The line from Escape from New York is “you flew the Gulfire over Leningrad. You know how to get in quiet. You’re all I’ve got…” More an explanation of “Why pick Snake?” than an example of a throwaway line.
@linuxrant23 күн бұрын
Funny, that, your anti-lesson is my lesson. Whenever I tried to use a done asset, I spent countless hours trying to adjust it to my project, editing it, cutting out things that do not fit in the style...Then by being tired of trying to find and seek on sketchfabs and turbosquids models I finally decide to make the model exactly the way I want it. Sure it takes an hour to a day to make the object. But then I'm done with it. And I am satisfied. And I know the ins and outs of that thing. and additionally I made few alternative versions which fit the style of the game. And I learned how to make other models quicker, by learning these two ultra useful blender keybindings... I will never underestimate the power of "Just do it yourself, now". But I have another rule. "It's good enough".
@SaiNarayan_23 күн бұрын
@linuxrant this is a great synthesis of the lesson and the anti-lesson, because yes in reality I imagine most times this is genuinely the way, nothing ever comes off the shelf exactly the way you want, but seeing how someone else, potentially a specialist in that field like an environment artist approached the problem and noticing what works and doesn't work for you is the heart of solving the problem. Good stuff!! 🔥🙌
@a6gittiworld28 күн бұрын
I think your game looks cool! Great knowledge comes from experience
@SaiNarayan_27 күн бұрын
Thank you so much!! ❤
@quetzalotl6428Ай бұрын
I just stumbled upon this video because I'm looking to transition into the games industry as a tools engineer/tech artist and this was really insightful, thank you!
@RyanStillGamesАй бұрын
When UDK faded on I about died laughing. 🤣
@SaiNarayan_Ай бұрын
@RyanStillGames this guy gets it, that is a self own so hard I'm a skeleton 💀
@diharaw94Ай бұрын
Best of the Worst in the background? Nice.
@SaiNarayan_Ай бұрын
@@diharaw94 I see you too are a man of good taste 😌
@fahimjaowad8717Ай бұрын
Thank you! What a well made video!!
@SaiNarayan_Ай бұрын
Thank you in turn for the kind words!! 😊
@neolynxerАй бұрын
"In short, i'm a delusional idiot" I don't see how this concept is idiotic or delusional. Apparently i am.
@SaiNarayan_Ай бұрын
haha well that was slightly exaggerated for humor, but the line between ambition and delusion can be very thin! I think early on I was on the wrong side of the line, but experience has taught me how to find the balance 😊
@simonvandenbroek63842 ай бұрын
Starts talking about wasted skills, But when watching the video it seems like nothing was wasted? You just learned what you needed for what you wanted. Thanks for making this video. It was a lot of fun watching this.
@SaiNarayan_Ай бұрын
You are incredibly right, and thank you so much for the kind words!!
@mkd0x2 ай бұрын
I've learned UE5 a month ago, and I can already telll i'm delusional idiot :D But for some reason, I just like being an idiot, and I like you being an idiot. It made this video, and this great parkour system
@SaiNarayan_Ай бұрын
haha aww that's amazing, I am very touched by this <3 thank you!!
@icyburst47432 ай бұрын
Thanks for the tips in your video. I really enjoy your content.
@SaiNarayan_2 ай бұрын
@@icyburst4743 you're very welcome! 🙏😊
@iratemusic45752 ай бұрын
Oh forgot tell beginner... you need to live grandma or grandpa house in order to make a game. Just do their groceries, shopping, etc. Start making game. Don't get distracted by stupid KZbin video(pranks, waste of time videos, mr beast, etc). finish your game project.
@SaiNarayan_Ай бұрын
TRUTH!
@benrex77752 ай бұрын
Anti-Lesson 1: Check. In my gamedev I do build everything myself from scratch myself. Anti-Lesson 2: I spend considerably more time looking up stuff than working on stuff. But my looking up stuff is usually not goal oriented either. My strategy is that if I know everything about everything, I will be faster when working on it, as my problem is simple in comparison. Anti-Lesson 3: I completely failed at this one. Technically not, because I make little enough progress so that the throwing away is not really an issue yet. Anti-Lesson 4: Pretty much the same response as lesson 3. Anti-Lesson 5: I completely fail on anti lesson 5. The only customer of my game is myself. Anti-Lesson 6: I also completely fail at anti lesson 6. Although here I would like to add something to your lesson. I think listening to advice is helpful. Because your instincts have to be trained too. Advice from other people can give new options and can point out those places where the instincts are counterproductive. I think you make a contradiction out of something which isn't a contradiction. Taking risks and spending time are not two ends of a single spectrum. You can make a very short game and take risks in game design and you can take a huge amount of time and stay so safe, that you basically reinvent the wheel for the n'th time. Here is my lesson 7: If you intend on creating a game, make a clearly defined goal with a reasonable scope. Or my Anti-Lesson 7: Just start making a game with the first idea that comes to mind. The grander it is and the more emotional you feel about it, the better. Just to give background on my game. I have a gamedev on my second channel. My goal when starting it was to learn python and to recreate a browsergame that doesn't really work anymore. And I intended to make everything from scratch because I like to learn how things work. But the scope of the game is somewhat reasonable, although large enough that it may never see the light of day. Also I have to battle my constant temptation of being distracted and loosing motivation. So it can't be anything that requires too much research. And to finish off my list of problems, Once I roughly understand how things work, I don't care on giving it the polish. So chances of me finishing the game would be low anyways. But ever since I started my masters I took a break with working on it. So the current progress is basically zero. edit: I wanted to write down antilesson before posting the comment but forgot: Lesson 8: Start with the essential aspects of the game which creates the core gameloop. Anti-Lesson 8: In the beginning invest a lot of time into something that appears flashy. That lesson 8 may depend a bit on the game. For example Prismadev says that te artstyle may inspire you to get the direction going, while others say you should just greybox your way through the early stages of developpment, until you have a working prototype running. But I think in either case it is detrimental to start by spending a year in creating 100 iterations of high detailed character designs of your main character. If you do that you should perhaps work on selling character skins or gameengine-plugins instead of creating games.
@jedyzichterman3582 ай бұрын
You radiate a certain positivity that innately makes people want to root for you. Subbed and very interested in keeping tabs on your progress.
@SaiNarayan_2 ай бұрын
This might be the nicest comment I've ever received 😭thank you so much!! It means the world to me that you are interested in the game and its progress!! ❤
@dennisjungbauer44672 ай бұрын
4:48 So, I agree that you shouldn't feel like you _need_ to do things yourself, but even if there are things available to use, I think it's still valuable to build things yourself if you feel like it, even if you end up throwing it away - it's not necessarily wasted time. Now, that comes from someone who does like to reinvent the wheel, but I think one gains a lot of insight/understanding of that thing and makes it easier to work with then and one can potentially gain knowledge that can be applied elsewhere. So, I'd actually recommend doing it for some things, especially if you are new to it. :) But maybe don't start with building your own (3D) engine. 😅 It depends on your end goal though; if you have a deadline or want to get into market ASAP, it will be a hindrance, but if you want to get good at what you're doing I think it's a good idea. BTW: Congrats on getting 2,9K more subs in just the last 12 days! :D
@sainarayannatarajan69152 ай бұрын
haha thank you so much!! 😊
@omgitssome12 ай бұрын
Awesome video man. There is a mind teasing game , d emo is available on S team, it is called : Homam An Inventors Fist, please try it !
@PixelKnight932 ай бұрын
I'm so glad that you covered burnout. I've been struggling with motivation and burn out for a little bit now now don't get me wrong I certainly haven't dropped my project and there is some consistency but I often find I need to take one or two weeks break between coding sessions because I've hyper focused on one given problem for too long neglected my basic need for rest
@NitratEntertainment2 ай бұрын
Hey man, I was actually afraid of that also happening to me when I started gamedev and thats why I put my first ever game on steam. It might not be the best but it helped me much more than making a lot of prototypes and not releasing them. Your game looks fire. Keep it up man ❤
@sainarayannatarajan69152 ай бұрын
I am so thankful for the kind words!! 🙏
@rexinfernal65562 ай бұрын
cool~
@MrSidhantbhasin2 ай бұрын
The visuals are so cool! looking forward to ur game :) gd luck !
@samoldfield99972 ай бұрын
God bless you sir.
@Notsalmon5472 ай бұрын
As someone getting into coding, this is very helpful (although I will probably still be a delusional idiot sometimes, it’s all part of the process lol) and this video was great!
@lecoursaire6662 ай бұрын
based algorithm
@otsukareboku2 ай бұрын
3:02 the switch here is too relatable
@SaiNarayan_2 ай бұрын
Haha I'm glad that feeling is relatable
@mathieubouvier43382 ай бұрын
those pieces of knowledge are true treasures to who can grasp them, thanks for your time and advice good sir, I wish you the best for your endeavors as I'm going to pursue my game development aswell !
@SaiNarayan_2 ай бұрын
Thank you so much!! 😊
@redbaft43102 ай бұрын
I like this Game
@SaiNarayan_2 ай бұрын
@@redbaft4310 thank you 😊
@jinenjipeke2 ай бұрын
i came here for advice and found art philosophy, splendid ❤
@SaiNarayan_2 ай бұрын
You're incredibly welcome!! ❤🙏
@opelfrost2 ай бұрын
in digipen the first thing they tell you is NOT to build such a huge game and to keep iterating your POC. you dont care about art asset too, just you cube, sphere and planes to test your game logic and get your single slice up and running. and also to not do feature creep did all of that change since then? I'll be really disappointed in the school if it did
@SaiNarayan_2 ай бұрын
Oh that was and is what they continue to teach at DigiPen, I am just terrible at listening to people's advice when it comes to telling me how ambitious I should be 😅
@opelfrost2 ай бұрын
@@SaiNarayan_ lol, we have all been there, once bitten twice shy 😂 keep up at it and make your game!
@awiseauthor34562 ай бұрын
5:04 I feel another factor is how the online (at least on YT) gameDev community reacts to people using store assets. For the most part, especially if it's models, people treat your game like an "asset flip" even if all the code is your own
@SaiNarayan_2 ай бұрын
Very true! And the line is fuzzy, but it does feel a bit harsh as a game is much more than the sum of the models in it
@Smabverse2 ай бұрын
It felt like a lil too long video, but overall it was amazing 🤩 Thanks for the tips and advices too 😎
@SaiNarayan_2 ай бұрын
You're very welcome!! 😊
@MatthewRumble2 ай бұрын
Ive been trying to make a game and its been 5 yrs. Ive been scammed, ghosted, and have switched up things so many times rewriting the story and everything
@SaiNarayan_2 ай бұрын
You can do it homie, one step at a time ❤
@slBrelaz2 ай бұрын
Very well said! I've been working on my own game for 5 years now, and I'm careful to allow myself to go off on a tangent and do stuff that isn't super critical because it's fun. And having fun is what inspires me to finish the game.
@SaiNarayan_2 ай бұрын
Indeed!! It's a very different model of thinking to when you're developing a game on a schedule with a release date, and I think transitioning from one to the other is typically the model of most "bedroom" devs . Good luck and thank you!!
@Desmond-Dark2 ай бұрын
The point about actually doing things by yourself for 15 minutes (Or whatever amount) and tweaking values is so true. Btw the music is kinda loud relative to your voice audio which also happens to be a bit echoey. I wish you the best of luck Sai!
@SaiNarayan_2 ай бұрын
Yes my audio setup is sub-optimal here but will be much better in the next devlog, thanks for the feedback!! 😊
@ScorpyX2 ай бұрын
Thank you
@SaiNarayan_2 ай бұрын
@@ScorpyX you are welcome 😊
@ayotaye32442 ай бұрын
Nice Video. Well Paced and Balanced in terms of Perspectives. Well Done
@SaiNarayan_2 ай бұрын
@@ayotaye3244 thank you so much! 😊
@EmeraldStudioSweden2 ай бұрын
Haha it feels like every solo developer has a cat, an orange one specificly. Nice video to say the least :)
@SaiNarayan_2 ай бұрын
Haha yes gamedevs need a familiar to help with the arcane rituals 🤣, thanks so much!!
@Good_Username2 ай бұрын
The last footage looks like a rhythm game like audiosurf, great work!
@SaiNarayan_2 ай бұрын
@Good_Username heck yeah Audiosurf was one of the key Inspirations for the direction I ended up going with finally, glad that comes through!! 🤩
@Good_Username2 ай бұрын
Great Dev vlog! Thanks!
@SaiNarayan_2 ай бұрын
Thank you!! 😊
@SleepyE_xx2 ай бұрын
I'm learning goldsrc modding before I jump into unreal. I feel like it will give me a good foundation. I'm almost finished coding the ai for a monster npc with a shotgun and shield. I'm exciting to start making my own models and making custom animation sequences and NPC logic. I have lots of experience modeling and mapping for counter strike and I'm a color realism artist also so I think im bringing a good amount of value to this :P By the looks of it unreal looks a bit more complicated lol
@benjaminherzig69592 ай бұрын
Thanks for sharing your story :) I like your anecdote about the movement system: It shows that you first have to understand the problem space in order to structure your code appropriately, instead of abstracting it "neatly" according to all the rules by the books before hand. That is the most valuable lesson from your journey.
@AecelotGrimmWyrdStudios2 ай бұрын
One of the best indie dev logs and tips ever
@SaiNarayan_2 ай бұрын
Wow gosh thanks so much for the kind words!!
@screenapple16602 ай бұрын
Finish Game project first than have kids.
@SaiNarayan_2 ай бұрын
Real talk
@swisspunker942 ай бұрын
really good video, enjoyed every second of it! I love hearing from people who speak from a place of experience, I can tell the advice you give is the result of your own journey and not something you have heard someone else say on the internet!
@SaiNarayan_2 ай бұрын
Thank you so much for the kind words!! ☺️
@crcruz32 ай бұрын
Great video, brother. Looking forward to seeing your game finished, I'll be one of the first to buy it!
@SaiNarayan_2 ай бұрын
Thank you so much for the kind words!! I'm so glad you enjoyed it and we're working hard on getting the next demo done!! 🙏
@Visigoth_2 ай бұрын
Loved this!
@SaiNarayan_2 ай бұрын
@@Visigoth_ Thank you so much!! 😊
@Ally2_2 ай бұрын
6:31 😀
@AINightmare5372 ай бұрын
Your cat is a cutie
@SaiNarayan_2 ай бұрын
Haha it's true 😊
@kqisuru97602 ай бұрын
bro i look up to your content! Awesome work on Gilgamesh!
@SaiNarayan_2 ай бұрын
Thank you so much for the kind words!! ☺️
@Eu_Sunt_Dracul2 ай бұрын
very well done video. hope u increase the volume of your own voice next time. And definitely look forward to the next log
@SaiNarayan_2 ай бұрын
Thanks so much!! And yes the recording setup for this video wasn't great, wasn't very happy with the audio quality but have already got my mic setup for a much better voice recording next time!
@eruttt2 ай бұрын
good points brother. however this mentality just require so much willpower, and so much spare money. imo, doing small projects, becoming progressively complicated will net u more sustainability. thankyou for appearing in my recommendations
@SaiNarayan_2 ай бұрын
Indeed this is probably worth addressing in a separate video as the background to a lot of these pieces of advice was the fact that I had another job and sustained myself via this and worked on the game on the side, which is maybe the only way to do it if you want to take a swing at a higher risk game concept? Looking at some of the big stories over the years it does seem like there's people who took both approaches and ended up successful regardless which is nice 🙏