Great video ! How would I make it so the whiteness doesn't fade out and bake into the render target ?
@chriszukoАй бұрын
The last part of the HLSL controls the fade, so you can mess with that to hold off updating it (Freezing it), clearing it, and fading it.
@officialtbosaccountАй бұрын
I'm a pirate
@chriszukoАй бұрын
oh man
@tryctan2399Ай бұрын
something that could be nice is more of a piano view for the notes (you could switch between the two), the grid based design is cool but you easily get lost looking for keys :)
@chriszukoАй бұрын
This is good feedback :) I've fought against this for awhile trying not to go full daw, but the more things go the more I have thought of cool ways it "could" be integrated. So I agree that note editing needs another pass!
@baniaknan7422Ай бұрын
can we use this for a large scale terrain?
@chriszukoАй бұрын
Yes, but likely would have to take the next step and make it based on player location and fade out at the edges depending on how big the landscape is. Essentially like a draw distance.
@shiloturri8407Ай бұрын
Does this work for Maya 2024?
@chriszukoАй бұрын
Yea it should! I just need to update the gumroad page image.
@shawnvstadenАй бұрын
Loved your presentation on save and sound. ❤
@chriszukoАй бұрын
@shawnvstaden Hey thanks!
@tygobaggerman2 ай бұрын
i can see this as a space soundtrack in the next astro bot game
@Nothigishere2 ай бұрын
So awesome love your vids u legend!
@chriszuko2 ай бұрын
Ahaha thank you!
@some-randomn2 ай бұрын
Been watching your shorts everytime it pops up on my fyp. This beat just sounds nostalgic aswell
@Achyles2 ай бұрын
Seeing this for the first time. Love the Idea so i bought this game/music/art-tool for support. Are there any ideas of making this VR compatible? i think this would be a blast in VR. Wishing you lots of love, luck and strength for the future! Nice project
@chriszuko2 ай бұрын
@Achyles hey thanks! If you get a chance leaving a review goes a long way too! Right now you can use a mod for VR but i don't really have plans to support it. In the future it's possible if i had more people, but its just me atm so i have to make sure to not overscope too far.
@Achyles2 ай бұрын
@@chriszuko Definatly will leave a review! Awesome! I will look for the mod. You are doing everything right. Dont burn yourself out of passion by doinng too much. One step after the other. I am curious on how this project developes in the future.
@chriszuko2 ай бұрын
@@Achyles Appreciated! And yep I've got a decent balance going now so I think I am good! I think this is the mod that others have used. github.com/praydog/UEVR
@DeadRabbitCanDance2 ай бұрын
This is so wonderful! Simply amazing! Is it possible to process pre-recorded samples? I wouldn’t want to write a Gaussian frequency division from scratch just to get closer to the capabilities of a frequency equalizer and all that. Maybe there are some ready-made plugins that can be used for real-time audio processing?
@chriszuko2 ай бұрын
Yep, metasound has a waveplayer you can use as well, this was a test to see how far I could push just making everything from scratch.
@ianmitchell59792 ай бұрын
Hey! I just grabbed the game during the sale. I am surprised by the quality and polish in this, from the visuals, to the customizations, to the accessibility! Thank goodness for the tutorials and how you can even replay them. I made sure to leave a review and spread word on Discord. This game deserves more attention and success for the hard work you're putting in.
@chriszuko2 ай бұрын
Hey thank you so much! I am super appreciative of all of this!
@TOMAvatars2 ай бұрын
Dope Chris. Inspiring
@chriszuko2 ай бұрын
Thank you! Glad to inspire!!
@tryctan23992 ай бұрын
such a sick system
@chriszuko2 ай бұрын
Thanks! :)
@henrylockett2 ай бұрын
This is a really useful tutorial! Thank you. Do you know what kind of performance hit this kind of setup is? If I were using a 128x128 render target and grid, and running a for loop over around 200 particles (using their locations rather than an array of actors), I imagine this would be quite expensive but maybe not if it's handed over to the GPU?
@chriszuko2 ай бұрын
Around 27:51 in the vid I show the results a bit for the setup here. You can expect maybe 1000 items to be closer to 1-2ms .. most of the cost is sending the data to niagara and not the niagara itself so if you find a way to get the data to niagara faster (maybe data channels.. ) Then it can probably support quite a bit more without going over 1ms
@chriszuko2 ай бұрын
For a 128x128 with 200 locations it shouldn't be anything super heavy at all. My guess would be close to 0.2ms or so.
@myrontruesdale75062 ай бұрын
How would I draw something other than a circle using this?
@chriszuko2 ай бұрын
I imagine you could do simple shapes either with math or just.. based on the grid values offset from the point location's grid values. There might be a way to sample the particle's actual value as well .. this gets a bit more complex.. imo, the easiest way would be to use multiple locations to create a shape close to what you need
@Foxr-3 ай бұрын
Looks sick, can you add a career mode or something so I'll have something to grind to? Having a sandbox is great but I love being able to earn my way towards stuff
@chriszuko3 ай бұрын
@Foxr- Thanks! Yea i get that for sure! now that creative mode is wrapping up and is mostly going to be content additions, you will start to see more explore mode type changes to the game which will involve some amount of unlocking and discovering new mixes, sounds and elements to play with.
@ThatGuyWithNoLife3 ай бұрын
Cool
@chriszuko3 ай бұрын
No u :)
@TOMAvatars3 ай бұрын
Chris, it's a fantastic way to access to the content. Really awesome! I might get inspired by what you've done for my Amen Variations. Currently my menu is rudimentary for the first playtest session, but I should think about a less lazy way to work on it 😊 But I also want to make the game pretty quick... Argh. Great work in any case!
@chriszuko3 ай бұрын
Thanks! I would wager that there is no lazy way... even if you go simpler.. gamedev is hard man.
@maviggomon45673 ай бұрын
The idea of “unlocking” the songs is great love the game
@chriszuko3 ай бұрын
Thank you so much! I am glad you agree! Been thinking about this for a long time and finally doing it haha!
@nodesofnature6033 ай бұрын
Why isn’t this blowing up? Dude you made something unique and if you hadn’t, no one else would have made this in this entire universe!
@chriszuko3 ай бұрын
Thank you! I believe in it and it's ability to blow up in the future!
@captaink1183 ай бұрын
Beautiful man just beautiful
@chriszuko3 ай бұрын
thx kirk!
@icecubecraft12243 ай бұрын
Whats the name of your game?
@chriszuko3 ай бұрын
Mix Universe. On steam pc / mac early access. Has a demo you can try to see if you like it :)
@icecubecraft12243 ай бұрын
@@chriszuko I will try it
@chriszuko3 ай бұрын
@@icecubecraft1224 Hope you dig it! :)
@DogBilIy3 ай бұрын
Woah cool game
@chriszuko3 ай бұрын
@DogBilIy Thank you! Every update it gets better too!
@williamjennett70753 ай бұрын
Awesome stuff dude
@chriszuko3 ай бұрын
Thank you! Much appreciated :)
@prrrszalony3 ай бұрын
Thanks! That was super well explained :)
@fnm19003 ай бұрын
First of all, this looks amazing. This has so much potentials to be developed further into different games, and also this alone could be really good for kids' education too. What a great work!!
@chriszuko3 ай бұрын
Appreciated!! Oh yea definitely! The gears get turning real fast for the potential!!
@fnm19003 ай бұрын
This is very impressive. Super cool!!
@chriszuko3 ай бұрын
Thanks! There's been a ton of new stuff since then if you didn't know :) (This was 3 years ago)
@justibloomsm3 ай бұрын
garage band in space this is peak
@chriszuko3 ай бұрын
hahaha first I heard someone call it that :P
@HistoricalAccurate-zf2lq3 ай бұрын
👍🏻
@chriszuko3 ай бұрын
👍
@cloud_congestus3 ай бұрын
👍🏼
@Borbon693 ай бұрын
Wow do you make that game?
@chriszuko3 ай бұрын
Thank you! and yep :) lot's of fun tech in it!
@suhendradjiwandono21013 ай бұрын
@@chriszuko is it on App Store because I want to play it
@chriszuko3 ай бұрын
@@suhendradjiwandono2101This map screen isn't in yet, but the game is on steam early access :) called Mix Universe!
@suhendradjiwandono21013 ай бұрын
@@chriszuko but I don’t have a computer and a laptop. I’m seven years old.
@chriszuko3 ай бұрын
@@suhendradjiwandono2101 dang ;-; that's ok, hopefully one day then :)
@TOMAvatars3 ай бұрын
Wtf? Are these planets containing the music stuff? In any case it looks awesome!
@TOMAvatars3 ай бұрын
It might be render targets? I'm very curious of what it is.
@chriszuko3 ай бұрын
@TOMAvatars Haha yea this will be the the newer way to actually browse mixes, but also allow me to kind of add some cool exploratory elements to that part of the game. Each planet is a mix, can click on it to see it's details, change them, load em etc.
@TOMAvatars3 ай бұрын
@@chriszuko that's super cool
@chriszuko3 ай бұрын
@@TOMAvatars thanks!! Heres hoping!
@jackbolton51943 ай бұрын
That’s so cool that you made this entire game
@chriszuko3 ай бұрын
@jackbolton5194 Thank you! Its been a long journey each update i like to think it gets better and better!
@myrontruesdale75063 ай бұрын
What is Execution Index to Grid Index?
@chriszuko3 ай бұрын
This is just a conversion function to easily get the intended grid cell coordinates when it's executing the logic. Every time the logic is ran, it runs with a different execution index, one for each of the cells in the grid. Execution index is 0 1 2 3 4 etc for each of the grid cells. Grid index is the X and Y coordinates for the grid. (0,0) (1,0) (2,0) (3,0) etc Hope that helps :)
@thetcaseaway43063 ай бұрын
It's here 🎉👍😄
@chriszuko3 ай бұрын
🥳
@WATS0S_14 ай бұрын
A system where you could add genres to the stars and find any song with the same genre would be cool
@chriszuko3 ай бұрын
Would be neat yea!
@boegultom94094 ай бұрын
Cool :)
@itzkoi73724 ай бұрын
2d platformer vibes, Or even a title screen to said 2d platformer! Love it!
@chriszuko4 ай бұрын
haha true! Thank you!
@MrBoponpa4 ай бұрын
How do you know when one is within radius of another?
@chriszuko4 ай бұрын
@MrBoponpa Every node is periodically checking by using an aabb tree which is a fast way to handle 1000s of distance checks based entirely on a bounding box. The aabb tree is something found in voxel core. Super handy! github.com/VoxelPlugin/VoxelCore
@Ariesblack904 ай бұрын
❤❤
@MatrakenKEN4 ай бұрын
Is there any particular reason not to use a ParameterSetFor in the scratch module?
@chriszuko4 ай бұрын
Which part is this referring to?
@MatrakenKEN4 ай бұрын
@@chriszuko at 18:38 I was trying to do a basic setup for interactable foliage and terrain, using Grid2D instead of drawing to a RT from material (BTW thanks for the video in that regard), and I ended up using a ParameterSetFor for writing every item in the array to the Grid2D, is there a reason for using custom code instead of niagara's own loop?
@chriszuko4 ай бұрын
@@MatrakenKEN ah ok cool, typically the HLSL code will run faster and be easier to manage in the long run than the node equivalents as things get complicated. That being said, if parameterSetFor works instead of having the HLSL node at all, then that's not a terrible alternative so long as it doesn't get too too complex and you feel like you can manage it.
@MatrakenKEN4 ай бұрын
@@chriszuko all good! I'll keep the native loop at least for iterating until I get the final result.
@beardyman4 ай бұрын
Whoa!!!
@salvador08804 ай бұрын
Why did i think it was the orbs from wish
@chriszuko4 ай бұрын
wish?
@pedronobre44544 ай бұрын
I think hes talking bout the Disney movie, dunno never watched it though@@chriszuko
@chriszuko4 ай бұрын
@@pedronobre4454 Oh Thank you! Yea that is probably it then!
@joelsoon40904 ай бұрын
Bro not jus know how code bro also has a talent for making simple or complicated songs that ARE INCREDIBLE
@myrontruesdale75064 ай бұрын
I'm not super great at hlsl--do you have any ideas at how I might make the circles disappear more slowly? Like leaving trails in their movement?
@chriszuko4 ай бұрын
Should be able to just multiply delta time going into the HLSL function to control how fast the fade is. 27:45
@myrontruesdale75064 ай бұрын
@@chriszukoThank you! I also wanted to ask you if you knew of any hlsl resources for unreal that were particularly helpful for if I wanted to get better at this
@chriszuko4 ай бұрын
@@myrontruesdale7506 For sure! I do not unfortunately. In my case I leaned heavily on other scripting languages I knew and focused in on just this one section of code.
@Bleeperish4 ай бұрын
Doing Art's kind of like Working out… you have to just do it ™ If you think about it, you'll only convince yourself out of it, because nobody’s more handsome & convincing than ourselves
@itzkoi73724 ай бұрын
I get this feeling lol! All i've had motivation to draw is consepts for a game idea that i may or may not make, who knows .w.
@chriszuko4 ай бұрын
Maybe tomorrow! Be strong! haha
@akihirorivera83664 ай бұрын
Sounds like your fighting a boss in some crystal cavern like some gem golem.
@chriszuko4 ай бұрын
crystal caverns are sick!
@akihirorivera83664 ай бұрын
Cul🙂👍
@chriszuko4 ай бұрын
😊
@akihirorivera83664 ай бұрын
I sound like a fishing game for some reason. ALSO:ME IS BACK!!