Very start of video - Your avatar looks familiar. Are you TMIT from CivFanatics?
@kenhill52144 ай бұрын
14:35 I don't know why the UI does not just tell you at a glance how many units everybody has. It is very annoying. Instead, the war report keeps score by inaccurately counting up total attack power, which is a completely useless and misleading stat.
@sheineken73316 ай бұрын
Do you still play A&A?
@sheltoniousmaximus61179 ай бұрын
A good Japan player can build the factory in East Indies and take India on Turn 3, every time. The strategy has Japan's fleet consolidated. So if USA chases and goes for the Factory they are always outnumbered and lose. If they go for Tokyo then Japan builds infantry and Fighters there to counter the 1 transport USA brings. And after Japan takes India on turn 3 they take their fleet and swing back to Tokyo or wherever the smaller USA fleet is, while building ships as needed to maintain the naval advantage with the ground forces in Asia pushing towards Russia.
@martinr328110 ай бұрын
Log gripe if that he spoke KGF KJF so fast each time it was hard to know which he was saying.
@nocigar773011 ай бұрын
1st time seeing your channel. Great stuff!
@DennisCoffman-dd8ok11 ай бұрын
Like everything, it comes down to "it depends". In one example, if Germany is buying a Bomber, Fighter, and 2 Tanks, I consider that an easy Allies victory. And if you use the (IMHO a crappy variant) Larry Harris Gencon 3.0 variant, then that's just more fuel to the fire. I mean the game is really geared towards for the Allies to win, so whether it's KJF or KGF, doesn't really matter as you can go 3v1 or 2.5(ish)v1 in any scenario. Axis has to play well, get some good rolls, and hope the Allies make a mistake or two. The Allies can pretty much play average and win.
@teambellavsteamalice11 ай бұрын
Nice video! Not sure if you read this comment as it's been a while, but I stumbled upon a bunch of Axis and Allies videos and very interesting game. Think you'll get back into it any time soon?
@jeffandphoebe Жыл бұрын
Very informative. Nice walk through of your strategy and implementation.
@michaelweir995 Жыл бұрын
Did he call Wake Island "wah-kay?"
@maximsin66 Жыл бұрын
Great Video I really appreciate the play by play. I love this game starting playing it as a kid 40 years ago. Now I'm 48 and I play this and Iron Blitz. And The Annual Board game battle with my brothers every year.
@120-S7D Жыл бұрын
This guy might be better than baron von games
@JustinQuandt-nz9ik2 жыл бұрын
I tried this opener a few times against the AI, and it seems like you need a perfect roll to pull it off (not wiping W. Russia, only losing 0-1 inf, beating the german cruiser while also not losing a fighter, taking Finland cleanish), while simultaneously counting on the germans to either not go for Moscow or to roll poorly and lose that battle. Even then they can still wipe you in Karelia most of the time. The extra 3 income for Russia is super appealing, but I feel like the game could have easily ended in 2 rounds had any of those battles not gone his way. Super eye-opening though.
@gcgrabodan2 жыл бұрын
what battle calculator do you use that you can see an entire outcome curve
@jasonackermann78042 жыл бұрын
TTG! I hope all is well man. Any plans to come back for season 8? Miss your vids dude! Cheers
@petersamantharadisich60952 жыл бұрын
I think the main strategic mistake was not building another complex (eg kwantung or East indies) around r10....you had the income to use the extra production but chose to build fighters and tanks instead...
@petersamantharadisich60952 жыл бұрын
interesting that he could have killed sea zone 10 again with 4 bombers in alaska....leaving US with 2 transports...ipc trade is high profit (48 ipc for 69 ipc), plus us troops are stuck in US....could have moved back to Asia...might have been worth 1 or 2 extra rounds before resigning....
@petersamantharadisich60952 жыл бұрын
I think the key aspect of battlescotch's kjf strategy that makes it work well is that it initially focuses on grabbing as much of Japan's land as possible early on - this gives an income boost to russia in r2/r3 that has a similar effect to US reinforcements arriving in us2/us3 for a more standard kgf. it also destroys/delays Japanese future navy as they lose income...Many kjf that I've played against don't do this - and it makes it so much easier to defend against the US navy as the income is similar. Also, buying 8 inf in r1 allows russia to send 2/3 extra units west compared to a standard kgf build of 4inf+2tanks. The other aspect is that by allowing the german battleship to survive generally means 2 less units each turn not going to russia + German units are being traded with British units...which is what you want for kjf
@xMysticalIcex2 жыл бұрын
Hey bud, great game. You’re much better than I am, but why on G6 you didn’t go for the kill on Atlantic UK fleet. If you destroyed them, Berlin wouldn’t have to be defended and you could have been very aggressive with your build. Thanks again for the content and I really hope you post more in the future!
@BoldWittyName2 жыл бұрын
41:50 glad to see other ppl make assinine mistakes too. For me playing this on a small screen, and being new to this version and being naturally mistake prone... It's been a shit show.
@BoldWittyName2 жыл бұрын
Can we all agree that "Diplomatic Solutions" is a pretty good screen name for a war game?
@BoldWittyName2 жыл бұрын
Random question: if u have the game on both Steam and Android, can you start the game on Steam and then when it's your turn again play on you phone? I know the game is cross platform, not sure about accounts. Thanks!
@dwightlooi2 жыл бұрын
(1) Why was the US fleet stack up in the Solomons? Shouldn't it be at Wake? You can still threaten or take the Philippines from Wake, plus you'll threaten Japan. All through round 5 he had jack shit on Japan. Simply forcing land or naval units there really screws with his game. What's the point of factories in the south if you cannot afford to build the units from them to throw against India??? -- (2) Also, I usually want to see UK with 7 fighters in India with 7 infantry rather than a bunch of land units and fighters doing jack squat in the Britain. 7 fighters allow you to trade Burma efficiently; the only thing Japan is ever going to trade for is cheap infantry. 7 fighters can be immediately flown to Moscow, West Russia, Caucasus or wherever Russia needs them. Once India seems a lost cause, the entire India Stack will move to Caucasus in 2 turns. 7 fighters also mean the Japan generally cannot afford the split his fleet or UK can sink poorly escorted transports even while US Navy units pile on the pressure. He'll have ZERO choice but to turtle up in Japan and use whatever is already on the mainland towards Russia in a long 3 turn march, while those southern factories become useless and exposed and India is permanently UK territory. -- (3) Another thing is that with 7 fighters in India and the US pushing naval units into the Pacific every turn, is that it completely neutralizes Japan's ability to shuffle land units from Japan or anywhere. because those transports will need to hunker up with a consolidated fleet or make one shuffle and die. That takes 14 to 28 IPCs worth of transports out of the game even if you do not immediately kill them. If there is a factory in Manchuria capturing that and neutralizing the Japanese fleet is basically game over. -- The only play really against the above is to see what's happening early -- like round 2 early -- abandon India and marching on Russia with everything Japan has and can shuffle before the pacific is lost around turn 5 and Japan becomes purely an infantry stack on Japan itself. If Japan is smart he will build planes more than naval units such that when can no longer delay the US domination of the Pacific, those 9 to 10 planes will be available for the Japanese attack on Russia itself with Germany.
@DennisCoffman-dd8ok11 ай бұрын
Agreed. Though if you don't use the junky Gencon 3.0 variant, it does balance it out a little for Japan. Japan has go aggressive and fast and there's no two ways about it. The game is setup for the Allies to win. I'm still grasping why anyone would allow the allies to get "bid dollars" to play the allies.. The axis is behind the 8-ball with a 3 vs 1 scenario (or at least 2 and a token help from Russia on the Japan side) already. The more I play the 42 version, the more I like it less than the original game, and that's saying something.
@dwightlooi11 ай бұрын
@DennisCoffman-dd8ok The original game has its issues... Karelia is next to Moscow and there is the Kamikaze play off Germany building tanks exclusively from round one and Japan building ALL FIGHTERS. After the German attack on Russia, Japan lands a stack of fighters and its game over. Yes, it's a crap shoot strategy with no way back if dice socks. But it is also dead simple and there was NO COUNTER other than dice!
@DennisCoffman-dd8ok11 ай бұрын
@@dwightlooi Karelia is one territory away from Moscow, so Russia can put up blockers. If Germany only buys tanks on round 1, it should be pretty easy to mop up Germany if the allies decide to just throw their own planes into the mix. Considering round 2 Germany can only build two tanks in Karelia and more than likely Caucus/Ukraine is just a slog fest, then Russia should be able to counter punch the German onslaught. The axis (especially in the 3.0 Gencon variant) is badly outgunned and will have to rely on a little bit of luck and the allied player(s) playing horribly bad. It's one of the things that I don't get is where people are not only playing the variant, but they are bidding for the allies to get more IPCs... Like two extra infantry in India and an extra destroyer (and one less sub) isn't already bad for the axis, they have to throw more to the allies? And I get it, I mean the game should be geared for the allies to win. But they don't need extra help to do it.
@dwightlooi11 ай бұрын
@DennisCoffman-dd8ok I was talking about the ORIGINAL (classic) Axis and Allies board game. Karelia was next to Moscow and Karelia was 3 not 2 IPC. You said the more you played 1942 the more you didn't like it...
@williamtweed90112 жыл бұрын
Your German and Japanese logistics the round 13 were just awesome and really set the stage for this victory. The game looked bleak for you for so many rounds and then you pull off the winski. Hell yeah!
@williamtweed90112 жыл бұрын
It sucks that you lost, but definitely my favorite battle to date. Two incredibly good players in a game of A&A chess. I loved it all.
@dougstangie71582 жыл бұрын
TTG, I haven't viewed all your videos. Do you or will you provide commentary on UK T1 attacking sz 37?
@dalton40622 жыл бұрын
Was there an opportunity here to build a German bomber to add to the allied north Atlantic fleet threat?
@williamtweed90112 жыл бұрын
I've watched many TTG games here on KZbin. I'm only on round 3 here and this might be my favorite matchup so far.
@xMysticalIcex2 жыл бұрын
56:00 yeah don’t do that lol. You’re hilarious bud
@petersamantharadisich60952 жыл бұрын
just on the sea zone 37 opening attack by uk - this has a 95% chance of success if you take carrier as first hit...these odds are better than 1 battlship vs 1 destroyer for german opener in sea zone 17 (around 92%)....this is due to use of fighter in egypt...without this fighter, the odds are 65%...hence why preserving that Egypt fighter is so important for a kjf!! so its almost a no brainer opening attack, even more so when you look at expected ipc loss...uk expects to lose 30 ipc (ie 1 carrier, 1 sub, 1 fighter), whereas Japan expects to lose 53 ipc (ie everything)
@michaelwalk55042 жыл бұрын
Take a drink every time this guy clears his throat DIRECTLY into the microphone
@steveo17542 жыл бұрын
PLEASE NEVER PRONOUCE IT ARCH-ANGEL. its ark-angel
@stt5v20022 жыл бұрын
I have never seen Japan get crushed like that. Interesting game. Russian strategy is very unusual.
@ddelruss2 жыл бұрын
Any thoughts on taking out the US destroyer and 2 transports using the German bomber(s)? Bomber appears to have a safe landing and that would set the US back a turn, no?
@A1Authority2 жыл бұрын
If this is about just taking on the AI, this vid is nearly a waste of time but for complete noobs or currently bad players. PC AI is awful, and even when it makes the best choices out of the gate, I have defeated the AI AXIS playing against either AI player first (and with multiple strats against each) while in control of USA only, limiting myself to, literally and precisely, only 1/3 of the available pieces to make it harder. That being, Aircraft Careers, Transports, Infantry and Fighters (Planes). It is a good fight sometimes, but disappointing that it's nearly impossible for me to lose. EDIT: In my last game, I virtually ignored Japan, killing occasional pesky threats, and just sent help to Russia over the top, just to do it.
@DennisCoffman-dd8ok11 ай бұрын
You shouldn't lose as the allies even if you play against real humans.. The advantage is geared for the allies to win. Axis, you have to play lights out and get some favorable rolls to win. I mean look at the Gencon championship where Germany was on a roll, but the axis still lost. I mean they completely took out Russia and lost. Granted, tournament rules are different, but the fact is the allies can afford to be patient and have a lot more IPCs to win in a tournament as well.
@A1Authority11 ай бұрын
Yeah, but what about when you play against fake human? The rest of what you said is fairly obvious.@@DennisCoffman-dd8ok
@CW1172110 ай бұрын
@@DennisCoffman-dd8ok You forget that, in the gencon championship, the axis offered the allies an extra infantryman, due to bidding. Why would someone give the allies extra points if that is the superior side?
@DennisCoffman-dd8ok10 ай бұрын
@@CW11721 no clue, but if the allies are giving me an extra infantry and everything else with the gencon 3.0 rules (i.e. extra infrantry to India), then I'm taking it. There really isn't any reason (other than really bad dice rolls) that the allies shouldn't win. I guess maybe by shortening the time so much that the allies can't counterpunch is the piece I'm missing, but even then, the allies should win. India should never fall. Russia should be able to hold off Germany long enough for the allies to provide a 2nd front. I guess if the axis players drag their feet, delay their turns, then sure, they'll win on time. Crappy way to win.
@stt5v20022 жыл бұрын
I just recently started playing and I have been studying some of these expert videos. I suspect that gameplay has evolved somewhat since this video was made. One really important concept is that of opportunity cost. Even though that Bomber vs two destroyers battle is slightly in your favor, you did not account of a massive hidden cost. Namely, if that bomber is destroyed then it cannot be used in future battles. The future value of a bomber is quite large and thus early loss of it is an extremely bad play. I don’t even use bombing raids in the first five turns or so. Though the net benefit is positive, having a bomber alive for a future battle (and forcing the opponent to account for it by moving less optimally or buying more defense) is even more valuable that the bombing raid.
@davida62992 жыл бұрын
How long does it take you to get through a game like this? Mine seem to take a week or more, if you're only getting 1 or 2 turns a day.
@davida62992 жыл бұрын
He spent SO MANY IPC on those fighters in India. Deterred you from attacking, yes, but he could have used those in West Russia/Moscow more effectively I think, though he did start shifting them to Moscow later on. In US7, I would have reinforced Hawaii to prevent/delay your VC attack. You take Moscow & Hawaii in a turn and the game ends.
@mikeogrady8752 жыл бұрын
Wish you would make more videos, there so entertaining
@z000ey3 жыл бұрын
On J6 you could have, without any grief to sea zones around Japan (transport wise) pushed towards US fleet. US would have 2 options: pull back 2 spaces (correct, since you hadn't transports to threaten) or build up fleet upon which you pull back but force him to spend 12-16 or more IPCs into unimportant fleet side ;) Seeing US6 pushing fleet forward and getting obliterated, the non push worked even better in the long run... btw a transport move on Alaska was more than justified with 90% odds on win vs the fleet with no backup, in order to push him to build in Western US, which he did anways so even that was irrelevant :)
@z000ey3 жыл бұрын
🤣 that 8:40 moment when you play not vs AI would make some keyboards flying out of the window
@z000ey3 жыл бұрын
A question on G8 then J8 (1:54:30) if the German sub off Japan would have attacked and sunk a US blocking destroyer as a can opener move, and the UK didn't block the gap, you would have had between 88% and 94% chance to take down the whole US fleet at Alaska, leaving only 1+5 destroyers around, along the 3 transports too, netting a profit of cca 80 IPC's. The 88-94% difference is due to battle calculators not able to calculate leaving just enough carriers for surviving fighters, so 88% is with carriers after fighters while 94% is fighters outliving carriers (but they obviously crash so not fully possible). What would have happened if the UK sub would come in to close the gap? It wouldn't work, would it? You could designate the zone friendly? Or would you also have to leave the 3 destroyers behind as Japanese? Cause without the destroyers the battle odds drop to 68% which is not really viable in a winning situation... EDIT: LOL you just answered my question later on the same G8 non combat move! Guess I'd might be in top 10 then, just if I wouldn't make sooo many other simple mistakes :)
@z000ey3 жыл бұрын
I think on J1 you should have sent the sub into New Guinea sea, because it could soak the 50/50 possible hit form the UK cruiser (instead of losing a plane). If it had survived, yes it would be vulnerable to the US destroyer but that destroyer then would be a viable target next round for a plane attack, and it defended only on 33/67 which is much less a chance to lose the plane. US could also be lured into full deployment of the southern fleet to kill 1 sub, which would lead to its separate destruction thus allowing Pearl min or even max on J2 which would be even worse for US Also, by G2 and seeing a KJF (with minor Atlantic hassle) why do you go German fighter instead of German bomber? You are not expecting hard German defense (and you've got 6 fighters) while the bomber targets transports in a much wider range, and also is very suited for the offense Germany must do (since no KGF)
@1971typhoon3 жыл бұрын
You could do with a factory in South Africa 🇿🇦
@darkrieac96953 жыл бұрын
For this strategy you need a Soviet player who resists czr if for the as in the part where I am is almost destroyed he is concentrated in Finland with what remains armed. Is English alliance us going in a few turns to destroy the Japanese it will be a battle Germany us England
@z000ey3 жыл бұрын
At 9:05, instead of making a special calculation in your calculator or excel table, you COULD just look more carefully in the difference in "IPC value" between the attacker and defender, where you would see it is (for this battle) exactly 14,3-5,2=9,1, which you had gotten in your needless calculation (you got 9,14 rounded to 9,1)....
@z000ey3 жыл бұрын
At 2:10, with all the troops stacked in Karelia and 41 IPC's for Germany (unfortunately not 42, which ofc is the magic number), you could have built 1 aircraft carrier and 4 transports in the Baltic sea? With only 1 UK bomber in range the 2 fighters would be sufficient enough to prevent sinking of that fleet, and along with the Morocco 1 transport you'd have 5 inf and 5 arty/tanks, along with your 1 bomber and 5-6 fighters which is even more troublesome for UK... possible unexpected UK wipeout? Calculation ofc needed as this would prevent a USSR takeover for many turns... But if successful in a KJF maybe even more worthy than a possible 3 turns ahead USSR wipeout?
@JohnThePA3 жыл бұрын
I really enjoy these videos
@scottodell82173 жыл бұрын
Where is the conclusion!!?!?!
@spittlefish52083 жыл бұрын
9 straight hits (from both sides) to round out that sea battle at 47:00. Love the sea fights cause they're just total IPC carnage.