it useful too. kzbin.info/www/bejne/b6KldZdtnaajfqM
@br3nto
@br3nto 3 ай бұрын
6:14 wouldn’t you only need 2 normal maps? One for the horizontal component of the normal and the other for the vertical component of the normal?
@ThePassiveAggressor
@ThePassiveAggressor 3 ай бұрын
Yes, you can do it with 2 but they would be a little harder to draw.
@NorthernWhisper
@NorthernWhisper 4 ай бұрын
This is a very big ask but I figure I would try (also hey, I am back 4 years since last time :P) There is a "no-code" game engine called Gdevelop that is open source and very user friendly. It's got quite a lot of features, but lacks support for normal maps etc. It doesn't seem to be on the current roadmap and since you seem to have good knowledge of normal maps, do you think you could create a normal map extension for gdevelop? :D It would really bring the engine to new heights imo. It's the only critical feature it's missing (for me).
@Meteotrance
@Meteotrance 4 ай бұрын
I try to use that on digitizes sprite, but using 3D render with baking is more accurate, but im sure on a Shinobi X or Mortal kombat kind of game it could look fantastic if the lighting are well made.
@ThePassiveAggressor
@ThePassiveAggressor 4 ай бұрын
I bet that would look super cool!
@sanaysaboo390
@sanaysaboo390 4 ай бұрын
Hey! When I click distortion in dense reconstruction, no images show up. Would u know a possible fix?
@ThePassiveAggressor
@ThePassiveAggressor 4 ай бұрын
Not sure, try the official FAQ here colmap.github.io/faq.html
@nTu4Ka
@nTu4Ka 5 ай бұрын
Wooow! This is sooo cool!
@ThePassiveAggressor
@ThePassiveAggressor 5 ай бұрын
Thanks :)
@nTu4Ka
@nTu4Ka 5 ай бұрын
Heya! Really interesting tutorials. Do you know anything about 3D to pixel art? Something similar to what Dead Cells did but more artistic probably. Just curios if there are different ways to achieve this. Basically I have an idea to have textured 3D model. Texture is just regular texture. What I want to achieve is to show this as pixel art. Tricky parts would be to make it look artistic (and to have color consistency over animation) and to react to light.
@ThePassiveAggressor
@ThePassiveAggressor 5 ай бұрын
hum that's an interesting question, I'll have a think on it
@nTu4Ka
@nTu4Ka 5 ай бұрын
@@ThePassiveAggressor This guy has some interesting stuff but he writes his own engine as I understand: youtube.com/@t3ssel8r Though his solution is more complex - with dynamic camera and stuff.
@ThePassiveAggressor
@ThePassiveAggressor 5 ай бұрын
@@nTu4Ka Thanks for the link, |'ll take a look :)
@darckfire5356
@darckfire5356 5 ай бұрын
symply perfect only the info that wa need multiple scenarios walk through with free software option
@ThePassiveAggressor
@ThePassiveAggressor 5 ай бұрын
Thank you, glad you liked it :)
@LiteFatSushi
@LiteFatSushi 5 ай бұрын
This is the best tutorial I've found on making normal maps for pixelart so far, thanks for making it! I would have never thought about the sample shapes method by myself.
@ThePassiveAggressor
@ThePassiveAggressor 5 ай бұрын
Very glad you liked it, thank for the nice comment :)
@simplysimon966
@simplysimon966 5 ай бұрын
hello u...we used to play 3wave together many years ago...hope your well
@ThePassiveAggressor
@ThePassiveAggressor 5 ай бұрын
Thanks, your name rings a bell but that was a long time ago. hope your well too :)
@simplysimon966
@simplysimon966 5 ай бұрын
im still gaming 20 years later but miss this game, best gaming days i had..anyone here in 2024? i was called Maul.....M@ul,, was in brother, and TF and others
@ThePassiveAggressor
@ThePassiveAggressor 5 ай бұрын
I've loved Q3 3W wish a passion. I remember Brother and TF, great days. (although watching this again, what a lot of nade spam from me :))
@salvadorgonzales1
@salvadorgonzales1 5 ай бұрын
by far the best tutorial / lesson i've encountered, even ends with tools to help you!
@ThePassiveAggressor
@ThePassiveAggressor 5 ай бұрын
Thanks :) very glad you liked it.
@mikenye1519
@mikenye1519 6 ай бұрын
Great video! Thanks for sharing your knowledge.
@ThePassiveAggressor
@ThePassiveAggressor 6 ай бұрын
Glad you liked it :)
@svedalawoodcrafts
@svedalawoodcrafts 6 ай бұрын
Super nice, exactly what I was looking for, thx!
@ThePassiveAggressor
@ThePassiveAggressor 6 ай бұрын
Glad you liked it :)
@abhiraaid
@abhiraaid 7 ай бұрын
Thankyou
@ThePassiveAggressor
@ThePassiveAggressor 7 ай бұрын
Your very welcome :)
@hse_uploads
@hse_uploads 7 ай бұрын
height maps == depth maps? what?
@ThePassiveAggressor
@ThePassiveAggressor 7 ай бұрын
Yes, its just a different name for the same thing. silly huh :)
@hse_uploads
@hse_uploads 7 ай бұрын
@@ThePassiveAggressor yeah caught me off guard
@asmr5471
@asmr5471 7 ай бұрын
thank you!
@ThePassiveAggressor
@ThePassiveAggressor 7 ай бұрын
your very welcome :)
@checkerbene
@checkerbene 7 ай бұрын
thank you. it is still incredible how such a huge feature still hasn't received the polish it would need in ue!
@ThePassiveAggressor
@ThePassiveAggressor 7 ай бұрын
Yes, I totally agree!
@daviviana8016
@daviviana8016 7 ай бұрын
This is simply *brilliant*, it's so simple but so brilliant :O Three dimensions, three colors channels, then using a color to represent an angle, it's just genius omg
@ThePassiveAggressor
@ThePassiveAggressor 7 ай бұрын
Yeah, its really cool isn't it. There are other example of different channels being using for different things too :)
@MetalGearsOfThought
@MetalGearsOfThought 9 ай бұрын
You just helped solve a problem I had where I couldn't turn snapping off. Cheers!
@ThePassiveAggressor
@ThePassiveAggressor 9 ай бұрын
Very happy it helped :)
@МефаКосов
@МефаКосов 10 ай бұрын
Nice video. Normal map generator can't generate nothing from the colored texture because it's not how it works. It can generate normals from height map..
@ThePassiveAggressor
@ThePassiveAggressor 10 ай бұрын
Thanks, glad you liked it and yes generating normal maps from height maps will give much better results.
@nichtrelevant6240
@nichtrelevant6240 10 ай бұрын
also from my side: THANK YOU. this issue was drivin me active agressive with my modular kit......
@ThePassiveAggressor
@ThePassiveAggressor 10 ай бұрын
Very glad it helped, I really hope Epic make this better soon.
@Fudolux
@Fudolux 10 ай бұрын
THANK YOU
@ThePassiveAggressor
@ThePassiveAggressor 10 ай бұрын
Your very welcome :)
@MEMEME811
@MEMEME811 11 ай бұрын
Thank your vedio really helpful for me 😊
@ThePassiveAggressor
@ThePassiveAggressor 11 ай бұрын
I'm very glad :)
@EMBakie
@EMBakie 11 ай бұрын
My goodness, thank you so much for this video. Short, simple, and straight to the point!
@ThePassiveAggressor
@ThePassiveAggressor 11 ай бұрын
Your very welcome, glad you found it helpful :)
@williamkong3029
@williamkong3029 11 ай бұрын
Thank you so much for explaining and demonstrating the Vertex Normals. The Copy and Paste Vertex Normals is something I've been looking for and I'm glad I've came across this video! You're a legend!
@ThePassiveAggressor
@ThePassiveAggressor 11 ай бұрын
Thank you for the nice comment, I'm very glad you found it helpful :)
@BlenderModelador
@BlenderModelador Жыл бұрын
Thank you so much ? very usful tutorial woth great explanation!!
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Glad you liked it, thanks :)
@f.ek_
@f.ek_ Жыл бұрын
Great tutorial
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Thanks :)
@numoru
@numoru Жыл бұрын
What diff between this and gaussian splat.
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Theres quite the difference, Photogrammetry makes textured polygon models (usable in a lot of software) where as Gaussian splats make volumetric data that currently has limited uses (but is often more visually pleasing)
@Renegen1
@Renegen1 Жыл бұрын
great explanation
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Thanks :)
@brunch1572
@brunch1572 Жыл бұрын
good video and thanks for that reference image
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Your most welcome, glad you liked it :)
@nickholl
@nickholl Жыл бұрын
Thhis is super helpful. I cant believe this is so hard in Unreal (coming from unity where its so easy). My problem is thay currently im working in UEFN (For fortnite) and cant see any similar settgings :-/ Do yo know if they exist? edit: Just tried the hiding all technique and that works - such a silly thing to have to do though
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Glad it helped. I'm surprised epic haven't fixed this to be honest.
@peter486
@peter486 Жыл бұрын
why would you wana have it on right click, its stupid, you want right for move.
@LoboPreto
@LoboPreto 11 күн бұрын
You sound like a blender noob.
@strawpiglet
@strawpiglet Жыл бұрын
So many good tips, thank you.I love the mel buttons.
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Your most welcome, glad you liked it :)
@cgn6095
@cgn6095 Жыл бұрын
Amazing video mate, good voice quality, relaxing music and really well explained all with some tips.
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Thank you for the nice comment, glad you liked it :)
@simfreaks1
@simfreaks1 Жыл бұрын
Thank you so much for explaining this is in such a thorough way. I think this may cure my headache.❤‍🩹
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Your very welcome! I'm glad you liked it :)
@connorshanks9931
@connorshanks9931 Жыл бұрын
thanks x
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
your very welcome :)
@cube2fox
@cube2fox Жыл бұрын
Only one question left: Isn't pixel art exclusively used in to make 2D graphics? And aren't normal maps exclusively used to make 3D surfaces? In other words, what are pixel art normal maps used for? Can they be used to add a depth effect to 2D retro games like Super Mario Bros?
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Yes you can use normal maps in 2D games. Have a look at this: kzbin.info/www/bejne/e3LCcmunnbmbY5o
@cube2fox
@cube2fox Жыл бұрын
@@ThePassiveAggressor Wow!
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
:-)@@cube2fox
@Hario338
@Hario338 Жыл бұрын
Oh damn!!! I've messed around with normal maps before but never quite understood how they work, thank you for this tutorial!
@ThePassiveAggressor
@ThePassiveAggressor Жыл бұрын
Glad you found it useful :)