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@someniko02
@someniko02 Ай бұрын
great tutorial dude, amazing work
@theebolaqueen
@theebolaqueen Ай бұрын
I am terrified of nodes, but you explained this so well it was like magic
@dessguy7199
@dessguy7199 4 ай бұрын
Bro just dropped the best tutorial about NPR shaders on KZbin and vanished
@zuveresgames
@zuveresgames 5 ай бұрын
Jojo flashbacks
@Candlestickstudio
@Candlestickstudio 7 ай бұрын
First... this is an amazing tutorial. I can make shaders using Unity.. but I just started working in Blender for model creation. I usually use Umodeler. You are very knowledgeable and seem to have a grasp on the nodes. I am wondering if you can make a tutorial on making a shader that allows for multiple cutout textures on a single plane with some depth control. So that it looks like multiple layers, but it is a single plane. Kind of like a grass shader/material works... I made an example video here (kzbin.info/www/bejne/pp2ydKCCnLSZpLM) of what I am thinking about and wondered if you could help me get there? :)
@gamerboygb6041
@gamerboygb6041 7 ай бұрын
That parallax node was exactly what i was looking for, thank you!
@benjaminlealiribarren3694
@benjaminlealiribarren3694 7 ай бұрын
Fairly understandable?! That’s an understatement right there. Thanks for this, and for keeping it in YT even though u don’t make content no more ❤
@opz1002
@opz1002 9 ай бұрын
Amazing~
@MinMiniWord-HD
@MinMiniWord-HD 9 ай бұрын
Ước mơ được bạn hướng dẫn bằng tiếng việt nữa
@MinMiniWord-HD
@MinMiniWord-HD 9 ай бұрын
Wa
@thralfazuz8390
@thralfazuz8390 10 ай бұрын
How can I add more shiny lines instead of two I want six for example
@Levelonesucks
@Levelonesucks 10 ай бұрын
I've been wondering how to do this for soo long, thank you!
@chrisdvo9910
@chrisdvo9910 11 ай бұрын
This is one of the coolest things I ever saw. I got some paralax rooms and was thinking about how this thechnics would work with a fool room setup. Some selfmade SCifi walls.
@franzmarley
@franzmarley 11 ай бұрын
Thanks! For some reason the initial group didn't want to play with my object in my scene, no clue if it's something to do with 4.1. But you unlocked using the incoming value for me! I used it to effect mapping of a texture and it created a nice quick parallax!
@PedroHenrique-hw1go
@PedroHenrique-hw1go 8 ай бұрын
How did you do that?
@Pog0ed
@Pog0ed Жыл бұрын
Tried to do this with a circle and it was a black void. (for an Trijicon Acog) edit: I forgot to unwrap it works now! another edit: doesn't support transparent textures
@SumNumber
@SumNumber Жыл бұрын
The effect is like a mirror displaying something across the room when looking at the mirror or the object is inside the square moved back some distance. Pretty cool effect. Thanks for the share. I wonder if you could use an image with a dot/something surrounded by black space and then use that image as a reflection map ? :O)
@NaBa.O3O
@NaBa.O3O Жыл бұрын
This. Is. Awesome.
@Shalfatk01
@Shalfatk01 Жыл бұрын
that is actually pretty nice tutorial sir! well done. clean . nice job ! :)
@ferdraun
@ferdraun Жыл бұрын
The amount of math is overwhelming but at the same time fun to learn
@Karss_
@Karss_ Жыл бұрын
I did this effect for my graphics final , but not nearly as effective, your video is so thorough and detailed, thank you
@psychoPST
@psychoPST Жыл бұрын
Очень круто, спасибо за урок. У меня возник вопрос, можно ли этот эффект каким-то образом вытащить в Unity движок?
@amisamaira194
@amisamaira194 Жыл бұрын
Sheesh😅. After about an year, I found a parallex shader math that makes sense.
@Snake8Bit
@Snake8Bit Жыл бұрын
How would I use this in conjunction with the Mapping node? Say I have an Image Texture which I wanna translate with the mapping node first. And *then* I would like to add the parallax effect with the Parallax node group. Any insights?
@NaBa.O3O
@NaBa.O3O Жыл бұрын
I would love to know/do this, too! Hope that Xetirano will have an answer for us.
@merukaonagawa3872
@merukaonagawa3872 Жыл бұрын
finally i can make holographic sight :3 thx
@sreliata
@sreliata Жыл бұрын
I absolutely love paralax effects. The one thing I wonder however, is whether or not something like this could be applied to game-ready eyeballs (with textures)? I have never found anyone able to make that work in blender yet. Did you, by any chance, ever try something like that? ._.
@ferenccseh4037
@ferenccseh4037 Жыл бұрын
Whoever says math isn't cool haven't seen this video
@Aryzus
@Aryzus Жыл бұрын
Someone know if there is a way to export this shader to unity?
@WannabeMarysue
@WannabeMarysue Жыл бұрын
awesome. thanks
@robertvalentic4939
@robertvalentic4939 Жыл бұрын
outstanding!
@puperman4208
@puperman4208 Жыл бұрын
Will bro ever come back?
@georgetherat3345
@georgetherat3345 Жыл бұрын
Very nice tutorial. I learned a lot!
@totheknee
@totheknee Жыл бұрын
26:46 - In this case, yes, they increase exponentially. Most people get this wrong with polynomials (which are not exponentially increasing, which can be checked by taking the derivative). But you are using the power node, so it's exponential by definition. 😄
@totheknee
@totheknee Жыл бұрын
Math + Art = Blender! Technical artists forever!
@thelegendzelda
@thelegendzelda Жыл бұрын
Amazing tutorial! Would love to know how to create other shapes too?
@jvdome
@jvdome Жыл бұрын
Beautiful, you could even sell this as a customizable parallax if you made some scroller menus and added the option to change some textures, thanks for sharing, also please ramp up the volume next time, sometimes i could barely hear you on speakers and i dont use headsets because im afraid of hurting my hearing...
@pasoka2725
@pasoka2725 Жыл бұрын
Beginner here, amazing tutorial man, despite the fairly big amount of nodes it was all relatively easy to follow.
@tonywu4364
@tonywu4364 Жыл бұрын
Thanks for this tutorial. But I found out that it's no need to use so many Vector Math nodes initially. We can scale "Incoming" to negative value and add "UV" on it can do same effect, too.
@aXelRedfield
@aXelRedfield Жыл бұрын
at almost every step you say "and the last thing we wanna do now" or "the only thing we wanna do now" and there are like 10 more steps left and you say that same shit in every single one of them and it pisses me off
@aaameatballproductions4557
@aaameatballproductions4557 Жыл бұрын
Genuinely disappointed that there isn't more on your channel. This is one of very few tutorials where someone explains how the shader works, instead of just the steps to create it. I hope to see more from your channel soon.
@TANTALISING47
@TANTALISING47 Жыл бұрын
waiting for the next math class
@notthetruedm
@notthetruedm Жыл бұрын
This is by fair one of the coolest effects I've seen done. You explained it in depth and actually spent time on telling us why you are doing what you are doing instead of just time-lapsing and speeding through each step. So thank you! And can't wait to see what else you make!!
@ChipTech2000
@ChipTech2000 Жыл бұрын
What's great about this tutorial is that it isn't *just* about making a parallax shader, there are all kinds of valuable nuggets to find, information that has a wider range of application than just faking parallax, excellent work! I'll definitely be playing around with this later!
@Ashtroids
@Ashtroids Жыл бұрын
AMAZING.
@喵仔-i3x
@喵仔-i3x Жыл бұрын
This video is very helpful to me, I hope there will be more videos about blender teaching
@masteryi8129
@masteryi8129 Жыл бұрын
i hope you do more of these type of follow along tutorials, it's easier to learn this way!
@Molly_VAL
@Molly_VAL Жыл бұрын
If I want to fake the depth not in the expected direction but in some axis direction. Then what changes we will have to make. For example,, if there is 45 degrees tilted plane, and I don't want the effect to go in the normal to the plane (direction) but in the vertical z direction, what can I do?
@ปรอยฝน
@ปรอยฝน Жыл бұрын
You're the wizard bro. RESPECT !
@Lilly_PK
@Lilly_PK Жыл бұрын
i could use this as an anime eye shader the looks at the camera
@GoldenAdrien
@GoldenAdrien Жыл бұрын
What are the use cases you mentioned for negative distance at 10:22 out of curiosity?
@xetirano5685
@xetirano5685 Жыл бұрын
I suppose it really is kind of an edge case perhaps certain reflex sights, HUD's I've also just used it for reflections that should scroll across the screen quickly but also to fake depth outwards, say for some kind of hologram screen, or some non-euclidian type of optical illusion
@metaimago
@metaimago Жыл бұрын
Thank you, this is great. Will definitely have to make a pair :-)