Congrats man u're an amazing driver! keep up with AMS 2 videos and please bring some LFM series will be fun to watch.
@caaarlos5 сағат бұрын
@@GuilhermeCamacho159 thanks a lot. I have some LFM videos to edit with a rookie series into upgrading the license.
@muttman79993 күн бұрын
These settings helped me so much man! Have you expanded on them at all since making this video?
@stusformulaonef111 күн бұрын
well done bro!!! www.twitch.tv/stusgamingontwitch
@soniagouveia11 күн бұрын
🔥🔥🔥
@caaarlos18 сағат бұрын
😁😁😁
@brunooechsler769513 күн бұрын
Can you tell how much was and how do you get the tickets?
@caaarlos13 күн бұрын
Not sure if I remember exactly how much but with paddock access full weekend tickets were still cheap like 20€? maybe 30€ per person tops? Quite cheap. And I got them at the Kart track office I think that day the main shop for the circuit was closed. If that happens, drive to the kart track and that shop could sell the tickets there.
@sinkzscs14 күн бұрын
If you could describe the jump between the Logitech and Thrustmasters pedals, what would it be? And how big of a jump between the Thrustmaster and Fanatec pedals is there?
@caaarlos13 күн бұрын
Provided that you have a 100% secure way of holding everything (like a playseat trophy or some other "good" rig). If the Fanatec V3 with Brake Performance Kit is 100% the TLCM is 70% and the Logitech G923 pedals (these ones have the progressive spring) is 20%. The Logitech pedals are perfectly usable and you can train to get used to them but they offer little resistance. The brake will always be hard to control and that is the most important thing about doing competitive laptimes. The pedals also require maintenance. When I just had the G923 on a desk setup, pedals against the wall office chair etc, the TLCM was the single biggest upgrade to my laptimes. However I needed to secure the chair against something unmovable for stability and I used an old car battery on top of the TLCMs (making me unable to use the clutch) but helping secure the pedals close to the wall and preventing them from lifting when putting pressure on the brake. The TLCMs mechanisms can also get dirty, they do feel like they have very very minimal plastic creaking sounds from the metal pivots of the pedal arms rotating over the plastic enclosures for them. There are small feelings of flex here and there but nothing too crazy. The loadcell and spring resistance will be the main thing you notice and the better control you have compared to the Logitech pedals. The Fanatec V3s are more refined, because not only you have more adjustment, the preload cylinder is faster to adjust but everything else takes more time to adjust. The haptics are a bit faint but still noticeable and nice on the tittles that work with them. But for me the main thing is that properly adjusted, the movements feel smoother. The clutch has a more realistic feel, you can adjust how much travel on the accelerator, there is no flex everything is a lot more rigid and you can be more aggressive and careless (just be careful on how you adjust haptic motor cables) (be careful on how you screw some things up) (follow the instruction manual etc) But the experience is noticeable better and with the elastomers it took me a while to get used it but became more intuitive. However I do think/believe springs are a superior design material due to no resistance fatigue, but only in the case of the VRS Pro pedals which seem a really good solution against elastomer fatigue. On the TLCM vs V3 I already had proper cockpits, and I did require a bit of time to adapt from the TLCM to the V3 because on the V3 the brake travel seemed a bit shorter. The V3 were the first set where I felt it was easy and comfortable for me to do Heel and Toe. The Logitech pedals do have small metal "cradles" or "mini bases" under each separate pedal, holding them onto the plastic structure, while the Thrustmaster pedals cut that corner and the pedals are straight onto the plastic casing. Knowing what I know now, if you're on a tight budget also look into the CSL Elite Pedals V2 if you're planning on running a Fanatec ecosystem later on. The CSL Elite Pedals V2 will still be a huge improvement over the Thrustmaster TLCM and will mainly lack some adjustability but might even have a better brake feel than the V3s that are a bit old and dated in their design. The V3s must be upgraded but they will always be obviously noticeably the highest quality set of pedals of this bunch. (and you can always feel that in use) If you check my channel, I have separate reviews of the Logitec and Thrustmaster equipment. Logitech G923 : kzbin.info/www/bejne/rqStlWl9q8dqbbc TLCM unboxing/first impressions : kzbin.info/www/bejne/aWHHgKaDqMxnj68 TL;DR - from Logi to TM the upgrade is big and very impactful on driving, from TM to Fanatec V3 the upgrade is still quite noticeable but not as big.
@andysonofbob259915 күн бұрын
Nicely done 👍
@caaarlos13 күн бұрын
Thank you. My record has been beaten already and I've been able to improve the laptime and hopefully I'll try to top the leaderboards sooner or later.
@User0519915 күн бұрын
You explain it all very well! Thanks for taking your time on this. I could only find videos of people showing their settings but without explanation.
@caaarlos13 күн бұрын
Thanks! I have been trying to improve and mess around with the settings maybe later on I'll redo this video after almost 1 year. Recently I did try a different philosophy around setting up ffb, in my most recent ams2 findings I started using 100% on the base all the time and reducing power ingame. I've also tried it in Assetto Corsa to see how it feels and compare it to my older settings.
@User0519913 күн бұрын
@caaarlos I would be interested in a follow up! I have a fanatec csl dd 8nm and I love the way assetto corsa feels. I would love to have a similar feeling as in motorsport. But the amount of settings are insane compared to assetto I can't get it right 😢
@caaarlos13 күн бұрын
@@User05199 Another thing that bothers me about Forza is that the steering angle range in degrees is not "automatic by car". Also in cockpit view the steering angle never aligns properly with the steering input from the wheel. Depending on which car you are running the degrees may drastically change the feeling of the ffb and the car itself. I have 2 main ways of setting up the FFB in kind of opposing ways where both are valid. Here for example, I exagerated mechanical trail scale, I was trying to get the extreme feeling of countersteer that I enjoy from Assetto Corsa with these settings. Later on I toned them down, this video is also from a pretty old patch IDK if they keep updating and improving the FFB. kzbin.info/www/bejne/bnPHmaB4ibepjtk
@tonygee328416 күн бұрын
great job
@caaarlos16 күн бұрын
thanks man!
@kylewaddington198321 күн бұрын
Hello my name is Kyle from Australia happy new year all the best wishes for 2025
@caaarlos21 күн бұрын
Hi Kyle thank you and best wishes and happy new year from Portugal to Australia! I gotta learn some Australian tracks this year! 😄
@kylewaddington198317 күн бұрын
Yeah nah I like how you do your videos what your favourite circuit on Toca 2 Trouing cars Champship you try play the Toca Trouing Cars Champship the first british trouing cars champship where Donnington Park circuit is rounds number 1 and 2 and as a Australian Bathurst is a great circuit
@mustang_30422 күн бұрын
you are very good!!!
@caaarlos22 күн бұрын
Thank you! 😃 Hope the settings help 💪
@joaomiranda535023 күн бұрын
Parabéns! :D
@caaarlos22 күн бұрын
Obrigado bro 😁
@_Symtech23 күн бұрын
Congrats man!. Turn the tyre volume down, it sound like constant sliding. Again congrats man!
@soniagouveia24 күн бұрын
Congrats, well done!!!! 😎
@Franz66626 күн бұрын
Wie hängst du da rum? 😅
@caaarlos25 күн бұрын
Seien Sie beim Trail-Bremsen vorsichtig und verwenden Sie eine starke FFB, um das Auto besser zu spüren. So harte FFB, wie ich ertragen kann. 😅💪😆
@simondavis69727 күн бұрын
As a Caterham owner and a frequent visitor to Donington, I loved the realism of this and found myself totally submerged in the event. Many thanks for sharing. 👏👍
@caaarlos27 күн бұрын
Wow huge thanks! 😁 Learned Donington as a kid watching BTCC in Eurosport and playing Toca 2 Touring Cars. Hope to visit it one day. I've been to Portimão circuit, last time was in a classics weekend. Saw some Jaguar E types and really cool Morgans and a MGB. Soon I'll have to watch some Caterham races.
@hamtidamti007228 күн бұрын
👍😉✌️Happy new year🎉.
@caaarlos28 күн бұрын
😁 Took me a while! Happy new year cheers! 🥳
@soniagouveia28 күн бұрын
Amazing! Always go for the gap 🔥🔥
@caaarlos25 күн бұрын
Gotta risk it for the biscuit 🏅 🏁
@soniagouveia28 күн бұрын
Great info gotta test it too! Thanks 😁
@caaarlos25 күн бұрын
You're welcome 🏎️ Assetto Corsa gets better every day!
@soniagouveia28 күн бұрын
Push push push Carlos 💪
@soniagouveia28 күн бұрын
Excelente hotlap 🔥🔥🔥
@robwilleford3737Ай бұрын
thanks for the video, I just got a new pc racer base new for $200 it will replace my T300, I already own the sparco rally wheel and the TLCM pedals... It shows up in 2 days I cant wait...
@caaarlosАй бұрын
Wow the base for 200 is just insane value if you're on a budget and while direct drives get all the hype, TBH getting a low power direct drive won't make you feel such a big difference. if I ran my DD1 at the same nm strength as the TSPC the difference isn't "that big". And the TSPC was shaking my desk a lot, before I got the Playseat Trophy to get it more stable. Have a great time with the new base and happy new year! Don't forget to turn down dampening on thrustmaster settings, I think it's dampening and spring forces that most people usually turn off in the control panel. GL HF
@robwilleford3737Ай бұрын
@@caaarlos Happy New Year and I will adjust the dampening...
@robwilleford37378 күн бұрын
I have it all dialed in and it is a fantastic wheel base, I love it!
@caaarlos7 күн бұрын
@ Glad to hear you are having fun. I don't know how but Thrustmaster does have very good drivers for FFB because you get a very consistent high quality ffb experience across many different titles and there is no need to stress a lot with complicated settings to find a good feeling ffb. In some more expensive bases one thing that bothers me is that sometimes the FFB feels a bit different and not as good out of the box, and you need to use lots of different settings to get good FFB on each title. OFC on high end bases ffb ends up being better, but it only gets to that "better point" after you do a lot of work and spend time, after spending huge amounts of money as well.
@lucasbarbera5561Ай бұрын
Settings pls🙏🏽🙏🏽
@caaarlos29 күн бұрын
It was a "Fixed Setup" race, meaning all setups were 100% default for all players!
@stusformulaonef1Ай бұрын
I’ve got myself a Logitech g293 too! 🏁🏎️
@caaarlosАй бұрын
It still one of the best starter wheels if the price is low 😁
@JoandelPizzateamАй бұрын
Gaaaaaaasss
@ΑλέξανδροςΚουμάντοςАй бұрын
Link for the tyre temp think in tye bottom right ?(If possible)
@caaarlosАй бұрын
The app is called ProTyres app and I got it from RaceDepartment or Overtake.gg this is the link: overtake.gg/downloads/protyres.14030/
@skirmantasstankevicius458Ай бұрын
Give back position. You Basically skipped that chicane. Wtf? :D
@caaarlosАй бұрын
No track limits, 1 wheel still on the kerb and or technically on the track, always go for the gap, always go for the fastest line possible. not my fault, AMS2 fault. 🤣😂🤣😂 if WR time trial laps use the line I must use it too otherwise I will be less competitive.
@soniagouveia28 күн бұрын
Amazing! Always go for the gap 🔥🔥🔥
@RacingTherapy2 ай бұрын
Nice one Tens os gráficos default ou estás a usar algum filtro do SOL e CSP ? Edit: Acabei de ver na descrição que estás a usar um PPfilter random que baixas-te Keep it up
@caaarlos2 ай бұрын
Tenho CSP instalado, e não me recordo se nesta altura já estava a usar Pure ou era ainda SOL. Alias, dá para usar nos weather presets o SOL e ter no CSP weather o Pure como shader, assim escolhes no weather preset antes de uma corrida se queres pure ou sol para o ceu o clima as nuvens e chuva. Mas os shaders pure acho que atualmente são os de melhor qualidade e melhor performance em FPS. ultimamente tenho curtido do ppfilter C13AEGIS mas também há o Pure Life Evo. Os ppfilter de origem do pure, muitas vezes têm as luzes de travagem exageradamente saturadas e vermelhas, sendo pouco realisticas. Para o sol, se me lembro, usei alguns diferentes há algum tempo mas nao me recordo de ficar muito satisfeito, andei com um photorealistic, A3PP, Wagnum, Premiere. As vezes volto a ver videos antigos e fico lixado de não ter escrito qual o ppfilter que usei ou as configs, para conseguir recriar a imagem lol.
@AvexLG2 ай бұрын
Totaly, that was good race. Track is perfect suit for multiclass
@caaarlos2 ай бұрын
Thanks, I think that's why I'm so familiar with it. I've also planned to use it with a Praga R1T physics mod that I've worked on.
@soniagouveia2 ай бұрын
good recovery! well done great job 😎
@soniagouveia2 ай бұрын
A perfect curve 😎💪
@caaarlos2 ай бұрын
como as tuas 😇
@soniagouveia2 ай бұрын
@@caaarlos ❤❤❤
@MRD08892 ай бұрын
0.o I did a 15 lap race here at Walkins last night GT3 full AI @98 mid aggressive with rain in the end 😂😂 GG'S Twas a fire race, especially with minor bumper damaged and flopping in the rain.
@caaarlos2 ай бұрын
Well in non dynamic conditions the maxed out AI is no match for me, also on the P1 gen2 cars I even lap them if the race is long enough. But at max level, when the rain starts, my tires get cold and my grip goes down but the AI has hacks or cheats on, or something really uncanny. You see them going through corners way faster than me, way more stable, more speed more grip everything. I become a sitting duck waiting for the hunter. Very frustrating. In Assetto Corsa with CSP preview rain and pure, when it rains it afects the AI and me in the exactly same way and we are all in the same physics. Even thou people say AC ai has a bad racecraft, on many cars AC AI will be faster than me just with pure driving skill control, not with fake grip cheats.
@soniagouveia2 ай бұрын
🔥🔥🔥
@SoundToyzAreUs2 ай бұрын
Height measurements of the Tlcms and the v3 please. Thanks
@caaarlos2 ай бұрын
You can make the V3 higher or shorter because there is more room for adjustment.
@soniagouveia2 ай бұрын
🔥🔥🔥
@Joaopedro__00142 ай бұрын
Nice Race bro 👊
@hamtidamti00722 ай бұрын
Hello. Great lap, excellent on the brakes.👍👍👍 But the new record is 1:46.314.🙃😉
@caaarlos2 ай бұрын
Amazing job man! I really enjoy learning from your laps but I was expecting you to improve it since when I did i saw tons of room for improvement 😁 On the chicane kerbs I make the car bounce so much but you go really smooth there.
@hamtidamti00722 ай бұрын
Thank you. It doesnt look like you have to learn how to drive. I changed the brake balance to 65 in front, and a bit more rear camber. Give it a try...you can do a 1:45.💪💨✌️
@caaarlos2 ай бұрын
@@hamtidamti0072 Thanks a lot, I got into this hotlap because of an online race and failing to feel the rear end of the car with ffb, that led me in a spiral search of ffb settings and adjusting trying to get a good feeling for the grip on both sides of the car. That's why I share the settings, I am also saving them for future reference. You drive really clean and make lots of great setups I really appreciate that. Thanks
@hamtidamti00722 ай бұрын
@@caaarlos To be honest, not every setup was created by myself. I use setups from the leaderboard too and then tweak a bit if necessary. I have a Simucube1 wheel and standard+ ingame, FX is set to 0. No Filters in wheel software. 370° steering angle for this car.
@caaarlos2 ай бұрын
@@hamtidamti0072 thanks. in Fanalab "Auto" detects any steering wheel range. But in game you have Gain to your preference, and then everything else (LFB, FX, DMP, all zero?) I've noticed in some cars like the Formula USA 2023 there is violent shaking at high speeds and I need a ton of damper to remove it.
@ArthurOliveira-fd7ez2 ай бұрын
Do you have the wheel settings for G923? Thanks!!
@caaarlos2 ай бұрын
Sorry but I've sold my G923 a while ago, sometimes I think of getting another one for my GF since it was such a good wheel, my older G923 videos have settings for Assetto Corsa and Automobilista 2. I think for a wheel like the G923 you would need a higher value on mechanical trail in order to feel the rear end of the car, but maybe 90 or lower steering self alignment. You don't want to have the wheel autocorrecting itself to center too much if you can't feel the rear end stepping out.
@ArthurOliveira-fd7ez2 ай бұрын
@caaarlos Thanks! I did change some settings on Forza, but it's far from perfect and I spin a lot. I don't have the same problem on Assetto Corsa Competizione, I use the stock settings and it's almost perfect.
@caaarlos2 ай бұрын
@@ArthurOliveira-fd7ez The feeling for me is that Forza Motorsport FFB is less direct and sometimes feels like a delay. That is why i use zero damping on it. You can try something like: Vibration Scale: 50 Force Feedback Scale: 100 Steering Self Alignment: 70 Mechanical Trail Scale: 160 Pneumatic Trail Scale: 80 Road Feel Scale: 100 Load Sensitivity: 70 Wheel Damping Scale: 0 Center Spring Scale: 0 Dynamic Damper Behaviour: 50 Steering Sensitivity and Linearity: 50 And see how much it is clipping. Maybe try Dynamic Damper at 100 and if it's smoothing down too much every strong force, work it down towards 50. Pick up ur favorite car and track in rivals and keep hotlaping, ofc times improve with experience, but also when u change FFB. Then eventually you will have the FFB tuned in a way that you can hotlap faster, and your laps will be more consistent bettween each other. I was struggling with AMS2 a few days ago and today I'm going to post a #1 world record I just did in AMS2 while testing ffb settings. Oddly enough I was enjoying settings with some effects and damping etc but my fastest times came from ffb with everything on zero, and a bit of damping in Fanalab. But usually Fanalabs filters are really good, the damping from fanalab is better than the damping setting on any game, i get smoother ffb but i loose less details. (usually damping smooths out agressive ffb kicks but it can clean up too much detail) . Good luck and have fun, I hope those settings help.
@ArthurOliveira-fd7ez2 ай бұрын
@@caaarlos thank you!!!
@PharoahsKingdom2 ай бұрын
Ok what & where is this .DLL file you mentioned at?
@caaarlos2 ай бұрын
not need for it anymore in the latest version of the emulator. you just go to the configuration of inputs. I think I've selected SDL for my inputs.
@lv4073 ай бұрын
Hi Do you notice any input lag? Force feedback works fine? Thanks in advance
@caaarlos2 ай бұрын
Not really I can countersteer quite fast, maybe it's not quite as "direct feeling" as Assetto Corsa but it's not as slow as some other games. Don't expect much of the FFB and my settings are insanely low on my direct drive Fanalab software otherwise the wheel goes crazy, needs a ton of damping filtering and pretty low FFB forces. GT4 FFB was made for very weak wheels at 2,5nm so I run my wheel at similar values. At high speeds like at le man with the fastest cars, the middle oscilations go crazy and i need to grip the wheel very well for it to not get out of control.
@lv4072 ай бұрын
@caaarlos ok thanks! Now try to remove the invisible rails from ac...
@caaarlos2 ай бұрын
@@lv407 it's because everyone drives optimum grip or high grip stuff. it's pretty unrealistic, tracks need lowered grip settings. the most fun i've had was on a fixed setup mx5 cup with no tyre blankets in WSS 1 year ago. it was a slide fest and lockup fest until the tires warm up. and that is why so many people love low grip, drifting, rally or road cars in AC. There are a few things people get wrong about sims due to lack of experience. Old tyres were bias ply, which had less overall grip, more slidy but easier to feel and control. This is why you had people sliding Porsche Singers and F40s out of corners in real world footage, review drivers sliding them on TV it looks not to hard to control. If I saw a GT3 go sideways like that I was 100% sure it was gonna spin. Modern slicks like Pirellis have more grip, but are harder to feel and control under sliding, when you have grip drop off it's more sudden and less progressive than bias ply, and you get less warning. If i was rich I would love to get into iRacing to compare it to AC, if you config AC correctly it can be 1 of the most realistic experiences. And I've seen Algarve Pro Racing Team win the LMP2 ELMS 23 series and thank some modders on Facebook, because of helping them with Assetto Corsa, along with many real drivers that use it. But I can't afford 150€ of monthly subscriptions in iRacing every year, and then buying cars and tracks on top. If you want to feel less on rais, i think Automobilista 2 would be good and well optimised for you, but with a caveat, while you have a more progressive less grippy feel, the slides can be way too forgiving and controllable, and it's harder to tell when you're really out of control and when you're not. The FFB is a bit different to setup and feels a bit different but if you get it right it might be realistic for you. It's really fun for sure but I wanted it to drive more with the pedals and less with the steering wheel, just like it happens in good old AC. ACC is still a bit of a mixed bag for me. Maybe it's because it gets into an uncanny valley where it's almost there but not quite there yet. It's too much micromanagement of the tyres and insanely clean driving without much risk taking that makes ACC more about the specific technique to drive GT3 cars and there is a lack of raw feel and passion to it, it's like guitar hero practice of driving technique for the specific car and setup, and even cars setups to track are pretty meta. Gamers gonna game and figure speedruns and optimize the hell out of things. Which is the opposite of real life where there is a level of unpredictability, uncertainty and randomness that can never be accounted for.
@soniagouveia3 ай бұрын
really beautiful looking car 🔥 total domination!
@soniagouveia3 ай бұрын
so cool 😎
@soniagouveia3 ай бұрын
we never forget our first experience 💕
@soniagouveia3 ай бұрын
radicals 😎👌
@soniagouveia3 ай бұрын
💪💪💪
@soniagouveia3 ай бұрын
wanna go baaack 😎🔥🏁
@svengain70203 ай бұрын
Thanks for making this video, it was very helpful. The footage and explanations were on point. It was easy to learn. Is there a reason. Why you kick the clutch every shift, compared to if you would just hold it in, if shifting down multiple gears? Keep up the great work with these videos about sharing knowledge. 👍
@CarlosCepinha3 ай бұрын
Thank you for the kind words. When I started sim racing most videos showed the tecnique but didn't explain or showcase an easy way to start doing it step by step, that is why I created this video. The reason I kick the clutch on every shift, is because I need to engage a lower shift from 5 to 4 to 3 to 2 etc... You can shift down multiple gears in slow driving like in real life, you brake a lot and go from 4 to 2... but that will not give you extra engine braking. Sometimes, with paddle shifters and depending on the car, today I just drove an LMP3 endurance race and shifting down helps the car brake. You cannot shift too fast or you lock the tires, you cannot shift too slow or you miss the corner because you didn't lose enough speed, but if you downshift every gear 1 by 1 just right, it can help the car brake quicker. But doing the way you said is totally valid and can be better sometimes downshifting in a middle of a long corner while the car is under heavy lateral load.
@caaarlos3 ай бұрын
Ahaha I forgot I replied on the wrong account 😂
@OgamiItto703 ай бұрын
Nice video. I remember an interview with Mario Andretti back in the Nineties. He said that with all the current (at the time) aero, traction control and anti--lock braking, driving a race car had changed dramatically over the past 15 to 20 years (from the time of the interview). The modern race driver was a now person who accelerated a car to the very last inch, then stomped on the brakes and bent the car into a corner, then stood on the gas on the way out; but in _his_ (Andretti's) day, race drivers were called "throttle jockeys" because _they_ were doing the braking on the limit, the throttle application on the limit, the trail-braking, not an on-board computer. They often "steered with the throttle," using the seats of their pants and experience to vary the slip angles of the front tires versus the rear tires in order to point the car in the direction that gave them the best cornering speeds and corner exit speed for the next straight. They also rev-matched the engine to the transmission themselves by heel-and-toe downshifting and had to do their own upshifts as well, there not being any "autoboxes" back then except for "slushbox" hydro-mechanical automatic transmissions, which were ill-suited to racing. I found his observation to be very interesting. I personally enjoy the older cars in sims as well. I feel like I'm doing more to affect the lap times and outcome of the race that way. I'm less of a passenger and more of a driver in the older iron. Piloting the old iron is _driving._ Piloting the newest racing technology is more _operating_ and _managing systems._ At least that's how I feel about it.
@caaarlos3 ай бұрын
Thank you for the kind words and great observations. Even in the late 80s and 90s, the way the cars were engaging was different. I remember loving to watch BTCC in late 90s because the cars weren't that powerful, quite simple and not very advanced, but a lot of close racing and driver input was needed. And as you move backwards in time it becomes more glaringly obvious why so many people love cars like the F40, or the 80s 911 turbo. But when guys like Niki Lauda later Nigel Mansell raced their formula cars were anything but "on rails". And TBH, the sims aren't fully quite there yet, but the cars in general do move quite a bunch under braking. Older cars just have so much more leeway because right now while the performance numbers are the highest, cars are asking to be driven on tip toes, with silk gloves, very smooth and always care a lot about the tire, you can't really push crazy hard as they used too and expect a good stint from the tires. Older cars provided more variation in driving style, and while the technical adjustments are still important, the driver ability used to have a much more important impact on the results. All racing is racing and I still enjoy a ton of different cars and classes but many times something like modern F1 feels like it lacks a bit of that special character that makes some vintage series so special and unique.
@OgamiItto703 ай бұрын
@@caaarlos One of the larger factors in the difference between vintage iron and more modern racing is the progression from bias-ply racing tires to radials. Bias-ply tires provide maximum lateral grip at a higher slip angle than radials do, another reason why driving styles have changed. I may have come off like an old man shouting at clouds in my previous post. "Racing was _racing_ in my day! What these kids are doing these days, *_THAT'S NOT EVEN RACING!!!"_* That's not what I really think. Obviously, Formula One and other top series' drivers are fantastically proficient in their craft. It's just that he list of skills required to be at the top of the heap has changed since "the old days," and I personally enjoy the older style more than the new, that's all.
@caaarlos3 ай бұрын
@@OgamiItto70 I am younger and I do think motorsports (even tho last decade wasn't that bad) motorsports in general has started falling off out of grace a bit due to the change in styles. the public wants to see raw talent and honed skill and while radials can be harder to drive on the limit, we also want to see drivers on the ragged edge. we don't mind extra pitstops, we even enjoy watching strategies unfold, etc. fans want the thrill more than the numbers. you're not being old fashioned. I grew up watching pro drivers making a wage in BTCC with a ton of contact, gloves off kind of deal and absolutely loved watching cars that I grew up seeing on the street with their unique brand designs. just 2 decades later I couldn't care less about the same touring cars series where all the "modern" street cars I see around me look the same, and everything feels less interesting. drivers now pay to race in BTCC and aren't the "rockstars" of the show they used to be. It's like the finding new Ferrari 296 brake light design a bit odd and out of character compared to everything else I've seen on their racecars for the last 20 years. and sorry if this is out of topic, but I've noticed certain trends in design when ran through millions of AI loops for efficiency, like certain structures for weight rigidity efficiency or less aerodynamic drag. It tends to follow certain nature's patterns and eventually everything from every brand ends up looking almost the same if we strive for maximum efficiency all the time. So yes, you're not old, when things were less figured out, life was better, things were more unique and had more character. When everything gets "too figured out" and innovation starts to stagnate and things become boring and stale, lose character and sometimes changes won't even make sense. (like the current F1 cars being heavy huge which is 2 polar opposites for a racecar lol)