I always wanted an actual RTS game on mobile like the ones on PCs. Not cash grab sequence based strategy games filled with micro transactions and auto play. Im looking forward to this. YT suddenly recommended it to me lol
@Eincode3 күн бұрын
Hello there! I'm delighted to hear that. I completely agree with you about "cash grab" games. Developing a proper RTS game for mobile is indeed a challenging task. I hope you enjoy it when it's released! Cheers and have fun!
@gregsweats4 күн бұрын
Thank you! I mean this as a compliment, voice sounds to me like character from the awful and silly but weirdly funny animated show, Borderland.
@llamakorn13 күн бұрын
so why are we censoring AI lmao ? its pathfinding ?????
@iamtimsson14 күн бұрын
yay cool
@showaibzaman40015 күн бұрын
This game was good and the graphics are the best, sadly it didn't win any price but it really deserved the top 3 position.
@sjho40617 күн бұрын
@Zilkat22 күн бұрын
Very cool, keep it up! Looks like an interesting game, I'll be following you. Good luck!
@wycoturmoil24 күн бұрын
thank you for this. I started using unity again and getting my bearings back
@rohanvishayal872426 күн бұрын
Good going, subbed.
@Christopher-krd29 күн бұрын
Let's go!
@ReVanced-l8oАй бұрын
:)
@EincodeАй бұрын
(:
@LorenzoRinatoАй бұрын
can you give me the precise file of the EnemyController
@EincodeАй бұрын
Heya, here it is: github.com/Jerga99/top-down-unity-youtube/blob/feature/enemy-controller/Assets/Game_Src/Scripts/EnemyController.cs
@levibundi9931Ай бұрын
This was wonderful, thank you
@sandrawiedel5411Ай бұрын
looks very interesting. I would like to see the full curse!
@TheYasshaАй бұрын
That looks amazing, good job Eincode!
@木夕-c3sАй бұрын
ty
@peacesafe3087Ай бұрын
Hi, can u please teach " touch "in unity with explanation!
@EvonSteinharter-i6j2 ай бұрын
Fadel Cliffs
@facebotter2 ай бұрын
awesome video, and the visual explanations are appreciated!
@kitsunegamedev45262 ай бұрын
Super useful, thanks
@omarabdollah-z3u2 ай бұрын
Cool
@paulberry33593 ай бұрын
Hi Filip, when I press the space key my cube flies up really fast and high into the air and just re-appears back on the ground. My HandleJumping code is identical as is my gravity and jump force variables. private void HandleJumping() { if (m_IsGrounded && (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.UpArrow))) { m_VerticalVelocity = m_JumpForce; m_IsGrounded = false; } //Apply Gravity m_VerticalVelocity += m_Gravity * Time.deltaTime; Debug.Log(m_VerticalVelocity); transform.position += new Vector3(0f, m_VerticalVelocity, 0f); //Check if we are Grounded if (transform.position.y <= m_InitialPosition.y) { m_IsGrounded = true; m_VerticalVelocity = 0f; transform.position = new Vector3(transform.position.x, m_InitialPosition.y, transform.position.z); } } Any advice would be great :)
@Eincode3 ай бұрын
heya, this line: transform.position += new Vector3(0f, m_VerticalVelocity, 0f); should be (need to multiply by deltaTime) transform.position += new Vector3(0, m_VerticalVelocity * Time.deltaTime, 0);
@paulberry33593 ай бұрын
@@Eincode Thank you 😁
@Mballs24783 ай бұрын
Thank you very much!
@paulberry33593 ай бұрын
I like the fact that you are explaining everything very clearly... as a person who's math is not greatest. This really helps. I see that you have a unity course on Udemy. Going to pick that up now :)
@paulberry33593 ай бұрын
Another good video
@paulberry33593 ай бұрын
Really enjoyed this video, so far super simple and it all making sense. I have only done the Create a game videos from Unity themselves so still very new.
@paulberry33593 ай бұрын
Looking forward to this series :)
@nishchaybhutani45073 ай бұрын
Great explanation! Thanks a lot!
@chaitanyaswaroop76694 ай бұрын
Hey man!! Your work is great and it's pretty cheap for stuff like this. I'm considering buying it and might do it in the near future. Keep doing what you are doing. Good luck
@softsathian4 ай бұрын
Good Thank you for your time
@masterofevilshadow5 ай бұрын
Very detailed and helpful!
@blankslate63935 ай бұрын
Has anyone told you how carppy of instructor you are? Just scrambling code and thinking laud does not make you an instructor. It is just torturing your audience. I once bought one of your crappy tutorials on Udemy and don't do that never ever again. Your robotic cold accent just adds more shit to the mix.
@allhailalona5 ай бұрын
thank you very much for your time! you helped me very much! I finally managed to fill the gap between react and electron!
@adegunloyerebecca26716 ай бұрын
@Eincode Hello there I would like to extend an invitation for a strategic discussion focused on optimizing your Udemy course to effectively attract and enroll a larger cohort of students, positive reviews with real and active student I don't know if might be available for a brief call @YAGI TEAM W.W
@ArvindSingh-wj7vy7 ай бұрын
require("electron-reload")(__dirname, { electron: path.join(__dirname, "node-modules", ".bin", "electron"), }); This line is throwing error, help please/
@josemwarrior8 ай бұрын
Really THAAAAAAAAAAAAAAAAAAAAAANK YOOOOOOOOOOOOOOOOOOOU <3 This is the only source where I can build succesfully a Phaser Game to Facebook Instant (also I aging 3 years in the process, godda#$$%mmit Facebook)
@skyshin349 ай бұрын
Really Appericiate it
@MrCeryk11 ай бұрын
Ty a lot man, gj
@wayofmuhammad11 ай бұрын
there should be search functionality also
@sujoykrhaldar Жыл бұрын
Are you going to update your udemy "next sanity blog application" course to latest tech, next 14 ? please confirm
@Doggy_Styles_Coding Жыл бұрын
i kind of underestimated turtle ^^
@ArielShaller Жыл бұрын
Tell me please what is this toPlayer.normalized ? i dont understand
@afterlife157811 ай бұрын
for the dot product to get a value between -1 to 1, the vectors have to be normalized, i.e. a value of 1, while keeping the direction
@aluranarveez9021 Жыл бұрын
Best Course . Thanks sharing
@aluranarveez9021 Жыл бұрын
Best Tutorial. Thanks a lot
@aluranarveez9021 Жыл бұрын
Best tutorial. Thanks
@aluranarveez9021 Жыл бұрын
Best tutorial on the Internet. Thanks so much. Highly appreciated.
@Harikanth Жыл бұрын
I am getting error "supported in React 18. Use createRoot instead. Until you switch to the new API, your app will behave as if it's running React 17." My react version is 18.2.0. How to fix this? Any help is appreciated.
@CryptoWork99 Жыл бұрын
How to make a more complex signature ?
@rencis987 Жыл бұрын
This approach is better than moving transform itself, but it's still not fully utilizing Unity's physics system. For example interpolation won't work with this approach. I recommend manually calculating and applying Rigidbody's velocity and angularVelocity or use AddForce and AddTorque methods.