Unsighted Atlas Nomad Speedrun
10:32
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@aguynamedsmith6489
@aguynamedsmith6489 Ай бұрын
God damn. I'll stick to my mantra of "no light left behind"
@job8
@job8 Ай бұрын
Very well done! Inspiring.
@markwaller4540
@markwaller4540 Ай бұрын
Nice
@AlmightyRager95
@AlmightyRager95 Ай бұрын
I can appreciate the speed at which this is being done, as it's certainly impressive.
@janawham3296
@janawham3296 3 ай бұрын
How'd you get it to where your cutter keeps firing at a cut point even if you look away? Late game upgrade? Or is it modded?
@Takovacs
@Takovacs 2 ай бұрын
I'm using the splitsaw, not the stinger. The splitsaw, once you fire it, will obliterate any cut point that was within it's reticule at the time.
@salce_with_onion
@salce_with_onion 3 ай бұрын
Demo charges for the win, easiest way to get rid of air on the ship
@lynxfirenze4994
@lynxfirenze4994 3 ай бұрын
I play super casually but I can't help wondering why the laser cutter isn't doing more damage. I've detonated fuel tanks by lasering *near* them in the past never mind directly hitting them
@IAmNumber4000
@IAmNumber4000 4 ай бұрын
Fine ship choppin’
@doggo4
@doggo4 4 ай бұрын
I'm in the new version and there is not a cab and I can't place anything please help.
@DaviCandy66
@DaviCandy66 4 ай бұрын
SAME
@keamu8580
@keamu8580 5 ай бұрын
Good times in a great game
@keamu8580
@keamu8580 5 ай бұрын
First!
@orctrihar
@orctrihar 5 ай бұрын
So there no better way to do it ? I ended up doing it like that too but always wondered if there was not a better way to do it
@Takovacs
@Takovacs 4 ай бұрын
This was the best way when the quasars launched, and remains the best way now. Every other method (freezing the pipes with coolant, using upgraded demo charges to break some cut points) takes longer. I'm mostly focused on speed vs. Full salvage, so I do have a bias.
@wendelsantana7332
@wendelsantana7332 5 ай бұрын
this game will be only worth buying if they get a good modding comunity for ships running properly, actualy idk why they did not build the whole game around that, it will add a good amount of variety and replayability to the game
@girurerumu
@girurerumu 5 ай бұрын
Started playing yesterday and was curious about how master shipbreakers worked. Damn. I'm impressed. At this moment I can't even imagine going 1 quarter of your speed. I started salvaging one of those big boys with qasar thrusters and I'm halfway through with about 5 shifts in already. I have been trying to go for the 100% most of the time but apparently it's not worth it?
@Takovacs
@Takovacs 5 ай бұрын
It *really* depends on the ship! I'd say to carry on doing what you're doing. I can only do this at this speed *because* I know how to take a ship apart fully and with taking my time.
@DrrZed
@DrrZed 5 ай бұрын
Okay, TIL a new tech: push-braking. Until this I used suit brakes and hands to stop quick.
@Runsofourlives
@Runsofourlives 5 ай бұрын
I'm still very early on in the game so I recognize that my experience so far might not be applicable to some of the higher level ships but I found it easier to move deep into the ship as possible into an area you can cycle depressurize and where you can cut your way out and then pop lose a panel so it stays depressurized without any blowback then repeat chamber by chamber working backwards towards the airlock. It wouldn't work on broken cyclers but otherwise it seems safer than explosive decompression.
@firstnamelastname4752
@firstnamelastname4752 6 ай бұрын
Larger holes being less violent is so counterintuitive and also just wrong. If we cut a tiny hole it should be much slower and more gentle. The entire pressure system in this game is so illogical, they just need to make it the same as the real world and it could actually be fun. Like we should be able to connect all pressurised rooms and then use a pressure regulator to slowly depressurise them all, it's exactly how it would work in the real world.
@1mariomaniac
@1mariomaniac 2 ай бұрын
No, it makes sense. All the air is coming out anyway, if it's coming out of a smaller hole, it's going to go far faster, and by extension be far more forceful. This is a phenomenon used for rocket engines, it's called the Venturi effect. I kinda agree about the atmosphere regulators though, but that'd make the whole process kinda trivial.
@tookster7483
@tookster7483 6 ай бұрын
1:22 screw the lights... ok im not the only one lol
@Nard88
@Nard88 6 ай бұрын
And I thought I was moving quickly… Your speed gives me anxiety when using that laser saw 🫣
@ЕвгенийБабич-н8ы
@ЕвгенийБабич-н8ы 6 ай бұрын
Ну если цель потерять часть утиля то следуйте этому руководству. Потому что разгерметизация не проблема, а задача даже двери сдать в утиль и получить деньги и очки.
@Nurruv_Kass
@Nurruv_Kass 7 ай бұрын
Could you make a video for making a ram like machine with a hitting feature like in medieval siege engines. I can't figure out how to make pistons or something hit fast with a lot of power.
@WouldbeSage
@WouldbeSage 8 ай бұрын
No mention of just popping the seals on the outside of an airlock? What?
@xXlaurentiuYTXx
@xXlaurentiuYTXx 9 ай бұрын
It takes me 1 hours to complete this and it takes this guy 18 minutes
@jodalton5423
@jodalton5423 9 ай бұрын
Euh-Design ? / 20.
@spaceeDolphin
@spaceeDolphin 9 ай бұрын
3:27 bro obliterated that bunny for no reason 😭😭
@TayelMachete
@TayelMachete 10 ай бұрын
Thank you <3
@omarsoua-it8pn
@omarsoua-it8pn 11 ай бұрын
this helped a lot, but can you make a tutorial on waves?
@javiermontoya8032
@javiermontoya8032 11 ай бұрын
Incredible!!!
@-ShanWasTaken-
@-ShanWasTaken- 11 ай бұрын
This so helpful, i literally quit this game because of how tedious this process was and your tips are so useful especially the aluminium panel in the javelin
@Nexus-o9f
@Nexus-o9f Жыл бұрын
Valuable object destroyed, penalty assigned.
@Vesperon
@Vesperon Жыл бұрын
I picked up a lot of handy time savers. Thanks
@HerrBostitch
@HerrBostitch Жыл бұрын
my god I`m slow...
@marionbalan1932
@marionbalan1932 Жыл бұрын
"LYNX is happy to announce that shifts are reduced to 5 minutes"
@t4iga121
@t4iga121 Жыл бұрын
That end was disgusting. Disgusting because it at first look wasteful and then I realised what a smart move it was. Mind: BLOWN!
@ReverendTed
@ReverendTed Жыл бұрын
Thanks! I found this video because of the situation where there's two rooms with pressure regulators separated by a single door. These techniques were largely what I was doing already, but the tip about simply opening doors being least destructive was new information. I was always hesitant to do that because I liked to be farther away when initiating an explosive decompression. Might be helpful to know that you can use your hands to hold onto a surface to avoid getting blown around. I wonder if the game takes into account, for instance, depressurizing the largest space first?
@blaise558
@blaise558 Жыл бұрын
Weaver must be proud!
@gargenall8161
@gargenall8161 Жыл бұрын
im confused... you never really seemed to bother taking out any electronics other than the door panel but you still passed without wasting hardly anything
@Takovacs
@Takovacs Жыл бұрын
The aluminium isn't worth a great deal. So a lot of the time it's not worth salvaging it. When you've got a load of electronics in an aluminium box, put the box in the barge and you save time and earn money!
@beelikemizu604
@beelikemizu604 Жыл бұрын
Great job covering all the different scenarios 👍
@Takovacs
@Takovacs Жыл бұрын
Thank you. I tried to make it as comprehensive as possible, but also concise!
@stewartkarrhauser2621
@stewartkarrhauser2621 Жыл бұрын
I need to watch this again, I blinked
@Takovacs
@Takovacs Жыл бұрын
No Blink. Only cut.
@ulfsark78
@ulfsark78 Жыл бұрын
That looks a lot like the original ship from Space Engineers LOL
@Blackcloud288
@Blackcloud288 Жыл бұрын
Can't hear shit captain
@WholesomeBurn
@WholesomeBurn Жыл бұрын
And somehow Hal is still gonna say you aren't meeting your quota.
@ericknoleto
@ericknoleto Жыл бұрын
I just confused the Meckerel method... Went to the engine rool and cut it off while the engine room itself was still pressurized... Death by high speed impact.... Well, leassons learned... (next time gonna remember to depressurized the ship and engine room first 🤦‍♂)
@1mariomaniac
@1mariomaniac 2 ай бұрын
You may want to make sure of two things before attempting that method. 1. Loose items are not in a place that they could potentially fly towards and kill you during depressurization. 2. Hold on tight (Z key near wall/object)
@MrBialy3000
@MrBialy3000 Жыл бұрын
No other way???
@FaethorFerenzcy
@FaethorFerenzcy Жыл бұрын
Dude... this is impressive. I probably lack the coordination and reflexes to achieve something even remotely similar.
@Takovacs
@Takovacs Жыл бұрын
Thanks. This run is a bit scruffy, a later one that I didn't upload has me actually stripping the rear cabin rather than dunking it, and I would refill tethers right at the start because of a weird circumstance with the tethers and the game moving from Early Access to full release.
@metalman4217
@metalman4217 Жыл бұрын
I found the using Demo charges on the keel on the front sections will let you split the outer hull like a clam shell and a few tethers can quickly get them sent into the processer. I think I usually melt the big Aluminium inner rings also to make it work. From the there sectioning the inner hull is easy
@codymartinson9518
@codymartinson9518 Жыл бұрын
6:46 Well, I guess it's nice to know that even legends have trouble with the nacelle cowlings trying to go into the furnace.
@Takovacs
@Takovacs Жыл бұрын
Well... yeah. Those side pieces sure are a pain, but there are definitely ways to mitigate against it happening. (Tethering from the rear end of the panel to the black and yellow hatched line at the Master Jack side of the processor should both swing the panel around, and cause it to go further before it hits the suction zone. There's a lip on the outside of it that gets caught on an invisible ledge on the processor, and that's what causes the issue. The thruster is heavy, so it needs *a lot* to move it once it's in the processor pull. And thanks for calling me a legend!
@johnbono2384
@johnbono2384 Жыл бұрын
it just works looks so fun, though!
@mrmiffmiff
@mrmiffmiff Жыл бұрын
I still believe that at an actual human being would be able to squeeze through that small space to get behind the thruster and shut off the fuel before separating the thruster from the lines. I genuinely think it's possible and we just can't cuz game
@thebad300
@thebad300 Жыл бұрын
how do you narrow the saw beam like that
@Takovacs
@Takovacs Жыл бұрын
I'm unsure what you mean? Rotating it? There isn't a way to narrow it, though it does narrow by comparison if you get close to things.
@xeels2708
@xeels2708 Жыл бұрын
@@Takovacs I think he means when you turn the saw beam off earlier so that it doesn''t overspread when cutting close to the reactor or fuel tanks
@Takovacs
@Takovacs Жыл бұрын
The thing is, I don't. The splitsaw can only cut things within the two lines for its reticule (particularly, it will cut from edge to edge any surface that the lines bisect, even if those aren't fully within the reticule) I'm not doing anything to shut the beam off, switching tools doesn't stop the cutter cutting what it would, I just switch tools quickly. I am really confused as to what the question is here still.