Really interesting watching this after having watched the live play. I like how you ran it with weaving the encounters into the story.
@mithren8623 сағат бұрын
Oh noooooo! Ive just watched 41 episodes over the last two weeks and finally im caught up! No more for a while. I loved the fact you rolled the encounter with the yelling guy but gave them the opportunity to bypass it. The game seems to have a lot of down notes and theyd finally had an up and feel this would have lost some of the joy of FINALLY finishing the mines if this had been forced on them. Thanks to you all for such a great show. Kickstartered fb when it first came out but had not got around to / had lost interest in playing it till I watched your stream. Now its right on the top of my to run after i finish my current 5e campaign.
@ThirdFloorWars22 сағат бұрын
Amazing! We will be back with more in a few months
@mithren86Күн бұрын
This is the first time that I felt the system was a bit of a let down. I felt a bit like there was going to be a fight no matter what and that makes me feel (for the first time) like Vasilla type characters are screwed over. Didn't seem like her knowledge of demons or great rp/ all the work she'd done trying to befriend the girl had a point. Seemed best just to ask be fighter type characters 😢
@nickwestbrook32633 күн бұрын
Cannot wait for Ep2 !!!!!!!!!!
@nickwestbrook32634 күн бұрын
....and I bought another RPG =)
@ThirdFloorWars4 күн бұрын
It’s a good one
@mithren865 күн бұрын
I'm so glad I found this season 3 years after it started! Loving it and not sure I could wait the months between episodes!
@DennisCNolasco5 күн бұрын
I got to say, Naomi is my favorite player in all your games, she always does something out of left field that’s funny and cool. 😆
@ThirdFloorWars4 күн бұрын
She is the best to play with. I hear she is also an incredible GM.
@PetrSojnekКүн бұрын
I completely agree, there are many great players playing with Craig, you more or less know them and you know what kind of character you can expect. But Naomi seems to be very different in every play, if she is not, I think she would be incredible actress.
@driver38995 күн бұрын
21:56 I am just here for the gas station (don't judge me)
@DennisCNolasco5 күн бұрын
Cool rpg, looking forward to more 👌
@Smittumi5 күн бұрын
Stream 9:18 RP 12:49 (My god it's a pleasure to watch AP like this that gets to business without preamble).
@ThirdFloorWars5 күн бұрын
Thank you! I’ll cut the intro timer once YT finishes processing the live.
@kitsune807 күн бұрын
It still stands that Craig's super power is putting together a dynamic cast every time
@nickwestbrook32638 күн бұрын
Such a great cast! I love this system too. Its on my 2025 To-Play List for sure!
@nickwestbrook32638 күн бұрын
Konnel killed it as guest GM! Great Job!
@ThirdFloorWars8 күн бұрын
He’s doing a great job. He has a different style to me and others that have run games which is why guest GMs are important.
@nickwestbrook32638 күн бұрын
Great Vid Craig!
@ThirdFloorWars8 күн бұрын
Thank you! What clicked?
@CalleNyberg8 күн бұрын
Need a cricket outfit - Asking for a friend...
@jeffduneham15759 күн бұрын
Always look forward to this game and the interaction between Sal and James was unexpected but great. Brian's calm voice describing the horrific scenes while the players digesting what is going on was probably my favorite part of the episode.
@ThirdFloorWars9 күн бұрын
Brian is so good at describing horror in the tone of the mundane
@TroyBanks10 күн бұрын
Awesome Session...The Chef Approves
@TheRonHockman11 күн бұрын
I was inspired by this video to make a free model of the compass that you can 3d print. I can't link it here, but it's on Thingaverse called "Warhammer measuring compass tool"
@HCGxreaver11 күн бұрын
I agree that the random encounters are great!
@TheCongzilla12 күн бұрын
I really don't like the Coup de Grace rule. Killing the soldiers that attacked first shouldn't draw rolls, now if they had killed Ash while he was sobbing on the ground that should cause the roll.
@LazyWeasel12 күн бұрын
25:20 probably one of my favorite moments
@raynegruber536812 күн бұрын
The loud music constantly makes hearing what you are saying a pain in the ass. Could you remove it for future videos? I can't focus with the loud music constantly 'talking over' you all.
@richmcgee43412 күн бұрын
Purely mechanical things that really need to get better in the future: 1) The scene tracker is part of the initiative order just like a character is, and is treated as an NPC when it comes to who decides which character goes next (ie it's the GM). It doesn't automatically go at the end of the round, and if it does the GM will control who goes first next round just as he would if it was a villain going last. If there's an environment in play it goes immediately after the scene tracker advances, using the new GYRO status if that advance changed it. This is a Big Deal because the players will often have to choose whether to push the tracker on rounds 2 or 6, handing initiative to it as soon as possible (which could be immediately if they're getting to dictate first turn on that round by having gone last the previous one). That means a higher GYRO twist out of the environment and lets the GM control the flow until he hands back to a PC, but it also means most or all of the heroes can act in Yellow or Red that round rather than waiting for rounds 3 or 7 or losing enough Health to reach Y/R early. With this group Yellow means better status dice as well as access to better abilities, and with most group getting 3 rounds of Red actions instead of just 2 is a huge power-up. It's rarer to see the tracker get pushed this way in round 6 because its usually more risky and less needed (some PCs may be in Red anyway due to Health loss) but it's very common to see it done in round 2. Playing teh way they do in this vid robs players of that decision, and is not rules as written or intended. 2) Find a better way to remember your mods, whether bonuses or penalties. They're being forgotten regularly throughout the vid, and it's part of why play is so very, very slow and really skews some results (like Tech Rat landing that big 7-point hit on his first turn and ignoring the -3 bonus that was just applied to him - not an auspicious second turn of the scene, but a sign of things to come). If your VTT can hand players tokens do so. If it can't, get a better VTT. Remember penalties must be used on the first roll they can be applied to, after which they go away unless persistent. Almost all persistent mods are also exclusive, and you can only apply one exclusive bonus and one exclusive penalty to any one roll so always take the largest if you have several to choose from. Bonuses can be saved up for as long as you want, but using them normally has to be declared before the dice are rolled - which you should do as often as possible with persistent bonuses since they don't vanish after use. Very importantly, saves versus damage by minions or lieutenants are rolls, and mods apply to them normally. It's very common to "crack" tough lieutenants by applying one or more penalties and then having someone deal damage to them before they can go and shed that penalty, effectively making their save harder without having to scrape up more damage in a single action. Minions don't usually require that level of coordination, but if you have both multi-target Hinder and Attack abilities on your team it makes sweeping them a lot easier. Finally (although I think this group groks this already) the description of a mod matters mechanically, and may prevent it from being applied to a roll under the right circumstances. If that -4 penalty on the villain is "glued to the floor" it's probably not going to apply to them making a psionic attack with telekinesis, so that penalty will just sit there until it can be applied. 3) Profit's taunt ability (I think it's called In Your Face) prevents the victim from using their turn on anything that doesn't include an Attack on him. It's fine to do a multi-target Attack that includes him, but you robbed him at least once with a Hinder/Recover ability (I think from the Disruptive Approach?) while you were taunted. The taunt says "must Attack him if able" and it means it, even if that would somehow force you use a basic action (which would truly suck for a villain's turn, but that's be your own fault for building a villain with no Attack abilities at all). That ability is a trademark move for Physical Powerhouse archetypes, you see it used a lot. 4) Re-read the way environment turns are supposed to run on page 157-158. The scene tracker advances, then you take a turn for each environment threat in play, then if there are no environment threats in play, pick a batch of them and add it to the scene. If and only if you didn't add a threat this turn, then you pick an environment twist to carry out. Threats are defined as hostile minions, lieutenants or even villains (although the later don't appear via the environment, only challenges or scripted event type stuff) that didn't start in play, ie they weren't part of your scene element budget. If you follow the suggested rules, the environment will always try to put out some minion(s) or lieutenant-grade threat if there aren't any in play, and never perform a twist (like adding a challenge) if there isn't a threat out already. Obviously you can break those rules - what's the point of being the GM otherwise? - for the sake of the narrative, but in general the rules are the way they are because it offers the players some degree of control over what their surroundings are going to throw at them. This is how the RPG emulates the deck-peeking/card rearrangement tricks from the card game, and it represents more choices for the players to make. Do you just tolerate that environment minion because his existence is blocking worse threats from arriving? Or do you scrub off every threat ASAP to keep twists from happening? The GM can almost always clear environment threats if they want (include them in multi-target villain attacks, eat them to pay for minor twists on gratuitous Overcomes, just have them flee the scene, etc.), presumably to generate a fresh (presumably better) batch, so the control isn't all that reliable. And if the heroes keep bumping them off themselves that's effort they're spending not hitting your villains and other start-in-play scene elements. Note that environment threats don't need to be solely hostile to the heroes, they can be third parties who hate everyone. In the vid's environment they could easily have been minions representing pickpockets and opportunistic looters caught up in a super-fight who just want out and will fight anyone who gets in their way. You can also introduce hero-allied minions or lieutenants as twists, since the environment usually isn't entire hostile to the PCs. Maybe some of those security guards Circuit Breaker fried wake up, or a neighborhood minor hero lieutenant appears.
@ThirdFloorWars12 күн бұрын
Thanks for the details!
@michaelwall191312 күн бұрын
Did you alter the rule about recovering spotlight on a coin toss intentionally?
@ThirdFloorWars12 күн бұрын
Nope - keep watching and you’ll see us remembering and fixing it. Slipped our minds.
@TheCongzilla13 күн бұрын
It is really a testament to the system seeing the same adventure site being randomly visited again and continuing to be interesting. It is also a testament to Craig's ability with the setting to add just enough changes to make the whole place feel completely fresh.
@ThirdFloorWars12 күн бұрын
❤️
@windmark804013 күн бұрын
Nice session!
@Blackd0nuts13 күн бұрын
What a great cast! Vasilla taking the lead, Sten settling some scores (I think I rarely felt so much catharsis from a punch!), everyone was once again perfect. Really great series guys! On a side note this discussion about things being too dark or hopeless (Dave) is something I often wondered/pondered about my games. Because I tend to lean on dark fantasy and gritty serious stories, but I don't want my players to ever feel totally hopeless. “It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. And sometimes you didn't want to know the end. Because how could the end be happy? [...]" To me it needs to get dark before the dawn. As GM you know there's light at the end of the tunnel, but the players don't and they might feel frustrated about it, because they don't know what's coming next or the purpose of some heart wrenching moment until way later. I'm very new here but I can already feel that, as the story goes (and even if this game is more sandboxy) we are "safe" with Craig.
@Blackd0nuts13 күн бұрын
Another awesome episode! First time I'm commenting I think but I've been binging this series for a couple of weeks now and it's just great. Excellent group, excellent GM! I can't wait to watch your other series after this ;) Too bad the end discussion got cut too soon. I'd have loved to hear what you were about to say^^ Great work Craig!
@HCGxreaver13 күн бұрын
I see people talking about it on stream chat as well as you saying you like it but for anyone who enjoys the detailed races you have to check out "Within the Ring of Fire." It has a super dark setting like FL with many super detailed races with soooo many options for what to play.
@HCGxreaver13 күн бұрын
Star: Vasilla talking the orcs into dropping their weapons, always love seeing stuff that makes NPC feel alive and not just mindless foes who keep fighting until dead. Wish: I can't wait to see how the mine plays out!
@ThirdFloorWars13 күн бұрын
Buckle up!!!!
@HCGxreaver13 күн бұрын
Just got back to this and I'm greeted by a awesome new theme song! Happy to be back!
@ThirdFloorWars13 күн бұрын
Good to see you back! We were going to dispatch some Rust Brothers to find you.
@matthewmolnar128514 күн бұрын
Thank you Third Floor Wars and All. Quite enjoyed episode 1. Love Space Horror genre, probably top favorite. Love The Thing, favorite Horror movie. Like Dead Space and games like it. Good job All.
@ThirdFloorWars14 күн бұрын
Thank you! Please keep us updated as you watch more episodes.
@matthewmolnar128513 күн бұрын
@ThirdFloorWars will do 👍. Started episode 2 earlier. Will comment once done watching later on.
@DennisCNolasco14 күн бұрын
When did Rick change his name to Luke? 🤣
@richarddescarreaux330214 күн бұрын
My God! This game is amazing! I love the atmosphere this game creates! You are damn good DM Craig! You assure!
@ThirdFloorWars14 күн бұрын
I’m a huge fan. The game is built for a specific type of play and it nails it.
@hyrazac19 күн бұрын
Love this series and have been binging them all. As a quality of life tip for future content, edit out the ten minute break, takes three seconds to clip out that section and allows the viewer to stay engaged with your hard work.
@timsmith533521 күн бұрын
Amazing!
@ThirdFloorWars21 күн бұрын
I know right?! The whole table is 🔥🔥
@timsmith533520 күн бұрын
Absolutely agree!
@thesnoman556722 күн бұрын
Spectaculars Box Set is sold out! Argh! My wallet feels full, but my heart feels empty. :) Love me some Sentinels!
@ThirdFloorWars22 күн бұрын
Oh no. I don’t know if they’ll reprint it. Gah!!!!
@Shift_522 күн бұрын
There is a multiplayer version called 500 year old vampire
@ThirdFloorWars22 күн бұрын
Yes! I have it and plan on giving it a run during the next Camping for Gamers retreat. It looks pretty damn good.
@jeffduneham157523 күн бұрын
The real hero of this story is the benefactor for not demanding expense reports for all this globetrotting. Great watch as always 😂
@ThirdFloorWars23 күн бұрын
For real
@krzysztofkowalski8923 күн бұрын
Shieeet. I was waiting for Great Insulter with this failed Keep Watch roll from Sten. Craig you gave them option to engage or walk away as they would have passed this roll. Game says that if they fail Keep Watch they have this random encounter right in the face and can not decide if they want to have it. But as always this only my observation and sugestion. I had great fun as always.
@ThirdFloorWars23 күн бұрын
Yep. It was a call on my part. I often will defer more to agency than away from it.
@krzysztofkowalski8923 күн бұрын
@@ThirdFloorWars I understand. For me this potential loss of agency is THE REASON for having a good scout in party. So what would be different if they pass this roll?
@ThirdFloorWars23 күн бұрын
A closer, but still safe, view. This encounter is tougher because it is physically fixed. I don’t like any version in my head where I ambush them out of nowhere with a tower. I’m sure if I wanted to, I could. I also was aware of the pace and the number of side distractions they’ve had recently. I wanted them to choose which likely makes the roll performative, in hindsight.
@krzysztofkowalski8923 күн бұрын
@@ThirdFloorWars you have down uncertainty and I had to remind myself how this encounter is written. The Insulter do not attack first in this encounter. It depends from characters if they will get provoked by him. So I think in this case they still maintain full agency.
@DennisCNolasco24 күн бұрын
Lol, what a bunch of murder hobos! For all the PCs knew, the thugs could’ve just been sending a warning message 😅All kidding aside, it was a fantastic session and I probably would have done the same 😆
@MiseryRex24 күн бұрын
What VTT are you using?
@ThirdFloorWars23 күн бұрын
Roll20!
@PetrSojnek24 күн бұрын
That was quite a powerful play :) I need to try it myself one day. The thing is... wouldn't you feel it's a bit pity you don't get to share it with people? Anyways, I liked you didn't shy away from quite difficult decisions. Even one of the first prompts, I thought "hmmm feels like his wife is a good candidate... but he wouldn't do that, would he?" I should have know better :D
@ThirdFloorWars24 күн бұрын
I definitely prefer playing at a table but this was pretty amazing.
@harmonybat25 күн бұрын
Konnel is ace at handling a new Blade Runner player! I hadn't seen any of the movies when I started, and I was able to dive in the deep end with a replicant character and got through things just fine. (I was also new to the system! My main strength is making characters into people.) I'm sorry I missed the livestream -- I'll try to be around for it this week!
@mothnode25 күн бұрын
@dougirey25 күн бұрын
Do they ever enter the Burning Castle, ive been listening and listening.
@WeaselZone26 күн бұрын
I had a ton of fun coming up with the character and working it into the world was really enjoyable! Now I'm excited to see what we do in- and outside of combat!
@ThirdFloorWars26 күн бұрын
The heroes you four made are amazing and we are going to have a blast. I’m definitely looking forward to fight scenes as the mechanics are great. Equally, I’m excited for the scenes in between - especially when the masks are off.