mine has like a hundred textures though :( and is tons of items
@misfire877111 ай бұрын
"i do love me a big sweet dumpy"
@swaglp03 Жыл бұрын
You can put the shader texture you made in blender onto a plane and add a camera facing downwards and render the plane to get the texture you made in blender.
@novaesc844 Жыл бұрын
So complicated
@Lavender_vr Жыл бұрын
Ty so much
@FLX1309 Жыл бұрын
ayo, u also here cuz of gtag fangame?
@Lavender_vr Жыл бұрын
@@FLX1309 yup
@Heheheguy Жыл бұрын
same
@krissosful Жыл бұрын
Wow, that is mega cool, thanks a lot for sharing👏👏👏
@_voidvision Жыл бұрын
cool stuff
@michael_crow Жыл бұрын
Another thing is that there was no need to do both sides, you could've just do one and the central part and then simply delete the rest and mirror the part that is ready thus saving some time.
@michael_crow Жыл бұрын
There is indeed a way to align those vertices perfectly (to snap them) when you work on the same single plane, all you have to do is to press G then Shift X/Y/Z (i.e. the plane you don't want your vertex to move in) and then you can enable vertex snapping either by default or by clicking ctrl. After that simply snap it to the vertex on the other side of the arch, it will only move in say X and Z, but not Y axis, thus allowing you to snap the vertex to the exact position of the vertex on the other side.
@morizanova2 жыл бұрын
I dont know , Blender curve still not as easy as possible . Even Free DAZ Hexagon offer more intuitive and easy to use Curve modelling
@icantseeg74372 жыл бұрын
I've never used DAZ, I didn't even know it was free! Maybe one day I'll take a comparative look and put together a video of my final thoughts.
@morizanova2 жыл бұрын
@@icantseeg7437 For clarification the program name not DAZ Studio but DAZ Hexagon ( formerly owned by EOVIA - The same company who ever releasing AMAPI )
@SpoogieDerpington2 жыл бұрын
Teach us, G
@icantseeg74372 жыл бұрын
Thanks for the support my guy! I'm just winging my way through this. Focusing on areas that have been super helpful for me, trying to figure out the best way to make the recordings digestible AND informative and slowly learning how to actually make thumbnails!
@krzysztofjaocha20422 жыл бұрын
Would be really nice if you would provide reference you are using
@icantseeg74372 жыл бұрын
That's a great idea! Here you go, a.1stdibscdn.com/three-large-stained-glass-windows-religious-for-sale/1121189/f_196226421593216396587/19622642_master.jpg I'll also add it to the description.
@birdydragon2 жыл бұрын
Good video! I see how passionate you are about blender and modeling. You also DO know a lot of stuff! Idk, what might help your views is spending a little more time doing thumbnails right? I noticed that especially in the youtube blender community bright thumbnails are much more popular, they jump into your eye, seem friendly and simple. I would want more people too see your content, and if you also want this, maybe consider choosing a more round modern font (maybe Century Gothic), more bright areas (Maybe enclosing the final render in a blob, making the rest bright?) and a friendly and simple look (Maybe only uppercase letters), just like your tutorials, that are explained in simple language! Great content, would come again! ~birb
@icantseeg74372 жыл бұрын
Thank you so much! The validation and recognition mean a lot, not to mention the choice advice! I'll definitely take a look at the font you suggest and I agree it should be all uppercase. I actually only just now realized that, unlike most of my other thumbnails, this one wasn't. Lastly, What do you mean by "blob"? Image editing and graphic design have always been a weak point for me. I basically just bumped the saturation XD