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@lars-xi2re
@lars-xi2re 15 күн бұрын
can i get the game engine
@hexeldev
@hexeldev 14 күн бұрын
the GitHub link is in the description, the engine is highly coupled with the game though
@Enderkruemel
@Enderkruemel 2 ай бұрын
i would like to see such thing implementet in an actual shader for minecraft
@FA18_Driver
@FA18_Driver 2 ай бұрын
You’re S tier. Subbed. You code with the same passion I drive Hornets with in DCS. And all high skill programmers are so adept at language and optimization it shines through in your excellent narrative. No wasted words proper compressor on the music. 10/10
@vytah
@vytah 2 ай бұрын
Return of Obra Dinn has a really nice dithering shader, one of the goals of it was to stop pixels of non-flat textures from shimmering when you move - dithering dots instead of staying where they were on the screen, try to stay where they were in the world.
@PersonManManManMan
@PersonManManManMan 2 ай бұрын
This looks cool
@PersonManManManMan
@PersonManManManMan 2 ай бұрын
[1910]
@doce3609
@doce3609 2 ай бұрын
very very cool
@howyay
@howyay 2 ай бұрын
yo fire video 🔥please make more computer graphics vids
@jet_mouse9507
@jet_mouse9507 2 ай бұрын
This is really cool! I wanted to run the Floyd Steinberg algorithm at a higher resolution, and I figured out you just have to edit lines 41 and 42 of src/Scene/Effects/FloydSteinbergEffect.h. I couldn't run it at 1080p though. I got around 40 fps at 540p. It reminds me of my e-ink tablet. I bet they use similar algorithms.
@hexeldev
@hexeldev 2 ай бұрын
Yeah, I explain a bit later in the video where this algorithm cannot run in parallel, so it's fully on the CPU and is slow. You should be able to run bayer 60fps on higher resolution
@ircluzar
@ircluzar 2 ай бұрын
nice, floyd-steinberg sounds like a good mid-way point in a grayscale image to ascii converter
@Shlaboza
@Shlaboza 2 ай бұрын
someone gotta put this on a flip display
@DynoIstryingtowriteasmuchaspos
@DynoIstryingtowriteasmuchaspos 2 ай бұрын
awesome
@bramhenstra5448
@bramhenstra5448 2 ай бұрын
but whyyyyyyy, it hurts my brain when looking at it
@7thgeneration903
@7thgeneration903 2 ай бұрын
0:14, have you heard of Aphantasia? well its actually a scale. 1-5: 1 being photo-realistic, 5 being nothing at all. If thats how your thoughts look your probably a 3-4 on that scale. does this matter? No, but it does make that analogy non-universal. Disregard this if you were being metaphorical or otherwise abstract.
@howyay
@howyay 2 ай бұрын
could you elaborate? Im not quite getting the connection to aphantasia - not to be antagonistic, im genuinely curious
@7thgeneration903
@7thgeneration903 2 ай бұрын
@@howyay Your not being antagonistic at all, I used aphantasia because its widely known and a good starting point since people with aphantasia aren't fundamentally different while still demonstrating the fact that peoples ability to imagine can vary. it itself isn't relevant and I also forgot to mention anything below a 5 is no longer aphantasia
@davidhuculak1099
@davidhuculak1099 2 ай бұрын
what's the connection between the video and Aphantasia?
@7thgeneration903
@7thgeneration903 2 ай бұрын
@@davidhuculak1099 the way he described the shader at 0:14
@NiceHyper01
@NiceHyper01 2 ай бұрын
This video was really well made
@claytonhiggins7526
@claytonhiggins7526 2 ай бұрын
Is there a dithering technique where you just randomly choose any pixel to be black or white, weighted by its original shade? It seems like it would be a fast technique.
@hexeldev
@hexeldev 2 ай бұрын
I'm sure this would work for a single image, but for a video, any shade that has 50% chance to be black or white would flicker like crazy, as every frame it would need to randomly determine it's color based off the weight
@WinterAlexander
@WinterAlexander 2 ай бұрын
Would there be a way to get a smoother newspaper halftoning effect using some antialiasing?
@hexeldev
@hexeldev 2 ай бұрын
We see in the video some artifacts because the matrix doesn't tile properly. It should be possible to fix that with better values. I don't think AA is required, as AA would defeat the purpose of dithering (we're using two colors only)
@subzeroinshorts
@subzeroinshorts 2 ай бұрын
Imagine a game made fully rendered with dithering. Would make a cool horror game with retro vibes
@darakken
@darakken 2 ай бұрын
check obra dinn
@user-wv5po2dp4h
@user-wv5po2dp4h 2 ай бұрын
return of obra din
@JoshuaGlazer
@JoshuaGlazer 2 ай бұрын
How did you know to use Gamma Correction or to multiply by a constant, was that something you knew about already from video game graphics or something else?
@hexeldev
@hexeldev 2 ай бұрын
I knew about gamma correction from taking a computer graphics course. I knew I needed to use it because the output was garbage. The multiplying by a coefficient was something I came up, a bit by trial and error. It just worked and looked good.
@penguino118
@penguino118 2 ай бұрын
Wish there was a proper way of doing the Floyd method in parallel, I don't like how Bayer ends up looking
@elpanatv2537
@elpanatv2537 2 ай бұрын
really nice project
@davidhuculak1099
@davidhuculak1099 2 ай бұрын
The C++ engine-in-a-weekend Chad strikes again
@Isti00105
@Isti00105 2 ай бұрын
Amazing video, congrats! It feels amazing to see others building on something I created, thanks! :)
@falconsy3014
@falconsy3014 3 ай бұрын
The level that i want to reach
@factorish
@factorish 3 ай бұрын
you have a french accent
@kalaherty
@kalaherty 4 ай бұрын
I liked the "I use Arch, btw" reference. Nice. Very nice work for 48 hours... I would of just coded a very simple platformer engine, but I'm pretty simple. I think my favourite part was the collision detection/physics. I've found 3D collision to be quite the pain to debug, so I really like how you simplified it to what you specifically needed for the project. Very neat :D
@discotecc
@discotecc 4 ай бұрын
Getting into graphics programming is a humbling experience to say the least
@JohannaMueller57
@JohannaMueller57 5 ай бұрын
"do i want to spend the rest of the time by making the game look better by adding shadows or make the game more fun? of course .. i added shadows" i'll never understand this. why is everybody thinking like this? why are GAMERS even thinking like this? why would it ever NOT be the choice to make the game more fun? (although in your case both targets incidentally overlap because the shadows help to understand the terrain)
@orca1361
@orca1361 5 ай бұрын
If I wanted to make a engine like the build engine but able to use 3d models like quake or heretic 2. What would be the way to start for a complete newbie? I want to make a retro shooter but without all the bloat that some game engine come with lol
@hexeldev
@hexeldev 5 ай бұрын
Assuming you know C++ well, OpenGL is the best graphics api (to learn graphics programming) in my opinion, it's a bit old now so Vulkan is better but Vulkan should be learned after understanding opengl.
@orca1361
@orca1361 5 ай бұрын
@@hexeldev alright, thank you
@DokkeMapper
@DokkeMapper 5 ай бұрын
Bro is that even possible
@OriginalC0dePr0xy
@OriginalC0dePr0xy 6 ай бұрын
Yo, nice KDE Plasma setup btw. I love the Sweet GTK theme.
@grandpabazi3332
@grandpabazi3332 6 ай бұрын
Legendary bro🎉
@hucancode9
@hucancode9 7 ай бұрын
You got a new fan lol. I never actually implement shadow myself. Looks cool I have to try it some time
@ojasneelabh2599
@ojasneelabh2599 7 ай бұрын
as a beginner, this is terrifying me
@Roy_335is
@Roy_335is 7 ай бұрын
I’m taking c++ in college rn and I. Honestly love it I hope to be as good as this one day
@IsaacDyck-cs8iy
@IsaacDyck-cs8iy 7 ай бұрын
What operating system does he use? Really cool
@hexeldev
@hexeldev 7 ай бұрын
Arch Linux
@st4ndby
@st4ndby 7 ай бұрын
And here am I, struggling with collision algorithm 😂
@user-ze7nw9ud7m
@user-ze7nw9ud7m 7 ай бұрын
13:39 Same problem every time 😄I'm always surprised by the fact people still use Windows ( I use Fedora most of the time, sometimes - Ubuntu )
@blacklistnr1
@blacklistnr1 7 ай бұрын
6:05 "All ideas we're pretty bad" I like all of them, the most meta slap joke would be 6 by forking an open source chess game and changing 1 line
@hexeldev
@hexeldev 7 ай бұрын
or "roles reversed: the player writes the game"
@ChrisM541
@ChrisM541 8 ай бұрын
Let's be perfectly honest here, you were 'very, very well prepared beforehand' here ;) Still, huge kudos on showing how games used to be created. Infinite kudos if you could do this in 100% assembler!
@tefyergames28
@tefyergames28 8 ай бұрын
Bro what Linux distribution were you using
@hexeldev
@hexeldev 8 ай бұрын
Arch Linux (btw)
@tefyergames28
@tefyergames28 8 ай бұрын
Nice
@tefyergames28
@tefyergames28 7 ай бұрын
Also what gui did you use?
@hexeldev
@hexeldev 7 ай бұрын
@@tefyergames28 do you mean desktop environment? KDE
@ThomasTheCoolerVersion108
@ThomasTheCoolerVersion108 8 ай бұрын
bro went from an orange triangle to a 3d masterpiece
@ljxiv
@ljxiv 8 ай бұрын
what IDE did he use?
@hexeldev
@hexeldev 8 ай бұрын
nvim first then clion
@ljxiv
@ljxiv 8 ай бұрын
@@hexeldev ohh right thanks! i’m to broke for CLion lol
@hexeldev
@hexeldev 7 ай бұрын
I have a free license with my school
@ljxiv
@ljxiv 7 ай бұрын
@@hexeldev I wish I had that too, unfortunately CLion says you cant use it for anything other than educational purposes, if i ever got my hands on it from school i ain’t following that lmao
@samuelpope7798
@samuelpope7798 8 ай бұрын
Game engines like Unity and Godot etc are great but often times you will be struggling to get what you have in mind implemented. They are not magic bullets. Sometimes they can actually get in the way. I highly recommend anyone with a serious interest in game dev try making a few games using only OpenGL. Its harder yeah but i don't think its as hard as most people that have nt done it think. I love and use game engines as well but ive always got a hand in a opegl only project. Ive written a couple of different model loaders for use in those projects that support pbr materials and skeletal anim for dae and gltf in windows and one for android. Qoite a piece of work but not as hard as i would have initially thought.
@Verschrecktes
@Verschrecktes 8 ай бұрын
„I use Arch BTW“ got me rolling 😂
@Brmngm
@Brmngm 8 ай бұрын
Amazing! Short and detailed.
@m_mdi0
@m_mdi0 8 ай бұрын
Can you tell me where you learn opengl? is there good source for learning??
@hexeldev
@hexeldev 8 ай бұрын
learnopengl.com
@m_mdi0
@m_mdi0 8 ай бұрын
@@hexeldev thanks bro👍
@honzosaurus42069-no_furry
@honzosaurus42069-no_furry 8 ай бұрын
13:44 - "I use Arch btw" .
@flameofthephoenix8395
@flameofthephoenix8395 8 ай бұрын
Instead of making a game where you were the hole in golf, you should have made Unity make the game and you the engine. Then you could have skipped that whole coming up with ideas part.