Hi Do you notice any input lag? Force feedback works fine? Thanks in advance
@soniagouveia2 күн бұрын
really beautiful looking car 🔥 total domination!
@soniagouveia2 күн бұрын
so cool 😎
@soniagouveia2 күн бұрын
we never forget our first experience 💕
@soniagouveia2 күн бұрын
radicals 😎👌
@soniagouveia2 күн бұрын
💪💪💪
@soniagouveia2 күн бұрын
wanna go baaack 😎🔥🏁
@svengain70208 күн бұрын
Thanks for making this video, it was very helpful. The footage and explanations were on point. It was easy to learn. Is there a reason. Why you kick the clutch every shift, compared to if you would just hold it in, if shifting down multiple gears? Keep up the great work with these videos about sharing knowledge. 👍
@CarlosCepinha7 күн бұрын
Thank you for the kind words. When I started sim racing most videos showed the tecnique but didn't explain or showcase an easy way to start doing it step by step, that is why I created this video. The reason I kick the clutch on every shift, is because I need to engage a lower shift from 5 to 4 to 3 to 2 etc... You can shift down multiple gears in slow driving like in real life, you brake a lot and go from 4 to 2... but that will not give you extra engine braking. Sometimes, with paddle shifters and depending on the car, today I just drove an LMP3 endurance race and shifting down helps the car brake. You cannot shift too fast or you lock the tires, you cannot shift too slow or you miss the corner because you didn't lose enough speed, but if you downshift every gear 1 by 1 just right, it can help the car brake quicker. But doing the way you said is totally valid and can be better sometimes downshifting in a middle of a long corner while the car is under heavy lateral load.
@caaarlos6 күн бұрын
Ahaha I forgot I replied on the wrong account 😂
@OgamiItto709 күн бұрын
Nice video. I remember an interview with Mario Andretti back in the Nineties. He said that with all the current (at the time) aero, traction control and anti--lock braking, driving a race car had changed dramatically over the past 15 to 20 years (from the time of the interview). The modern race driver was a now person who accelerated a car to the very last inch, then stomped on the brakes and bent the car into a corner, then stood on the gas on the way out; but in _his_ (Andretti's) day, race drivers were called "throttle jockeys" because _they_ were doing the braking on the limit, the throttle application on the limit, the trail-braking, not an on-board computer. They often "steered with the throttle," using the seats of their pants and experience to vary the slip angles of the front tires versus the rear tires in order to point the car in the direction that gave them the best cornering speeds and corner exit speed for the next straight. They also rev-matched the engine to the transmission themselves by heel-and-toe downshifting and had to do their own upshifts as well, there not being any "autoboxes" back then except for "slushbox" hydro-mechanical automatic transmissions, which were ill-suited to racing. I found his observation to be very interesting. I personally enjoy the older cars in sims as well. I feel like I'm doing more to affect the lap times and outcome of the race that way. I'm less of a passenger and more of a driver in the older iron. Piloting the old iron is _driving._ Piloting the newest racing technology is more _operating_ and _managing systems._ At least that's how I feel about it.
@caaarlos9 күн бұрын
Thank you for the kind words and great observations. Even in the late 80s and 90s, the way the cars were engaging was different. I remember loving to watch BTCC in late 90s because the cars weren't that powerful, quite simple and not very advanced, but a lot of close racing and driver input was needed. And as you move backwards in time it becomes more glaringly obvious why so many people love cars like the F40, or the 80s 911 turbo. But when guys like Niki Lauda later Nigel Mansell raced their formula cars were anything but "on rails". And TBH, the sims aren't fully quite there yet, but the cars in general do move quite a bunch under braking. Older cars just have so much more leeway because right now while the performance numbers are the highest, cars are asking to be driven on tip toes, with silk gloves, very smooth and always care a lot about the tire, you can't really push crazy hard as they used too and expect a good stint from the tires. Older cars provided more variation in driving style, and while the technical adjustments are still important, the driver ability used to have a much more important impact on the results. All racing is racing and I still enjoy a ton of different cars and classes but many times something like modern F1 feels like it lacks a bit of that special character that makes some vintage series so special and unique.
@OgamiItto709 күн бұрын
@@caaarlos One of the larger factors in the difference between vintage iron and more modern racing is the progression from bias-ply racing tires to radials. Bias-ply tires provide maximum lateral grip at a higher slip angle than radials do, another reason why driving styles have changed. I may have come off like an old man shouting at clouds in my previous post. "Racing was _racing_ in my day! What these kids are doing these days, *_THAT'S NOT EVEN RACING!!!"_* That's not what I really think. Obviously, Formula One and other top series' drivers are fantastically proficient in their craft. It's just that he list of skills required to be at the top of the heap has changed since "the old days," and I personally enjoy the older style more than the new, that's all.
@caaarlos9 күн бұрын
@@OgamiItto70 I am younger and I do think motorsports (even tho last decade wasn't that bad) motorsports in general has started falling off out of grace a bit due to the change in styles. the public wants to see raw talent and honed skill and while radials can be harder to drive on the limit, we also want to see drivers on the ragged edge. we don't mind extra pitstops, we even enjoy watching strategies unfold, etc. fans want the thrill more than the numbers. you're not being old fashioned. I grew up watching pro drivers making a wage in BTCC with a ton of contact, gloves off kind of deal and absolutely loved watching cars that I grew up seeing on the street with their unique brand designs. just 2 decades later I couldn't care less about the same touring cars series where all the "modern" street cars I see around me look the same, and everything feels less interesting. drivers now pay to race in BTCC and aren't the "rockstars" of the show they used to be. It's like the finding new Ferrari 296 brake light design a bit odd and out of character compared to everything else I've seen on their racecars for the last 20 years. and sorry if this is out of topic, but I've noticed certain trends in design when ran through millions of AI loops for efficiency, like certain structures for weight rigidity efficiency or less aerodynamic drag. It tends to follow certain nature's patterns and eventually everything from every brand ends up looking almost the same if we strive for maximum efficiency all the time. So yes, you're not old, when things were less figured out, life was better, things were more unique and had more character. When everything gets "too figured out" and innovation starts to stagnate and things become boring and stale, lose character and sometimes changes won't even make sense. (like the current F1 cars being heavy huge which is 2 polar opposites for a racecar lol)
@soniagouveia10 күн бұрын
So cool, love historic Monza 👌
@caaarlos8 күн бұрын
very different from modern one :D
@soniagouveia10 күн бұрын
great job!! we want more achievements 🔥
@caaarlos10 күн бұрын
😁
@gulab_vikash_theater.009512 күн бұрын
a video we didnt asked but we neeeded
@caaarlos12 күн бұрын
thank you, cheers!
@gb8703md7y13 күн бұрын
does the shifter feel too light/have low resistance when switching gears?
@caaarlos13 күн бұрын
nope, I think there is a point where I talk and show an adjustment screw on the side of the shifter, it's on the inner side and after mounting it's not accessible to me anymore, so I adjusted it to feel heavier resistance before mounting it. Out of the box it was a bit lighter, you could make it even lighter or go much heavier, I was able to set it a bit on the heavier side but I didn't adjust to the max because I was afraid that could be too tight and wear anything out. I know there are mods and replacement parts online but I found that even before maxing out the resistance it was heavy enough for me. I think it might feel slightly heavier than my IRL car but my IRL is a cheap Alemera from 98. I wish I had the Primera tho. ahahah
@kylewaddington198313 күн бұрын
My name Kyle from Australia when you finish the British Trouing cars Champship of 1998 would do British Trouing cars Champship 1997 please
@vasco896515 күн бұрын
Quanto é a velocidade de escrita?
@caaarlos15 күн бұрын
220mb através de sata III e consome 5.1watts
@kylewaddington198316 күн бұрын
28 years ago now still watching thankyou
@caaarlos15 күн бұрын
I'd think it was 26. I gotta re-record some BTCC with better video quality and setup
@kylewaddington19833 күн бұрын
@@caaarlosyeah there a new British Trouing cars Champship game out this year or next year been a very long time between drinks 1997 and 1998
@caaarlos3 күн бұрын
@@kylewaddington1983 I heard about something like that from Motorsport games I think, or someone who had a license but for modern touring cars even tho I would really enjoy a historic touring cars since the 90s series already classify as a classic.
@jozef-d2z16 күн бұрын
great vid bud!
@caaarlos15 күн бұрын
Thanks a lot! cheers
@soniagouveia20 күн бұрын
thanks, great video! I have to try this settings myself 😅
@ivancepinha104424 күн бұрын
Very well done.
@verdalprice288926 күн бұрын
Your voice is annoying
@soniagouveia26 күн бұрын
Woow such cool editing 😁💪
@caaarlosАй бұрын
0:00 Intro 0:34 Unboxing 3:27 Mounting 7:19 Installation and Calibration 10:32 Test driving 20:12 Conclusion
@soniagouveiaАй бұрын
The savings ahah 😅
@caaarlosАй бұрын
Fun time driving this wild F40 ! 😁
@shaneh7946Ай бұрын
Hey boss! Great driving.. nice job! Any chance you could share your fanalabs settings for this? Struggling with the high speed oscillations :(
@caaarlosАй бұрын
Thanks man. The settings are pretty scuffed because the FFB is a bit weird and designed for a very weak steering wheel. I also have high speed oscillations but they are just less strong and less noticeable, but my whole FFB is also much weaker. I will share the settings I had in the video: (with 20% FOR, it will actually work at around 2.6nm which is similar power to the original wheel for GT4) [SEN] 370 [FFB] 85% [FFS] LINEAR [NDP] 5% (can increase for stability) [NFR] OFF [NIN] OFF [INT] OFF (1 for stability, less detail) [FEI] 100 [FOR] 20% [SPR] 120% [DPR] 30% [BRF] MAX (100) I hope you find these useful. I was using PCSX2 v1.7 i think, but now I've downloaded a newer v2.1 version and I might try to tweak a bit the settings including trying to figure out other settings with the options regarding Gran Turismo 4 FFB but other than simulation, the signal doesn't seem to change much whatever I do. If you find other solutions to the FFB oscillations please share as well. Good luck and Have fun!
@shaneh7946Ай бұрын
@@caaarlos Thanks a lot for sharing them! Unfortunately I didn't really feel much feedback at all with your settings, maybe I'm doing something wrong. I'll do more testing to try and see. This is what I use but the oscillations are significantly worse for me. [SEN] 900 [FFB] 40% [FFS] Linear [NDP] 50% (it's high, I know) [NFR] OFF [NIN] OFF [INT] 5 [FEI] 100 [FOR] 100% [SPR] 100% [DPR] OFF (I don't think this has any effect off or on, needs more testing) [BRF] This is preference, I use 80% because I am barefoot/socks Let me know if you do try these, or if you change your settings too, please! I'd love to dial them in somehow but I know there will always be limitations when playing a game this old. I have been having a super great time with it though. Thanks again brother!
@caaarlosАй бұрын
@@shaneh7946 @shaneh7946 My settings rate at 2.5nm which is indeed pretty low and equivalent to a Logitech G25. There are a few things, increasing [SEN] makes you need to turn way more than it is supposed to, and Gran Turismo 4 FFb was made for lower [SEN] wheel settings. NDP isn't that high considered what you're trying to achieve, but there is something than can clean up many irregularities in the FFB, settings the [INT] 2, at least 2 or 3 in interpolation filter. [FEI] is the force from the game compared to the wheelbase settings, and usually 100 is default. When I reduce it to 20 it reduces the nm emited by the game by a lot, that is why at 85% my settings produce such low nm force from the base, just like the game intended. If I run 50 in [FEI] I need to set the FFB strength to something like 17%. and the wheel will get heavy and jolty on higher speeds but usually the FFB feeling is quite faint and we need to be light handed in order to catch slides and feel the car, almost paperweight hands if you want the car to self align and self countersteer. I'm running PCSX2.1.1 using the Driving Force Pro (rev11.02) wheel emulation, and adjusting that wheel in Gran Turismo 4 settings. The mappings come from selecting Enable SDL input source. Inside Gran Turismo, I think I have the FFB strenght option on Mild instead of Strong and not sure if I have powersteering on or off. But steering itself is set to simulation, regarding the wheel options inside the Gran Turismo 4 menu. I must say that in general, I usually have zero damping on almost all my sims, AC, ACC, AMS2, even racing games like Forza. I try to have a wheel that only feels heavy from the game's physics, but never artificially heavy to simulate the feeling of the car. Some games do that naturally like ACC; while in AC you can get the wheel to be quite light, and I like it because then I get very strong and loose FFB where any subtle movement from the rear end or suspension is immediately felt, which in turn makes me drive the car more on edge. I always apply the same philosophy where I sacrifice some stability or weight if I get useful detail. If you see my Assetto Corsa DPi race or hotlap, my FFB was jumping like crazy I was driving close to 20 nm max of the base and the wheel almost jumps out of my hands at every corner, but I'm getting as much info as I possibly can. kzbin.info/www/bejne/pIeTqql_i9Wrl7M GL HF bro PS - ahah I also drive a lot on socks but I'm very tall maybe my foot are too big to get hurt by the pedals at 100 Brake Force 😂 In my Thrustmaster TH8A video I'm even doing heel and toe technique with socks lol
@Frakej1991Ай бұрын
ACTIVATE WINDOWS :)
@caaarlosАй бұрын
I've activated already :) I'm even on windows 11 right now 😁
@soniagouveiaАй бұрын
Never seen you strugle with a car so much xD "he drifts he wins" HAHAH
@soniagouveiaАй бұрын
"I wanna thank myself!" XD
@caaarlosАй бұрын
I don't know if I'm the greatest but I'm probably in the Top 1 😁
@pedro.veia1977Ай бұрын
Esse motor vai partir...nao dava oara nexer na transmissão? Acho k sim...
@caaarlosАй бұрын
dava para deixar a transmissão o mais longa possível e foi isso que fiz nos ajustes antes da corrida 😅😂
@pedro.veia1977Ай бұрын
@@caaarlos pois...limitacoes do abtigamente. Embora esse jogo ja tivesse pormenores deliciosos. Rádio c o watcher...setup nos carros e uma c9nducao ate mt para volante...raro na altura
@caaarlosАй бұрын
@@pedro.veia1977 eu fiquei a achar que esse jogo era demasiado avançado para a epoca e tentava tbm ser demasiado realista para a epoca, agora até dá muita nostalgia e prazer de voltar a jogar, mas na altura o jogo era demasiado bom, não teve a apreciação que merecia ter tido porque na altura nao havia sim racing nem era comum haver controladores analogicos. ainda hoje há jogos modernos de sim racing que nao teem coisas que o Toca 2 tem. escolher quais pneus trocar, dinamic weather, danos realistas, visão de cockpit e vidros partidos, vc pode ser desqualificado por bater com força noutros pilotos 3 vezes, e recebe avisos. no modo carreira nas corridas longas os pneus se desgastam e vc tem que ir trocar. na visão de cockpit os espelhos estao programados para refletir os carros atras de vc... é bom demais. nem o melhor jogo de playstation 2 de sempre (geraçao seguinte) gran turismo 4 tinha todas estas caracteristicas. o pior foi que devido a dificuldade e ao jogo ser tao serio, ele perdeu para algo mais casual como o gran turismo, e apos isso a codemasters foi criando jogos cada vez mais arcada e menos simulaçao. Eu so imagino se tem havido um Toca 3... ou um DTM ou jogo estilo o famoso GTR2, mas feito por eles, num motor de jogos mais moderno e com a mesma seriedade e realismo.
@pedro.veia1977Ай бұрын
Isso mmo k eu penso. A mim marcoh me mt e por mt tempo desejei k os jogos de corridas tivessem o mmo k esse. Toca 2 saiu demsaiado a frnte do seu tempo. Se a malta ja tivesse volantes acessiveis tinha sido um jogao. Por mim nem PS2 tinha jogo de corridas como o toca. E gistava de ver um toca 3 dos tempos modernos. Ainda sonho com um jogo de corridas com historia. Comecares no kartings e evoluires etc. Project cars prometeu mas nao cumpriu e conducao e mt fraca
@caaarlosАй бұрын
@@pedro.veia1977 experimentei o toca 2 por volta do ano 2000, nessa altura tinha 13 anos e também me marcou para sempre. quem me dera saber modificar facilmente e criar mods para o toca 2, assim poderia pegar no engine e elevar a experiencia. o assetto corsa é muito bom para modding, até é relativamente fácil criar mods sendo 1 jogo moderno. eu ainda joguei um pouco ToCa Race Driver (o primeiro) que tinha um modo de historia engraçado mas a cada geração de jogo a codemasters foi ficando cada vez mais mainstream.
@pedro.veia1977Ай бұрын
O meu pri.eiro jogo na minha primeira cinsola PS1. Pena n tinah volante pk via se k era o m k jogo oedi. Adorei. Foi o meu unico jogo.por mt mt tempo lol
@caaarlosАй бұрын
o Toca2 era realista demais para a PS1. Incrível como tecnicas de trail braking e modulaçao dos pedais funcionam bem como é possivel notar diferença entre understeer e oversteer. acontece tudo mt rapido, a sensaçao de velocidade é alta e a transição de grip para perda de grip é muito rapida. eu adorava saber re programar o toca2 para mudar algumas coisas e fazer ficar mais interessante e ligeiramente mais acessivel a controladores.
@pedro.veia1977Ай бұрын
@@caaarlos sim nao era nada c9ntrolador frendly. Ate pk o controladot co.o bem tr lembras nao t8nha analogicos...portanto viraca aos tiques...haviam curvas k uma decima mais a carrgar na direcao e ja foste
@caaarlosАй бұрын
@@pedro.veia1977 eu tenho um comando usb e com ficha playstation não sei se dá em PS1 e PS2 ou apenas PS2, mas creio que havia alguns controladores analogicos de PS1, até porque o Gran Turismo 2 mostrava telemetria do acelarador e do travão no replay, e era possível ver telemetria analogica (barra de quanto acelera e quanto trava) mas sim o Toca 2 era mais simulador que arcada, era realista demais e avançado demais para a playstation e para a epoca, na parte da conduçao, dá muito gozo e prazer conseguir conduzir com algum tipo de controlo e cuidado analogico e com a nostalgia de agora, mas para a epoca quando experimentei era o jogo de carros mais dificil que eu alguma vez tinha tentado.
@pedro.veia19772 күн бұрын
@@caaarlos pois...vende mais sendo arcade. Eu acredito k toca saiu antes do seu tempo...se mt gente ja jogase de logitech ou algo assim tinha tido mais sucesso.
@1MatheusSouza1Ай бұрын
O meu não está fazendo isso, não calibra Consegue me ajudar?
@caaarlosАй бұрын
Procura ajuda no reddit, veja se está tudo bem connectado. Comprou novo ou usado? Os cabos estão em boas condições na parte inferior da base? O meu funcionou sempre tranquilo sem problema. Boa sorte a resolver isso!
@1MatheusSouza1Ай бұрын
@@caaarlos Acredita que não tinha vindo a fonte? Ksks Eu falei pro cara e ele mandou, mas muito obrigado msm assim 🫱🏼🫲🏽
@soniagouveia2 ай бұрын
🔥🔥🔥
@PatricAguirre2 ай бұрын
Beautiful setup 👏🏻
@Synergy43753 ай бұрын
Insane racing 🤘 Hope to meet you on the track sometime soon
@caaarlos3 ай бұрын
thanks a lot! I'm currently reassembling the rig after moving home and I've been itching to get into the new update.
@DavidTRXGaming3 ай бұрын
Can you share your Fanatec tuning menu settings too? I have a Csl DD and with my settings I'm like 2 seconds slower than my controller fastest laps. Thanks!
@caaarlos3 ай бұрын
I forgot. Fanalab settings is everything at "default" or standard meaning: All game forces at 100% in Fanalab, FEI at 100, pretty much the "default". All the "natural" filters are on zero. I've recently tried 800 sensitivity, 740 or 720 for GT cars and 640 for LMP1 cars. I've also decided to use a lvl1 interpolation filter to help with stability in certain parts like that really fast corner in road america. I've tried my GF's PS5 dual sense controller for the past few days but I'm 4 secs off my wheel times. And it's much harder for me to be consistent. I'm also used to driver view (looks similar to the cockpit view I use in all other racing games).
@DavidTRXGaming3 ай бұрын
@@caaarlos thanks I will try this hope I can match my controller laps! And for F1 and x-class cars how much sensitivity should be good?
@caaarlos3 ай бұрын
@@DavidTRXGaming I haven't really tried any of those yet, I've been focusing on the stuff from featured multiplayer. At least LMP1 if you want to be able to correct quickly bit if it is too twitchy in the center you can raise. In theory a F1 car would be 360 degress but from my experience that might be way too sensitive in Forza Motorsport.
@playerleaderone3 ай бұрын
Thank you for the content! I've been trying these settings on an Xbox Series X with a GT DD Pro (8 nm), and love them.
@caaarlos3 ай бұрын
Glad to hear, I've been researching further but currently I'm also trying to figure out how to be quick on a controller.
@Loudlevin3 ай бұрын
These P1 sigma's are one of the small handful of cars that actually feel pretty good in ams2.
@caaarlos3 ай бұрын
I haven't driven everything yet, I have a few more videos with LDMh, DPi, GT3, Copa Uno, and GT1. For the most part I think I enjoyed all these. I haven't tried many open wheelers in AMS2 yet.
@sandorfuleki50603 ай бұрын
And here I am playing Forza with a controller 😂 Well done my man!✊️
@caaarlos3 ай бұрын
Thanks a lot, I'm considering trying a PS5 controller on PC since I'll be away from the rig for at least a month.
@soniagouveia3 ай бұрын
TOP TOP 😎
@caaarlos2 ай бұрын
😁🏁
@tednicholl70254 ай бұрын
I've watched your video a couple times now, very nicely done and well reasoned. After having my TS-XW for about six months or so with daily use it's certainly a worthy and capable wheelbase. First, 6.2Nm is plenty of power to deliver consistent, realistic and distinguishable forces. I have six different wheels, EVO32R Leather, Ferrari SF1000, Ferrari 488 GT3, custom 4mm Duralumin GT3 swap for my stock round T300 rim, 350mm/3" deep dish and basic stock T300 wheel on generic 3D printed Thrustmaster screw connector. I love using each of these wheels and swap them often because it's fun if for no other reason. I have some nice wheels and appreciate having each one for a different discipline from small round open wheel to F1 and rally etc. What I've decided to do is invest in the true quick release from Peter Makes Things which requires some disassembly of each wheel to replace the giant Thrustmaster screw release but in the end, if done with care will be very much an upgrade with swaps measured from 34 seconds with the original setup to 4 seconds with the PMT True Quick Release. My wheelbase runs for hours on end and never loses power, nor does the fan make any measurable noise, it's near silent at all times. For my setup on a wheel stand, 6.2Nm is more than enough power and realistically would do better on a more rigid mount such as wood or aluminum profile. At 57 years old, in my 4 years of sim racing starting with a G29, modified it like crazy, then a T300 with pedals and other sim gear from multiple manufacturers., This TS-XW with all my awesome wheels is absolutely 10/10 as far as dual belt drive wheelbases go. That with a 49" super ultrawide and a 34" ultrawide above is more than I could ever possibly need in my living room. Great review, Cheers✌😎
@caaarlos4 ай бұрын
Thanks man! Really glad you are enjoying it so much and you moded the quick release for comfort. It's really nice to have everything in the same ecosystem make the experience more streamlined and you also have tons of compatibility since that has been for long on the market, and lots of people will share already tons of settings. Huge time saver. I'm not a huge fan of jumping blind into new tech since many times costumers end up being guinea pigs for big tech companies. I could've gotten a more recent DD but the DD1 for me was again in a similar "sweet spot" and tbh the power is overwhelming, I struggle to keep the DD in check. Specially with smaller 270mm rim, I've bled from my hand after a crash. I've hurt my joints and experienced wrist pain running 90% for extended periods of time and I'm a mfkin 200pound 6"4 tall 37old dude that squats 200kg after my first 4months of gym after years of calisthenics. Even then the DD can overpower me due to leverage in a proper driving position. The market has been moving towards light DDs for a reason, if wheels aren't GSI or McLaren made of metal and carbon... get titanium... any "poly whatever" will get shredded by 25nm and the simcube ultimate 32nm? I can't imagine anyone running 100% on that without getting sent to physiotherapy. At 57 years young the TSPC/TSXW power is in that right confortable spot. Even people with the new "cheap DDs" around 10nm don't run them at 100% making their use of force closer to the 6nm. And that is actually the most realistic feel of force for most cars. The only thing you need is something at least as rigid as a Playseat Trophy or other, to get always the same exact position as that will give familiarity to muscle memory and increase consistency and immersion compared to a desk.
@fredbruno4 ай бұрын
They knew their game wasn't ready... their allegiance is towards the investors instead of the people who make them become what they are today. It was a big scam they lied to us from the beginning.
@caaarlos4 ай бұрын
I'm not defending what they did, I just want them to improve upon what's already here. ACC on release was messy and now it's by far 1 of the best sims. AMS2 came w all madness engine issues and bugs from Project Cars 2 and even less features and less content, just more accurate cars/tracks/ffb. But they kept improving it way beyond that. Even when FH5 released back when I only had a G923 I bought it and returned it. It was so sad. Wheel kept disconnecting. I wanted to enjoy the game and it was buggy and until they patched some stuff I couldn't play w the wheel. Years later I've seen people say FH5 turned out better than FH4 which is about to get delisted. There are people saying FH5 is better than FM8 but on release FH5 was also a bit messy. It's bonkers for me how can AAA studios mess up so bad and then you have indy companies like Kunos make AC and you see Alonso (along w many others) posting insta stories saying he is practicing in AC. Really makes you think.
@fredbruno4 ай бұрын
@@caaarlos I know brother I was just shooting it out there. They knew what they were doing. They sold us a dream. And the big issue is directly tied to Microsoft hiring people for 18months so you getting people who probably have no experiences in racing games working on this project, just don't give a danm about the genre and when you swap people like this it's hard to stick with a nice consistency. From what I've heard some of the devs working on FH left and created their own studios and are working on a story driving open world racing. That alone tells a lot, only people who have a passion for cars will do such act. And you're right FH5 was messy at launch but for the amount of time the game has been out they just don't put enough effort.
@caaarlos4 ай бұрын
@@fredbruno it's sad rampant capitalism gives power to big corporations to take over markets and drive any small passionate niche to the ground. any niche starts as a passion but as soon as passion creates something good that attracts a big market money pours in, and that attracts evil big corporations. those will try to take all slices of the cake w better advertisement and even cater to the clients at first, but eventually when they own majority of the market they turn hard into min maxing profit. Kunos n Reiza n SimBin, 3 of my favourite small studios, SimBin - GTR2, race07, turned RaceRoom Kunos - AC, ACC, AC2evo Reiza - AMS1, AMS2 All those games have passion and drive behind them. I started with GT2 and Toca2 for PS1 and I wish current GT, FM, codemasters, were as good as they were in the past. My first PC game ever bought in a blockbusters shop was Diablo. Had Diablo 2. Then the creator left and now Blizz is a parody of the original Blizzard. Imagine the disappointment. I imagine many people feel like that for Forza Motorsport. I'm hopeful they at least improve it like it happen with FH5. This capitalist practice, you see it everywhere. A good restaurant has the same quality staff over a lifetime. Usually bad businesses don't value quality employees, hire cheap labour, give crap service, people complain but as long as management sees profit they won't care. Even if they are leaving money on the table and could earn more, they just want to cheap out and not value the workers and the clients. Everyone is unhappy except the suits in their penthouses and yachts. And that's how the world has been running for the past few decades. They've been boiling the frog slowly. I'm either nuts or I'll be taking part on the next civil war because in any other period of human history there would be one, after what has been happening. The 1% are getting fatter and fatter every retail sale supermarket has shared nothing but record breaking profits in my country, yet they pay as close to minimum wage as possible, and try to hire as many "refugees" as possible so they get tax exemptions on their salaries. Even "refugees" who were getting free salaries from our govt out of no-where because "europe says so", even they were complaining rents where too high. It's ridiculous. Happening in front of everyone's eyes and nobody does anything nobody cares. 1% enslaving 90% of the world. Sorry this is a huge rant but in the end it ties down with the same. Blizzard had some insanely nasty practices against their workers too.
@fredbruno4 ай бұрын
@@caaarlos You're absolutely right. This is happening everywhere.
@estebanmunoz43044 ай бұрын
there's no way to fix an unfinished game
@caaarlos4 ай бұрын
Thank you for sharing your opinion. I think I've mentioned in the video that they are still improving and adding features that should have been there since release. Which is a pity, if they had waited and released the game in the state it is right now, even thou it's still far from perfect, it wouldn't have been received so poorly and the backlash wouldn't have been as hard.
@estebanmunoz43044 ай бұрын
@@caaarlos i agree, it's hard to see my favourite franchise in this state (been playing since FM2) i only hope someday they'll bring it to it's former glory
@caaarlos4 ай бұрын
@@estebanmunoz4304 Agree, I loved GT2 and GT4 as a kid but can't fathom a PS5 with GT7 right now. I heard how great forza was on xbox over the years while I've been stuck on PC and I was eager to finally have access to something like the Motorsport series. TBH for me and not only me, I have screenshots of alonso on his instagram histories posting assetto corsa, I've seen a team that won ELMS 23 LMP2 use profession AC modding team for their simulations, countless drivers use AC, even I improved my karting through AC. AMS1 is hard to get ffb right but it's also pretty good. For me AC is my benchmark for ffb feel and physics regarding feeling confident with the wheel as much as in real life.
@xalunkx55464 ай бұрын
honestly. it wont help, game will find a new issue! ive fixed my xbox app, fixed the microsoft store, repaired both, reinstalled both, upgraded from win10 to win11, called in microsoft support, reinstalled Forza on 3 different drives (M2, SSD and HDD), disabled xbox overlay, re-enabled it, tried the game on Gamepad, Wheel and Keyboard, fullscreen and windowed... game wont even start most of the time or it starts in offline mode, crashes on change of settings, crashes when i join any race, randomly freezes during races if i was finally able to join one... long story short: i fix one problem and another one comes up the next day. got me to the point where i canceled the gamepass subscription cause Forza Motorsport would be unplayable for weeks (i dont know how stable it is on steam, never tried, but im guessing its the game rather than the platform thats causing the issues. P.S.: i get the VRAM error message every single race aswell, no matter the settings i use. and how can you play with Wheel? soooo much twitching on wheel, game is build for gamepad! oh and before i forget, dont get attached to the penalty system, its random, it makes no sense. people can divebomb you without every touching their break and you get the penalty. Forza Motorsport is an absolute mess imo^^
@caaarlos4 ай бұрын
When I installed the game from steam I had forgot I had removed my Xbox app from windows since I never had any microsoft xbox game before. I installed it for the login I think (just the basic xbox microsoft store app from win10 and not the "game bar app") usually I hate having those things in background anyway. I didn't make the video to defend the state the game is in, but to actually try to spread awareness that some issues can be fixed by ourselves. Maybe if I had gotten gamepass and then installed Forza Motorsport 8 from the microsoft store I would've run into more issues. What PC specs do you have? You can run DxDiag command to produce the text file with the directx diagnostic and open a support ticket with that file attached. The penalty system is quirky to say the least, better than nothing but for example for Assetto Corsa (dirt cheap ultimate pack on sale) free thousands of mods, and install World Sim Series 3rd party app, kissmyrank penalty system addon, and you have a new multiplayer feature in content manager will a proper rating licenses etc. And if you record races you can appeal when there is contact and stewards will analyse footage and lay down penalties post race, altering results and ratings. Track limits are very serious and affect safety rating there, and even the way you enter and leave the pits is scrutinized by the addon. It's pretty amazing what people turned AC into. I notice that I need to close everything I can to save Vram in order for FM to be stable because of it's consumption and even then, I gotta close and open the game from time to time just to clear that Vram. For me the FFB isn't twitchy, its quite the opposite, too dampened even with no filters on my DD1. I wanted it to be more twitchy like on my video in AC, driving the Acura DPi car when I set the world record in RSR live timing. I was using some pretty extreme and twitchy settings it felt crazy but amazing like you could feel anything the car was doing so intuitive to drive. That is my benchmark, ffb settings that make me drive any car by intuition and get up to pace quickly because I feel the limit really well and easy. Specially when the rear end is twitching under braking, like I'm used to see in real life footage or when I drive karts. Can you tell me what FFB settings you had, when u got that "twitchy" feeling ffb?
@xalunkx55464 ай бұрын
@@caaarlos wasnt trying to attack you or (the contents of) your video, im just mad about the game... i use a Thrustmaster TX wheel with some settings i found on reddit for it. the issue wasnt the FFB, its the cars handling. didnt matter if i used normal or simulation steering, the car was always wobbling on every corner entry and exit, or pretty much after every steering input. tried getting the FFB as close to what i have in ACC, looking for the same responsive feeling you described, but the car just seemed out of control on steering wheel in Forza... but anyway, i canceled gamepass and uninstalled forza in the meantime. sad about the 40smth Euros i invested in DLCs, had my 200h of fun with it but can not be asked to deal with more issues, instead ill just enjoy ACC or test some Rennsport (recently got beta access)
@caaarlos4 ай бұрын
@@xalunkx5546 yes man and I feel that. I've been on the fence as well too because in the first 2 hours trial period after installing I spent more time in loading, cinematics, tutorial, trying to get basic settings to work and understand the framework of the game. The only reason I got premium was to have faster access to more content to have a "shortcut" to do an evaluation of the game faster, and even thinking about those 15 days that I can ask steam for a refund and trying to experience as much as possible as fast as possible and trying to figure out how to make it the best possible experience. Like you (I assume), we both wanted Forza Motorsport to be the best version possible of itself. I've actually noticed that your experience might be wildly different from car to car and specially with car tunes. I've seen keyboard players overtake me on daytona or le man while "zig zagging" from the right left input on keyboard with some OP tune. I had a similar experience with first AC, and even in ACC if you don't get pressures right it's easy to be a couple seconds of pace from most of the field on a random lobby if the pressures are wrong. For me I'm in a tough spot where my current apt is also rented for vacations by the landlady (its 99% of the rented flats in my city) and I'm gonna have to pack everything into a storage unit. So I was looking into something more casual in case my temporary accommodations won't have room for the cockpit. I love AC, ACC, AMS1, AMS2, RRRE, PC2... but they are demanding, regarding understanding of setup, driving technique. You can't just drive any car or track like it's a game. Due to the level of realism, I get carried, I practice a bit more seriously, incidents get to me on a more personal level, I watch real life onboards and gaming content to learn about whatever I'm about to do if it's new to me. It's easy for me to have 200gb of video waiting for edit and just keep pushing limits in a realistic sim. Sometimes races are uneventful everyone practiced and is on their own pace and the field just spreads a bit and that's it. In casual games like Forza Motorsport I like that contact doesn't always mean instant KO. That you can race door to door and fool around a bit. I used to love Toca2 touring cars as a kid and that's why I had it on the channel. Gran Turismo 2 as a game was a better game but the racing in Gran Turismo has always been boring and just a spread out field you either have speed for it or not. In toca2 you could see AI crash each other or go for moves on each other and the races just felt so much more organic and realistic, there was more door to door racing and it was way more on edge, for a PS1 game it was just insane. Assettos ffb for me is just ingame str slider, everything else 0% and then each car I make it's own fanalab profile for lights and DD1 config, it's so streamlined and w fanalab I can balance out the huge differences some cars can have. AMS1 was a bit quirky about ffb hz frequency and singal inversion, and AMS2 was the first to actually give me some work with ingame sliders to make the default profiles just like PC2 and Forza. RRRE ingame settings didn't have anything much other than min force and ffb str, but i needed a crazy wierd fanalab profile to make the FFB usable for me. It's strange that you have so much trouble with sliding maybe you didn't use ABS or sport TC in GT3 cars, which in every other game they have. I tried driving fully no assists but my times were slower cuz I wasn't pushing as much. Also tunes, i'm noticing even on "closed" series a proper tune will make a huge impact. And from what I've heard some cars like the 488 Gt3 (very sad for me) are total garbage on most tracks except long straights. While others like the Audi are OP and people were asking for nerfs to it.
@xalunkx55464 ай бұрын
@caaarlos you seem to have alot more SimRacing experience than i do, so i wont be able to go into to much detail ;) regarding Forza, i was using sports TC and ABS, same settings as i used for the xbox controller, just connected my steering wheel and it all felt wrong. my times got worse on the wheel compared to a controller, cause of this uncontrolable twitching after every input. for example on brands hatch in the same AMG GT3, my wheel times been about 3sec slower than on controller, same car setup and everything. i can only really talk about ACC when it comes to setups and tire pressure and all that stuff, while it can be really complicated, you can usually get away with changing the same settings every time according to track temperature, rest stays once you got it for a track (i use the same car on all tracks tho, does make things easier on the setup part if you know what those changes actually do). but ill have to agree, those games are demanding for sure. every other day at work i feel like racing, but when i get home im to exhausted to setup my wheel and focus myself for a full hour or more on racing (incl practice, setups, quali and 20min races or smth), thats exactly the time where id like to just start up forza, get my gamepad and race a casual race or two... would be perfect, if it would work, some SimCade for the exhausted days. I have always been a fan of GT > Formula my entire life, so i totally get your wish for proper tight but fair races with slight contact here and there, usual GT racecraft. but what you described for forza had been quite the opposite for me. yes your car isnt totalled after the first crash, but the amount of times i couldnt even make it out of Turn1 cause of someone just never touching his breakes and divebombing 5 cars at once... i stopped counting =D and then you slowly crawl your way back into the field, to then get kicked of track by the same guy 2 laps later, while i get the penaltys for "avoidable contact" ;)
@caaarlos4 ай бұрын
@@xalunkx5546 Thanks, I'm a fulltime musician I wish I had more experience in the sim actually 😅 It's obvious question, but have you tried default settings with no damper and center spring? and then giving a hint of mechanical trail for rear end feel and reducing a bit pneumatic so your wheel doesn't drop off hard on the fronts. And also lowering a bit FFB self steer alignment if the center of the wheel is too stiff. Don't raise load, vibration 40 or lower and try reducing a bit road detail for cleanup. try to get the most "raw" ffb signal possible before applying any dampening filters and only apply those when what happens on track with the car is replicated on the ffb. Maybe steering input sensitivity at 50 not at 100. 1 of those 2 "sensitivity" settings at the end in forza should be in degrees of rotation. then you leave wheelbase at 900 and adjust on wheelbase for each car? I noticed that forza is so overcomplicated that you have 3 points to adjust steering degress of rotation lock to lock. Steering sensitivity slider (settings) Steering Wheel lock slider (tunning menu) Steering lock on wheelbase (ffb software) Adjusting more than 1 of these 3 from default with result in horrible FFB because it will "compress" or "decompress" the signal adjusting to the movement of the wheel. I get it we're on the same boat regarding wanting a less hardcore experience, something casual and fun without much fuss. It's odd that Forza Motorsport while trying to be simcade and accessible (and maybe it is for xbox and PS5 controller users) but it requires some effort to enjoy it. For those MP crashes just bind the start button easy to reach so you "phase out" in T1. I've learned that by watching guys phasing out and in quickly in tricky situations. Unfortunately I went from A to D just because of rammers that try to avoid getting passed on straights and then wreck themselves. Like on that last insanely fast left hander on Suzuka any contact there ends in the very deep gravel trap and I get a penalty because the guy killed himself there. I just wish so hard Forza would allow full simulation damage in multiplayer because then the races would be forced to be much cleaner otherwise 70% of the field would just instantly leave, leaving only clean racers, which I wouldn't mind. In public assetto servers I like it when there is full dmg. only bad part is when people Teleport to pits just to come back out and wreck others but in forza lapped traffic is phased so no issues there. and in AMS2 you can't TP to the pits and come back out. you're either still able to drive there or if you destroy the car it's auto DNF. like forza should be. just that single thing would improve so much the racecraft and respect on track, since many people would drop rating very hard and also a report system for purposeful wrecking driving like in World Sim Series platform. If a sim treats players very seriously then everyone takes it seriously. If the game is too unserious then everybody starts cheesing it too hard. look at iRacing, proper formation lap, safety car, etc... more sims need that to be properly respected. Otherwise they're more like games. F1 games physics and FFB are worse than forza, but the whole experience is more polished and the racing rules and AI are more serious, contact is more serious and it replicates IRL rules and what you see on TV so much better than anything else that that failed franchise only sells because of that. (I have F2018 and F2023)
@wwjnz92634 ай бұрын
Turning Steam (and possibly Xbox) overlay off, might give me more stability. I'll give it a try. Also glad I went with nothing NVME SSDs. No loading issues on my end.
@caaarlos4 ай бұрын
It's crazy how the performance jump from the "boxy" sata 2,5 sdd drives into the m.2 nvme storage is bigger than the jump the old ssd drives had over the mechanical hard drives with spinning plates. I wanted to overlay simhub stuff during gameplay (like a personalized dash or anything) but if I want to record win+obs will take 1gb of vram already.
@MrKrampyHands4 ай бұрын
Oh god this is a horror game to try and drift in i bet i might give it a try though Assetto Corsa is king when it comes to drifting
@caaarlos4 ай бұрын
This is arcady easy fun and relaxing. Assetto Corsa is by far my favourite simulation software if you check the channel. But it is not a game, there isn't much to "game" there, there aren't even "playful" activities. It's down to actually knowing setups cars and tracks and figuring out mechanics and physics and acquiring proper driving technique. When I saw European Le Mans Series 2023 I saw Algarve Pro Racing Team win the LMP2 category. That team uses International Endurance Racing Simulations Assetto Corsa mods in their simulations.
@УрошРаковић4 ай бұрын
Nice lap! Although I have a suggestion. At 0:55 you start turning a bit too early. My advice for you is to try braking exactly when you reach the kerbs, try going straight a bit further and then start turning so you get a faster racing line. When you have entered the corner, keep the car above 130km/h. I have played the game for 15 years, hope it helps you because it really helped me!
@caaarlos4 ай бұрын
Thanks, ah yes you are right I wasted braking power by braking while turning. Maybe I wasn't trusting much in the driver in front and wanted to avoid the same line. I don't remember 😂 Sometimes I wish LFS had real world inspired cars and tracks. Since day 1 the ffb always felt good in any device I've ever used on it. I know licencing is tricky. RSS use funky names for their mods because of that. If LFS had more content and real tracks I would've spent a lot more time on it, even if missing a bit on graphics rain time rules etc. Because it was one of the very first sim's I ever tried with my Logitech wheel, I ended up using it as a reference (as well as some other things) so every time I have a big change in my rig by trying to replicate some of my hotlaps and have a reference for comparison.
@TheDoctor46vr4 ай бұрын
You can see flex when Will tested this for Boosted Media he used a DD1 as well. You must not be able to perceive it though which is good, but it is there and would dull some of the force feedback. Easy fix if it bothered you would be to just use less Nm.
@caaarlos4 ай бұрын
I tend to use the ffb nm really high, sometimes too high to the point where it becomes like a gym workout. Even on my "new" SimLab GT1evo, I can make the base support shake a bit in some videos. I just researched about it online and it was because the previous owner mounted the baseplate without the shims between the big screws and the part. I just fixed it recently and I do have some ideas on how to reinforce both sides of the aluminium profile but I can't find a local metalworking company that would provide me the hardware parts needed. When I get a change to record another video with a wider view I'll be sure to check the vibrations. But I'm getting the feeling that unless you do some insane reinforcing and get a specially good base support system, using close to 100% of full nm of high end bases is very demanding on any cockpit. Beware of high FFB, I'm close to 1,95m tall (6feet5) take prozis fusion whey, creatine, LMB6, omega3, and around 100g to 150g of protein every day. For me using 75% (15nm) with a 270mm wheel like the small formula v2.5 is a fun challenge and I do enjoy feeling the extra details and the rawness of the experience but depending on ergonomics and grip it can mess up the wrists.
@TheDoctor46vr4 ай бұрын
I found a video just before of someone who reinforced the pedal plate to the point where it doesn't move anymore! He used extra profile metal and made it himself! You will find it if you search for Playseat Trophy Pedal Plate. I would always try to find what ever Nm and kg of force would be most realistic for which ever car I would be driving. For nutrition I highly highly recommend looking up Dr. Paul Saladino. The best nutritional information you will find.
@TheDoctor46vr4 ай бұрын
@@caaarlos not sure where my comment went. But I highly recommend looking up Dr. Paul Saladino, the best nutritional advise you will find.
@TheDoctor46vr4 ай бұрын
You don't remember what the minimum kg of force you used do you? And if it flexed at that setting?
@caaarlos4 ай бұрын
I think I used the Thrustmaster TLCM with both hard red springs and later on other videos the Clubsport V3 with Brake Performance Kit (hardest elastometer setting on manual). On both the load cell settings were maxed (100kg and 90kg respectively). If there was flex in the structure I wasn't experienced enough to sense it at the time while driving, I did add another strap on my back to reinforce the actifit and make it feel tighter.
@TheDoctor46vr4 ай бұрын
@@caaarlos yeah there is definitely flex you will see it in Will's video on Boosted Media. I'm trying to find out at what point it doesn't flex, would only be able to test with a camera.
@soniagouveia4 ай бұрын
🔥🔥🔥
@caaarlos4 ай бұрын
Next time you try it 😇
@jed20554 ай бұрын
Well thought out review Carlos. Thank you and good to see your wheel and pedals have lasted well so far. Mine just stopped working. Have absolutely no idea why. checked under the hood but no sign of electronic stress or bad connections. Weird. Nice to know that they can last.
@caaarlos4 ай бұрын
They usually last way more. The only careful thing is to avoid dust getting inside the pedal potentiometers. Now for the base itself, it probably has some controller PCB board and without the proper diagnosing tools it's very unlikely for us to find if any electronic component failed. It can look all fine and if a capacitator, resistor or inductor fails it can be really hard to detect. Even most technicians will just measure power readings in certain checkpoints of the circuit and if the circuit has failed they just ask to order a new pcb instead of looking for individual components. It can be very time consuming and the charge on hourly rate can make the process of finding the component more expensive or as expensive as the new pcb while some individual components can be insanely hard to find. Sorry for your wheelbase man. I hope you've found a suitable replacement.